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Simon "Ghost" Riley
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Lieutenant Simon "Ghost" Riley is a major protagonist in the 2009 video game Call of Duty: Modern Warfare 2 and its 2020 campaign remaster, and the titular protagonist of Call of Duty: Modern Warfare 2 graphic novel comic series Modern Warfare 2: Ghost . He also appears as a supporting character in Call of Duty: Online , a playable skin in Call of Duty: Ghosts and a playable character in Call of Duty: Heroes and Call of Duty: Mobile (and also appears as a main character in Mobile's comic storyline).
He was a British special forces operator who is is the second-in-command of Task Force 141, and is seen wearing dark red sunglasses and a skull-patterned balaclava along with headphones with a mic. Ghost was tasked with finding Vladimir Makarov after the terrorist leader enacted World War III via the Zahkhaev Airport massacre, but would be betrayed and killed by General Shepherd. His death would be avenged by Captain Price and Soap MacTavish, who then went on to end the war and later eliminate Makarov.
He was voiced by Craig Fairbrass , who also voiced Gaz in Call of Duty 4: Modern Warfare , Wallcroft in Call of Duty: Modern Warfare 3 , and Tee in Call of Duty: Infinite Warfare . In Call of Duty: Mobile , he is voiced by Jeff Leach, who voiced the character's 2019 reboot iteration .
In Find Makarov , he was portrayed by Cameron Rufelds, and in Find Makarov: Operation Kingfish , he was portrayed by Kegan Wilson.
- 1.1 Early Life
- 1.2 Modern Warfare 2: Ghost #1
- 1.3 Modern Warfare 2: Ghost #2
- 1.4 Modern Warfare 2: Ghost #3
- 1.5 Operation Kingfish
- 1.6.1 Infiltration of the Russian Oil Rig and rescuing Prisoner 627
- 1.6.2 Infiltration of a Russian submarine base
- 1.6.3 The Search for Vladimir Makarov and Death
- 2 Call of Duty: Heroes
- 3 Call of Duty: Mobile
- 4 Call of Duty: Modern Warfare (2019)
- 5.1 Campaign
- 5.2 Spec Ops
- 7 Navigation
Biography [ ]
Early life [ ].
Simon Riley was born in Manchester, England to unnamed parents and a older brother named Tommy, who would often scare him when he slept. While working as an apprentice butcher, Simon saw the 9/11 attacks and joined the British military, and later became a member of the Special Air Service. He returned home in 2003, and refused to return to the military until he fixed his family, as his father was cheating on his mother, and Tommy began a drug addict. Simon managed to help Tommy break from his drug addiction, and made him marry a woman named Beth, as he kicked his father out of their home.
Modern Warfare 2: Ghost #1 [ ]
The first mission depicted in the series has a captured Special Ops soldier wearing a skull-patterned balaclava in a classroom filled with children of a Ukrainian school that has been taken over by terrorists (who threaten to kill one child each hour if their demands are not met). The soldier passes the time by telling a story of his friend, Simon "Ghost" Riley on a mission in Mexico. The SAS loaned "Ghost" to USSOCOM to bust a heroin cartel that has recently begun smuggling terrorists into the U.S. This mission takes place on the Mexican holiday, "Day of the Dead", when Riley and the others wear skull face-paint and skeleton costumes to blend in with the celebrating crowd at the party that the leader of the Heroin Cartel is throwing.
Modern Warfare 2: Ghost #2 [ ]
During Modern Warfare 2: Ghost #2 it is revealed that Ghost and his team are captured by the Mexican cartel, and during their captivity they endure continuous torture and brainwashing techniques in order to be used as hired guns for various criminal and terrorist groups. Throughout this ordeal the reader sees flashbacks of Riley's early life, from his childhood and how he had to endure an abusive fiend of a father.
To his early years in the SAS and how he, after coming back from his first tour of duty in Afghanistan on January 2003, takes care of his abused mother and helps clean up his drug-addicted younger brother named Tommy. In June 2006, Riley is seen as best man at his brother Tommy's wedding, who is now completely free of drugs. During these flashbacks, many of Riley's adversaries are by seen wearing "ghostly" makeup (presumably a hallucination of Riley) of similar style to that worn by participants in the Day of the Dead celebration.
Eventually, the USSOCOM members Sparks and Washington are able to escape, having learned that the Mexican cartel plan to kill them due to the fact they can not break them down, but are forced to leave Riley behind. Moments later, Riley is buried alive with the decaying corpse of Major Vernon.
Modern Warfare 2: Ghost #3 [ ]
At the start of Modern Warfare 2: Ghost #3, Riley digs himself out of the grave by using Vernon's lower jaw bone, which took him thirteen hours, and later found by a Texas sheriff. The story then jumps to December 18, 2010, Riley is being debriefed about his experience to his superiors. Physically Riley is fine, but his superiors fear that his mental state is still in question. Riley has nightmares every time he sleeps, with Roba haunting and taunting him. While spending Christmas with his family, Riley gets a surprise visit from Sparks.
While having a beer together at a local pub, Sparks and Riley rehash old times and their experience during those hellish months in Mexico. Sparks tells Riley that he and Washington are getting ready to deploy to Afghanistan. As they are walking back home Sparks approaches a young woman he previously saw at the pub and tries to sweet talk her into bed, the young woman is not impressed. Angrily, Sparks knocks the woman out, and orders Riley to help him get her inside her house so that they can rape her.
Riley secretly calls the police, and they arrive just before any harm could be done to the woman, forcing Riley and Sparks to retreat. Once they both arrive at Sparks' hotel room, Riley suspects that Sparks is up to something, and by the time he finally pieces the clues together, Sparks points a gun at Riley's head. Riley immediately disarms Sparks, and interrogates him. Sparks reveals that he and Washington have been working for Roba, showing that they had been successfully brainwashed, but before Riley could get any more information Washington arrives from a task and attempts to gun down Riley.
Riley escapes by jumping through Sparks' hotel window, slightly injuring his leg, and steals a cab to make his getaway. Remembering what Roba said about his family, Riley speeds towards his family's home and witnesses a shocking display. His mother; Tommy, Tommy's wife, Beth; and his nephew Joseph have all been executed, no doubt by Washington himself. In the end, Riley claims that he will kill them all: Sparks, Washington, Roba and his entire organization.
Operation Kingfish [ ]
Ghost worked alongside Sandman , John Price , and "Soap" MacTavish on Operation Kingfish in 2013. This would have to mean that Price and Soap had met between the events of " Game Over " and " The Gulag ".
Task Force 141 [ ]
Lt. Simon "Ghost" Riley is first seen in the level Takedown talking to Cpt. John "Soap" MacTavish via radio while they search for Alejandro Rojas's assistant. After John "Soap" MacTavish and Sgt. Gary "Roach" Sanderson begin pursuing the assistant, Ghost meets up with them at the Hotel Rio and joins the chase. Once the assistant is taken down by Roach, he is seen with MacTavish preparing to interrogate him. Ghost is then heard via radio for the rest of the mission as he attempts to pursue Rojas through the Favela. After the capture of Rojas, Ghost is heard requesting extraction from Command but to no avail. Ghost appears in the mission "The Hornet's Nest" with Task Force 141. He manages to escape with Captain MacTavish and Roach aboard Nikolai's helicopter.
Infiltration of the Russian Oil Rig and rescuing Prisoner 627 [ ]
He then takes part in the infiltration of the Russian oil rig, which is being used as a makeshift SAM ( S urface-to- A ir- M issile) site in "The Only Easy Day...Was Yesterday" to rescue hostages. After clearing the oil rig, Ghost takes part in the operation to rescue Prisoner 627 from a Russian gulag. He takes control of the gulag's security systems and guides Soap and Roach to the prisoner, revealed to be Captain Price, imprisoned following his capture during Operation Kingfish.
Infiltration of a Russian submarine base [ ]
Ghost also appears in the level Contingency , where he helps Captain Price infiltrate a Russian submarine base along with other Task Force 141 members. However, he is shocked when Price launches a SLBM at Washington D.C. where the Russian-American war rages on. Ghost contacted command of Code Black, the statement that a threat of a nuclear weapon has been launched and must be disposed of immediately. It is possible that he retracted this though after he learned of Price's intention.
The Search for Vladimir Makarov and Death [ ]
Ghost's final appearance is in the level "Loose Ends" where he leads a strike-team to search for Vladimir Makarov at his safehouse on the Georgian-Russian border. However, Makarov is nowhere to be found but the safehouse is loaded ("a bloody gold mine" as Ghost said) with intel. Ghost along with Roach, Ozone, and Scarecrow with sniper support from Archer and Toad, protect the DSM while it downloads information regarding Makarov's operations. As the team head to the LZ set up by Shepherd, Ozone and Scarecrow are killed by enemy mortars and Roach is injured. Ghost manages to get Roach to the LZ, but Roach and Ghost are betrayed by Shepherd, who initially appears to help Ghost get Roach into his MH-53 Pave Low to escape, but instead fatally shoots Roach in the gut, and Ghost in the head/chest at point-blank range with a .44 Magnum before he could use his ACR in retaliation. Ghost's body is then thrown into a ditch and set on fire along with Roach's by Shepherd and his Shadow Company forces.
Call of Duty: Heroes [ ]
In Call of Duty: Heroes , Ghost became a playable character in an update where he can purchased with a thousand Celerium.
Call of Duty: Mobile [ ]
Ghost appears as a playable operative in Call of Duty: Mobile , and as a supporting character in the Mobile comics. In the game, he guides the player through various tutorials. In the comics, he is a a member of the United Ant-Terrorism Coalition, a group was founded by Captain Price, and they act as a countermeasure to the Five Knights and later the Dark Covenant. In the comic, the Ghost character is the original, as his Jawbone costume given to him by Captain Price is purely cosmetic.
Ghost would soon come across Vladimir Makarov, who somehow survived being killed by Mace, and the latter explains each member of the Five Knights. When Makarov explains that the leader of the Five Knights is unknown unless he takes him in, Ghost agrees but the two are stopped by Templar. Ghost battles the operative until he is stabbed and left for dead by Templar, but Riley is recovered by Makarov, who gives his body to the Ghosts.
Call of Duty: Modern Warfare (2019) [ ]
In the 2019 reboot of the Modern Warfare series, Ghost is mentioned at the end of the campaign by Captain Price. Price tells Kate Laswell that he's creating of team called Task Force 141, and Simon Riley is part of his recruitment, alongside Kyle "Gaz" Garrick and Johnny "Soap" MacTavish. In addition, Laswell notes there's no picture for him, and Price simply replies "never."
He appears as a playable character for the Armistice and the Coalition for Modern Warfare's season two DLC. Towards the end of the season, Ghost works with "Alex" and later joins the task force to stop Victor Zahkaev. It's also assumed the character will appear in the sequel, and will be aiding Captain Price on missions since his recruitment into Task Force 141.
He is voiced by Jeff Leach, and by Samuel Roukin in the upcoming sequel Modern Warfare II .
- He is the announcer of multiplayer (for TF 141), and most of the Spec Ops missions.
- According to two Army Rangers in "S.S.D.D.", Ghost has the second highest score in the pit.
- Despite having blue eyes in the game, he has brown eyes in the titular comics.
- Possibly, the title of Ghosts is a reference to the character due to his popularity.
- Another reference is the use of Ghost mask, as they have skull patterns on them as well.
- Additionally, Ghost's model can be used as a multiplayer skin, and will cause the player's character to become mute.
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Call of Duty: Ghosts
Monetization, dlc and expansion packs, essential improvements, skip intro videos, configuration file(s) location, save game data location, save game cloud syncing.
Field of view (fov).
Multiplayer types, connection types, issues unresolved, "your cpu does not reach minimum requirements" error at launch, issues fixed, "fatal error: content package no longer available" after complete the "clockwork" mission.
Download the missing file eng_black_ice_ff .
Crashing, freezing and general instability
- Download latest graphics drivers.
- Install all the latest Windows updates, mainly DirectX update KB2670838 on Windows 7.
- Disable Steam Community, Fraps or any other in-game overlay applications.
- Set Terrain Detail to Off .
- Exiting and starting the game after 2 or 3 map changes. Game tends not to clear unused assets from RAM/VRAM/SWAP.
Graphics forced to lowest even in highest settings
Absence of light from flare and flashlight on mission 4, freezing in menu, random mouse acceleration/spasms, 0xc000007b application error, error during intialization: configure_mp.csv: exe_err_couldnt_configure "intel(r) graphics hd4000", "fatal error: your system memory (ram) does not meet the minimum specification" error at launch, disc read error image file.
- Change "Texture Quality" to "manual"
- Change "Specular Map Resolution" from "Extra" to "High"
Level 1 Bug
Other information, system requirements.
- ↑ 1.0 1.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/ <user-id> / 209160 / in addition to or instead of this directory. The app ID (209160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
- ↑ Call of Duty: Ghosts - last accessed on 2023-06-19
- ↑ Verified by User:Anon on 2019-10-07
- ↑ Call of Duty: Ghosts - WSGF.com - last accessed on May 2023
- ↑ Twitter - Candice Capen, Infinity Ward's Community Coordinator @candyslexia - last accessed on 9 June 2023
- ↑ FoV changers are NOT allowed! - last accessed on 17 May 2023
- ↑ SteamDB: Every depot associated with Japanese Retail Product Key - last accessed on 17 May 2023
- ↑ 7.0 7.1 SteamDB: Every depot associated with Call of Duty Definitive Collection package
- ↑ SteamDB: Every depot associated with Polish Retail Product Key - last accessed on 17 May 2023
- ↑ SteamDB: Every depot associated with Russian Retail Product Key - last accessed on 17 May 2023
- ↑ Your CPU does not reach minimum requirements to run ghosts - Call of Duty: Ghosts General Discussions - last accessed on 17 May 2023
- ↑ POSSIBLE FIXES - Lighting issues - Steam Community Discussions - last accessed on 17 May 2023
- ↑ 13.0 13.1 13.2 POSSIBLE FIXES - Menu freezes, Stuttering - Steam Community Discussions
- ↑ WORKING FIX FOR " Error during intialization: configure_mp.csv: EXE_ERR_COULDNT_CONFIGURE "Intel(R) Graphics HD4000" " - Steam Community Discussions - last accessed on 9 June 2023
- ↑ 4GB Update ? :: Call of Duty: Ghosts General Discussions - last accessed on 17 May 2023
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The game cover for Ghosts .
Overview [ ]
Call of Duty: Ghosts is a first person shooter video game developed by Infinity Ward and published by Activision . Released in 2013, it is the tenth game in the Call of Duty series.
Esports [ ]
The title was the featured game of the 2014 Season . Matches were contested in best of 5 series with Domination , Blitz , and Search and Destroy being the three game modes . The series layout was DOM/S&D/BLI/DOM/S&D.
New Features [ ]
Major league gaming pro league [ ], open events [ ], see also [ ].
- Ghosts Competitive Rules
- Call of Duty Championship 2014
- 2014 Tournaments Portal
- Ghosts on Wikipedia
References [ ]
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- 3 OpTic Gaming
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What does Ghost look like under his mask in Modern Warfare 2?
Simon “Ghost” Riley is one of the most iconic characters to come from the Call of Duty franchise.
The British special forces operative and commanding officer in Task Force 141 is known for his one-of-a-kind skull balaclava. But the face beneath it has always remained a mystery — until now.
One Redditor has uncovered the face model beneath the mask, and fans are already all over it.
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Unmasked: What does Ghost’s face look like?
Ghost’s reputation precedes him, but few know much about his exploits and his past remains murky. His activities with Captain John Price’s Bravo-6 unit are both renowned yet classified, creating an almost mythological persona around him.
While Modern Warfare 2’s campaign teased players with a face reveal, it stopped short of showing what he looked like. We were left to contend with a view of the back of his head, followed by a shot of his eyes through a balaclava — a throwback to what his mask looked like in the original games.
The face model shows Ghost with his face paint still on, but fans were quick to point out that the model was basically a rendering of voice actor Samuel Roukin.
Roukin steps into the role for Modern Warfare 2, taking over from Jeff Leach, who voiced the character in 2019’s Modern Warfare reboot.
Call of Duty has been known for basing its character models on their voice actors, and everyone’s favorite skull-faced Operator is no different. For instance, Captain Price is a spitting image of voice actor Barry Sloane, while Thomas Beaudoin is immediately recognizable as Reyes.
Find out how to get Black Site and Stronghold keys in Warzone 2.0 and DMZ, how to use DMZ to unlock guns early , and the best audio settings for clearer footsteps .
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Did Ghost Die in Modern Warfare 2 (2022)? Answered
Calling all ghosts!
Call of Duty fans, both new and old, are familiar with the name Ghost, one of the more iconic characters in the Modern Warfare games. But some older fans who experienced the original MW2 in 2009 will want to know one burning question. Did Ghost die in 2022’s Modern Warfare 2? Let’s answer that.
Did Ghost Die in Modern Warfare 2 2022 Campaign?
The answer is a resounding No . Ghost does not die in the 2022 Campaign . This may or may not surprise you since the original MW2 2009 had Ghost’s death as a pivotal plot point and one of the most memorable betrayals in gaming history. During the mission ‘Loose Ends,’ General Shepard executes Ghost in cold blood and fuels the final mission of the campaign.
This may confuse players as Ghost is alive at the end of Modern Warfare 2 2022 for one reason. Both Modern Warfare 2019 and 2022 are NOT remasters. Some players may assume that these two games are simply higher-resolution graphics and mission-by-mission recreations of the original. However, nothing can be further from the truth. The 2019 and 2022 campaigns are reboots of the original. Thus, Activision has complete narrative freedom with the characters in the story. Whether they follow similar actions or survive to a happily ever after, it is all completely canon.
So it boils down to this: even if characters like Ghost, Soap, and Captain Price exist, they are not destined to follow the same actions of their previous incarnations. This adds extreme excitement to Modern Warfare as the story I played back in the day is not being recreated scene for scene. Plot twists can be around every corner. New characters, interesting villains, and so much more can be explored. Modern Warfare 3 is just on the horizon, and with the confirmation of Makarov as the main villain, it is interesting to imagine what will change due to Ghost’s survival of MW2.
Sadly, Task Force 141’s story may feel like it is being unwritten to older fans. On the flip side, younger generations will be able to experience a story with our characters more in line with their expectations and current climate.
Knowing Ghost’s fate in Modern Warfare 2 (2022) , we’ll be curious to see if the next game may finally spell his doom. Be sure to stick with us at Twinfinite for all the latest Call of Duty news and updates.
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About the author
Tyler is a skilled Freelance Writer for Twinfinite, specializing in the most popular FPS games like Call of Duty, Apex Legends, and Valorant. He is also keenly interested in MOBAs and JRPGs, no matter how obscure they may be. With his Game Design degree from Sheffield Hallam University, Tyler has the expertise and knowledge to provide in-depth gaming industry coverage. When he is not knee-deep in ELO hell, he devotes his time to taking care of his beloved ragdoll cat, Ace.
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About This Game
- Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power.
- A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty® before.
- In Call of Duty: Ghosts you don't just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty® game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history.
- New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies.
- Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone.
- Call of Duty: Ghosts delivers over 20 NEW Kill Streaks such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.
- Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer.
- The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he'll behave like a sniper, and an SMG guy will be more run and gun.
- OS : Windows 7 64-Bit / Windows 8 64-Bit CPU : Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better RAM : 6 GB RAM HDD : 40 GB HD space Video : NVIDIA® GeForce™ GTS 450 / ATI® Radeon™ HD 5870 or better Sound : DirectX® compatible sound card DirectX® : DirectX® 11 Internet : Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.
- OS : Windows 7 64-Bit / Windows 8 64-Bit CPU : Intel® Core™ i5 – 680 @ 3.6GHz RAM : 8 GB RAM HDD : 40 GB HD space Video : NVIDIA® GeForce™ GTX 760 @ 4GB Sound : DirectX® compatible sound card DirectX® : DirectX® 11 Internet : Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.
© 2013 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and CALL OF DUTY GHOSTS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
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Call of Duty: Ghosts
Call of Duty: Ghosts is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. Ghosts does not continue the story of previous Modern Warfare games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.
The following firearms are seen in the videogame Call of Duty: Ghosts :
- 1.1 Beretta M9A1
- 1.2 MP-443 Grach
- 1.3 SIG-Sauer P226 MK 25
- 1.4 Taurus Raging Bull
- 1.5 VBR-Belgium PDW
- 2.1 Daewoo K7
- 2.2 Izhmash PP-19 Bizon-2
- 2.3 Saab Bofors Dynamics CBJ-MS
- 2.4 TDI Vector
- 3.1 UTAS UTS-15
- 3.2 Heckler & Koch FABARM FP6
- 3.3 Metal Storm MAUL
- 4.1 AAC Honey Badger
- 4.2 AK-12 Prototype
- 4.3 APS Underwater Rifle
- 4.4 Beretta ARX-160
- 4.5 CZ 805 BREN
- 4.6 Diseños Casanave SC-2010
- 4.8 Heckler & Koch G28
- 4.9 "M27-IAR"
- 4.10 IMBEL IA2
- 4.11 IWI X95 Flattop
- 4.12 "Maverick"
- 4.13 Mk 14 Mod 0 Enhanced Battle Rifle
- 4.14 FB MSBS-5.56B Radon
- 4.15 Remington R5 RGP
- 5.1 Gepard GM6 Lynx
- 5.2 Accuracy International Arctic Warfare Magnum
- 5.3 Remington 700 USR
- 5.4 SVU Dragunov
- 5.5 VSSK Vykhlop
- 6.1 CETME Ameli
- 6.2 GE M134 Minigun
- 6.3 KAC ChainSAW
- 7.1 Carl Gustav M3
- 7.2 FN 40GL
- 7.3 MGL Mk 1L
- 7.4 Panzerfaust 3-IT
- 7.5 RGM-40 Kastet
- 8.1 AN/M14 incendiary grenade
- 8.2 M18 smoke grenade
- 8.3 M18A1 Claymore
- 8.4 M67 Hand Grenade
- 8.5 M84 Stun Grenade
- 8.6 "9-Bang"
- 8.7 Model 7290 Flashbang Grenade
- 8.8 RDG-2 Smoke Grenade
- 8.9 RGD-5 Hand Grenade
- 8.10 TMRP-6 anti-tank mine
- 8.11 MK 3 CLAM
- 9.1 Browning M2HB
- 9.3 FN P90 TR
- 9.4 General Dynamics GAU-17/A
- 9.5 General Electric GAU-8/A Avenger
- 9.6 Gryazev-Shipunov GSh-30-1
- 9.7 Gryazev-Shipunov GSh-30-2
- 9.8 Gryazev-Shipunov GSh-6-30
- 9.9 Heckler & Koch GMG
- 9.10 Kalashnikov PKT
- 9.11 KPV Heavy Machine Gun
- 9.12 M230 Chain Gun
- 9.14 M242 Bushmaster Chaingun
- 9.15 M61 Vulcan
- 9.16 Mk 19 Grenade Launcher
- 9.17 Mk 47 Mod 0 Grenade Launcher
- 9.18 Oerlikon GDF-007
- 9.19 Oerlikon Skyshield
- 9.20 Shipunov 2A42
- 9.21 SVD Dragunov
- 9.22 Yakushev-Borzov Yak-B
- 10.1 Browning Hi-Power
- 10.2 Colt Anaconda
- 10.3 Flintlock Pistol
- 10.4 FN FNP-9
- 10.5 Springfield Armory Loaded 1911
- 10.7 Spike's Tactical Havoc Launcher
- 11.1 Heckler & Koch UMP45
- 11.2 AK Hybrid
- 11.3 Colt M4A1 Carbine
- 11.4 M203 Grenade Launcher (Airsoft)
The Beretta M9A1 is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces. It is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted Inforce APL flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. It has an incorrect 12-round magazine by default (which is possible on the .40 S&W Beretta 96 instead), but the extended magazine attachment and the Extinction variant give a correct 18-round capacity (18-round magazines do exist for the 92 series). The top rail serves no purpose, since the M9A1 has no ability to accept sight attachments in-game.
The MP-443 Grach appears in-game with a custom reverse two-tone finish, and uses incorrect 10 and 15 round magazines (10-round magazines are only available to the MP-446 Viking variant in reality) instead of the real 18-rounder. It is seen in the hands of Rorke in "Sin City" and used by enemies in "Severed Ties" and "The Ghost Killer." In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on Modern Warfare 3's Survival mode, it is the starting weapon, always equipped with an extended magazine (likely to match the capacity of the Five-Seven used in MW3's version of the mode). Unlike the M9A1, the hammer is never cocked back.
SIG-Sauer P226 MK 25
The SIG-Sauer P226 MK 25 is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds in multiplayer, which does not match any version of the P226 but is closest to the 15-round mags of the 9x19mm P226; in singleplayer and Extinction mode it holds 12 rounds per magazine, correct for the .40 S&W and .357 SIG versions. The hammer always remains in a half-cocked position, even though it should be fully cocked after the first shot. Despite lacking the Navy Anchor insignia, the presence of an underbarrel MIL-STD 19-13 rail instead of the SIG proprietary one distinguishes it as a Mk 25 model.
Taurus Raging Bull
The Taurus Raging Bull appears in the game as the ".44 Magnum", equipped with a top rail. Despite its name, the barrel marking clearly indicates that it is chambered in .454 Casull. The barrel also labels the weapon as a "Roaring Wolf," presumably to avoid Taurus' trademark.
It appears only once in the campaign, in the hands of villain Rorke; when Logan briefly has control of it, it is shown firing in double-action mode. In multiplayer and Extinction, it operates in single-action mode; it has a capacity of six shots, despite that a .454 Casull Raging Bull should only have five rounds in the cylinder, whereas the .44 Magnum version would correctly have six rounds. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7. Also notable is that, when upgraded to level 2 in Extinction via skill points, the cylinder capacity is incorrectly changed to 9 rounds, which is impossible for any caliber variant of the Raging Bull (though 8-round cylinders exist). It can incorrectly be suppressed, as with the Taurus Raging Judge in Call of Duty: Black Ops II .
In multiplayer it can, rather pointlessly, be dual-wielded with ACOG scopes fitted to both weapons (as there is no way to aim dual-wielded weapons in the CoD series); getting a large number of kills with this setup unlocks a badge called "Clueless."
The VBR-Belgium PDW machine pistol, referred to as the "PDW," appears late in the campaign in the missions "Severed Ties" and "The Ghost Killer." The standard VBR in multiplayer has a 12-round magazine and is incorrectly shown firing 3-round bursts, while the gold-plated variant available with the June 3rd patch gets a 20-round magazine and a correct fully-automatic fire mode. The singleplayer version is fully-automatic by default and has a 32-round magazine. While this ammo count would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity; the model appears to be a 19-round Glock 18 magazine. For some reason, the charging handle is always pulled after reloading, regardless of whether the magazine was empty or not.
The in-game SMG category also includes the X95 Flattop and Vepr, despite the fact that these are assault rifles.
The Daewoo K7 , referred to as the "K7," is an uncommon weapon in singleplayer, appearing in the missions "Sin City," "Severed Ties" and "The Ghost Killer," where Hesh also uses one. It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the "silencer" attachment in multiplayer. Interestingly, the weapon features the same reloading action as the UMP45 from previous games, but with a (obviously) different cocking action.
Izhmash PP-19 Bizon-2
The PP-19 Bizon-2 appears as the "Bizon". It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the "extended mags" attachment does not get this up to the correct 64, instead giving only 54 rounds.
Saab Bofors Dynamics CBJ-MS
The Saab Bofors Dynamics CBJ-MS is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. It incorrectly holds 32 rounds in campaign and extinction, and 34 in multiplayer, instead of the real 30-round capacity. In multiplayer, it is described as having custom armor-piercing tungsten rounds, which, apart from the "custom" bit, is a reasonable description of the special saboted 6.5x25mm round the CBJ-MS can fire. Unlike the PM-9 from Modern Warfare 3, the character does hold the foregrip, although they only bother to hold it properly if the "Foregrip" attachment is added.
Logan starts with a TDI Vector in "Federation Day" and "Severed Ties." It is incorrectly referred to in-game as the "Vector CRB," which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in "Federation Day," and is fitted with a Magpul AFG by default. It has a correct 30-round magazine in singleplayer and Extinction, but incorrectly 32 rounds in multiplayer (48 with extended mags)
The UTAS UTS-15 only appears in multiplayer and Extinction, and is referred to as the "Tac 12." The version shown in the game is the initial "Gen 1" variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The player character apparently only uses the left tube, since reload animations only show the player character loading the left tube. The tube selector is pointed partway to the right, which indicates feeding from the left tube, assuming it even feeds in this position. While only using the left tube means the weapon should only have a capacity of 6+1 rounds (since it appears to be firing 3" shells), the capacity in multiplayer is actually 10 rounds (15 with extended mags). In addition, the "windows" in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side; it also incorrectly ejects spent shells out of what appears to be the right side of the forend, rather than through the ejection port in the stock.
Heckler & Koch FABARM FP6
The Heckler & Koch FABARM FP6 , called the "FP6," is not available to the player in the campaign; only Hesh carries one without the stock on his back, although he never uses it (similarly to Vasquez's Winchester 1200 in Call of Duty 4: Modern Warfare ). However, the FP6 is available in Extinction mode and multiplayer.
The reload, interestingly, shows the player character's hand with the correct number of rounds in it to reload the tube, rather than being a cycled one-at-a-time animation as is common in games (though the pump is still always operated after reloading, even if the tube wasn't empty). Because of each of the weapon's five possible reload animations appear to be hard coded to one of the five possible magazine states at the start of the reload, it is impossible to interrupt the weapon's reloading animation by firing. For likely similar reasons, the FP6 doesn't have an "extended mags" attachment, even though the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.
Metal Storm MAUL
The semi-automatic Multi-shot Accessory Underbarrel Launcher , or MAUL, referred to as the "Bulldog," is sometimes seen in singleplayer in the hands of Federation soldiers. The Create-a-soldier icon showns it with two spare barrel/magazine tubes in the stock; these are never used for reloading in-game, with the player character instead seemingly grabbing one from their chest rig and seating it with a wince-inducing smack of the muzzle. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct capacity of 5 loads. In multiplayer and Extinction it has an incorrect capacity of 6 loads (9 with the "extended mags" attachment), and the underbarrel version available in multiplayer contains only 4.
In a fairly obvious oversight by the developers, shotgun soldiers armed with MAULs will still be shown with holders for standard 12 gauge rounds attached to their webbing, even though they could not possibly be used by the MAUL.
During "No Man's Land," Hesh picks up an MTs255 shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with Modern Warfare 3's bracket-mounted accessory rail and illuminated sights. It seems the developers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it; the hammer is also always in the uncocked position, but somehow goes further forward upon firing (such that the hammer ring hits the firing pin, which would require the actual hammer strike face to go completely through it), and then automatically resets itself afterwards.
Assault & Battle Rifles
One thing to note is that the assault rifles and marksman rifles in the game can be used in 3-round burst mode via the "Burst Fire" attachment. However, this burst mode is incorrect for almost all rifles used in the game: the AK-12 is the only one of them that has the 3-round burst option in reality. The real CZ 805 BREN has a burst setting, but it is 2-round burst instead of 3.
AAC Honey Badger
The AAC Honey Badger seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle, Magpul MBUS Gen 2 sights and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission "Brave New World," used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common Call of Duty error in that it is shown with the safety on, one of the few weapons in this game to commit that error. It correctly holds 30 rounds per magazine in campaign and multiplayer, but erroneously 35 in Extinction Chaos mode (as it was replaced by other assault rifles in later patches for standard Extinction).
The 2012 prototype of the AK-12 (based on the canceled AK-200 derivative) is used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer and multiplayer (which increases to 45 with the "extended mags" attachment, which doesn't actually change the model of the magazine), and 40 in Extinction mode. The reload animation is unusual; the player character rests the new magazine against the old, swaps them with the magazines held together, then quickly pulls the old magazine away and retains it instead of dropping it or throwing it like it's about to explode as is more usual for the series. "7.62x39mm" is written on the receiver, but the magazine model is that of the 5.45x39mm version.
APS Underwater Rifle
The APS Underwater Assault Rifle is seen only in singleplayer, and is used by Logan at the very start of "Atlas Falls" and throughout the underwater mission "Into the Deep." It is shown with a bracket accessory rail like the AK-47 in Modern Warfare 3 which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2026 it would almost certainly have been replaced by the more advanced ADS Amphibious Rifle, an A-91 derivative that uses a dart round that can fit in a standard AK-74 magazine. It is also not clear how the North American Ghost Unit and the South American Federation frogmen came to be using Russian underwater rifles.
Interestingly, the weapon is never cocked after reloading an empty magazine. This is mechanically possible, since the APS is an open-bolt weapon, which means in it wouldn't need to be cocked if the user lets their finger off of the trigger on the last shot. The weapon also fires modelled projectiles rather than hitscan traces like the rest of the game's rifles; in-game, it is in fact noted that the weapon's projectiles are slower than a normal bullet. On the unrealistic side, the rate of fire is fixed at 400 rpm and it always has the same range: in reality, both range and rate of fire depend on the depth the APS is being used at.
The Beretta ARX-160 is referred to as the "ARX-160" in game. In singleplayer, it is only seen in the outer space mission "Loki," where it incorrectly fires in 2-round bursts; in multiplayer it is correctly shown as fully automatic. Unlike the X95, it defaults to its white "OSA" space skin in multiplayer. The magazine features odd black-cased rounds with "CO2" printed on them, possibly implying they are filled with pressurized gas (despite the fact that such a round could hardly achieve any sort of lethal muzzle velocity, and that tests have shown standard ammunition is perfectly capable of firing in a vacuum), and the STANAG-style magazine is also labelled as 5.45x39mm. In multiplayer, it includes a remarkably hideous built-in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.
CZ 805 BREN
The CZ 805 BREN is one of the more common assault rifles in the game, referred to as the "SA-805" ("SA" presumably being short for "samopal", which is Czech (as is the rifle) for "submachine gun"; while this may seem odd, it is somewhat justified by the fact that the Vz. 58 assault rifle (also Czech) is often designated this way). It appears to have been one of the first models made for Ghosts , and is significantly less detailed than those made later; in particular, the weapon's lower features very "flat" seams. More bizarrely, if the weapon is fitted with any kind of optic, the 3D magazine release and fire selector will vanish, leaving only the "painted on" textures underneath them.
Diseños Casanave SC-2010
The SC-2010 , a Peruvian upgrade for the FN FAL , is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only and to a lower 24-round capacity compared to the 30-round capacity seen in campaign and multiplayer (the latter is still not appropriate, since the weapon model uses a 20-round magazine).
The FAD is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from Modern Warfare 3 , with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting safe/fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. It has a correct capacity of 30 rounds in campaign, but an incorrect 42-round one in multiplayer. Unlike Modern Warfare 3 , the character actually bothers to chamber a round after an empty reload, giving the charging handle an underhand tug.
Heckler & Koch G28
The Heckler & Koch G28 in patrol configuration is referred to as the "MR-28," combining the civilian designation "MR308" with the German military designation. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to a meager 8 rounds per mag. The gun uses the exact same mid-magazine reload animation as the SCAR-H from Modern Warfare 2 (and the SCAR-L from Modern Warfare 3).
A custom AR-15 made of various parts and outfitted with an HK416 grip and stock appears in Ghosts as the M27 IAR, a variant of the HK416 used as a squad automatic weapon. It comes with a fictional Beta C-Mag/AK drum hybrid and is listed as a "light machine gun" in-game. The receiver model seems designed after a direct gas inpingement AR-15, with both the upper and lower looking like non-milspec parts, the upper specifically, which has a rail section that sits flat with the charging handle, instead of being raised to accommodate for the piston system like in the real M27 and HK416 (it even has a railed standard gas block at the end of the quad-rail).
The whole gun itself is made to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a crescent-moon shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG, regardless of whether the "foregrip" attachment is used or not. Additionally, the Beta C-Mag appears to be backwards.
The IMBEL IA2 is referred to as the "IA-2." It is configured as a marksman rifle and is classified as such; it features a fixed stock instead of a folding stock, and is restricted to semi-automatic fire. It is one of Logan's starting weapons in "Federation Day". It has a 10-round magazine size in singleplayer (which is relatively correct, as FAL 10-rounders seem to have existed prior to the game's release, though the weapon is always modeled with the much more common 20-round magazine), but a strange 18-round capacity in multiplayer (27 with Extended Mags) and a slightly incorrect 21 in Extinction.
IWI X95 Flattop
The IWI X95 Flattop appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It uses a STANAG-style magazine, though these are available for 5.45mm cartridges, so this is not necessarily an error.
It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would only be correct if it were modeled after the 9x19mm version, which has a straight and thinner magazine. In singleplayer it has a 32-round magazine, indeed only possible for the 9x19mm variant, while in multiplayer it has an even more incorrect 38-round magazine (57 with extended mags). In Extinction it has a 40-round magazine, or 60 with extended mags: while both capacities are available to the real assault rifle counterpart (at least in 5.56x45mm), it visibly still uses a 30-rounder.
A variant called "MTAR-X2" appears during the outer space portion of the singleplayer level "Ghost Stories". This variant fires in 3-round bursts (which is not possible on a real TAR-series rifle), and a has a special white skin.
The "Maverick" assault rifle and the "Maverick-A2" sniper rifle are a pair of weapons included in the Onslaught DLC. Their design is fictional, but is essentially a custom FN FAL build (in 5.56x45mm NATO, if the 5.56 Magpul PMAGs it feeds from are any indication); it has an FAL type lower receiver, with a DSA-esque railed upper receiver mounting Diamondhead's Diamond Integrated Sighting System flip up sights. The stock appears to be inspired by the wooden thumbhole stock for the Norinco-branded Model 320 , while the trigger guard resembles the one from the Heckler & Koch G3 ; the flash hider and (wooden) handguard appear to be custom, with the latter covering only the barrel and leaving the gas tube exposed on the sides (the top being covered by a Picatinny rail). The gas system appears to be from an FAL as well, complete with a forward-mounted spring (though this appears to be wrapped around the gas tube, rather than inside it). Markings on the weapon refer to it as the "RM-22", and is also referenced as such in the game files. Similar to the SC-2010, what would normally be the FAL's bolt release is depicted as the magazine release; the charging handle is also depicted as reciprocating (unlike a typical FAL), though (presumably due to a bug) it only does so when firing without aiming.
Mk 14 Mod 0 Enhanced Battle Rifle
The Mk 14 Mod 0 Enhanced Battle Rifle returns from the previous Modern Warfare series, this time referred to as "MK14 EBR". It has a correct (or, at least, plausible) 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags) and another incorrect 21 in Extinction. In any event, it is always modeled with a 20-round magazine.
Oddly, it is the only one of the marksman rifles to actually mount its own scope in singleplayer; the three others all have an ACOG scope instead in their respective mission, while the Mk 14 Mod 0 gets its own scope in "Brave New World" and an ACOG like the others in "Homecoming."
FB MSBS-5.56B Radon
The FB MSBS-5.56B Radon , a bullpup version of a Polish-designed prototype next-gen modular rifle now called the GROT, is called the "MSBS." It incorrectly fires in 3-round bursts, but the correct fully-automatic and semi-automatic modes are available as optional "attachments". The fire selector on the weapon is always pointed to auto, possibly indicating the switch to burst fire as the default mode of operation was made after the weapon model was finished. The version shown in the game is based on a 3D printed design mock-up made in 2011, and is fitted with a Magpul AFG by default.
Remington R5 RGP
The Remington R5 RGP seems to be a service rifle for the US military and Ghost unit; it is a starting weapon for the Ghosts in "Legends Never Die" and "Atlas Falls," and is used by US forces during "Homecoming." Since no M4s or M16s are present in the game, it seems that in Ghosts' future the R5 has replaced both weapons. It has a correct 30-round magazine in campaign but an incorrect 24-round one in multiplayer (36 with Extended Mags); in Extinction it holds 40 rounds, which is possible on the real weapon (albeit not with the magazine actually shown in the weapon).
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is incorrectly increased to 32 rounds, and to 42 rounds in multiplayer.
Sniper rifles are now accompanied by a new "Marksman Rifle" category for lighter semi-automatic weapons, which are the Mk 14 Mod 0, G28, IMBEL IA2 and SVU. These four weapons have correct magazine capacities in campaign, but incorrect ones in multiplayer and Extinction; this was probably done to prevent an incomplete burst at the the end of the magazine when the "Burst Fire" attachment is used.
Gepard GM6 Lynx
A GM6 Lynx anti-materiel rifle simply called the "Lynx" is one of the game's sniper rifles, and is seen in singleplayer in the missions "Clockwork," where a suppressed version is a starting weapon for Logan, and "End of the Line" where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the "Helo Scout" pointstreak is used. Like the FN Ballista in Black Ops 2 , it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags), and only 4 rounds when using the "Helo Scout" pointstreak. Interestingly, "Leopard GM6" can be seen written on the side of the weapon while reloading.
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum appears as the "L115". This is a reference to the British Armed Forces' designation, in this case being the L115A2 (as the A1 has a non-folding stock and the A3 is configured with different accessories and has a tan stock). The weapon bizarrely combines a right-handed stock and bolt (with non-standard spiral fluting) with a left-handed receiver, which is a physical impossibility. It correctly holds 5 rounds in campaign and multiplayer, but incorrectly 8 in Extinction.
Remington 700 USR
The USR (Urban Sniper Rifle) variant of the Remington Model 700 appears only in multiplayer and Extinction. It is shown fitted with a partially-filled cartridge holder on the left side of the receiver, the cartridges in which are never used. It only holds 6 rounds per magazine in multiplayer (9 with Extended Mags) and 8 in Extinction, as opposed to the real one's 10-round mag.
The SVU Dragunov returns from Black Ops II, this time classified as a marksman rifle. It is referred to as "SVU" in-game; while it mounts a bipod, it is not the correct one for an SVU-AS, instead seemingly being a standard Harris bipod mounted on the front of the handguard. In singleplayer it only appears in the final level, "The Ghost Killer," where it is fitted with an ACOG optic. Enemy snipers use SVUs with their standard scope in the level, but these ones cannot be picked up by the player.
It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags), and another incorrect 21 in Extinction. While the latter capacities would theoretically be possible using the extended 20 and 30 round magazines made for the SVU-A and SVU-AS, these were not produced in quantity, and the model shows a standard Dragunov 10-round magazine anyway.
The VSSK Vykhlop appears with its alternate name, the VKS. It incorrectly operates semi-automatically instead of being a straight-pull bolt-action. In singleplayer it only appears at the very end of the mission "Severed Ties." It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer and Extinction (15 with Extended Mags).
A more realistic aspect compared to previous Call of Duty games is that reloading a belt-fed machine gun in Ghosts differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. However, in a similar fashion to past Call of Duty games, the ammunition belt model does not accurately reflect rounds remaining. The exposed portion of the belt is a set model that, when running very low, will display more rounds in the belt then actually available to the player. The belt is still visible in reloading animations, even when all rounds have been expended. As a last note, and rather bizarrely, MGs can for the first time accept underbarrel attachments, meaning it's possible to use an MG with an underbarrel shotgun in multiplayer.
Since the minigun is not included in it, the "light machine guns" category is for once accurately named, since there are no GPMGs in the game; however, since the M27 IAR is functionally an assault rifle with a large magazine, it is listed with the other assault rifles on this page.
The CETME Ameli is one of the available machine guns, used by Federation forces in "Legends Never Die" and "All or Nothing".
GE M134 Minigun
A handheld M134 Minigun appears as the "Minigun" in multiplayer and "Death Machine" in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random special weapon from air deliverable ammo crates. The minigun starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the minigun is an "Equalizer" option with only 100 rounds, and once activated cannot be reloaded or unequipped until the weapon is dry. In this mode it can be upgraded with skill points to a capacity of up to 200 rounds. The multiplayer version of the weapon fires at only 750 rounds per minute, only a fraction of the rate of fire of a real minigun, while in Extinction it fires at 1200 RPM. Furthermore, the handheld minigun in Ghosts is not spun up before being fired.
Like the Black Ops II GAU-19, the Ghosts version tries to introduce an original variation on the now standard chainsaw grip, with a single overhead grip and the trigger shifted to the weapon's left side, resulting in a left-handed weapon. This is probably done so the player character's arm does not block the view of the weapon model. In contrast, the in-world model seems to be based on the T2 configuration and features a centered trigger mechanism with a right-handed trigger.
The weapon features several embellishments including a mounting rail on the left side of the Y-frame with a functionless device which appears to be a laser sight attached to it, a digital readout which appears to be an ammunition counter which is always stuck on 1,159, and additional clamps mounted around the lower sections of the barrels. The in-world model has an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Airsoft Miniguns. The barrel clamps appear to be based on an M61 Vulcan barrel clamp/muzzle brake combination (with the muzzle brakes omitted) and some embellishments found on older Airsoft Miniguns.
A KAC ChainSAW appears as the "Chain SAW;" in singleplayer, it appears only in the final level, "The Ghost Killer." The weapon can only be fired from the hip and cannot equip any optics; using the aim button simply provides a slight zoom accompanied by a change in stance. The player character holds the foregrip low down rather than with their hand on top of it; like the minigun, this is probably to give a clearer view of the weapon model. In multiplayer it has a laser aiming module, but this is not present in any other mode.
The underbarrel Spike's Tactical Havoc Launcher mounted on the weapon is unusable; equipping a grenade launcher will change the launcher model to an FN 40GL. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt in multiplayer (rather than 100 or 200 rounds), or 120 rounds if using the "extended mags" attachment. In campaign and Extinction mode however, it feeds from a correct 100-round belt.
The LSAT light machine gun returns from Black Ops II , this time with a more rugged, utlilitarian look that lacks the polymer cases and ammo counter on ammo box. It is occasionally seen in the hands of Federation soldiers in singleplayer.
Carl Gustav M3
The Carl Gustav M3 appears as a pointstreak, referred by its U.S. military designation, the "MAAWS". The weapon is portrayed unrealistically in the game; first, it is incorrectly depicted as having two rockets loaded at the same time, fired semi-automatically. It is also equipped with a laser sight (replacing the real telescopic scope on the weapon model) that allows the user to manually guide the rockets to the desired location, a feature that the real weapon does not have. Furthermore, the rocket is loaded through the muzzle instead of the back of the weapon. In singleplayer, the launcher it is used by Logan against two enemy choppers in the mission "Brave New World." In multiplayer, each rocket fired splits into two rockets. A reflex sight is present at the left side, under the laser emitter, but it is unusable; instead, the view is slightly zoomed in when aiming the weapon.
The FN 40GL is used as the underbarrel grenade launcher for all assault rifles and light machine guns. It has no trigger, and on every weapon excluding the ARX-160 it is also missing the entire assembly that goes around the parent rifle's magazine well, and is incorrectly muzzle-loaded instead of breech-loaded.
The Milkor MGL Mk 1L is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and short-timed ones for the rest of the level. It cannot be reloaded except when all six rounds have been fired; the player character will then reload it two rounds at a time. In Extinction mode the weapon appears as an "Equalizer" option, where it fires normal impact rounds, but is sometimes referred to as 'War Machine' when equipped, the name that was used for it in Black Ops II . It cannot be unequipped until all ammunition has been expended, in which case the weapon will be discarded.
In multiplayer, the MGL appears as a standard secondary weapon under the launchers category. It functions differently in this mode, with a strange two-round burst mode and timed sticky grenades; these are hand grenades, since the weapon actually fires the fictional "Semtex Grenade" model from previous games. In multiplayer and extinction it is not fitted with any sights; the view is zoomed in when aiming.
The reload animation of the MGL is unrealistic for several reasons. For one, the grenades are for some reason modeled to be smaller than the cylinder's chambers, and visibly roll around inside the chambers during the reload animation. Two, the animation doesn't bother with winding up the cylinder when reloading, and instead simply gives the cylinder a weak pull after closing it, which is not even remotely enough to fully wind up the cylinder's spring. The animation also neglects the fact that the cylinder cannot be manually rotated when the cylinder's spring is partially winded.
The Panzerfaust 3 -IT, a version with a dual-mode HEAT warhead designed to defeat reactive armor, is simply referred to as the "Panzerfaust." The rocket is marked as a much older DM-10 HEAT round rather than the dual-mode version shown.
The RGM-40 Kastet grenade launcher, a standalone version of the GP launcher series, is called the "Kastet;" it only appears in multiplayer and Extinction. It does not use its iron sights at all, instead simply being bought slightly closer to the middle of the screen. Like the GP-30 from the Modern Warfare games, a western 40mm grenade stands in for the Russian caseless VOG-25 grenades used by the Kastet, and the launcher is still incorrectly flicked downwards to eject a nonexistent spent grenade casing (like all the previous COD games), with a full grenade model standing in for the nonexistent casing.
The RPG-7 is seen in the game, but is not available to the player. It is used by Federation soldiers in the campaign mission "Struck Down", where they use it from the stadium's stands against the Ghosts team when they are searching for Ajax. It is also used by an enemy in the final level "The Ghost Killer", right before the confrontation with Rorke.
AN/M14 incendiary grenade
The AN/M14 incendiary grenade is available in multiplayer as the "Thermobaric Grenade" (which is entirely incorrect; AN/M14s are, rather obviously, incendiary, not thermobaric).
M18 smoke grenade
M18 smoke grenades are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for "care package" rewards. As is often the case in video games, they incorrectly produce white smoke.
M18A1 Claymores can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional "Shockwave Claymores" are also used in the defense of the factory near the end of "Clockwork."
M67 Hand Grenade
The standard grenade in all modes is the M67 hand grenade ; in singleplayer it is used by both factions.
M84 Stun Grenade
Ghost unit members generally carry M84 stun grenades on their webbing, as do some Federation soldiers. M84s are not usable by the player; the game's main stun grenade is instead an entirely fictional design (see "9-Bang" below). However, the fictional grenade still leaves a burned-out M84 body on the ground after detonating.
A fictional grenade serves as the main stun grenade in Ghosts . In campaign, it is known as the "Flashbang", and functions like a normal COD flashbang. In multiplayer, it is known as the "9-Bang", and releases multiple flashes and an EMP effect after it is "cooked".
Model 7290 Flashbang Grenade
The "concussion grenade" in multiplayer is a Model 7290 flashbang grenade . Merrick is shown with two of these grenades on the back of his belt, rather crudely marked as "flash in your pants" grenades.
RDG-2 Smoke Grenade
Seen on the uniforms of Federation troops.
RGD-5 Hand Grenade
During the flashback level "Legends Never Die," General Almagro's soldiers carry RGD-5 hand grenades on their chest rigs, though they still throw M67s.
TMRP-6 anti-tank mine
The TMRP-6 anti-tank mine is featured as the "Thermobaric Mine".
The same MK 3 CLAM limpet mine from Modern Warfare 3 is used in "Clockwork".
Browning M2HBs are mounted on American M1A2 Abrams tanks and Maxxpro MRAPs during the campaign. Crates of dismantled M2s are also present in the Federation factory in "End of the Line;" this is odd, since no Federation vehicle mounts one.
DShK heavy machine guns are seen mounted on Federation GAZ-2975 trucks in several missions.
A strange drone gun rig found in the mission "Clockwork" mounts a pair of FN P90 TRs . These appear to be the Modern Warfare 3 P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound. This marks the first non-WWII-based Infinity Ward game in the series not to feature the P90 as a useable weapon.
General Dynamics GAU-17/A
General Dynamics GAU-17/As are used twice during the campaign, mounted on a truck in the mission "Clockwork" and on a helicopter during "Severed Ties." Crates of them can also be found in the factory in "End of the Line." GAU-17/As are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the Modern Warfare 3 GAU-17/A model, while Extinction mode uses the ancient Call of Duty 4 model.
General Electric GAU-8/A Avenger
General Electric GAU-8/A Avengers are seen mounted on A-10 Thunderbolt II ground-attack aircraft in "Homecoming." These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the "Air Superiority Fighter" pointstreak, despite being a ground-attack plane.
At various points in the campaign MiG-29 fighters can be seen, presumably armed with Gryazev-Shipunov GSh-30-1 guns.
The same conglomerate of Mi-35M and Mi-24P seen in Modern Warfare 3 and Black Ops II appears yet again, as a sinking nose section, during the mission "Into the Deep." As ever, it is armed with both a chin-mounted Yakushev-Borzov Yak-B gatling gun and a GSh-30-2 twin gun on the side of the fuselage.
Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.
Heckler & Koch GMG
Heckler & Koch GMGs in remote weapon stations are seen mounted on the commander's hatches of most Abrams tanks that have commander's weapons. The player never takes control of one.
The Federation's T-90MS main battle tanks usually mount a UDP T05BV-1 remote weapon station with a PKT machine gun on the roof. This gun is not present on the lower-detail T-90s present in "Severed Ties," presumably to save resources. These tanks also mount a coaxial PKT, though this is never used.
KPV Heavy Machine Gun
KPV heavy machine guns in ZPU-4 quad AA mountings are seen in "Birds of Prey." The model appears to be the same one used in Black Ops and Black Ops II , with new textures.
M230 Chain Gun
The M230 Chain Gun can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including "Birds of Prey" where the player controls one.
Abrams tanks can be seen mounting M240C machine guns coaxially; these are present on the M1A2 tanks seen in singleplayer and the multiplayer map "Overlord," and on the M1A1s in the maps "Octane" and "Warhawk." They are also present, for no obvious reason, on the strange defense guns mounted in casemates in "Homecoming." In "Severed Ties" the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.
M242 Bushmaster Chaingun
M242 Bushmaster chainguns can be seen mounted on Federation APCs based on the Turkish FNSS Pars, which are seen throughout the campaign.
The heavy machine gun seen in "Homecoming" and incorrectly referred to as a "minigun" in Extinction mode is based on the ATK LW25 cannon, a short-barrel M242 Bushmaster variant designed for mounting in remote weapon stations and certainly not for use on a tripod mounting. The version seen is shown fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system. This gun is also used in "Sentry Gun" rigs in multiplayer and Extinction, with a sensor unit added to the rig and a large muzzle brake fitted.
M61 Vulcan cannons in Block 1B Phalanx installations are mounted on the Gerald Ford -class carrier CVN-81 USS Liberator in "All or Nothing," and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.
Mk 19 Grenade Launcher
Mk 19 Grenade Launchers are used as line launchers in "Federation Day."
Mk 47 Mod 0 Grenade Launcher
Mk 47 Mod 0 Grenade Launchers are mounted on the truck used during the escape sequence in "Clockwork" and on the commander's hatch of the tank Badger One in "Severed Ties." This appears to be a reworked version of the model used on the UGV in the level "Persona Non Grata" in Modern Warfare 3 . The version shown in "Severed Ties" very obviously has no belt and only mounts an empty box. A partly dismantled Mk 47 Mod 0 can be found on a bench in the multiplayer map "Sovereign," a tank factory producing fictional "X-08 Selva Tigre" tanks which never appear in the actual game.
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.
The crashed Mi-28N Havoc model from Modern Warfare 3 sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in "Into the Deep," with the same neatly curved Shipunov 2A42 chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in "Clockwork."
The Modern Warfare 3 SVD Dragunov model appears in the mission "Struck Down," fitted with a suppressor and the scope from the "Lynx" and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either (and neither has the suppressor, for that matter). It can assumed that the weapon was a placeholder, much like the UMP-45 and the M4A1, but was never replaced and therefore managed to sneak its way into the final version of the game.
The sinking Hind helicopter in "Into the Deep" is armed with a chin-mounted Yakushev-Borzov Yak-B four-barrel Gatling gun. Elsewhere in the game, "Battle Hind" helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African "Super Hind."
This section excludes mounted and emplaced weapons as well as grenades and explosives - you can find them under their respective categories.
A Browning Hi-Power is used by a co-pilot in the intro cutscene of the Extinction map "Exodus", though the weapon is not available for use in-game.
The pickup icon for the Modern Warfare 2 Colt Anaconda can be seen on a poster in the multiplayer map "Octane." The weapon itself does not appear anywhere in the game.
Flintlock Pistols are dual-wielded by one of the ghost pirates of the "Ghostly Crew" field order reward, in the Invasion DLC map "Mutiny". The weapon is not available to the player.
The FN FNP-9 is seen as the symbol for the perks "Ready Up" and "Quickdraw", though the weapon itself does not appear in the game.
Springfield Armory Loaded 1911
A Springfield Armory Loaded 1911 is seen holstered on John Price's multiplayer model from the Cpt. Price Legend Pack. It is not available for use in the game, though.
An M16A4 is seen as the symbol for the perks "Reflex" and "Overkill", though the weapon itself does not appear in the game.
Spike's Tactical Havoc Launcher
The KAC ChainSAW by default mounts an unusable 12-inch Spike's Tactical Havoc Launcher under the barrel. The right-hand side cocking handle and safety markings have been mirrored to the left, but the rotatry safety catch itself is oddly absent. The text has been changed to say it is a 40mm launcher instead of 37mm; despite this, it cannot be used and if a grenade launcher attachment is mounted on the ChainSAW it will be replaced with an FN 40GL.
The following weapons appear in pre-release gameplay footage but not in-game.
Heckler & Koch UMP45
A camouflaged Heckler & Koch UMP45 was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was Modern Warfare 3 UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder for the K7, if only due to the suppressor and the K7's reload animation.
Soldiers in ghillie suits are seen jumping out of a helicopter with suppressed AK rifles in the reveal trailer. This is the "AK-47" model from Modern Warfare 3 , actually a custom hybrid of the AK-47 and the AKM . It does not appear in the final game, and seems to have been a placeholder for the AK-12.
Colt M4A1 Carbine
The M4A1 model from Modern Warfare 3 was seen several times in the behind the scenes trailer, with other shots showing the Modern Warfare 2 model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game, most likely replaced by either the Honey Badger or the Remington R5. However, one of the pseudo-Intel "Rorke Files" shows the aforementioned antagonist training with such weapon.
M203 Grenade Launcher (Airsoft)
In early previews where the Modern Warfare 3 M4 appeared as a placeholder, it was equipped with that game's Airsoft M203 grenade launcher . This weapon does not appear in the final game.
- Final Fronts
- Black Ops II
- Black Ops III
- Black Ops 4
- Black Ops Cold War
- Advanced Warfare
- Infinite Warfare
- First-Person Shooter
- Post Apocalyptic
The Multiplayer for Call of Duty: Ghosts has a number of new features. Including:
- Female character customization
- No more create a class. (Now called Create-A-Soldier )
- Squad points
- Unlock anything at any time. (No level requirements for unlock)
- Revamped perk system
- Dynamic map events
- New gamemodes
- Contextual lean
- Tactical knee slide
- Marksman rifle class
- Xbox Live cloud (dedicated servers)
Getting Started with Call of Duty: Ghosts
Check out the Call of Duty: Ghosts - Multiplayer "Getting Started" Guide to improve your K/D and have more fun playing COD: Ghosts Multiplayer.
Players will be able to create over 20,000 possible character combinations, game-changing dynamic map events, new tactical player movements; over 30 new weapons, including a new Marksman Rifle weapon class; over 20 new Killstreaks; 14 maps out of the box; seven new multiplayer modes, deep Clan integration and a second screen experience through the all-new Call of Duty App .
Create A Soldier
Call of Duty: Ghosts is the first in the series to let you customize more than just a loadout. Now players can change the appearance of their character, purchase multiple characters, finely tune their weapons, perks and strike packages and wrap it all up in many different styles of camo for their character and weapon.
Ghosts allows you to more define your online persona. Of course, this is Call of Duty, so most of your time will be spent on making the perfect loadout, but don't forget about the countless unlocks available to make your soldier unique. You can change many aspects of their appearance, and even customize your clan tag. More details about this and other Create a Soldier content can be found Here .
Call of Duty: Ghosts - Create a Solider Video Guide
Squad Points are used as currency in the Multiplayer section of Call of Duty: Ghosts. They are used to unlock new characters, weapons, attachments and Strike Packages . They can be found in the top left corner of the screen while customizing your soldier, and are represented by a golden coin in the game.
Squad Points are earned in a number of ways. You will always receive 2 upon ranking up. Completing Operations will also reward more points, as will completing in game field orders (the blue briefcases found during battle). Doing well while completing various Operations will reward you with Squad Points, allowing you to quickly outfit your weapons with anything you may want, giving you the edge on the battlefield.
Weapons and Equipment
Call of Duty has always been home to a wide array of weapons, and Ghosts is no different. There are many returning weapons, along with some new ones to choose from. All weapons and equipment have been broken down into set categories, like Assault Rifles, Shotguns, Handguns or Tactical Equipment.
In Call of Duty: Ghosts , weapons and equipment are unlocked using Squad Points. This means that you have access to any weapon at any level, so long as you can afford the purchase price. Attachments and equipment function the same way, so once you have a few dozen Squad Points, you can go to town on your loadout and purchase a full compliment of gear to take into battle.
The new form of the kill streak, the Strike Package allows you to call in support from off the map. This can take the form of a simple SAT-COM, or a powerful Hind helicopter patrolling the skies, to the mighty Odin satellite. The packages are split between 2 categories, Assault and Support. Assault packages are more powerful, but harder to earn since your streak is lost upon death. Support streaks aren't lost on death, but generally don't pack the same punch. A third category exists, Specialist, which rewards additional Perks instead of Strike Packages.
Every character comes with 6 packages unlocked by default, 3 in the Assault category and 3 in Support. More can be unlocked with Squad Points but take note of how much they cost. The cost also represents how many kills it takes to use it. For instance, the Helo Pilot requires 12 Squad Points, meaning it also needs 12 kills to use in game.
The perk system in Call of Duty: Ghosts is slightly different then previous games. Now, you have 8 points to spend, and can split them up in any way you choose. This means you can set up your loadout with 8 different perks that cost 1 points, or two powerful perks that cost 4 points.
Perks are split up into 7 categories, with each perk in costing more points as you get further into the category, starting as low as 1 and ending at 5. Additional perk slots can also be unlocked by removing your lethal, tactical and secondary options from your loadout. Perks, unlike most other things, are unlocked by your level, meaning you will have to rank up to unlock them. However, Squad Points can be used to purchase them early, however some of the later ones are values at over 10 points.
Call of Duty: Ghosts has no shortage of game types for people to try out. The classics of the series have remained, such as Team Deathmatch , Kill Confirmed and [Free-for-All]. New types have arrived also, like Cranked and Blitz .
CoD players will know what to expect from these various modes. Most are 8-12 players, and completing a match will reward you with various amounts of experience points and Squad Points . There are also Hardcore versions, which will have players taking more damage while also dealing with the loss of their mini-map.
Ghosts ships with 14 maps for players to run around in, with many more expected in the coming months (as paid downloadable content). Each map will offer unique challenges for players to overcome. Some maps feature lots of vertical structures, ensuring you must not only check left and right, but up and down as well. Many maps also feature destroyed buildings and rubble strewn all about, giving players plenty of opportunities to lay traps.
Call of Duty App
The Ghosts experience doesn't simply end after leaving your console. Available for iOS and Android , the Call of Duty app allows you to view all sorts of information on the go. On the front page of the app, you will be able to catch up on any news pertaining to Call of Duty Ghosts. You will also see any friends you have online, playing Call of Duty.
Beyond that, you can setup and modify your soldiers in the Create A Soldier section. Players can also view clans and clan information, as well as join them. Finally, you can view your own stats, and the stats of your friends.
Up Next: Multiplayer "Getting Started" Guide
Top guide sections.
- Campaign (Walkthrough)
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KorTac is a private military contractor featured as a faction in the multiplayer of Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III .
- 1 Background
- 2.1.1 Core Maps
- 2.1.2 Battle Maps
- 2.1.3 Other
- 2.2.1 Core Maps
- 2.2.2 Battle Maps
- 2.3.1 Command Units
- 2.3.2 Ground Units
- 2.3.3 Aviation Units
- 2.4.1 Canon
- 2.4.2 Non-Canon
- 3.1 Operators
- 4.1 Call of Duty: Modern Warfare II
- 5.1 Call of Duty: Modern Warfare II
- 6 References
Background [ ]
Alongside their rivals SpecGru , KorTac was founded following the death of Hassan Zyani as special forces for hire to conduct various international operations. KorTac and SpecGru would frequently face off against each other at various locations around the world and amass new operators over time. At some point, KorTac started operating within Al Mazrah and Ashika Island .
On June 8th, 2023, KorTac operator Nikto was sighted in Vondel during a SpecGru reconnaissance mission.  Later, KorTac sent a team of three operators to investigate the crashed AC-130 in the Sattiq Cave Complex in Al Mazrah. However, the team was killed by unknown assailants before they could extract.
22 November 2022
12 November 2020
30 October 2019
Call of Duty: Modern Warfare II [ ]
As the only two multiplayer factions in Modern Warfare II , KorTac and SpecGru will always face off against each other. However, the KorTac announcer for the match is dependent on the map being played.
RS Team Leader [ ]
The RS Team Leader (also known by the callsign Majka ) is the commander of KorTac's Strazar unit who serves as the announcer for the following maps:
Core Maps [ ]
Battle Maps [ ]
SA Team Leader [ ]
The SA Team Leader (also known by the callsign Ridgeback ) is the commander of KorTac's Hunter unit who serves as the announcer for the following maps:
Callsigns [ ]
Command units [ ].
- Majka (RS Team Leader)
- Ridgeback (SA Team Leader)
Ground Units [ ]
- Strazar-1 (unit commanded by RS Team Leader)
- Hunter-1 (unit commanded by SA Team Leader)
Aviation Units [ ]
- Fox 2-2 ( Overwatch Helo )
- Kestrel 3-1 ( Gunship )
- Phoenix 2-3 ( Precision Airstrike and VTOL Jet )
- Rhino 2-1 ( Emergency Airdrop )
- Rhino 3-1 ( Juggernaut airdrop)
- Sever 1-1 ( Chopper Gunner )
- Sparrow 6 ( S.A.E. )
- Tigar 3-1 ( Cruise Missile deployment)
- Vulture 6-1 ( Stealth Bomber )
Operators [ ]
Non-Canon [ ]
Call of Duty: Modern Warfare III [ ]
KorTac appears in Modern Warfare III . While operators are once again organized between KorTac and SpecGru like in Modern Warfare II , the fireteams have been now divided between KorTac-allied subfactions consisting of Spetsnaz , Milita and OpFor .
- Vladimir Makarov
Gallery [ ]
- Nila "Nova" Brown was a KorTac operator in the Multiplayer Open Beta .  Similarly, Arthur was initially announced as a KorTac operator for Season Five .
- Announcer quotes reveal that the SA Team Leader is actually meant to represent South Africa , whose two-letter code is ZA. This is a developer oversight.
- The name of the RS Team Leader's unit, Strazar, means "Sentry" in Serbo-Croatian. Additionally, the RS Team Leader's callsign, Majka, means "Mother" in Serbo-Croatian
- In Warzone Cup , KorTac is known by the team name "Al Easima FC".
- The SA Team Leader does not face off against the DE Team Leader from SpecGru in any of the current maps in Modern Warfare II .
- KorTac's flag model in objective modes such as Domination has a black color scheme. It is also noticeably tattered.
References [ ]
- ↑ https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Operators
- ↑ https://www.callofduty.com/blog/2023/06/call-of-duty-warzone-season-04-vondel-tactical-preview-map-guide
- ↑ https://www.youtube.com/watch?v=t9WGS8ankj8
- 1 Simon "Ghost" Riley
- 3 Call of Duty (series)
How to complete the Ghost Train and get the Heart in Warzone The Haunting event
This ghostly train is well worth your time in The Haunting.
Call of Duty: Warzone players are frantically working their way through everything that The Haunting has to offer—I know I certainly am. This new event contains a flaming Ghost Train with a heart you can loot, and we’ve got everything you need to know about getting your hands on it.
Finding the Ghost Train easily in Warzone
Before you can start the process of trying to acquire the heart and get through the Ghost Train itself, you will first of course have to reach the train. I guarantee you that it is always extremely simple to do. All you need is your main overview map and you will be able to find an icon that has a skull positioned in what looks like a chest.
Simply ping this and begin making your way there when it’s in the zone. No need to worry about Operation Nightmare Bosses for the train but a demonic portal will open once you grab the heart which lets you teleport back outside.
How to get the heart from the Ghost Train in Warzone
When you reach the train, jump on at the middle section that is closest to the end of the train with the unwalled carriage . The Ghost Train has a variety of traps designed to keep you away from the heart but I have found it tends to be just other players you need to watch out for the most .
First of all, the heart is located in the safe at the very end of the train . Upon reaching the safe next to the Lilith statue, loot it and grab the heart. Be sure to bring at least one effective weapon with you so you can deal with tripwires and the sentries that are on board. Decoys are also present but it’s easy to realize when they’re fake.
The easiest way by far to get the heart is to find a lobby with a smaller amount of people , but it can be very challenging to find those matches so the best way is to fly into the Ghost Train at the start of the match and attempt to get the heart. There is an abundance of loot (and weapons) on the train so you should make use of what is around you while progressing.
Personally, if you’re struggling, I recommend tailing an enemy player into the train as sometimes they don’t look behind them —especially when dealing with the traps. Eliminate the player when they are in the second last carriage to the safe.
How much is the heart of the Ghost Train worth?
The “Heart of the Train” is worth $6660 in total (I love the 666 devil reference) so it will give you a nice boost in cash when sold if you may need it. Overall, while you are grinding out souls in The Haunting , it is always worth a try to complete the Ghost Train-related event to grab the heart.
Gordon is a contributing writer for Dot Esports, Attack of the Fanboy, a Games Design (BA) Honours student, and a Video Game Ambassador. He has been writing at AOTF for two years, with four years of games writing experience for outlets like Green Man Gaming. When he's not busy, he'll no doubt be experiencing games, writing poetry, adventuring, or happily starting a new Skyrim playthrough! Gordon's favorite genres include action RPGs, MMORPG's, and First Person Shooters but is always experimenting with many other types of games.
Why Call of Duty: Modern Warfare 3 Could Feature Ghosts Content in Future Seasons
Posted: October 24, 2023 | Last updated: October 24, 2023
- Leaks suggest that Call of Duty: Modern Warfare 3 will have in-game seasons themed around past CoD titles, with Call of Duty: Ghosts being a potential season.
- Ghosts, despite its mixed legacy, has a lot of content to offer and could be a way to pay homage to the best aspects of the 2013 release.
- A Ghosts-themed season in MW3 could bring back characters like Rorke as playable operators and introduce features like the beloved CoD Ghosts dog, Riley, and the objective-based extraction gameplay from Ghosts' Extinction mode.
Despite not even having released, leaks are already hinting at what the post-launch content for Call of Duty: Modern Warfare 3 will involve. Fans can expect that the upcoming game will have periodic in-game seasons for its multiplayer modes, but these leaks supposedly give an idea as to what themes these seasons will take.
Allegedly, the in-game seasons of Call of Duty: Modern Warfare 3 will each follow a theme relating to past CoD titles, with Call of Duty: Ghosts being a prime contender for its own season. Despite having a mixed legacy among the Call of Duty fan base and being quite controversial at the time of release, Ghosts still has a lot of content to give. MW3 could be the perfect way to pay homage to the best aspects of the 2013 release.
RELATED: Call of Duty: Modern Warfare 3's Classic Maps Highlight One Thing Newer Ones Are Missing
Call of Duty: Modern Warfare 3's Potential Call of Duty: Ghosts Multiplayer Content
Call of Duty: Ghosts was the first franchise title for the Xbox One and PS4 era of consoles, and attempted to bring CoD up to speed with the new hardware of the console industry. Being spearheaded by Infinity Ward and coming off the back of the massively popular Black Ops 2 , there were high expectations for Ghosts that the title never really fulfilled.
Despite its campaign ending on an intriguing cliffhanger, Ghosts never achieved the necessary success to warrant a sequel , leaving the game in a kind of limbo within the IP. Despite this, fans have begun to look more fondly upon Ghosts in hindsight, and recent leaks indicating that MW3 will have its own season themed around Ghosts would likely be quite well-received by fans.
Ghosts will reach its ten-year anniversary this year, making a nod to the title in Modern Warfare 3 all the more likely. With Modern Warfare 3 already adopting the entire 2009 MW2 map roster for its multiplayer, the title is clearly unafraid of tying into past releases, and Ghosts has a wealth of content to bolster an in-game season.
For example, a Ghosts -themed season in MW3 could bring back the game's antagonist Rorke as a playable operator, or even a finishing move involving the beloved CoD Ghosts dog, Riley . It is also worth noting the similarities between the Zombies mode of Modern Warfare 3 and the ambitious Extinction mode from CoD Ghosts . The modes share objective-based extraction gameplay, and a Ghosts ' season could even change the enemy types of MW3 's Zombies to match Extinction's Cryptids for a brief time.
Both games also share the same rough timeline, taking place largely in the 2010s, meaning the weapons of Ghosts could easily translate over to Modern Warfare 3 . The Honey Badger assault rifle was a defining part of CoD Ghosts ' multiplayer , and would not look out of place in MW3 if it was to make a return post-launch.
When considering the weapon blueprints, charms, sprays, emotes, and limited time game modes that Ghosts could inspire, the game getting its own themed season in MW3 seems like a very exciting prospect. Leaks report that other games like Advanced Warfare could also be getting their own seasons, seeming like a perfect way to give older one-off games a renewed time in the spotlight. The memorable characters and modes of Ghosts have a lot of potential for such a crossover, so hopefully these leaks hold weight once MW3 releases.
Call of Duty: Modern Warfare 3 launches on November 10 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.
MORE: Call of Duty: Modern Warfare 3 Zombies Could Do The Dark Aether Story More Harm Than Good
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For the Halloween event of The Haunted, things are even scarier. On top of fighting other enemies, you’ll be going up against mini-bosses that are scattered throughout the map. Like the UFO boss in Operation Nightmare, you’ll need to fight them in certain ways to overcome them. They’re worth doing because of the rewards. But you should take care to know that these aren’t for the faintest of hearts. However, unlike most bosses that are in Al Mazrah, one that stands out is the Ghost Train. For one, there’s not much of a fight other than other players, and second, it’s a little more straightforward than most. Operation Nightmare for Call of Duty (COD) The Haunting has changed the train into a ghost one, and this guide will show you how to “defeat” it.
How to defeat the Ghost Train in Operation Nightmare for The Haunting in Call of Duty (COD)
So the first thing to take note of is that the train at the start of the match is usually located in the same spot. If you need help locating it, look at the map below. Second, be careful when you jump because other players will also be going down to it as well. Finally, try to get on the last few cars. From my experience, most players either jump in the middle or the front of the train, so by coming from the back, you can sneak around better.
How to defeat the Ghost Train
The objective of the Ghost Train is that you need to get its heart from the vault which is located at the front of the train . On your way up, prepare for a fight with other enemies and sentry turrets. Plus, there may be several Haunted Boxes on the way, so nab them.
As you get closer and closer to the front, you’ll hear a heartbeat that gets louder till you reach the front car. To take out the heart, s imply interact with the vault in the back of the car . This will not only complete the Ghost Train Boss but will also give you tons of much-needed help in the form of resources.
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