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Spectre armor
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Spectre armor is a Hardmode , post- Plantera armor set that offers magic weapon boosts. The set consists of the Spectre Robe and Spectre Pants , with either the Spectre Hood or Spectre Mask headpiece. Wearing a full set causes small white orbs to manifest whenever the player hits an enemy with a magic weapon. The effect of these orbs depends on the headpiece option chosen: The Spectre Mask causes the orbs to act as homing projectiles, while the Spectre Hood causes the orbs to travel to a player, healing them.
Crafting a full set with one headpiece requires 54 Spectre Bars (27 Ectoplasm and 270 / 324 Chlorophyte Ore ). The full set with both headpieces requires 66 Spectre Bars (33 Ectoplasm and 330 / 396 Chlorophyte Ore).
Crafting a full set with one headpiece requires 54 Chlorophyte Bars (324 Chlorophyte Ore) and 54 Ectoplasm. The full set with both headpieces requires 66 Chlorophyte Bars (396 Chlorophyte Ore) and 66 Ectoplasm.
Spectre Mask set bonus: Homing orb projectiles spawn when dealing magic damage to an enemy, which attack nearby enemies, or the same enemy. The orbs deal 100% / 50% of the damage dealt by the magic weapon fired, before it is doubled by a critical hit (if a critical hit deals 200 damage, the orb will have 100 / 50 base damage).
Spectre Hood set bonus: Life-stealing orbs spawn when dealing magic damage to an enemy, which fly to the player and restore health by 20% / 8% of damage done (e.g. dealing 50 magic damage heals 10 / 4 health). In multiplayer , the player with the lowest health on the team is healed instead. Equipping full set with the Spectre Hood / the Spectre Hood incurs a 40% magic damage decrease.
- 1.1 Helmet variants
- 2.1 Recipes

- Internal Item ID : 1504
- Internal Armor ID : 66

- Internal Item ID : 1505
- Internal Armor ID : 55
Helmet variants [ ]

- Internal Item ID : 2189
- Internal Armor ID : 156

- Internal Item ID : 1503
- Internal Armor ID : 101
Crafting [ ]
Recipes [ ].
- If an attack does not do at least 3 damage while the Spectre Mask is equipped, a damaging orb will not appear. If an attack does not do at least 5 / 13 damage while the Spectre Hood is equipped, a healing orb will not appear.
- The Spectre Hood's healing is based on a hidden stat, "Life Steal", which recharges by 30 every second, up to a maximum of 80 / 70 . This stat is drained by the amount healed every time damage is dealt, meaning that while in constant combat its healing is capped at 30 health regained per second, with an initial burst of 80 / 70 .
- Since the orb projectiles are able to critically strike, critical strike bonuses will increase this extra DPS further.
- Also, if the player is riding a Minecart , it will also appear semitransparent.
- Dyes are not as visible on a full set of Spectre armor as they are on other armor sets.
- As the rest of the Spectre armor grants a total of 15% increased damage, the total effect of wearing the Spectre Hood is only a 25% magic damage reduction.
- If the player changes their mind, the helmet piece can be shimmered and crafted into the alternative.
- One of the most efficient ways to play with this armor is by owning both the Spectre Hood and the Spectre Mask and switching between them, depending on the situation. This way the player will be able to both keep themselves alive and deal continuous high damage.
- The combined effects of Mana Sickness and the Spectre Hood's damage reduction will render many magic weapons too weak to be effective, so players should find an alternate means of restoring mana.
- Magic Cuffs or Celestial Cuffs synergize well with the Spectre Hood as they capitalize on any damage taken; with a highly-damaging weapon like the Razorpine , it is possible to maintain both health and mana at comfortable levels.
- Spectre armor with the Spectre Hood is widely considered useless against the Moon Lord , whose Moon bite debuff disables lifesteal effects, unless one moves far enough to avoid his tongue to latch on. However, such strategy is usually ineffective since Moon Lord can teleport to the player if they move too far from him. Despite this, the buff may still be very useful, as in classic worlds there is often a time frame while the core is not exposed in which the moon bite debuff is not applied, usually after the Phantasmal Deathray has been used. Homing weapons with fast projectiles, especially the Nightglow, are useful for healing during this brief period, as the projectiles can build up, and heal you the second Moon Bite wears off.

- Spectre is another word for ghost or spirit , alluding to the fact that the Ectoplasm , required for crafting the armor set, is dropped by Dungeon Spirits .
History [ ]

- Spectre Hood's damage decrease is moved to its set bonus.
- Increased Spectre Mask's magic damage/critical chance bonus from 5% to 10%, increased the limit on how much burst damage can be dealt by the set bonus at once from 1000 to 1500, and the recovery rate of projectiles generated over time has increased from 250 to 400.
- Projectiles spawned from the mask now do 100% of the original damage.
- Recovery rate of projectiles generated over time by the mask increased from 150 to 250.
- Desktop 1.3.0.3 : Spectre armor with Spectre Hood no longer heals with the Moon Bite debuff enabled.
- Desktop 1.3.0.1 : Now requires Spectre Bars instead of Ectoplasm and Chlorophyte Bars.
- Desktop 1.2.3.1 : Spectre Hood no longer increases mana usage.
- Spectre Mask introduced.
- Spectre Hood no longer increases maximum mana by 80 and reduces mana usage by 17%. Instead, it now reduces magic damage by 40% and increases mana usage by 20%.
- Life-steal ratio of the Spectre Hood set increased from 8% to 20%.
- Spectre Hood defense increased from 4 to 6.
- Spectre Robe defense increased from 12 to 14.
- Spectre Pants defense increased to from 8 to 10.
- Healing capped at 2 hearts per second.
- Flame traps no longer trigger the set bonus.
- Desktop 1.2.1.2 : Frost Staff will now trigger Spectre's set bonus.
- Life-steal ratio of the set bonus reduced from 10% to 8%.
- Added requirement of Chlorophyte Bars to craft.
- Spectre Hood defense decreased from 6 to 4.
- Spectre Robe defense decreased from 14 to 12.
- Spectre Pants defense decreased from 11 to 8.
- Traps no longer trigger Spectre armor.
- Spectre armor does less healing each time the same projectile deals damage.
- Desktop 1.2.0.2 : Notes from the Magical Harp now count as magic and should trigger the Spectre set bonus.
- Desktop 1.2 : Introduced.

- Console 1.09 : Fixed the Spectre Mask not having a set bonus.
- Console 1.08 : Added Spectre Mask.

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Weapons & Equip ..
- Thread starter SeplutChaos
- Start date Saturday at 8:25 PM
- Terraria - Discussion
- Game Suggestions

SeplutChaos
- Saturday at 8:25 PM

Depressed 0wl
- Saturday at 8:48 PM
Spectrum hood is already really good as is, and does not need a buff.

- Saturday at 8:50 PM
Was starting to wonder if we were even playing the same game but the calamity suggestion sums it up. I personally don't think the Spectre Hood is either underused nor particularly worse than the Spectre Mask, the reason that you see the Mask used so often is that it can be used in combination with the Hood. A classic strategy is crafting both then putting the Spectre Mask in your vanity slot (or if you've farmed a ton you can use your other loadout slot) and when you're low you swap to the hood to heal. Life Steal is by far one of the most broken mechanics in this game, the fact that they had to disable it (or nerf it) for the Moon Lord fight just shows its power. This set is by no means underpowered and would be the best helmet in the game if it gave you an extra 300 health. Trying to buff vanilla items with Calamity buffs while keeping all of the vanilla changes, doesn't work. A lot of Calamity items are balanced around Calamity, not balanced around vanilla Terraria.

Big Sammich
Duke fishron.
- Saturday at 9:43 PM
I can't do anything but parrot what's already been said here, but no, the Spectre Mask definitely does not need a buff. The lifesteal you get from it is plenty strong already.
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Spectre Mask
- View history
Update Info [ ]
- Now uses Spectre Bars to craft.
- Added to the game.
- 1 Vile Powder
- 2 Heart Statue
- 3 Reforging

IMAGES
VIDEO
COMMENTS
If you are playing alone, use the Mask, dodge, kill, and if needed heal using pots or hearts. If you are playing Coop, you might use the Hood for support, but I think the Mask is still better. YoU wAnT tHe DaMaGeS :P. #1. Frog Aug 10, 2014 @ 10:51am. The spectre hood is good for healing and very useful, For example, If your fighting the ...
4. ElidhanAsthenos • 5 yr. ago. Keep both. Mask's great for offense. Hood will save your butt from dying when in a tight situation. 2. jack2456jou • 5 yr. ago. I prefer the hood because even though you do less damage, you get healing. it isn't as useful in expert mode, however, because you don't get as much healing. 1.
In single player for general use I use the mask but for bosses I will switch between to get healing. For multiplayer I think the hood is best to heal your friends. Killing mobs and mini-bosses earns hearts. And, with the mask, you can heal yourself in a good old way. By killing everybody.
Aug 19, 2015. #2. It depends on your situation. Spectre Mask gives you a high boost to magic weapons and it spawns projectiles that deal extra damage when you hit an enemy. The Spectre Hood lowers the magic damage by 40%, but it spawns health orbs that heal you when you kill enemies. The first one works good when you need to defeat big amounts ...
I have full spectre armor with the hood and the mask, and I just want to know when to use which. Everyone says that since the nerf, the mask is way better, but some people said that if you're playing multiplayer and you're not the only source of dps, it could be good to use the hood for the healing. So, we recently defeated plantera and got ...
Is Spectre Hood still better than Spectre Mask? I am currently in my first HM run in expert with friends. Being the mage, I want to be as useful as possible to the team. Is the Hood's healing worth the damage reduction? ... The one that's "better" depends on your goals: the mask increases damage, while the hood gives you healing. If you want to ...
You just answered your own question. The Hood is great for bossfights if you lack survivability or your friends need healing. The mask is good for just about anything else. If your hp less than 100 - switch to hood. If higher than 400 - switch back to mask. Literally both. Once i hit spectre armor, i get rid of my vanity gear and stick the ...
One is not better than the other because they provide different utilities for Mages. Both is the best option since you can very easily switch them. Use the Mask to take town enemies really quickly, then switch to the Hood when things get a little hairy. SpartanIord •. Is there a way to switch quicker than opening your inventory, and swapping ...
Spectre mask is awesome for damage, and spectre hood is awesome for healing . I'm willing to bet that the person you talked to only focuses on damage . Reply . ... I think the mask is better for single player and hood is better for more stylised multiplayer. But ideally the best strategy is use mask and switch to hood when you need to heal
Spectre hood or mask... I'd say the beetle helmet's the better of the two. With Razorpine, I'd argue the extra mana/damage given by the mask is far better then the small bit of extra defense. Not to mention switching between the hood allows healing, mask is for damage. The problem is people keep comparing a DPS set to a healing set.
I gathered enough materials to craft a full Spectre armor, but can't cecide which headpiece to get. I've read that he hood was nerfed and It's not really worth to get it. The mask seems full offensive, maybe I'll get wrecked with that. Also a lot of comments stated that it's better to just go meele, since the caster style was nerfed hard.
Spectre mask gives bonus mana, lessens mana usage, gives bonus magic dmg and critical sstrike chance and also it makes enemy-targeting souls which deal dmg. On the other hand, there is the spectre hood which has a lot less armor, it has a dmage downgrade no more then 40% (which is a lot) BUT the souls heal you by the 20% of your dmg done.
The Spectre Hood is the healing-focused headpiece of the Spectre Armor set. It gives the player 6 defense, which is lower than Spectre Mask, but it is because of this piece is heal-focused. The Spectre Hood is the only armor piece in the game to reduce the player's capabilities in some way rather than strengthening them. This is intended to balance the extreme power of the healing effect of ...
Yes. If Spectre Hood is the one with Life-Steal, use that one. I prefer that one to the Mask. Mask if you want to be defensive, but Hood if you are going defensive. The hood heasl you the more damamge you do (E.g, 100DMG = ~18 health) so its good for boss fights. First one, then the other. Both.
I'm wondering which one is the best, I like the Lifesteal on the hood, but on the gamepedia on the tooltip it says 40% decreased magic damage, does that mean I do less damage? And I like the mask because I like the defense, 60 more mana and mana usage is reduced by 13%
Should I use the Spectre Mask or the Spectre Hood? I know basically what the set bonuses of each are, but I'm not sure which to use. Use the helmet, the hood deducts magic damage Yeah, but the hood spawns healing orbs. #9 < > Showing 1-9 of 9 comments . Per page: 15 30 50.
Spectre armor is a Hardmode, post-Plantera armor set that offers magic weapon boosts. The set consists of the Spectre Robe and Spectre Pants, with either the Spectre Hood or Spectre Mask headpiece. Wearing a full set causes small white orbs to manifest whenever the player hits an enemy with a magic weapon. The effect of these orbs depends on the headpiece option chosen: The Spectre Mask causes ...
How to get Spectre Armor and other equipment! Includes a comparison of the Spectre Hood vs Spectre Mask, how to get Spectre Bars (as needed), plus how to cra...
Wearing a full Spectre armor set causes small white orbs to manifest whenever the player hits an enemy with a magic weapon. What these orbs do depends on the headgear variant chosen. The Spectre Mask causes the orbs to act as homing projectiles, while the Spectre Hood causes the orbs to travel to a player, healing them. Spectre Mask:
I personally don't think the Spectre Hood is either underused nor particularly worse than the Spectre Mask, the reason that you see the Mask used so often is that it can be used in combination with the Hood. A classic strategy is crafting both then putting the Spectre Mask in your vanity slot (or if you've farmed a ton you can use your other ...
The Spectre Mask is the damage-focused headpiece of the Spectre Armor set for magic users. It gives the player 18 defense which is more than Spectre Hood. However, this is because of Spectre Hood is heal-focused. v1.3.0.1 Now uses Spectre Bars to craft. v1.2.3 Added to the game.