“ Heavily armored and equipped with the otherworldly powers of the Mists , revenants channel Tyria’s legends to slaughter foes, unleash chaos on the battlefield, and support their allies. — Official site
Revenant is a profession able to channel the power of the Mists through Legends , their profession mechanic . The profession is only available to players who have purchased any of the Elder Dragon Saga expansions : Heart of Thorns , Path of Fire or End of Dragons .   They commune with echoes of legendary heroes and villains from Tyria’s past, which aid them in battle. Revenants commune with two legends, channeling only one at a time, swapping between the two while in combat. Additionally, revenant skills cost energy , a resource that replenishes over time or when switching legends. As a soldier profession, revenants wear heavy armor .
- 1.1.1 Energy
- 1.1.2 Legends
- 1.2.1 Skill types
- 1.3.2 Elite
- 2.2 Weapons
- 2.3 Crafting
- 3 Personal story
- 5 Associated items
- 7 Related achievements
- 10 External links
- 11 References
Abilities [ edit ]
Profession mechanic [ edit ]
Revenants can channel the Mists to invoke the powers of certain legendary figures of the past.
Energy [ edit ]
Revenants use a resource called energy , which regenerates over time. Activating skills uses energy, some even cause energy degeneration while active, making energy management critical for gameplay.
Legends [ edit ]
The revenant can have two legendary stances equipped, and of these only one can be active at any given time. As well as weapon swapping they can swap between channeling two legends. Channeling replaces the last five skill slots on the skill bar, depending on the current legend: the healing skill , three utility skills , and the elite skill . Revenant traits tend to synergize with the skill set, similar to a skill type. 
When channeling a legend, the interface changes slightly to reflect the legend channeled. For instance, when channeling Jalis, ice spikes are seen behind the utility skills, while when channeling Ventari, yellow leaves can be seen.
Skills [ edit ]
Skill types [ edit ].
Due to the unique nature of the Revenant's mechanics, Revenant skills are classified according to their Legend. Thus, each Legend is also a unique skill type. See the above Legends section for more details.
This mechanic also results in Revenants not having access to Common and Racial Skills .
Specializations [ edit ]
Revenants have five core specializations, and three elite specializations:
Core [ edit ]
Elite [ edit ]
Traits [ edit ]
See list of revenant traits .
Equipment [ edit ]
Armor [ edit ].
The revenant is a soldier profession and wears heavy armor .
Weapons [ edit ]
See also detailed list of revenant weapon skills .
- Mace — Inflict various conditions on foes at a medium-close range. Works well with Legendary Demon Stance .
- Sword — Quick and lethal strikes, grants high mobility during combat. Works well with Legendary Assassin Stance .
- Axe — Focuses on applying conditions and hindering enemy movement. Works well with Legendary Demon Stance .
- Shield — Defensive weapon used to help survivability for you and your allies. Works well with Legendary Dragon Stance . ( Herald specialization or Weaponmaster Training )
- Sword — Delivers high burst damage and inflicts immobilize and vulnerability. Works well with Legendary Assassin Stance .
- Greatsword — Delivers high damage to multiple targets, with vulnerability and chill. Works well with Legendary Alliance Stance . ( Vindicator specialization or Weaponmaster Training )
- Hammer — Functions as a ranged weapon, good for ranged combat, area damage and projectile block. Works well with Legendary Dwarf Stance .
- Short bow — Inflict conditions and damage on foes at long-medium range. Works well with Legendary Renegade Stance . ( Renegade specialization or Weaponmaster Training )
- Staff — Supportive weapon with close combat attacks, healing and crowd control. Works well with Legendary Centaur Stance .
- Spear — Hybrid approach weapon with varied ranged attacks, can be used as physical and condition-damage. Works with available Aquatic Stances, Legendary Demon Stance , Legendary Assassin Stance and Legendary Dwarf Stance .
- Trident — Ranged weapon that inflicts various conditions based on the wielder's legendary stance. Works with available Aquatic Stances, Legendary Demon Stance , Legendary Assassin Stance and Legendary Dwarf Stance .
There are nine possible terrestrial weapon sets for this profession, two of which require an Elite Specialization ( Herald or Renegade ). The Revenant can swap between two weapon sets while in combat.
Crafting [ edit ]
The following crafting disciplines can create items that are useful to the revenant:
- Weaponsmith — Maces, spears, swords, axes, shields (Requires Herald trait line unlocked.), greatswords (Requires Vindicator trait line unlocked.), hammers.
- Huntsman — Short bow. (Requires Renegade trait line unlocked.)
- Artificer — Staves and Tridents.
- Armorsmith — Heavy armor.
- Jeweler — Jewelry .
- Chef — Food .
Personal story [ edit ]
In the biography step of character creation , revenants must decide which blindfold they wear to shut out their physical world interaction. This choice is merely cosmetic and determines their starting head armor, which can be hidden or transmuted after character creation.
Lore [ edit ]
Revenant is by far the newest profession in Tyria , having been introduced to the world by Rytlock Brimstone in 1328 AE , who in turn learned it from Glint while searching the Mists for the lost sword Sohothin .  Revenants are soldiers who have learned to commune with the Mists, a magical protoreality that makes up the fabric of space and time. The Mists remember what came before, and echoes of those who left an especially powerful imprint on the world of Tyria can still be found there—revenants call upon these legendary historical figures,  both heroic and villainous, bringing them into action to enhance the revenant's own abilities and power. As the legends invoked by revenants are not the actual persons, but rather Mist-echoes of them, the legends don’t necessarily have the full range of memories, knowledge & thoughts as the original person,  but they are still sentient, with opinions and personalities of their own.  As echoes, the invoked legends are often of a deceased person, but invoking a person who is still alive is not unheard of either.  Not every legend is thrilled about being invoked, such as Mallyx, who is offended at having his immense power being borrowed by upstart mortals.  Much like the Canthan ritualists , revenants often blindfold themselves to aid their focus in communing with the legends, who are able to perceive the world through their own senses.  
- Rytlock Brimstone
- Gorea Halfcut
- Captain Mai Trin
- Scholar Lutta
Associated items [ edit ]
Gallery [ edit ]
Revenant Concept art
Battle Stance 
Glint elite skill 
Mallyx elite skill 
Legendary Dwarf Stance, UI swap-to animation 
Field of the Mists (Hammer) 
Coalescence of Ruin (Hammer) 
Related achievements [ edit ]
Notes [ edit ]
- Revenants cannot use racial skills .
- Revenants were originally unable to weapon swap , like elementalists and engineers ; however this was changed following player feedback. 
- Before the May 8th, 2018 patch, Revenants could only use spears underwater despite having two underwater weapon slots. They similarly only had two Legends usable underwater: Assassin and Demon. With the May 8th patch, they can use tridents and the Legendary Dwarf Stance underwater.
- As of the August 8th, 2017 patch, you can have idle conversations with the channeled legends. See each legend's individual page for dialogue.
Trivia [ edit ]
- During development, revenants were named "reckoners". 
- In folklore, a revenant is someone who returns from a long absence, often from death or in a supernatural way.
- A few elements of the revenant's unique mechanics stem from Guild Wars mechanics, such as energy and upkeep .
- Revenant shares many similarities with the Guild Wars Factions profession Ritualist , including the use of blindfolds and similarity of their profession symbol.
- The Revenant's icon resembles a "third eye", and symbolizes enlightenment. 
- Revenants and engineers are the only base professions without access to signets . However, Herald Facets expand upon the concept, featuring similar passive ( upkeep ) and active (consume) interactions, as well as having very similar skill icon artwork. In that way, herald can be considered a 5-signet Revenant.
- Every Revenant's legend has at least one skill which has an upkeep.
- During The Hero of Istan story instance, Revenants can channel the Legendary Prisoner Palawa Joko .
- In the revenant concept art, the revenant wears the Mistward armor .
External links [ edit ]
- Revenant on the official website.
- Initial overview of the Revenant on the official website.
- Ventari legend overview on the official website.
- Shiro legend overview on the official website.
- Hidden Arcana: Role-Playing the Revenant on the official website.
References [ edit ]
- ^ Guild Wars 2 Elder Dragon Saga Expansion Sale , Guildwars2.com "Each expansion includes nine new specializations and access to the revenant profession. Don’t miss out on these amazing discounts—Tyria awaits you!"
- ^ Guild Wars 2 Account Types: Free, Core, HoT & PoF , Guildwars2.com
- ^ PAX South presentation analysis in www.eurogamer.net
- ^ Crystalline Memories Rytlock Brimstone: I also met Glint. She taught me the ways of the revenant.
- ^ a b c d Hidden Arcana: Role-Playing the Revenant , Guildwars2.com
- ^ Post by Scott McGough in "Lore Q&A", Old Guild Wars 2 Forums (Archived)
- ^ The revenant commander can channel the legend of Palawa Joko, who was at that point still active. The status of King Jalis Ironhammer is unknown.
- ^ Biography section
- ^ a b c d e Image filenames at NCSOFT's press website
- ^ a b c Guild Wars 2 - Points of Interest: Episode 17
- ^ Forum post by Roy Cronacher
- ^ Design Deconstructed: Episode 4 - Prisoners of the Dragon by Matthew Medina
- Heart of Thorns content
- Path of Fire content
- End of Dragons content
Page actions, other languages, personal tools.
- Not logged in
- Create account
- Quick links
- Community portal
- Recent changes
- Random page
- Help center
- Editing guide
- Admin noticeboard
- Report a wiki bug
- What links here
- Related changes
- Special pages
- Printable version
- Permanent link
- Page information
- Transclusion list
- Browse properties
- This page was last edited on 19 January 2024, at 18:36.
- Content is available under these licensing terms unless otherwise noted.
- About Guild Wars 2 Wiki
- Mobile view
- Level up. Earn rewards.
- Rank: Nooblet
- Sign in to level up now.
[Top 5] Guild Wars 2 Best Revenant Builds For PvP and PvE
The Revenant is a profession that was introduced with the Heart of Thorns expansion pack. They channel legends and use their powers flexibly depending on the situation. Even if they do not use their elite specializations, they can use powerful builds that others may not use. Let's take a look at some of them right now.
5. Core Power Revenant - Structured PvP
Core Revenant may not be as versatile as its elite specialization counterparts, but it is still a combat powerhouse. Those who master the Revenant's mechanic of maintaining their energy upkeep can perform their abilities and inflict a world of harm on their opponents using its core legends and abilities.
Why Core Power Revenant is great
- The Core Power Revenant has a lot of burst damage potential and can easily take down players who underestimate the core Revenant.
- They can use the Legendary Assassin Shiro's elite skill, Jade Winds, to unleash powerful crowd control.
- Just because the build's name is Core Power Revenant doesn't mean it can't provide some utility or is limited to being an offensive build. It can switch between being an attacker and a defender.
Choose this build if...
- You want a core build that focuses on bursting enemies down and quickly eliminating threats.
- You aren’t afraid to go toe-to-toe against other possibly stronger foes but are confident with your abilities.
- You can make use of your Legendary Assassin skills to traverse the map quickly.
Full build details
Traits and Major Perks
- Devastation - Battle Scarred, Notoriety, Dance of Death
- Retribution - Dome of the Mists, Dwarven Battle Training, Versed in Stone / Steadfast Rejuvenation
- Invocation - Cleansing Channel, Rapid Flow, Call of the Assassin
- PvP Amulet with Berserker stats (power + precision + ferocity) OR Demolisher stats (power + precision + toughness + critical damage)
- Superior Runes of the Dolyak (increases toughness, vitality, and grants health regeneration)
- Main-hand dual swords with Sigils of Exploitation (increases damage against foes with less than 50% health) and Exposure (after swapping from staff, your next attacks inflict Vulnerability debuff stacks).
- Swap to two-handed staff with Superior Sigils of Purging (cleanse conditions when you strike an enemy) and Escape (after swapping from dual swords, cleanse movement-impairing debuffs)
- Not applicable in PvP
- Revenants are unique since they channel Legends with their F1 skills. Depending on the legendary stance, they equip unique utility skills from healing to elites.
- Legendary Assassin Stance - high-mobility, offensive and elusive stance that has access to the Impossible Odds utility skill for superfast attacks and the powerful Jade Winds crowd control skill on the elite skill slot.
- Legendary Dwarf Stance - condition cleanse on heal, high-defensive skills including Forced Engagement to taunt enemies while taking reduced damage, and the elite skill, Rite of the Great Dwarf as a powerful stun break.
For more details, check this link: Metabattle.com
4. Core Revenant Version 1 - Open World PvE
As with any new profession, most players will want to experiment and explore. As they level up, new Revenant players will learn their core mechanics, and once they reach level 80, they will want to challenge themselves. This is where this build comes in to help new Revenant players.
- It is a great starting build for players that enjoy hacking and slashing through the open-world content.
- It can teach players the game’s core mechanics and some important skills such as dodging, the use of crowd control on break bars, the use of various buffs and debuffs, etc.
- The Core Power Revenant build can inflict a respectable amount of damage thanks to its high-burst capabilities which is always decent to have.
- You are looking for a good beginner-friendly build that any new Revenant player can use.
- You are looking to learn the mechanics as you play the game.
- You want a great starter build that can eventually branch out into more powerful builds down the line when you unlock the elite specializations.
- Retribution - Close Quarters, Eye for an Eye, Versed in Stone
- Invocation - Rising Tide, Incensed Response, Roiling Mists
- Devastation - Battle Scarred, Thrill of Combat, Dance of Death
- Armor and trinkets with Berserker stats (power + precision + ferocity)
- Superior Runes of Strength (increases power, might duration, and outgoing damage while under the effects of Might buffs)
- Main-hand Berserker stat dual swords with Superior Sigils of Force (increases outgoing damage) and Accuracy (increases critical hit chance).
- Swap to a Berserker stat two-handed staff with Superior Sigils of Force and Accuracy.
- As this is considered a newbie leveling build, it will not focus on using consumables.
- Legendary Assassin Stance - high-mobility, offensive, and elusive stance that has access to the Impossible Odds utility skill for superfast attacks and the powerful Jade Winds crowd control skill on the elite skill slot.
For more details, check this link: Hardstuck.gg
3. Core Revenant Version 2 - Open World PvE
You can use this version when you are more experienced with the profession by tweaking the previous build. Consider this version of the Core Revenant build to be the entry point to the elite specializations as well as a test of your mastery. It also can be considered the build you to know if you are ready for more mechanics.
- It is very similar to the earlier build and only needs to switch some traits, runes, and sigils around.
- It emphasizes dealing more damage and quickly bursting damage onto enemies.
- It is a respectable gateway to the elite specializations when unlocking them.
- You are preparing for unlocking the elite specializations in the expansion maps.
- You want to have an easy starter build that can help you learn the mechanics of core Revenant.
- You want a strong build that can make quick work of any mobs that get in your way in the open world.
- Superior Runes of the Scholar (increases power, ferocity, and outgoing strike damage while you are above 90% health)
- Main-hand Berserker stat dual swords with Superior Sigils of Force (increases outgoing damage) and Air (whenever you land a critical hit, you randomly land a lightning strike).
- Swap to a Berserker stat two-handed staff for defense and crowd control or two-handed hammer for range with Superior Sigils of Force and Air.
- Food - Peppermint Omnomberry Bar (increases Magic Find, Gold dropped from defeated enemies, Karma, and experience gained)
- Utility - Sharpening Skull - (when reviving an ally, you and your ally have your stats increased while also gaining increased experience from killing foes and Magic Find)
2. Spudzie’s Core Revenant - World versus World
Spudzie, a fantastic Guild Wars 2 YouTube content creator, has brought us a viable and powerful Core Revenant build. While the Core Revenant lacks the power and utility of its elite specializations to truly be viable, the build emphasizes its strong points: mobility and burst damage. It can easily defeat those who underestimate it in combat.
- The Core Revenant's power shines brightly in one-on-one combat. You can live another day in WvW by picking your battles and knowing when to flee.
- Core Power Revenants can easily burst down unprepared enemies who aren't expecting it or are caught off guard.
- It makes an excellent WvW zergling due to the amount of damage it can deal while keeping up with the group.
- You want to participate in the game mode but haven’t unlocked your elite specializations yet.
- You have a WvW group and are looking to farm currency to trade Notarized Heroic items for hero points needed for your elite specializations.
- You want to prove how strong core classes can be despite not unlocking their elite specializations.
- Retribution - Planar Protection, Dwarven Battle Training, Steadfast Rejuvenation
- Invocation - Cleansing Channel, Rapid Flow, Charged Mists
- Devastation - Battle Scarred, Notoriety, Brutality
- Armor with Marauder stats (power + precision + ferocity + vitality)
- Trinkets and backpiece with Berserker stats (power + precision + ferocity)
- Superior Runes of Speed (increases vitality, Swiftness buff duration, and increases movement speed while under the effects of Swiftness)
- Main-hand Marauder stat sword and off-hand axe with Superior Sigils of Air (whenever you land a critical hit, you randomly land a lightning strike) and Energy (after swapping from staff, gain some Endurance).
- Swap to a Marauder stat two-handed staff with Superior Sigils of Energy and Cleansing (after swapping from sword and axe during combat, cleanse 3 conditions from yourself).
- Food - Bowl of Orrian Truffle and Meat Stew (gain might whenever you dodge, increases Endurance generation)
- Utility - Superior Sharpening Stone (increases power based on your precision and ferocity)
- Legendary Assassin Stance - high-mobility, offensive and elusive stance that has access to the powerful Jade Winds crowd control skill on the elite skill slot.
- Legendary Dwarf Stance - condition cleanse on heal, high-defensive skills including Rite of the Great Dwarf as a powerful stun break and damage mitigation.
For more details, check out these links: Spudzie’s YouTube video , GW2 Skills.net
1. Core Support Revenant - PvP
While the Core Revenant has proven to be a viable PvP option, it can also be a surprising option as a supportive role. This is where the other aspect of Revenants enters the picture. The Core Support Revenant build was created by swapping the Legendary Assassin stance for the Legendary Centaur and assigning the appropriate traits and perks.
- It sacrifices power for the ability to provide better healing and support which is welcomed when the team already has enough damage dealers in the group.
- Revenant players that are used to using the Ventari Tablet can easily provide protection when it is needed the most.
- When you want to help defend nodes with your teammates and potentially save them from flanking ranged attacks, the Legendary Dwarf skills come into play. The Legendary Centaur's reflect abilities can also provide a lot of defense against ranged attackers.
- You already have enough DPS units for the team and it needs more support.
- You are willing to try a purely core Revenant build and aren’t afraid of a good challenge.
- You can switch to being a bunker role and defend nodes until your teammates arrive to help you out.
- Salvation - Eluding Nullification, Resilient Spirit, Invigorating Dismissal
- Retribution - Spiritual Reckoning, Eye for an Eye, Versed in Stone
- Invocation - Glaring Resolve, Rapid Flow, Song of the Mists
- PvP Amulet with Berserker stats (power + precision + ferocity)
- Main-hand two-handed hammer with Superior Sigils of Transference (increases outgoing healing) and Energy (after swapping from staff, gain some Endurance).
- Swap to a two-handed staff with Superior Sigils of Transference and Energy.
- Not applicable in PvP.
Revenants are great core professions despite being a starter class with elite specializations that overshadow it. Those who can master Revenants with enough patience, practice, and knowledge can eventually become the best Heralds, Renegades, and Vindicators with a solid foundation. You learn your main mechanics and the tools you'll need to survive in other game modes and endgames by mastering the core professions, not as a required stepping stone. Are there any other strong Revenant builds that you know of that we haven't covered? Please let us know so that we can incorporate your ideas into a future article.
You may also be interested in:
- [Top 5] GW2 Best Builds for Tanks
- GW2 Best Class - What’s The Best Class To Play?
- [Top 10] GW2 Best PvP Builds (October 2022)
- [Top 10] GW2 Best Builds for PvE
- Guild Wars 2 |
- Log in or register to post comments
More Top Stories
Revenant - Core Power Revenant
The community gave this build a rating , making it second-tier: Good
Focused on: Strike damage
Designed for: Open World , Open World General and Open World Core
- 2 Template Code
- 3 Skill Bar
- 4 Specializations
- 5 Equipment
- 6.2 Defense
- 6.3 Farming
- 7.2 Defense
- 7.3 Sustain
- 7.4 Crowd Control
A strong core revenant build that can perform well in most areas of open world
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. This gear is broadly applicable in PVE, making it an excellent choice for general play.
- and are interchangeable.
- Other relics include , , and .
Budget consumables are acceptable for use in open world.
- Prioritize Steak Ascended food.
- (and variants)
This build is very simple to use. While in Shiro, use while auto-attacking and using Chilling Isolation and . While in Jalis, use to CC mobs and reduce your damage taken and using the same attacks.
- Sword: Auto attack while using Chilling Isolation and
- Hammer: Auto attack and use Hammer 2 off cooldown.
- Legend swap off cooldown to maximize your energy usage.
- Always dodge and sidestep attacks where possible. Your actual defensive skills cost energy, so manage them carefully and predict when you need to avoid attacks in advance.
- You can use or as an evade.
- blocks attacks.
- provides very high damage reduction.
- If you're in trouble just .
- heals quite a lot
- Fractal & Dungeon
- Raid & Strike
- WvW - Roaming
- Core / Free to Play (F2P)
- Daily Tracker
- PvP Statistics
- Characters Overview
- Throne and Liberty Builds
- Black Desert Online Boss Timer
- Sign In With Your GW2 Account
Want to know your opinion about Revenant :)
By Valker.3726 October 19, 2018 in Revenant
Hey everyone :),
I'm making this post because i'm looking for a new profession to sort of main and invest my time into. i searched forums, youtube and i found that people are suggesting Revenant.
So before i invest the time into the profession, i would like to get the opinions of people who play the class :)
Let me know if you really enjoy it playing all PvE content open world,fractals, raids.If you feel overwhelmed sometimes.Just give your general opinion about the class :)
I would really appreciate it Thank you.
Link to comment
Share on other sites.
I think it's a fantastic profession. However, you do have to enjoy micromanagement as a playstyle. With Energy, you need to be mindful of how much of it you have, what you intend to do next, and what you are currently doing. The timing on it is not the most forgiving profession in the game. Some folks don't like that aspect of play but I find it to be fun.
i don't play rev often but when i do i Always get the sense he's unfinished, that something is lacking.
Rev main since HoT after playing Mesmer. I love so much about this profession, but it has a couple drawbacks:-Learning to juggle Weapon CDs, Legend CDs, and Energy all at once can leave you exposed for a few seconds if you aren't planning your moves ahead.-You can always fill two roles at once, but you will rarely get to do any one role at its best. Luckily 75% of a healer and 75% of a DPS is 150% of a full role, but only if you time it right.-You don't get to choose or tailor your kit to the situation. For me, this is a fun challenge of applying what I have and jury-rigging a solution. For others, this means your PvP/WvW opponents ALSO know exactly what's in your kit before you ever use it.
I recommend starting with a power herald build as it is the cheapest to gear, the easiest to learn, and you can take it pretty much anywhere with reasonable success.
A power herald is fun to play, at least for me. You have decent damage and feel useful in pugs. The only thing that I don't like is that everytime that you switch to Glint (and you change legend continuously), you also have to manually activate your 3-4 stances (I use 3 of them). It might distract you for a moment from the fight, and might be risky to do it against a tough boss, if you choose a bad moment (that's why I play mainly thief, so I can focus only on the battle). But if you have a good mouse/good keybind, it shouldn't be a problem.(I'm not an expert though, never played it in raids)
Is a less mature class which felt rushed at the release of HoT which never had the time to have a propper core build, full of bugs oftenly forgotten for ages, but which had a lot of personality and engaging mechanics. Sadly lost most of its character along the last 12 months (boon sharing, boon duration, procs on vulnerability, burst mechanics... ) while retaining the lack of flexibility and adaptability of a class with fixed utilities and small variety of weapons. Its only reedeming factor is that if you play in a WvW as a heavy and you were tired of cqc then Coalescence of Ruin offers the AoE long range damage absent in their builds, but other than that is hard to find a game mode in which isn't eclipsed by other options (which have 3 years more of developening on their backs).
Rev is probably my favourite class in open world pve (I play all classes). My pros of the class are:Very strong at soloing hard content and strong in group events, though it comes with a steeper learning curve than most other classes.Weapons skills are interesting and skills are fun to use.Traits are very diverse and you have many useful options to pick from.Defense is very proactive with lots of blocks and evades (might be a con if you don't like that play-style)
Some cons to the class are:Energy management and legends (utility skills) can be difficult to get used to, and it is just unappealing to someMany bugsLack of weapon diversity. While the weapons they have are nice, there aren't many to choose from.
For organized pve, I rarely seen any revs in fractal 99-100CM, but it should be ok for them, and they are completely fine in T4s, not sure about raids, but i've heard condi rev is strong.
Fantastic profession if you know what you’re doing with it. Skill cap is higher than a lot of the other classes so be aware of that. I’ve mained rev since HoT and have thousands of hours on it and it’s never let me down. Sure, it’s not always the best (no class is except mesmer) and currently it’s more just above average on a lot of things and meta in some environments, but it gets the job done and can fill a lot of different roles in a lot of different scenarios. The key thing really is to learn how all your skills interact and get used to the energy cost playstyle. Plan ahead and play conservatively (unless you know you can go Ham) and you’ll have great success with the class
I love the class! I do make quite a few suggestions but that doesn't mean I think the class is bad by any means. I really enjoy the energy system and the role diversity the class offers. Rev and ranger are my two favorite classes.
Great in theory. In practice a mixed bag.
In theory this is an energy driven profession which allows you to determine moment to moment, what you're going to do in combat. You control your character. Most other GW2 professions are cooldown driven and for a large part those cooldowns predetermine optimal rotations. Your character controls you.
In practice courtesy of cooldowns and traits only Shiro (assassin) and Ventari (healer) are really like this. Also Glint but only if you use the aura buffs and completely ignore the active abilities which all have cooldowns.
And there's this weird and stupid mechanic of your energy resetting to 50 when you swap legends. Makes sense insofar as it gives you enough energy to use the heal on that legend immediately after swapping. But it's unfortunately also the only means revenants have of improving energy regen, i.e. you're meant to burn your energy down to 0 on one legend, swap to reset to 50, then burn down to 0 etc. etc.
Then you're back to your character controlling you. Though if you enjoy other GW2 professions that might not bother you.
@Caeledh.5437 said:Great in theory. In practice a mixed bag. In practice courtesy of cooldowns and traits only Shiro (assassin) and Ventari (healer) are really like this. Also Glint but only if you use the aura buffs and completely ignore the active abilities which all have cooldowns.
Ummm Mallyx says hello? He’s even purer than shiro in terms of no cooldowns
@"LucianTheAngelic.7054" said:Ummm Mallyx says hello? He’s even purer than shiro in terms of no cooldowns
Tell Mallyx he can kiss my arse.
The active skills don't have any cooldowns, except for the self-heal. But look at the associated traits.
Only 3 without cooldowns. I generously and I think reasonably include the 1s cooldown one as basically no cooldown.
And because all of the major traits have cooldowns it's not even possible to create a build which avoids them.
By comparison, Shiro only has 2 traits with cooldowns and both can simply not be taken. The 5s cooldowns on their 2 active abilities are negligible. Jade Winds has a 3 second duration so it's only really 2 seconds of downtime between uses. And phase traversal in PvE at least is not an ability you'd often want to use more than once every 5 seconds.
@LucianTheAngelic.7054 said:Ummm Mallyx says hello? He’s even purer than shiro in terms of no cooldowns
Hang on a second. Why did I have to explain to you that this is horribly and obviously wrong?
@LucianTheAngelic.7054 said:Fantastic profession if you know what you’re doing with it . Skill cap is higher than a lot of the other classes so be aware of that. I’ve mained rev since HoT and have thousands of hours on it and it’s never let me down. Sure, it’s not always the best (no class is except mesmer) and currently it’s more just above average on a lot of things and meta in some environments, but it gets the job done and can fill a lot of different roles in a lot of different scenarios. The key thing really is to learn how all your skills interact and get used to the energy cost playstyle. Plan ahead and play conservatively (unless you know you can go Ham) and you’ll have great success with the class
@Valker.3726 said:Hey everyone :), I'm making this post because i'm looking for a new profession to sort of main and invest my time into. i searched forums, youtube and i found that people are suggesting Revenant. So before i invest the time into the profession, i would like to get the opinions of people who play the class :) Let me know if you really enjoy it playing all PvE content open world,fractals, raids.If you feel overwhelmed sometimes.Just give your general opinion about the class :) I would really appreciate it Thank you.
Revenant is a complex class centered around a smaller skill selection with many applications, and the ability to change stances mid combat.
Revenant is like jack of all trades. Fewer skills but many applications, constantly switching their skill sets mid-combat. Though you can't customize individual utility skills, you can choose which of two Legends (utility sets) you want to equip, and they are well-designed enough that not being able to customize them doesn't really matter.
Don't mistake the smaller kit for lack of variety. The most important mechanic of Revenant is Energy. Every skill you use costs Energy, and it's a very limiting resource. This is key to a Revenant's design and its versatility. Despite having access to very powerful skill sets, you can't just spam them all off cd like other professions. Each skill competes with each other for Energy. It's that beautiful limitation what makes Revenant such a fun class. You have to think carefully about what skills you want to use in combat, different skills are useful in different situations. Strategy really matters on Revenant, and it's highly rewarded.
When it comes down to PvE meta for raids and fractals, Revenant is an extremely powerful support class, whether you are DPS or a healer. The Devastation traitline grants allies additional crit damage. The Renegade Legend increases team damage output, as well as survivability, by granting them an extremely powerful life-steal called Soulcleave Summit. Meanwhile Herald can grant boons up to 10 allies addition while being very defensive and survivability. Revenant also has a number of niche roles, such as hand kiting on Deimos.
But the best part of a Revenant: IT'S A STAND USER!!!
Rev was my main for a bit and is my second played profession in most content.
My love was for condi rev, which currently sucks. condi rev has one of the longest damage ramp ups, rendering useless in PvP and really weak in much of the PvE content.
Power herald is surely where it’s at. Good in every game mode, but has some issues.
Support builds.. can work, but are outclassed in both PvP and PvE.
As you can see, diversity of builds is a major concern.
A special dishonorable mention for PoF elite renegade. This is my opinion, aesthetically it sucks. The dancing Charr as immobile and easily destroyable turrets is not a design at any level. Renegade as a whole, is so poorly designed. I do not want to hammer you with details, but for it to work effectively you should be fighting mostly immobile targets and preferably large Hit boxes. In other words raids.
Overall, if you like the aesthetics and enjoy the power build, you should have a good time. If not, most classes are in a better position than rev.
@Caeledh.5437 said: @"LucianTheAngelic.7054" said:Ummm Mallyx says hello? He’s even purer than shiro in terms of no cooldowns
Revenant was sold as “low/no CD utility skills” not “no CDs on traits” so I’ve never looked at the class as necessitating no CDs on its traits; it’s mostly a matter of perspective. In terms of legend skills there’s really no reason Mallyx can’t fit into the shiro/ventari category which is what I was talking about; I didn’t realize your objection to the trait CDs was so strong that you’d completely disregard Mallyx for that reason alone, especially since he can be used outside of Corruption.
Also you mention not being able to make a build without CDs in Mallyx’s traits, but you can. Pulsating pestilence has a 10s CD, but is tied to legend swap, so realistically the trait itself has no CD. Unless of course you object to cooldowns on legend swap as well? I know you’re a bit of purist when it comes to having no CDs, but I think we can agree having no CD on it would be a bit OP? At least without a complete redesign of the class and it’s mechanics.
I do agree with you, however, that I do wish some of the CDs on Corruption traits were lower or nonexistent, particularly Demonic Defiance. With all the defense condi rev has lost over the years and the amount of boon rip now it doesn’t need the CD anymore. Diabolic inferno could have lower in competitive modes, but in PvE lower would be an issue. not sure on maniacal persistence. Spontaneous destruction could probably be lower too.
@LucianTheAngelic.7054 said: I do agree with you, however, that I do wish some of the CDs on Corruption traits were lower or nonexistent, particularly Demonic Defiance. With all the defense condi rev has lost over the years and the amount of boon rip now it doesn’t need the CD anymore. Diabolic inferno could have lower in competitive modes, but in PvE lower would be an issue. not sure on maniacal persistence. Spontaneous destruction could probably be lower too.
One step to making Corruption more versatile for other builds would be to make Demonic Defiance also apply resistance at reduced duration (1.25-1.5 sec?) from any legend skill. I see this as an extension of ANet's goal to diversify weapon traits to make them more applicable to a variety of builds. Legend-specific traits should follow suite (and already do with Notoriety). Biggest culprit of this is definitely Salvation with two strictly catering to Ventari and others only making sense for Ventari beyond regen numbers. The staff trait also didn't get updated. Hopefully they do a review of the traitline to help diversify it. As much as I love the healing modifiers, the traitline is a bit lackluster beyond them and they could do some really cool stuff to give the traitline a place for other builds.
@"otto.5684" said: My love was for condi rev, which currently sucks. condi rev has one of the longest damage ramp ups, rendering useless in PvP and really weak in much of the PvE content.
Errrrr other way around. Condi rev is actually 2nd highest dps on large hitbox boxes, while still very high on small hitboxes. Also, it can have high dps while providing powerful support effects and buffs like Soulcleave's Summit and Assassin's presence.
Perhaps for PvP it's weak, but for Fractals and Raids it's extremely good.
My tip for open world is to use Unyielding Anguish more. The ramp time is very minimal with that skill.
@Kain Francois.4328 said: @"otto.5684" said: My love was for condi rev, which currently sucks. condi rev has one of the longest damage ramp ups, rendering useless in PvP and really weak in much of the PvE content.
Other way round of what? It is good in raids okay in other group content. In open world PvE condi herald is better than renegade, condi damage. Herald is also far more survivable if you need to solo anything. Renegade, without any doubt, is the worst
And condi herald is extremely weak in PvP and renegade is beyond terrible.
@LucianTheAngelic.7054 said:Revenant was sold as “low/no CD utility skills” not “no CDs on traits” so I’ve never looked at the class as necessitating no CDs on its traits; it’s mostly a matter of perspective.
It's not a matter of perspective. It's a matter of objective reality.
Take for example Diabolic Inferno .
That effectively transforms all Revenant elites into a burn condition aoe on a hidden 8 second cooldown. Of course you can still use elites for their other purpose, but you can also try to count out those 8 seconds or work that into a rotation to use it as another cooldown attack and that is exactly what will be most effective.
And as I said, you can't even avoid them. Every single master level corruption trait has a cooldown on it. So do 2 of the 3 adepts and 1 of the majors.
@LucianTheAngelic.7054 said:I didn’t realize your objection to the trait CDs was so strong that you’d completely disregard Mallyx for that reason alone, especially since he can be used outside of Corruption.
Corruption traits boost condition damage, which is what Mallyx focuses on. Not using the corruption trait line would gimp you.
@LucianTheAngelic.7054 said:Also you mention not being able to make a build without CDs in Mallyx’s traits, but you can. Pulsating pestilence has a 10s CD, but is tied to legend swap, so realistically the trait itself has no CD. Unless of course you object to cooldowns on legend swap as well?
You betcha I object to cooldowns on legend swap. Also weapon swap. One of the best things about engineers is not having cooldowns on kits which are effectively weapon swapping. And you know what, it doesn't make them ungodly powerful. Just less annoying to play.
@Caeledh.5437 said: @LucianTheAngelic.7054 said:Revenant was sold as “low/no CD utility skills” not “no CDs on traits” so I’ve never looked at the class as necessitating no CDs on its traits; it’s mostly a matter of perspective.
yes, it's objectively true that the traits have CDs, but it's a matter of perspective of whether or not that is a bad thing, as per my point (apologies if that wasn't clear), due to the fact that there is no objective standard to hold revenant trait design to since the class was never sold as having no CDs for traits, just low/no CDs for utilities.
Take for example Diabolic Inferno . That effectively transforms all Revenant elites into a burn condition aoe on a hidden 8 second cooldown. Of course you can still use elites for their other purpose, but you can also try to count out those 8 seconds or work that into a rotation to use it as another cooldown attack and that is exactly what will be most effective.
Current design takes into account elite upkeeps. Whether or not that is a good/bad thing is debatable, but just removing the CD entirely without taking into account its current functionality would be misguided.
As mentioned Pulsating Pestilence effectively has no CD, since it's tied to a skill that has a CD, so a "no CD trait setup" can be chosen if desired.
While this is true, Mallyx can be (and has been) taken in WvW zerg builds or in healer builds/power builds for its utility. Just because the Corruption traitline augments it doesn't exclude the fact that Mallyx does have utility that is useful on other builds when needed (largely for boon strip or resistance) so it can be taken without the traitline.
Also as for augmenting condition damage Venom Enhancement & Diabolic Inferno are mostly there for their poison duration increase and small damage procs, but neither are particularly impactful in current PvE damage rotations (but would be broken without CD). I don't think anyone is really juggling cooldowns for either at least in that mode. To me, I see Venom Enhancement more as a bonus than something to time my torment procs for. For PvP/WvW builds Demonic Defiance and Pulsating Pestilence are largely better choices anyway and the overshadow the two aforementioned traits.
Sure, Engineer can swap at will, but it still has to manage a whole lot of invisible CDs on its skills.
I think we can both agree that with current design just removing legend swap CDs would be a bad idea. The entire class would have to get reworked and rebalanced around a no CD legend swap. If that's the type of design you want to fight for then more power to you, but I think you can understand why that probably is highly unrealistic and unlikely to happen, not to mention potentially detrimental for the profession as a whole.
@otto.5684 said:Other way round of what? It is good in raids okay in other group content. In open world PvE condi herald is better than renegade, condi damage. Herald is also far more survivable if you need to solo anything. Renegade, without any doubt, is the worst And condi herald is extremely weak in PvP and renegade is beyond terrible.
I'm sorry but i have to say something.I agree with you that herald is more superior than renegade in WvW, PvP, Fractals but in open world i found power renegade is far more survivable than herald especially solo play. I know power regenade is off-meta and a weird setup, i just discovered this recently because i was bored of herald but it surprised me alot. Renegade doesn't have many boons like herald but i have alot of fun with it.
In PvP it's very tricky. Either you stomp your oponent quiet easy or you get killed very fast.
It's a very unreliant class, cause you survivability depends on Energy regeneration and timing. Since you have no stability you always need to have a stunbreak/dodge ready.
@otto.5684 said: @Kain Francois.4328 said: @otto.5684 said: My love was for condi rev, which currently sucks. condi rev has one of the longest damage ramp ups, rendering useless in PvP and really weak in much of the PvE content.
Stats dont help build, or condi's dont kill target faster eneough like some other classes do???
ive played a Deamon/jalis with kala on wvw and it wasnt that bad(altough we on WvW have more stats to choose from).
@Aeolus.3615 said: @otto.5684 said: @Kain Francois.4328 said: @otto.5684 said: My love was for condi rev, which currently sucks. condi rev has one of the longest damage ramp ups, rendering useless in PvP and really weak in much of the PvE content.
I cannot follow your first sentence. Overall condi Herald kills veteran and lower mobs faster Than renegade in open world, since you have straight out access to fury and 25 might.
Neither is good in open world PvE though. Power herald can kill mobs in a fraction of that time. Also, compared to most other condi builds, condi rev ramp up time is too high.
This topic is now archived and is closed to further replies.
- The Races of Tyria
- Instanced Combat
- Dynamic Events
- Personal Story
- Competitive Play
- Living World
- Heart of Thorns Expansion
- Path of Fire Expansion
- End of Dragons Expansion
- GW2 Asset Kit
- Partner Program
- Affiliate Program
- Hall of Monuments
- New Player Guide
- Buy Guild Wars 2
- Merchandise Ideas Contest
- Partners and Sponsors
- Legal Documentation
©2020 ArenaNet, LLC. All rights reserved. All trademarks are the property of their respective owners.
- Existing user? Sign In
- Dev Tracker
- Create New...
Guild Wars 2: How To Build A Revenant With High Damage
Here's a plan for making a super strong Revenant that dishes out a ton of damage.
Specializations, weapons and armour, consumables.
The Revenant class was added during Guild Wars 2 's first expansion: Heart of Thorns. Since then, it's become a fan-favourite among experienced players. It's a complicated class, so only players who are already familiar with the game have been able to take it on. If you're new to this MMORPG, it might be wise to try out another class, first. RELATED: Guild Wars 2: How To Build An Overpowered Elementalist With Max Damage This build is focused on inflicting DPS through conditions. It's considered one of the best builds in the game right now and is crucial for lots of teams. You'll need some practice to learn it — since the Revenant class has a huge range of abilities — but it'll be invaluable once you've got the hang of it.While it's ideal for...
... it's easily adapted to be a survivable build in the Open World.
Note: The build detailed in this guide is based on the meta of Guild Wars 2 at the time the guide was written.
This build uses the Renegade specialization, which is a unique set of abilities only available to players who own the Path of Fire expansion.
Choose these specializations:
RELATED: Guild Wars 2: How To Earn The Skyscale Mountâ ââââââ
Revenants get a different set of skills for each weapon set. Choose the following skills:
The ideal equipment for Raids, Fractals, Dungeons, and Strikes is a full set of Viper gear: that means it will focus on +Power and +Condition Damage, while also providing some +Expertise and +Precision. All of your armour pieces and accessories can have Viper stats.
Viper gear will also serve you well in the Open World, but in the Open World you could also use gear with all:
- Celestial stats (even spread across +Power, +Precision, +Toughness, +Vitality, +Ferocity, +Healing, +Condition Damage, +Concentration, and +Expertise), which will give you a little more defensibility while maintaining high DPS
- Trailblazer stats (focus on +Toughness and +Condition Damage, with a little boost to +Vitality and +Expertise), which provides much more defence while sacrificing a significant amount of your damage output
You should also equip a full set of Superior Runes of the Nightmare, since they provide an incredible boost to your Condition Damage.
These are a bit hard to come by, though, so in the meantime and for playing in the Open World, you could also consider:
- Superior Runes of the Elementalist (not quite as good as the Nightmare Runes, but still great DPS)
- Superior Runes of Durability (more defense if you find you're dying a lot)
- Superior Runes of the Tempest (these can be used if you've decided to equip Celestial armour)
In your first weapon slots, equip a shortbow. In your second weapon slots, equip a mace in the main hand and an axe in the off-hand. The weapons should have the same stats as whatever armour you're using.
As far as Sigils go, you'll want to use a Sigil of Bursting and a Sigil of Earth on both weapons. This Sigil set works when you're using the Viper gear or the Celestial gear. If you're using the Trailblazer gear, use a Sigil of Malice instead of a Sigil of Earth. You may choose to change out one of the two sigils for a Superior Sigil of Draining because it is so good at interrupting your enemies. However, it's not effective when the enemy has a defiance bar. Or, you could equip the Sigils of Energy or Sigils of Cleansing, which add extra defence.
RELATED: Guild Wars 2: A Beginner's Guide To Crafting
The very best consumables for this class build are:
- Rare Veggie Pizza
- Red-Lentil Saobosa
- Plate of Beef Rendang
- Toxic Focusing Crystal
However, some of these can be tough and/or expensive to acquire. Any Guild Wars 2 player will tell you that some food is better than none, though! Check out this list for cheaper/easier to find alternatives:
- Tuning Icicle (+Condition Damage)
- Potent Master Tuning Crystal (+Condition Damage)
- Bowl of Fly Soup (+Expertise, +Condition Damage)
- Seared Beef Steak (+Condition Damage)
- Petri Dish Delight (+Expertise)
NEXT: Guild Wars 2: How To Build A Damage Heavy Warrior
- Any Gamemode
- Defensive Support
- Offensive Support
Core Revenant -
Weapons & Sigils
- Auto-attack chain until out of energy
Longer fights rotation
The Revenant Profession is unlocked with the purchase of one of Guild Wars 2’s Expansions (Heart of Thorns, Path of Fire, or End of Dragons). Although the Revenant’s Elite Specializations are superior to this Core build, the last Trait Line is only unlocked at Level 71. As such, this build is designed to help you level during your first playthrough.
If you need ranged option, you can swap Staff for Hammer. While Hammer skills hit hard, they don’t synergize well with this build’s Legends or Traits.
Since this build is designed to be your entry point to Guild Wars 2 world, let’s start with the basics, if you haven’t checked the guides below, give them a read to make yourself familiar with game basics.
Don’t try to invest in Runes and Sigils before you acquire proper level-80 Exotic gear with Berserker’s stats as transferring upgrades is not possible without destroying the item, and retrieving them during the process has a small chance with most salvage kits.
From drops, crafting and level-up rewards pick items with Power , and on later levels supplemented by Precision and Ferocity .
I stream Guild Wars 2 mostly every weekday at 8:30am EST (gmt-4).From new players to veterans, I've got something for everyone! So gear up your characters, bring your hot takes, and most importantly, HAVE FUN.Business email: [email protected]
Mentoring Streamers, teaching the Game and helping Players overcome their Anxiety. A Veteran GW and GW2 Player who found his way to Twitch. Started as the first Support Guardian and now "in charge" of all of Support.
Gw2 PvE Raid boss and more... | [email protected]
Check our socials