March 28 , 2014

Ghost Recon Phantoms - Major Updates

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Tom Clancy's Ghost Recon Phantoms
- View history
“ 20 years from now, battlefield supremacy is dictated by technology, where those who can afford an army of augmented soldiers prevail. In a world driven by economic interests, the ATHENA Corp. has begun selling its weapons and technology to rogue factions. Ghost Recon fights to protect order and peace, but now faces its former brothers, the Phantoms, who wage war against a system they no longer serve. - Description ”
Tom Clancy's Ghost Recon Phantoms was an Ubisoft Entertainment free-to-play third-person multiplayer shooter released into open beta in 2012 for the PC. It was released on April 10, 2014. The game was originally known as Ghost Recon Online . It was announced in August 2016 that the game would be shutdown on December 1 of that year.
- 1 Publisher's summary
- 2 Storyline
- 3 Development
- 8 Content packs
- 9 Screenshots
- 11 External links
Publisher's summary [ ]
Developed by Ubisoft Singapore, Tom Clancy’s Ghost Recon Phantoms was a tactical, 3rd-person, team-based shooter that allowed players to engage in fierce 16-player online matches. The game delivers a premium online-multiplayer-shooter experience that was downloadable and playable for free on . Offering unique gameplay, Ghost Recon Phantoms melds the intensity of a shooter and the tactical depth of a MOBA to provide players with a one of a kind experience.
Tom Clancy's Ghost Recon Phantoms - Launch Trailer
Storyline [ ]
20 years in the future , the game has changed and battlefield supremacy is dictated by technology. In a world driven by economic interests, the ATHENA Corp. has begun selling its weapons and technology to the highest bidder.
As elite soldiers and defenders of US global interests, Ghosts fight to uphold order in an unstable world. The Phantoms , an equally armed group of ex-Ghosts, seek to dismantle world order and to challenge US imperialism from the shadows.
Development [ ]
It has a four-year development cycle at Ubisoft Singapore, including an extensive beta test. In addition to Ubisoft Singapore, eight other studios across the world have worked on the game.
It will be officially released on April 10, 2014 with a new name, Tom Clancy's Ghost Recon Phantoms and expanded features.
Classes [ ]
Classes are the mainstay of Ghost Recon Phantoms game. They each have their own weaknesses and strengths, specific weaponry, and specialized abilities. It is essential for a team to have a diverse class setup in order to win. The only three things the classes have in common is that they all have secondary pistols, grenades, and unique abilities. Note, the player selects their class before going into a match, once in a match the player is stuck to this class for the entirety of. The only things the player can change in match are their weapons and abilities.
Every class can be individually leveled up by completing matches and gaining experience points. The maximum level cap is 50. It used to be 30 during the open beta. Upon reaching level 10 with any of the classes the player loses the ability to search for a "beginners only" match.
There are three game modes currently available in the Ghost Recon: Phantoms. All three game modes are objective based and include round time limits. Games can generally be won by either taking all objectives, taking the majority, or defending until the time limit expires.
A global 36-minute match timer will end the session regardless of other variables.
Conquest is an objective-based tug-of-war style game mode. There are five capture zones (objectives) spread around the maps in a linear fashion. These objectives are labeled alphabetically (A through E) starting on one side of the map and moving towards the other. The objective of the game mode is to take as many objectives as possible, with the final goal to be total control of all the objectives. There are two ways to win a Conquest game mode; take and hold all of the objectives, or hold a majority of objectives (at least three) when the match timer expires.
Onslaught is an attack and defend game mode with two rounds, each team getting the opportunity to attack and defend. In the existing Onslaught maps there are three objective points. Attackers achieve victory by taking all three objectives. Defenders achieve victory by preventing the attackers from taking all of the objectives until the round timer expires.
Holdout involves only one control point on a symmetrical map, with teams spawning on opposite sides of it. The teams must take and defend the point from the other team until the round timer expires.
Weapons [ ]
Main article: Gunsmith
Webcomic [ ]
There will be a weekly webcomic debuting on August 6, 2014 which will explain the formation of the Phantoms.
Content packs [ ]
It had an Arctic-themed expansion. Additional content packs have been released with Halloween and Assassin's Creed themed content. On April 1, 2013, a new gamemode was announced, "Ghost Dance Revolution", as part of Ubisoft's April Fool's Day. For 2014, they announced the TR0 1010 Directed Energy Recoilless Platform.
The Phantom Pack was released on July 10, 2013. The Phantoms are described as the Ghost's deadliest enemies. Players have the opportunity as part of the Phantom Pack to compete in a competition, and complete it after scoring 100 million points.
On September 26, 2013, a crossover pack with Splinter Cell launched, featuring Sam Fisher's iconic gear.
In February 2015, a pack featuring the Bodark were released.
- Arctic Pack
- Halloween Pack
- Jungle Pack
- Triton Pack
- Assassin's Creed Pack
- Night Hunter Pack
- Desert Pack
- Pixel DPM Pack
- Phantom Pack
- Future Soldier Pack
- Splinter Cell Pack
- Ghosts Pack
- Assassin's Creed Reloaded Pack
- Assassin's Creed Rogue Pack
- Rainbow 6 Pack
- Bodark Pack
- Far Cry 4 Pack
- Vigilante Pack
- Airborne Raiders Pack
- Ghost Resistance Pack
- Blackguard Pack
Screenshots [ ]

External links [ ]
- Ghost Recon Online Wiki
- 2 Tom Clancy's Ghost Recon Breakpoint
- 3 Tomb Raider: Relics of the Ancients

Tom Clancy's Ghost Recon Phantoms


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How Ghost Recon Frontline Can Succeed Where Phantoms Failed
Ghost Recon Frontline is not the first free-to-play game in the series, but there are a few ways it can succeed where its predecessor failed.
Ubisoft recently announced Ghost Recon Frontline , a free-to-play battle royale title set in the iconic shooter franchise. Its announcement has received a mixed reception, as while many fans are excited to see Ghost Recon expanding to a new genre, others are disappointed that this isn't a more traditional entry in the series. Regardless, this is not the first time Ubisoft has released a free-to-play PvP Ghost Recon game, as many forget Ghost Recon Phantoms from 2014.
While it did have fans, Ghost Recon Phantoms was far from a big success, and its servers were shut down in 2016. With Ghost Recon Frontline potentially foreshadowing Ubisoft's future , many fans hope the game will be a signal of good things to come. There are still numerous unknowns about Frontline , but if the developers want it to succeed there are some lessons from Ghost Recon Phantoms that should be learned.
RELATED: Ghost Recon Frontline Trailer Flooded With Dislikes
What Was Ghost Recon Phantoms?
Ghost Recon Phantoms was a free-to-play third-person multiplayer shooter developed by Ubisoft Singapore, the studio known for working on Ghost Recon: Future Soldier and every Assassin's Creed title since Assassin's Creed 2 . The game had three classes, each with two active and passive abilities, and players could equip one of each category when making loadouts. Giving players different classes to choose from has been present in a number of entries in the series, including the most recent Ghost Recon Breakpoint .
Players would then fight across a dozen maps in four game modes: Team Deathmatch, Conquest, Onslaught, and Holdout. The majority of the modes were objective-focused, with teams alternating attacking and defending objectives in Onslaught, fighting over multiple capture zones in Conquest, and battling over a central control point in a symmetrical map in Holdout. Ghost Recon Phantoms also let players customize their loadouts with a number of weapons that included sidearms, assault rifles, sniper rifles, and more. While the weapon customization system would not stack up to modern weapon customization systems , it was more than sufficient at the time.
Why Ghost Recon Phantoms Failed
There are a few possible reasons Ghost Recon Phantoms failed to maintain a playerbase. One is how close it released to Ghost Recon: Future Soldier . Future Soldier was very well received and included its own co-op and multiplayer modes, releasing just two years before Ghost Recon Phantoms . Not only did this split the Ghost Recon fanbase between two games, it also inevitably led to many comparisons being drawn between the two.
RELATED: Ghost Recon Frontline Test Delayed at Last Minute
Another potential reason for the game's failure was the extreme amount of DLC. There was over $1,000 worth of DLC to purchase that offered players options for a variety of cosmetics and weapons. Many of the weapons featured in the DLC packs were objectively better than those players could earn by just playing the game, making it feel very pay-to-win. Multiplayer games being pay-to-win is always a contentious subject , and Ghost Recon Phantoms was unable to shake the stigma once it set in. This made it difficult for the game to attract new fans as older players left the game, both because of its reputation and because new players had a harder experience getting started without the gear and weaponry of experienced players.
How Ghost Recon Frontline Could Be Different
Luckily for Ubisoft, the model for a successful free-to-play online shooter has been established across the industry. This could help Ghost Recon Frontline avoid many of the mistakes that proved disastrous for Ghost Recon Phantoms , such as only having cosmetics be purchasable with microtransactions. It seems likely the game will adopt a seasonal Battle Pass model, as has been popularized by games like Call of Duty and Apex Legends . This would see players able to purchase passes to unlock various cosmetics each season while enjoying new content separate from it. This would bring the game in-line with competitors like Call of Duty: Warzone , which should help it attract players.
Ghost Recon Frontline should also benefit from Ubisoft updating the game with new content like weapons, gadgets, and map changes. This will likely keep players coming back to the game, as well as attract new players that continuue to hear about it from time to time. Ubisoft has already said Ghost Recon Frontline will have an evolving world , so it seems the developer is planning on having new content to attract players in the long run. The game will also benefit from offering a different experience than recent Ghost Recon games, as none have featured a full battle royale mode at the scope of Ghost Recon Frontline .
It will be interesting to see what other features Ubisoft has yet to announce regarding its next battle royale. Ghost Recon Frontline has received some backlash since its announcement, so hopefully the developer will be able to show more off to convince doubtful players that it is not only a unique take on the battle royale genre, but also a worthy entry in the classic series.
Ghost Recon Frontline is in development for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.
MORE: Ubisoft's XDefiant Appears to be Repeating Ghost Recon Breakpoint's Biggest Mistake

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Ghost Recon Phantoms
website maker Ghost Recon Online is dead, long live Ghost Recon Phantoms! Ubisoft announced today that Ghost Recon Online will come out of beta on April 10th 2014, and be renamed as Ghost Recon Phantoms.
TOM CLANCY’S GHOST RECON PHANTOMS® AVAILABLE ON APRIL 10 The next step in the evolution of Ghost Recon Online comes to Steam and PC London, UK – March 17, 2014 – Today, Ubisoft announced that Tom Clancy’s Ghost Recon Online will move out of open beta and be released worldwide on Steam and PC on April 10 with the new title, Tom Clancy’s Ghost Recon Phantoms. “The end of open beta is a new start to the game. The difference between where the game started and the game today is so considerable that we felt we should mark it with a fresh identity,” said Corey Facteau, producer of Ghost Recon Phantoms. “Feedback from our five million players throughout beta enabled us to continuously increase the content of the game and to improve what makes the game unique, the blending of intense shooters with the teamwork and tactical depth of MOBAs. Ghost Recon Phantoms brings a narrative layer to the game based around The Phantoms, ex-Ghosts and current adversaries who left The Ghosts to pursue personal agendas. We’ve also added new gameplay elements to expand the depth of the game and give new experiences to seasoned veterans. Of course, no accounts will be wiped, and our current players will not have to start over.” Updated Characters and Maps The game’s new identity comes with a new art direction, including new character and device design for all three classes as well as a complete reworking of lighting and level design on the majority of maps. Referencing military system prototypes, the art team created realistic new gear for players which delivers an experience representative of tomorrow’s battlefields. Major Changes in Matchmaking and Customization With the launch of the game, the Development team is also going to address the main concerns of the players. The matchmaking will now take into account both the skills and gear, which will create a fair gaming experience to all users, both new and veterans, paying or not. The team is also going to reveal the new “Mod Master” and weapon camo systems, which will allow countless customization possibilities. The details of these changes will be shared in a community video later this week. Upcoming Features Built With the Community Post-launch the team will continue to develop new features and weapons to keep the gameplay dynamic. Currently the team is fine-tuning tactical insertions and smoke grenades, which are being tested in large scale playtests by the community before being released in-game in the near future. Play Now, Play Free at www.GhostReconOnline.com. For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.
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The free-to-play squad-based shooter Tom Clancy's Ghost Recon Online will soon be launching on Steam as Ghost Recon Phantoms. Come April 10, players will be able to see just how much the game has changed since they started playing it 21 months ago. From a graphical overhaul to new character classes and much more, Ghost Recon Phantoms is a fresh new identity for the game's new beginning.
Posted: Apr 7, 2022 6:53 am. A new Ghost Recon game is reportedly in development at Ubisoft. Sources told Kotaku that "codename OVER" will be the series' latest and could be released in fiscal ...
Apr 10, 2014. Tom Clancy's Ghost Recon Phantoms is Now Available on Steam! Experience the next generation of PC multiplayer shooters with Tom Clancy's Ghost Recon Phantoms. Step into the boots of an elite Ghost and deploy cutting-edge weapons and technology as you link up with your squad to dominate your enemies on tomorrow's battlefield.
Devices for Beginners - A Tom Clancy's Ghost Recon Phantoms Guide on Devices. If you think of Tom Clancy's Ghost Recon Phantoms as a MOBA, you'd probably think of your guns and ordnances as your active skills, your skill as a player and your team's unit cohesion as your passives, and your devices as your ultimates. Properly using yo... 81 ratings.
Check out Ghost Recon Wildland's new PVP mode! Watch Now: http://ubi.li/qbm97 Ghost War is the upcoming free PVP update for Ghost Recon Wildlands, a thrill...
Tom Clancy's Ghost Recon Phantoms was an Ubisoft Entertainment free-to-play third-person multiplayer shooter released into open beta in 2012 for the PC. It was released on April 10, 2014. The game was originally known as Ghost Recon Online. It was announced in August 2016 that the game would be shutdown on December 1 of that year. Developed by Ubisoft Singapore, Tom Clancy's Ghost Recon ...
Ghost Recon Phantoms Released! website maker Ubisoft released Ghost Recon Phantoms today as promised, new players can grab it from steam either totally free or with packs of downloadable content for a variety of prices. The release adds new features never seen before during the 2 year beta process, including reworked maps and characters and a ...
Tom Clancy's Ghost Recon Phantoms was a multiplayer third-person tactical shooter video game, released in 2014 as a free-to-play game for Microsoft Windows. The game is part of Tom Clancy's Ghost Recon series.On August 25, 2016, Ubisoft announced that it would shut down Phantoms' servers on December 1, 2016, due to "a slow but steady decline in users".
Summary. Originally known as Ghost Recon Online, Tom Clancy's Ghost Recon Phantoms was a multi-player, third-person, cover-based tactical shooter that was offered free-to-play online from its 2012 ...
Phantoms Forever is a project dedicated to bringing Ghost Recon: Phantoms back by reverse engineering the game to create a server emulator. The end goal of the project is to create a full server emulator and release it to the public along with the source code. There are currently only two people working on the project, Me and that_grp_guy and ...
Updated March 26, 2022 by Jack Pursey: ... Ghost Recon Phantoms is a fast-paced multiplayer game with some tactical elements. Similar to today's Rainbow Six: Siege, the game features tons of ...
Ghost Recon: Phantoms is a multi-player, third-person, cover-based tactical shooter that will be free-to-play online. The game is being was and continues to be developed by Ubisoft Singapore, and ...
Ghost Recon Phantoms to recieve three months free subscription to the 30 million track Deezer database, read on for details! read more. Watch Dogs PS Exclusive Content. ... PS5 vs Xbox: Why Xbox is better for Playing Ghost Recon. Wed, 9 Feb 2022 For this game, in particular, one console steals the spotlight with how well it runs the game ...
Tom Clancy's Ghost Recon is a series of military tactical shooter video games published by Ubisoft.In the series, the player is in charge of a fictional, newly conceived squad of U.S. Army Special Forces soldiers from Delta Company, 1st Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg.Except for the "1st Battalion, 5th SFG" designation, this reconnaissance unit is entirely ...
Ghost Recon Phantoms was a free-to-play third-person multiplayer shooter developed by Ubisoft Singapore, the studio known for working on Ghost Recon: Future Soldier and every Assassin's Creed ...
Everything else seems like just "Filler" and doesn't compare. A re-emergence would be great. indeed. it would be great for a re-emergencence and Rainbow Six Siege is a literal proof that Ghost Recon Phantom would have worked through cause R6 complicates the roles in a TDM which amplifies how bad it was with how randoms played the game, how many just copy "pro strategies".
Мой Boosty (Скачать без водяного знака) https://boosty.to/8kgamesDownload from Patreon (no watermark) https://www.patreon.com/bout?fan ...
Ghost Recon Phantoms is back in 2023 on my channel and AK-12-H Assassin's Creed Rogue Pack is taking over Metro match. This is not all. Make sure to watch th...
Ghost Recon Phantoms. 274,577 likes · 1 talking about this. Step into the boots of an elite Ghost or Phantom and deploy cutting-edge technology to...
Ghost Recon Phantoms experience is kind a back with next gen 3rd person game mode in new upcoming Call Of Duty Modern Warfare 2 2022. #callofdutymodernwarfa...
Experience the next generation of PC multiplayer shooters with Tom Clancy's Ghost Recon Phantoms. Step into the boots of an elite Ghost and deploy cutting-edge weapons and technology as you link up with your squad to dominate your enemies on tomorrow's battlefield.
Details of Ghost Recon Phantoms v2.0. website maker Ubisoft have just launched a massive update for Ghost Recon Phantoms with extensive changes, primarily aimed at making the game easier for beginners to get in to.After examining gamer metrics the conclusion was that the sheer number of options was bewildering for new players who become stuck in a rut, concerned that they might make a costly ...
London, UK - March 17, 2014 - Today, Ubisoft announced that Tom Clancy's Ghost Recon Online will move out of open beta and be released worldwide on Steam and PC on April 10 with the new title, Tom Clancy's Ghost Recon Phantoms. "The end of open beta is a new start to the game. The difference between where the game started and the game ...