Tom Clancy's Ghost Recon: Future Soldier
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“ Inserted deep behind enemy lines, they strike swiftly and then vanish. When a stolen military grade bomb takes out a Ghost squad, a new Ghost Unit must track down the source of the weapons. But the trail Ghost Lead, Kozak, Pepper and 30K follow leads around the world, into the corridors of power where rebellion and war are brewing. Soon, the Ghosts are all that stands between the world and a devastating global conflict. - Description ”
Tom Clancy's Ghost Recon: Future Soldier is a video game published by Ubisoft Entertainment available on the Xbox 360 , PS3 , and PC . Excluding expansions to previous titles, this is the fifth installment in the Ghost Recon series, and brings the universe into a post-modern setting.
- 1 Development
- 2.1 Gunsmith
- 3.1 Raven Strike
- 4.1 Raven Strike
- 5.1 Classes
- 5.3.1 Conflict
- 5.3.2 Decoy
- 5.3.3 Saboteur
- 5.3.4 Siege
- 5.3.5 Stockade
- 5.3.6 Takeover
- 5.3.7 Guerrilla
- 6.1 Weaponry
- 7.1 Arctic Strike
- 7.2 Raven Strike
- 7.3 Khyber Strike
- 8.1 Signature Edition
- 8.2 PC Digital Deluxe Edition
- 8.3 Collectors Edition (Australia only)
- 10.1 Episode list
- 13 External links
Initially, the title was revealed to be Tom Clancy's Ghost Recon: Predator by an OFLC release. However in December 2009, " Ghost Recon: Future Soldier " was trademarked by Ubisoft, raising speculation that this could be the name for the upcoming Ghost Recon 4. This was subsequently confirmed by an official announcement that same year. In November 2010, Ghost Recon: Predator was released exclusively for the Playstation Portable and took place during a conflict in Sri Lanka .
While the release of Future Soldier was targeted for the 2009-2010 fiscal year, Ubisoft later announced that the release date would be pushed back until the 2010-2011 fiscal year to "strengthen" its video game line-up. In May 2010, Ubisoft announced that the release of Future Soldier would be delayed until the "March quarter of 2011". It was later delayed until May 2012. Ubisoft Paris wanted to ensure the best experience for players by holding it back for a few months to ensure as much of the game is as good as they can get it to be.
The game was released on May 22nd, 2012 in America and May 24th, 2012 in Europe for Xbox 360 and PS3 . The PC version was released on June 12th 2012. Planned Nintendo DS and PSP versions were cancelled in 2011.
Since its release, three downloadable content packs have been made available for purchase.
Ghost Recon: Future Soldier is a third-person cover-based shooter; however, aiming down the sights will cause it to switch to a first-person camera for more precise aiming. In addition, cover is partially destructible and fire from enemy machine guns will cause an FOV reducing 'suppression' effect.
Unlike previous Ghost Recon games, squad micromanagement is replaced by target marking: the Ghosts' AI handles the details. During firefights, the player can mark one high priority target on which squad-members should focus their fire, and outside of firefights, the player can mark up to four targets for the Ghosts to shoot either with them, or on their command, in perfect synchronicity.
During E3 2011 Ubisoft, debuted Gunsmith , which allows the player to customize and test weapons with alternative optics, attachments, trigger groups, barrels, and more in both singleplayer and multiplayer. This groundbreaking feature allows the player to fully customize their weapon selections. In the campaign, players will unlock weapons complete with every one of their respective attachments by completing missions and challenges. On the other hand, in multiplayer, players will unlock weapons and earn credits for weapon parts as they level their character. Furthermore, on the Xbox 360, players can use Kinect to customize their weapons through hand gestures and voice commands.
The types of attachments and modifications for Future Soldier include:
- Optics: Allow the attachment of both close-quarters and long-range optics.
- Paint: Camouflage (aesthetic only, has no effect on weapon performance).
- Trigger Groups: Allow fire mode adjustments, such as full-auto and burst fire.
- Magazines: Allow for greater capacity, alternative ammunition, and faster reloading.
- Under-barrel: Grips and bi-pods for increased accuracy, or launchers and shotguns for increased damage.
- Gas Systems: Fire rate adjustments are made here.
- Side Rail: Aiming lasers and heartbeat sensors attach here.
- Barrels: Change the length of barrel for long, close or mid range combat.
- Muzzle: Add suppressors for stealth or recoil compensators to increase precision or hide muzzle flash.
- Stocks: Change the stock to increase maneuverability or accuracy.
In single-player, Ghost and Russian weapons are unlocked by completing missions and challenges, respectively. In multiplayer, weapons are unlocked per class as rank is increased with a class.
At any time while using the Gunsmith a player can visit the firing range, permitting him/her to test their weapon at close, medium, long, and extremely long ranges.
The game has approximately 52 different weapon variants through customization.
Ghost Recon: Future Soldier opens with a four-man Ghost Team , code-named " Predator ", led by Joe Ramirez , deployed in Nicaragua to disrupt weapons traffickers. Upon inspection of the convoy vehicles, a dirty bomb detonates, killing the team. Investigating the cause and tracking down the source of the bomb is tasked to another Ghost team call-signed " Hunter ", consisting of Ghost Leader Captain Cedric Ferguson , Staff Sergeant John Kozak , Master Sergeant Robert "Pepper" Bonifacio , and Sergeant First Class Jimmy "30K" Ellison . The team ships out under the supervision of Major Scott Mitchell .
Mitchell informs the team of their new mission to rescue an arms dealer named Gabriel Paez in Bolivia who has information about where the bomb came from. The team rescues Paez and then proceeds to follow the trail of guns from Zambia where they eliminate a local warlord, then to Nigeria, Pakistan, Norway, and finally into Russia, where the team destroys an arms shipment at an airport, causing an international incident.
Some time later, a nuclear missile fired from Russia impacts London, but the nuclear warhead is eliminated at the last minute by the US Missile Shield. The launch is traced to a rogue Russian group known as Raven's Rock in Dagestan. The team is ordered into Dagestan to rescue a Georgian Special Forces unit who went to investigate the launch site. It is later found that only their commanding officer, Sergeant Osadze is alive but is captured by the Russians. During the rescue operation, which successfully frees Osadze, the team is ambushed by Russian Spetsnaz that have access to high-tech equipment on the same level as the Ghosts, and it is later revealed that these soldiers are part of Russia's elite " Bodark " unit, which have sided with Raven's Rock.
Raven's Rock then stages a coup and is now in charge of the majority of Russia. "Hunter" then heads to northern Russia to secure a drilling ship to support the Loyalist Russian Forces in attempt to stop the Raven's rocks's forces. After accomplishing this, the team is assigned to rescue a loyalist general who is seen as the leader of the resistance. After destroying the artillery that was attacking the General's forces, the team is pinned down by overwhelming Russian forces, until air support from H.A.W.X. squadron arrives and eliminate all opposition. Next, Kozak is tasked with a solo operation to rescue the Russian President, Volodin , from a 'black' prison in Siberia. Kozak is successful, and then the team protects the President in his return to Moscow, and eliminates a Raven's Rock General. The Raven's Rock forces are overthrown and the crisis ends.
While everyone else is celebrating, the team receives intelligence on the location of the seven other leaders of Raven's Rock, which orchestrated the whole crisis. The team is sent in on a clandestine operation to eliminate the seven. After eliminating six of the seven, the team chases the last member, code-named " Ace ", to a train station, where they wound him. The wounded Ace taunts the team that they will not kill him because the American government will stop them. Just before they are about to execute him, Major Mitchell calls them off, stating that Ace is to be kept alive and brought back to America, that the orders came "from the top", and that they are "not to touch" Ace. At that point a train comes, and Ace, who is wounded on the tracks, calls for the team to save him, reminding them that their orders were to keep him alive. Ferguson corrects him, saying that that their orders were not to touch him, as the team leaves Ace to be run over by the train.
Following the mission in Georgia, the Ghosts are deployed to help a loyalist Russian General. They steal a Russian command train to kill four Bodark leaders while covering their involvement in the operation.
- Prologue - Nicaragua
- Nimble Guardian - Bolivia, March 3
- Subtle Arrow - Zambia, March 28
- Noble Tempest - Nigeria, April 10
- Tiger Dust - Peshawar, April 17
- Silent Talon - Arctic, April 25
- Firefly Rain - Airfield, Kaliningrad, May 13
- Ember Hunt - Georgia, May 14
- Deep Fire - Barents Sea, June 2
- Valiant Hammer - Russia, July 13
- Gallant Thief - Russia, July 17
- Invisible Bear - Moscow, July 21
- Shattered Mountain - Archangels'k Oblast, July 22
- Secure Dawn - Kazakhstan, September 22
- Cold Walker - Russia, September 22
- Argent Thunder - Moscow, September 23
Ghost Recon Future Soldier's multiplayer modes allow you to experience the future of warfare like never before. Select from three classes (Rifleman, Engineer, and Scout) and unlock new gear to battle on ten maps. During your online career you gain experience and levels, all leading to decisions that you make to customize and develop your character. But it's not all about you. You won't be successful without teamwork. The multiplayer modes offer many opportunities to work together and help your team gain the upper hand in each battle. Gather intel on your opponents' positions and share it with your teammates. Or use the suppression system to pin your enemies down while your teammates flank them.
Divided into three distinct classes, the combatants on either the Ghosts or Bodark teams are not necessarily carbon copies of each other. On the contrary, they have their own weapons, unlock progression, XP levels, and abilities, allowing for full customization of not just a particular style of play per class, but also per round.
- Objective Game Type.
- 15 Minute Time Limit.
- Respawns: Yes.
Conflict is an objective game type where two teams fight over numerous random objectives placed on the map. Interact with the objective to take it for your team. After taking an objective, your team must defend it until the time runs out and activates another objective somewhere on the map. If you start capturing an objective while the timer (objective or game timer) runs out, you will still be able to capture it, unless killed by the enemy.
Completing objectives will add 100 points to your team's score. One point will be added to your team's score for various Objective Based bonus points. Examples of objective points would be killing an enemy that is trying to take your objective. The team with the highest score at the end of the 15 minute time limit wins.
Some objectives will require you to interact with them to capture them for your team. Once captured, you will have to defend them. The enemy can recapture some objectives after your team has captured them. Your team can then capture them back.
Each round lasts around three minutes. If neither team can capture the objective before the time runs out, a new round will spawn on the map.
- Best out of 3 Rounds.
- 3 Objectives (1 Key, 2 Decoy).
- Neither team knows the Key.
- Complete Key objectives to reveal final objective.
- Attackers win round by destroying final objective.
- Defenders win round by stopping attackers.
Decoy is an objective game mode in Adversarial Mode. Two teams fight over three objectives throughout three rounds, each lasting ten minutes long. Two of the objectives are decoys, one is the key objective. Once the Key Objective is completed, it will reveal a fourth, final objective which ends the round when completed / defended. Neither team will know which is the key objective. After completing the Key Objective, the Round Timer will increase, giving the Attacking Team more time to go after the final objective.
Teams will switch between defending and attacking after each round, but teams will not switch Factions on each round. Attackers must complete all objectives to win the round. Defenders must defend objectives for the ten minute time limit to win each round.
- 10 Minute Time Limit.
Saboteur is an objective game type where two teams try to blow up the other team's base. A neutral bomb will be placed in the middle of the map. The first team to take the bomb and detonate it in the other team's base wins. If the bomb is not detonated after the 10 minutes, the team with the most Teamwork Actions (Score) will break the tie.
The user holding the bomb will not be able to run. In addition to that, they will only be able to use their secondary weapon. Use the bomb near the enemy's base to earn 100 points. Fill the gauge to detonate the bomb and earn an additional 500 points.
- No Respawns.
- Attackers win round if objective is completed or defenders are eliminated.
- Defenders win round if time expires or attackers are eliminated.
Siege is an objective or elimination based Game Type. Two teams face each other in three rounds, each lasting a max of five minutes. One team is on offense and must transmit intel from an objective, while the other team is on defense and must protect the objective. Defense spawns near the objective from the start of the match. Offense must wait ten seconds to spawn and can spawn on any side of the map.
Rounds can also be won if one of the teams is completely eliminated. There will be no respawns, which means once you die, you have to wait until the next round. Since there are no respawns, each kill awards you with 750 Points instead of the regular 75. Completing the Objective will award you with 3000 points! All other Points will be the same.
( Arctic Strike DLC)
- 10-minute rounds.
- Team-based match.
- Players are sent to the "stockade" upon death. Killing an enemy player releases a teammate from the stockade. Killing all enemy players results in an end to the match.
- Teammate points are scored as a tiebreaker.
- Hacking an objective frees all teammates from the stockade.
Stockade mode is the newest playlist from the Arctic Strike DLC. Stockade takes an interesting spin on Team Deathmatch. Every one spawns at the beginning with one life. If you die you can not respawn until a teammate kills an enemy. Each kill results in one respawn. When the last man for a team dies the match is over.
There are also objectives that periodically appear throughout the match. If the objective is secured your entire team will receive a respawn.
Important Note: Your team can not queue up respawns with kills. For example: When all six members of your team are alive and you kill four enemies and the fifth kills you, you will not receive a respawn until another enemy is killed.
( Khyber Strike DLC)
- Death-match style.
- Killing an enemy player is one point.
Similar to the classic Team Deathmatch, Takeover has you score points for your team by eliminating enemies. However, you can tip the scales by taking control of the enemy's objective and earn a score multiplier to your team. You'll also need to defend your team's objective to prevent the enemy team from getting the same advantage. The team with the highest score at the end of the mission wins.
The objective in Guerrilla Mode is to secure and defend an HQ against 50 waves of enemies on each map. After 10 waves, you must move to a new HQ and defend for another 10 waves, all the way until your each 50. The game can be set on Recruit, Veteran, or Elite Difficulty.
- Gunsmith is not available in Guerrilla. All weapons are found on enemies or from random drops every wave.
The weapons and equipment of Ghost Recon Future Soldier.
Since the release of Future Soldier , three DLC packs have been released. Each pack increases the level cap for the multiplayer characters.
Three adversarial multiplayer maps:
- Riot : Ghosts and Bodark struggle for control of a desolate wasteland.
- Skyline : This skyscraper’s rooftop is a two-level CQB nightmare.
- Evicted : Old-school Soviet architecture becomes tomorrow’s battlefield when combat spills into a sleepy residential neighborhood.
One new map in Guerrilla Mode:
- Arctic Base Guerrilla Co-op Map.
Brand New “Stockade” multiplayer mode. In this mode, every time you get killed you are sent to the Stockade. Each defeated enemy will enable your team to free one of their squad members, or you can complete an objective to free all squad members from the Stockade at once. Game ends when all opposing team members are jailed in the Stockade.
Six exclusive weapons:
- Ghost Weapons: F2000 Assault Rifle, Mk17 PDW Defense Rifle, MP9 Sub Machine Gun.
- Bodark Weapons: SS805 Assault Rifle, OCP-11 Defense Rifle, Type 05 JS Sub Machine Gun.
Three new missions in Campaign Mode:
- Secure Dawn : a foggy marsh in Kazakhstan where the Ghosts will not be allowed access to advanced technology (no optical camouflage, drone, or sensor grenade).
- Cold Walker : a train depot in the Russian countryside.
- Argent Thunder : a nighttime urban setting in Moscow.
- Sawmill : face 50 waves of enemies in a foggy Russian countryside
Three new multiplayer maps:
- Switchback : Step off the main road leading down into the city and into a maze of ancient buildings and narrow alleys. The twists and turns of the alleyways turn every corner into a close-quarters death trap.
- Palace : There's no time for reflection, even in this magnificent relic. What once was a museum dedicated to showing the glories of the past, is now a battlefield with a massive courtyard at the heart of its contested ground.
- Transit : A Moscow metro station makes for close-quarters and close-range combat. Trains pulling into and out of the station add to the danger as Ghosts and Bodark slug it out underground.
One new multiplayer game mode: Takeover.
- Village : A peaceful country village finds itself transformed into a battleground, as fighting rages around its central bus station. Long alleyways that run between war-damaged buildings make a perfect hunting ground for snipers, and a shootout near the town's gas station could turn explosive.
Level cap increase of +10.
Thus far three editions of Ghost Recon Future Soldier have been released, beyond the standard version:
- Mk14 Rife for the Ghost Rifleman class.
- AK-47 Rifle for the Bodark Rifleman class.
- Penny Skin.
- Winter Digital Skin.
- 48 Custom Headgear Skins ( Multiplayer Only ).
- Tramway (Moscow Suburbs) : (GameStop Guerrilla mode exclusive map).
- Steelbook Case (Not for United States).
All content is exclusive to EB Games/GameStop.
PC Digital Deluxe Edition
- AK-47 – Available for Bodark Rifleman class.
- Mk14 – Available for Ghost Rifleman class.
- M40A5 Sniper Rifle – Available for Ghost Scout class.
- MN 91/30 Sniper Rifle – Available for Bodark Scout class.
- 48 custom Headgear Skins ( Multiplayer Only ).
- Tiger Stripe Skin.
- Drilling Ship : An exclusive co-op map where you play in harsh arctic conditions on a massive drilling ship.
- Tramway (Moscow Suburbs) : This exclusive multiplayer map plunges you into the heart of an intense urban firefight.
Collectors Edition (Australia only)
- Limited Edition Packaging.
- Embossed Steelbook Case.
- Compressed Pack T-Shirt.
- Hardcover Artbook with Exclusive Artwork.
- Alpha short movie DVD.
With a budget of eight to ten million dollars and Francois Alaux as its director, Ghost Recon: ALPHA is a 24-minute live action prequel to Future Soldier co-written by Herve de Crecy and Tim Sexton. A copy will be included with the game's collector's edition.
As of May 25th, 2012, Ghost Recon Alpha' is available for free in Xbox LIVE Market Place. The film was a prequel to the original idea of a squad-based tactical shooter. It is canon and serves as a prequel to the events of Future Soldier . During the events of Alpha , the Ghosts are tasked with disarming and taking several nuclear devices. They manage to disarm several but the team encounters Bodark (their Russian equivalent) and a member of the team is killed during the conflict. The nukes are airlifted out and the film ends with a shot of London, identical to the shot seen in Future Soldier.
The squad seems to undergo some changes between Alpha and Future Soldier . In the film the only African American member of the team is killed and another becomes the leader of the squad in Future Soldier . It is unknown whether the leader of the squad in Alpha is Kozak or not, however Kozak is meant to be the technical expert of the squad so it wouldn't make sense for him to have someone else disarm the weapon as is done in the film.
Believe in Ghosts miniseries
"Mac" Machowicz hosted a three-part miniseries titled "Believe in Ghosts". Here Machowicz looks at elements in the game and compares them to real life operations performed by special forces.
- This is the first Ghost Recon in nearly 10 years to be rated M by the ESRB.
- The overall look, storyline, and certain gameplay elements were completely changed from the original version that was shown at E3 2010, to the current version. Originally it was much more futuristic and included non-existent weapons and an automatic shoulder-mounted rocket launcher.
- The original version had a trailer, Ghost Recon Future Soldier: Future War , which featured a storyline around a team of Ghosts conducting Operation "Take Down Overlord" .
- The E3 2011 trailer showed off the new build of the game with sync shots and a tri-rotor UAV.
- Ghost Recon Wildlands and Breakpoint both received unique John Kozak oufits from Future Soldier. In addition, Breakpoint with the release of Operation Motherland had the Bodark reintroduced as the antagonist in the post-released Conquest mode .
- Tom Clancy's Ghost Recon: Future Soldier Wiki Guide
- 2 Tomb Raider: Relics of the Ancients
- 3 Tom Clancy's Ghost Recon Breakpoint
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About This Game
- Cross Com: Stay one step ahead of the enemy: Cross Com gives you real time intel projected directly on your goggles. The HUD allows you to control drones on the fly, as well as locate key enemy targets.
- Optical Camouflage: Be invisible: Use optical camouflage to move undetected through hot spots and gain the upper hand on your enemies.
- Sync Shot: Tag ‘em and bag ‘em: Use the tagging feature on the ground or by drone to coordinate synchronized attacks on enemy targets.
- Cover Swap: Stay out of enemy sight: Exploit unique cover system and swap through dynamic covers to surprise, flank and eliminate the enemies.
- Hand-to-Hand Combat: Become the ultimate “quiet professional”: hand-to-hand combat will give you brutal close-combat moves.
- Over the Shoulder Relish in over 2500 animations: Your Ghost Recon character will roll, cover, slide, climb and disappear to stalk and take down your prey.
- 12 missions
- 8 spectacular locales - Fight across diverse terrains from the dust of Africa, the suburbs of Moscow, to the icy territory of the Arctic
- Play through the 12 campaign missions cooperatively online with up to 3 friends.
- Perform highly coordinated takedowns and devastating large-scale strikes utilizing multiple viewpoints. Your “5th man” UAV drone can draw fire and target enemies.
- Lock onto enemy positions from the air or from the ground. Deploy sonic blasts to incapacitate your targets.
- Unleash the firepower of mounted weapons systems from jeeps to helicopters, and eliminate enemies with your shooting skill.
- You and your fellow Ghosts will face waves of enemies and utilize real-life techniques inspired by U.S. Army counter-insurgency experts.
- Enter, capture and secure a designated area, then prepare for up to 50 waves of enemies with increasing difficulty.
- Compete against friends in online leaderboards.
- Select from 3 classes (Rifleman, Engineer and Scout) and unlock new gear to battle online across 10 maps.
- Gain experience and levels, make decisive choices to customize and develop your character.
- Gather Intel on your enemies’ positions and share it with your teammates.
- Use the new suppression system to pin your enemies down while your teammates flank them.
- 4 game modes focused on objectives and cooperation, including new exclusives and GR’s classic Siege.
- Created by Red Storm, the studio behind the critically acclaimed Ghost Recon Advanced Warfighter multiplayer modes.
- Customize your weapon in the Gunsmith mode to gain the unfair advantage on your enemies.
- Choose from dozens of attachments and components.
- Replace triggers, barrels, stocks and much more to trick out your weapon and make it your own.
- Test your weapon in the firing range before taking it into battle for ultimate accuracy and performance.
- Compatible with Single-Player, Multi-Player and Co-Op.
- OS: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
- Processor: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz
- Memory: 2GB Windows Vista or Windows 7
- Graphics: 512 MB DirectX–compliant, Shader 4.0–enabled video card based on nVidia GeForce 8600 GTS/AMD Radeon HD 4650
- DirectX®: DirectX 11
- Hard Drive: 25 GB
- Sound: DirectX 11 – compliant sound card
- Processor: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher
- Memory: 3 GB Windows Vista® & 7®
- Graphics: 1024 MB DirectX–compliant, Shader 4.0–enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better.
© 2012 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, Ghost Recon Future Soldier, the Soldier Icon, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.
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Ghost Recon Future Soldier Help
Tom Clancy’s Ghost Recon Future Soldier
+Offers in-app purchases.
The Games on Demand version supports English, French, Spanish.Armed with the most advanced combat technology, the Ghosts are an untraceable unit of soldiers who track down the highest-value targets in the highest-risk conflict areas around the world.In the near future, 4 of these elite soldiers serve as the tip of the spear in a hidden war raging across the globe. As the Ghosts accomplish their objectives, they discover a far greater threat - one that could alter the international balance of power forever.Join the Legendary Ghosts –Control Sergeant Kozak and his unit, across 14 missions in 8 spectacular locales, from Africa to the Arctic Circle.All-Access Pass to Future War Tech: Fight using the tech of tomorrow including, optical camouflage, augmented reality, drones and more.Wield over 50 Weapons and Customize Them with Gunsmith Mode- Harness the immense firepower of an army and optimize every aspect of your arsenal in the Gunsmith mode.Intense Multiplayer- 4 game modes, 10 maps and multiple classes along with GR’s classic siege mode.
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Tom Clancy's Ghost Recon: Future Soldier Review
- First Released May 22, 2012 released
Satisfying sync shots and a considerable campaign help Ghost Recon: Future Soldier deliver plenty of entertaining action.
By Chris Watters on May 22, 2012 at 9:06AM PDT
The decades to come may be full of unknown potential for wondrous inventions, but in the gaming realm, the future is old hat. Invisibility, X-ray vision, and miniature floating cameras are modern marvels that have long since become familiar. Though these tools are potent in Tom Clancy's Ghost Recon: Future Soldier, there's precious little novelty in your futuristic arsenal, and this can make you feel like you're undertaking missions you've run many times before. So is Future Soldier just another by-the-book third-person shooter?
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Now Playing: Ghost Recon: Future Soldier Video Review
Fortunately not. Though there's plenty of familiarity to be found here, Future Soldier's brand of stealthy action and streamlined teamwork gives it a distinct appeal. The lengthy campaign lets you wield your AI allies like autonomous weapons; their guns are yours to command, but they handle their own maneuvers, pushing the action along at a slick pace. Replacing them with your fellow humans brings its own challenges and rewards, as does facing off against said humans in the lively competitive multiplayer modes. Though it's more of a product of the past than a vision of the future, Ghost Recon: Future Soldier is a robust package that provides plenty of satisfying ways to exercise your itchy trigger finger.
In the campaign, you play as the ghosts, a four-man team of elite soldiers. Cutscenes and mid-mission dialogue combine to create a nice sense of camaraderie among the crew, and hackneyed archetypes are downplayed in favor of more understated characterization. Personalities are colored in during small moments, like a song streaming out of earbuds, a fleeting facial expression, and a conversation about used trucks. Interactions with other military personnel reveal how isolated the ghosts are from the soldiers they break bread with and how oblivious those soldiers are to this fact. This segregation creates a connection among the ghosts that is a refreshing change from the familiar "bonds forged on the crucible of combat" trope.
On the field of battle, the ghosts try to emulate their namesakes, moving silently with the aid of slick optical camouflage that dissolves if you jog, sprint, or fire your weapon. Staying stealthy is often a mission requirement, and even when it isn't, avoiding detection gives you a distinct advantage. It's easy to maneuver unseen, and you spend a lot of time silently eliminating foes. Stealth melee kills and suppressed weapons are your basic tools, but the key mechanic is the sync shot. Spotting enemies through your scope or tagging them from aloft with your aerial drone, you can designate up to four targets for you and your squad to eliminate in one fell swoop. To execute, simply open fire on your own target, or issue the command with a press of the right bumper.
It's a neat trick, and the seconds of slo-mo that follow are a welcome flourish that allow you to silently mop up more than the few targeted foes. Using sync shots to eliminate enemies is pleasing and relatively easy, thanks to the array of detection methods at your disposal. Drones, sensor grenades, and a few flavors of optical gadgetry give you plenty of ways to detect nearby foes. As long as no one sees the dead bodies, no one gets suspicious, and many situations lay out foes in discrete, easily sync-shot-able groups.
Only in later levels do you encounter larger groups that put your coordination skills to the test. You must now take into account multiple lines of sight and interlocking movement patterns, as well as calibrate the exact speed at which you can tag and take down a new set of targets. Methodically carving your way through these scenarios is very satisfying, and you might even find yourself choosing to reload checkpoints when you are discovered, even if you aren't forced to. Though an alert doesn't always bring your mission to a close, challenging yourself to maintain stealth is usually more engaging and fun than blasting your way through.
Aside from sync shot orders, your AI allies are mostly autonomous. They follow your lead but move, take cover, and engage alerted targets on their own. They are very reliable, but they are prone to a number of unrealistic behaviors that can hamper your immersion. Shooting effectively through multiple thick walls, sprinting past enemies while maintaining camouflage, or failing to acquire a marked target in line of sight are all intermittent AI oddities.
Fortunately, these AI issues rarely have an adverse effect on your progress. Yet regardless of how careful you are, things are going to get loud. Open firefights provide good opportunities to use non-suppressed weapons like light machine guns and shotguns, as well as deadly ordnance like frag and incendiary grenades. The AI is aggressive, but not reckless (to borrow a phrase from the ghost leader), and they throw grenades, flank, and suppress your position with vigor. The latter action can trigger a disorienting camera movement that temporarily prevents you from returning fire, a nice change from the clouded field of view seen in other shooters.
As long as you stay behind cover, dodge grenades, and shoot sharply, you can progress through these encounters without too much hassle. The suggested weapon loadout is always up to the task, though Future Soldier does offer an extensive weapon customization mode before each campaign mission. Almost every part of the gun can be analyzed and swapped out for another that favors different attributes, though it takes some time to unlock the more intriguing hardware. Each component is rendered in loving detail, and it's fun to watch the gun spring apart into fragments and then reassemble. You do all this tinkering with the controller or with the Kinect, though the latter is strictly a novelty and almost no help at all when it comes to testing your weapon on the firing range.
Out in the field, your guns fire with realistic reports and bullets impact targets with a squishy thud. Yet while the gunplay is competently put together, the cover-to-cover firefights rarely coalesce into something truly exciting. There's a workmanlike quality to the action that makes you yearn for the thrill of a sync shot, though some set-piece moments help liven things up. Slow-motion breaching maneuvers and on-rails hostage extractions add some dramatic flair, and the mission with a donkey-sized robot (the Warhound) provides some explosive kicks.
Each campaign mission presents four challenges to overcome in order to unlock extra weaponry, and striving to achieve them is a good way to keep things more interesting. You have to tweak your arsenal to pull some of them off, or just bring a few friends along to help your cause. In fact, some seem to all but require additional human players, and you can have one local or up to three online teammates. Coordinating sync shots and advancing on enemies is more enjoyable with a human crew, and there's also a horde mode in which you (and up to three friends) must defend an outpost from waves of enemies. Escalating weapon loadouts, wave perks, and a variety of gear help you make your stand as things get tougher, and the higher waves pose a stiff challenge to even the sharpest ghosts.
There's also a lively challenge to be found in competitive multiplayer, in which two teams of up to six players can compete in a variety of modes. As in the campaign, you can die quickly if caught out, so cover is a powerful ally. But with the exception of the one-life-per-round Siege mode, respawns happen frequently enough that the penalty for death is not very severe, which allows for more brazen tactics. This gives things a more hectic feel, especially in Conflict mode when the objectives regularly shift the focal point of the battle.
Your firearm skills serve you well, but so does reconnaissance. Stunning an enemy instead of killing him and then hacking his data feed may be risky and time-consuming, but the resulting reveal of enemy positions is a very potent reward, especially in the bomb-transporting Saboteur mode. Using your tech to gain an advantage is gratifying, and success in multiplayer earns you levels and new gear for whichever of the three classes you are playing as at the time.
The competitive action evolves as more players bring more gadgetry and guns into the fray, adding some nice diversity, and even the lengthy campaign provides some good reasons to return to it after you've seen it through. Though the standard gunplay isn't very exciting, stealthly skill shots and diverse combat scenarios provide a lot of entertaining and satisfying moments. The action rarely transcends present-day standards, but Ghost Recon: Future Soldier proves that there is still a lot of fun to be found on the battlefields of the future.
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- Pleasing sync shot mechanic
- Lengthy campaign is great in both solo play and co-op
- Enjoyable competitive multiplayer modes
- Numerous AI oddities
- Unremarkable firefights
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Ghost Recon: Future Soldier™
- Intense Violence
- Strong Language
- Online Interactions Not Rated by the ESRB
The Games on Demand version supports English, French, Spanish. Armed with the most advanced combat technology, the Ghosts are an untraceable unit of soldiers who track down the highest-value targets in the highest-risk conflict areas around the world. In the near future, 4 of these elite soldiers serve as the tip of the spear in a hidden war raging across the globe. As the Ghosts accomplish their objectives, they discover a far greater threat - one that could alter the international balance of power forever. Join the Legendary Ghosts –Control Sergeant Kozak and his unit, across 14 missions in 8 spectacular locales, from Africa to the Arctic Circle. All-Access Pass to Future War Tech: Fight using the tech of tomorrow including, optical camouflage, augmented reality, drones and more. Wield over 50 Weapons and Customize Them with Gunsmith Mode- Harness the immense firepower of an army and optimize every aspect of your arsenal in the Gunsmith mode. Intense Multiplayer- 4 game modes, 10 maps and multiple classes along with GR’s classic siege mode.
- Original release date: 8/21/2012
- Developer: Ubisoft Paris
- Publisher: Ubisoft
- Genre: Shooter, Kinect
- Offline players 2
- Offline co-op 2
- System Link 1
- Dolby Digital
- Online multiplayer 2 - 16
- Online co-op 2 - 4
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- Size: 7.39 MB
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- Release date: 3/26/2010
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- GR Future Soldier
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GHOST RECON FUTURE SOLDIER PREVIEW
"a warrior so advanced he has to worry about downloading patches more than he does cleaning his rifle"
Putting the Boot in
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Ghost recon: future soldier review.
After years of delays, Ghost Recon: Future Soldier still manages to offer a comprehensive and immensely replayable, co-op stealth shooter.
In the last half a decade the Tom Clancy brand of Ubisoft shooters has taken a back seat to the company’s flagship Assassin’s Creed series, but after more than five years, the world’s most elite special forces unit is finally back in Ghost Recon: Future Soldier .
After two years of delays, does Future Soldier and its departure from series norms successfully relaunch the Ghost Recon franchise and still offer the tactical shooter gameplay that fans of the series expect? Mostly.
Ghost Recon: Future Soldier moves the series even further into the near future than the Advanced Warfighter games did previously, again putting players in the shoes of four “Ghosts,” the special ops of special ops who do the missions nobody knows about and are equipped with the Army’s best tech. Travelling through enemy-occupied areas in Africa, Russia, the Artic and other international locations, the game’s locales bring more environmental variety than any other series installment. Players will experience sand storms, blizzards, rain and nifty lighting effects in day/night missions out in the wilderness and in detailed urban downtown areas – all having an effect on gameplay which heavily relies on the Ghosts remaining hidden.
The story behind Ghost Recon Future Soldier picks up right where the Ghost Recon Alpha live-action short film left off. A Russian group of ultra-nationalists have possession of a nuclear device and aim to seize control of Moscow. Much like the game’s visuals, Ubisoft brings improvements to the story and characters, pushing these elements to the forefront as a key focus of the game. While Future Soldier is the best in the franchise in this regard, its cinematic and character moments come off as lacking and dated at times, often looking as if its mimicking the original Call of Duty: Modern Warfare , but with less memorable characters – perhaps a result of its multiple delays. Still, the story is competent and works well to throw players into a series of well-designed missions that showcase what the Ghosts are all about and what they can really do.
The most significant changes come through gameplay as Ghost Recon: Future Soldier makes a move from tactical first-person shooter to third-person with more focus on action. Fortunately for Ubisoft and interested players, the change mostly pays off. As a game focused on stealth, strategy and cover mechanics, the change in perspective works perfectly for what the game aims to be, while at the same time giving players a wider field of view, a first-person perspective for precision shooting and more in-game cinematic elements. This is especially important in the use of gadgets – including the sleek active camo system which renders players partially invisible when they crouch and move slowly – and melee takedowns, another new and effective feature for the series.
With a greater emphasis on action, the game does sacrifice a few of the franchise’s core features in favor of mainstreaming the title. Gone are truly open-world environments where players can attack an objective in any way they choose and, instead, the game features mostly linear missions with plenty of segments where players must avoid being detected and are required to use many of the game’s new gadgets on command – as opposed to when the player decides. There are also mission moments which put players in on-rails shooter sequences and slow-motion breaches which feel out of place with the core values of the title – not to mention too similar to Call of Duty .
In the later missions, when Future Soldier eases up on the strict linearity and players begin mastering the tech, the campaign really shines and players will be able to overlook the nitpicks which include odd animations and friendly AI hiccups, to an inventory system which gives sidearms the equal weight of rifles, but provides players a sidearm anyway during aforementioned on-rails moments and cutscenes. Again, nothing that really detracts from the success of the experience.
For the most part, Future Soldier is one of the most polished and stylistic Ghost Recon titles to date and, like the last three installments, absolutely delivers on the co-op front. Not many shooter titles can do co-op quite like Ubisoft with Ghost Recon and Future Soldier delivers, building in even more features to keep team play dynamic. The sync shot system lets players tag enemies simply by pointing at them, or by scouting with a drone, which then show up in the Cross Com display and players can initiate the shoot order, slowing down time for everyone involved to perform their kill. Selecting targets and when to fire is one of the most fun and most rewarding gameplay aspects – and if players do it right, they can progress through a lot of the game like a true Ghost, entirely unseen.
The co-op features of Ghost Recon: Future Soldier extend beyond the campaign to ‘Guerrilla’ mode, the franchise’s take on the popular co-op survival mode – where players must hold their ground against increasingly difficult waves of enemies, while still using intel and tech to their advantage. Guerrilla offers a bit of a twist however, where after each set of waves, they must attack another position on the map and defend it. It’s a lot of fun and very intense, it supports 2-player splitscreen, but it highlights an issue also present in the campaign and each game in the series since Ghost Recon 2 (and its expansion Summit Strike ) – there are basically no proper methods of taking down enemy vehicles. For some reason, the developers continue to not let the Ghosts wield anti-vehicle weapons and players will resort to spamming frag grenades or making sure to carry a grenade launcher in one of their two weapon slots. This is especially problematic when dealing with attack helicopters and the omission doesn’t lend itself well to the game’s tagline of ,”when you’re outnumbered… only the dead fight fair.”
For those with a competitive edge, looking for a shooter experience more challenging than Gears of War or more tactical than Call of Duty , Ghost Recon: Future Soldier ships with 12-player adversarial multiplayer, featuring four different game modes. Much like playing the campaign with human allies, multiplayer is far more challenging and punishing than other shooters. Its focus on objectives more than individual stats make team play crucial, so playing with experienced friends is the requirement for continued success – since matchmaking will often put players on a team that is, as a result, far less organized.
Like the campaign, competitive multiplayer supports the innovative GunSmith system, allowing players to fully customize their loadouts more than any other shooter franchise, using nearly 50 weapons and countless components to form millions of combinations. The GunSmith mode also allows Xbox 360 players with Kinect or PS3 players with Move to utilize motion controls and voice commands to cycle through parts and weapons, breaking apart or requesting (through voice) specific builds. It’s a neat tech demo but is entirely impractical during actual gameplay. During the campaign, weapons and components are unlocked by beating missions and accomplishing specific challenges, so upon first play through, the feature is largely underutilized and on the multiplayer side, it takes a lot of games before players start unlocking other weapons.
It is the co-op gameplay and challenges in the campaign and the unlock tree in multiplayer that help make Ghost Recon: Future Soldier immensely replayable. As a franchise aiming for broader appeal and balancing fun shooter elements with tactical co-op gameplay, Ghost Recon: Future Soldier offers a different experience than what veteran Ghost Recon players will be accustomed to – but it’s step in the right direction as a semi-relaunch of the franchise and, despite its flaws, it’s one of the best co-op and stealth shooters on the market, and certainly one of the most comprehensive.
Tom Clancy’s Ghost Recon: Future Soldier is available for PC, PlayStation 3 and and Xbox 360.
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Tom Clancy's Ghost Recon: Future Soldier
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Multiplayer types, connection types, issues unresolved, steam multiplayer, issues fixed, can't connect to co-op games, crash after launch, mouse won't work, game does not go fullscreen correctly, mouse not clipping to the game window, poor performance, run the game at screen refresh rate, other information, system requirements.
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/ <user-id> / 212630 / in addition to or instead of this directory. The app ID (212630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
- ↑ can't change options at the pause menu??? - Steam Users' Forums (retrieved)
- ↑ GRFS Startup Intro - How to remove? - Forums - last accessed on May 2023
- ↑ Click Play, screen goes black but game still runs - Steam Users' Forums (retrieved)
- ↑ Ghost Recon: Future Soldier Won't fill the whole screen in 1080p - Steam Users' Forums (retrieved)
- ↑ Ghost recon future soldier stretched in 21:9 monitor - WSGF forums - last accessed on May 2023
- ↑ New 120Hz Games Report - last accessed on May 2023
- ↑ https://forums.ubisoft.com/showthread.php/686233-1-0-vs-1-2-UBI-screwed-up-LOW-RES!!!-locked-720p?p=8416968#post8416968
- ↑ "interact" problem in Future Soldier - Steam Users' Forums (retrieved)
- ↑ https://forums.ubisoft.com/showthread.php/686229-All-steam-users-please-read-%28mp-connectivity%29
- ↑ https://steamcommunity.com/app/212630/discussions/0/810921273843445816/#p4
- ↑ MOUSE won't work - Steam Users' Forums (retrieved)
- ↑ dsogaming.com - last accessed on May 2023
- ↑ Even Balance, Inc. - PunkBuster Online Countermeasures - last accessed on May 2023
- ↑ Even Balance, Inc. - PunkBuster Online Countermeasures - last accessed on 2018-09-04 " Wed Jun 27 2012 12:00 Ubisoft has contracted with Even Balance, Inc. to integrate our PunkBuster™ Anti-Cheat software into the online game known as Ghost Recon Future Soldier™. "
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Ghost Recon Future Soldier dlc Raven Strike - PC (Digital)
Download the new Tom Clancy’s Ghost Recon Future Soldier “Raven Strike DLC Pack” and get access to new content DESCRIPTION THREE NEW CAMPAIGN MISSIONS FOR AN EXTENDED SOLO EXPERIENCE. INSERTED IN RUSSIA AND KAZAKHSTAN, THE GHOST MUST TAKE PART TO ONE OF THEIR MOST CLASSIFIED MISSION. "Secure Dawn": A plane transporting a highly valuable VIP has been shot down over a forested area next to the Russian border. A distress beacon has been received. The Ghosts deploy to find the VIP and safely extract him. "Cold Walker": High Command tracked a Raven Rock mobile command center inside a train depot, deep in the heart of Russia. The Ghosts are deployed to locate and acquire precious intel assets. "Argent Thunder": Bodark Officers are on the loose in the city of Moscow. The Ghosts are sent out to eliminate 4 Raven Rock VIPs trying to trigger a nationalist uprising in the city. NEW GUERILLA MAP "Sawmill". Rising fog can turn the dense woods and open areas of this timber camp into a deathtrap. NEW ACHIEVEMENTS ORIGINAL GHOST RECON FUTURE SOLDIER GAME REQUIRED TO ACCESS “RAVEN STRIKE DLC” CONTENT
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Summary for Ghost Recon Future Soldier - PC (Digital)
Download the new Tom Clancy’s Ghost Recon Future Soldier “Raven Strike DLC Pack” and get access to new content
THREE NEW CAMPAIGN MISSIONS FOR AN EXTENDED SOLO EXPERIENCE. INSERTED IN RUSSIA AND KAZAKHSTAN, THE GHOST MUST TAKE PART TO ONE OF THEIR MOST CLASSIFIED MISSION.
- " Secure Dawn ": A plane transporting a highly valuable VIP has been shot down over a forested area next to the Russian border. A distress beacon has been received. The Ghosts deploy to find the VIP and safely extract him.
- " Cold Walker ": High Command tracked a Raven Rock mobile command center inside a train depot, deep in the heart of Russia. The Ghosts are deployed to locate and acquire precious intel assets.
- " Argent Thunder ": Bodark Officers are on the loose in the city of Moscow. The Ghosts are sent out to eliminate 4 Raven Rock VIPs trying to trigger a nationalist uprising in the city.
NEW GUERILLA MAP
" Sawmill ". Rising fog can turn the dense woods and open areas of this timber camp into a deathtrap.
ORIGINAL GHOST RECON FUTURE SOLDIER GAME REQUIRED TO ACCESS “RAVEN STRIKE DLC” CONTENT
- Activation: Automatically Added to Uplay Library
- Requirements: You will need to install the Ubisoft Connect for PC application in order to run this content.
- Release date: January 17, 2013
- Type: Shooter
© 2013 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, Ghost Recon Future Soldier, the Soldier Icon, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.
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- Personal Offense Make five consecutive kills on unalerted enemies using a PDR.
- Swamp Fox : On Elite difficulty, reach the swamp without being detected.
- Countdown : Kill all the High Value Targets in the farm area in 3 seconds or less.
- HVT : Intercept the two fleeing HVTs in under 6 minutes.
The game recommends an assault rifle and the M12 full auto shotgun. If you want to complete the last weapon challenge , you better take a PDR instead for the secondary. The ACR as a primary will work fine with their suggestions. Magnified HWS, Suppressor, Heartbeat Sensor, and Angled Foregrip or Grenade Launcher if you want to get crazy.
It's okay to alert the enemies during this mission, but it will go smoother -- and slower -- if you do not cause any alerts. If you can reach the swamp without causing any alerts, you'll complete a tactical challenge .
Walk with the team until you reach a pair of soldiers. Mark both of them for a sync shot. Simple enough so far. Continue down the road and clear the checkpoint of the four soldiers. Mark all four for a single sync shot.
Regroup with the team at the gate and continue into the forest. Next up are three soldiers in the road. Another easy sync shot. Now for the main objective. The ghost team must search for, and eliminate, seven high value targets.
Use the UAV Drone to search for soldiers around the house to the left. There are four soldiers around the outside, with more in the inside. If possible, sync shot the four soldiers around the building to avoid detection. If you can't, one of the soldiers will cause an alert. The target is inside. Throw a flashbang and aim for the head through one of the windows.
The second target's house (barn, actually) has nine soldier's around the right and back side. It seems impossible to take them all out silently since they're so close to each other, but there must be a way. Remember the tactical challenge .
Eliminate them in groups, or go loud and eliminate them as fast as possible. The target is on the second floor of the barn. About three more soldiers will be inside the barn with the target. Take cover near the side of the barn if you want to quickly take out the target, or take cover further back to eliminate the soldiers first. An ammo and weapons crate can be found on the ground floor inside the barn as well.
Regroup at the regroup marker for a bit of dialogue.
The next target is timed. When you get close enough, a timer will start counting down from 5:00. Use the UAV Drone to get a better look at the area. Four soldiers are positioned at the front gate, but one should move back. Eliminate the three soldiers at the front with one sync shot.
Move in a bit closer for a better shot at the third target. Target three is surrounded by three men, plus the soldier that walked away from the front gate earlier. The fifth soldier shouldn't be looking at the other four, so take out the the four in the middle area first, then eliminate the lone soldier.
A bit further in is the fourth target. He will be hiding in a small barn to the left. Take him out with three other soldiers in the surrounding area, but leave the last target, the helicopter pilot, and the fifth target's body guard alone.
After eliminating the fourth target, kill the fifth target and the two men near him. That's the helicopter pilot and the body guard.
The targets are taken out, but there are still more soldiers inside the barn to the right of the helicopter area. Throw a sensor inside to find and quickly take them out, clearing out the entire area.
Eliminate Spec Ops
Once the area is cleared out, multiple markers will pop up around the area. Set up a defensive point with your group. You may want to change your PDR if you got the Weapon Challenge earlier. There will be a Weapons Crate near one of the barns in the area. Multiple Spec Ops soldiers will come into the area. They will pop smoke to cover their positions, use Optic Camouflage, and throw EMP Grenades.
It is possible to eliminate the entire Spec Ops team without alerting them. Using the UAV Drone will not help, as it cannot see through Optic Camo. Mark the targets manually and take them out in small groups of four. There should be 13 soldiers in total, meaning the last soldier must be eliminated quickly after the third sync shot. Two groups are outside and one group will come into the barn where the last soldiers were located.
Clear the area and move to the regroup point. This is the swamp that was mentioned in the Tactical Challenge . If you reached this area without causing one alert, another Tactical Challenge will be complete.
Targets 6 and 7
After clearing the swamp, the team will find the last two targets. It doesn't seem possible to remain stealthy and eliminate the two targets. The HVTs will escape if you don't catch up to them. If you alert the enemies, they may stop and fight. If you can kill the two fleeing targets in less than six minutes, you'll complete another Tactical Challenge .
Quickly mark and eliminate any targets you see. When you catch up to the HVTs, they will lock on to you and quickly take you out. Stay behind cover and aim for the head. Don't forget about your flashbangs and sensors.
There will be two in the first area, two in the first part of the forest, and a few more guarding the HVTs. Using the UAV Drone to quickly mark targets behind cover will work well here, but the soldiers will try to take down the drone as fast as possible. Clear the area and keep going.
Deeper into the forest are more soldiers, some with RPGs. Don't stop unless you are hurt badly. Take out any soldiers you see and keep pressing on. Soldiers will be set up behind various walls up to a house at the top of the hill. The UAV Drone will help to mark targets again. If the UAV Drone was left behind, call it back to you and send it out again. It will be much faster than flying it over.
The next area is the most dangerous area during the pursuit. Spec Ops soldiers will be spread throughout the area. They will first pop smoke to hide their location, even though they have Optic Camouflage. Then they will take cover, throw EMP grenades, and hold back the Ghost Team. Unfortunately, Sensors and the UAV Drone will be useless here. Try to mark the targets manually by following the muzzle flash of their weapons.
After eliminating the Spec Ops, head to the next area for a short cut scene. This part will be like a rail shooter. You will have no control over your character's walking, only the view and firing. You won't even be able to aim! Take out as many soldiers as you can. Fire in short bursts to control recoil as well.
Reach the trains to find the HVT. A train will be separating your team and the HVT. Fire in bursts between the train cars to take him out before he flees. If you fail, you must start from the beginning of the rail shooter. Kill him to complete the mission.
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