Super Mario 64/Big Boo's Haunt
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Table of Contents
- Bob-omb Battlefield - 0 stars required
- Whomp's Fortress - 1 star required
- Jolly Roger Bay - 3 stars required
- Cool, Cool Mountain - 3 stars required
- Big Boo's Haunt - 12/15 stars required
- Bowser in the Dark World - 8/12 stars required
- Hazy Maze Cave - 8/12 stars required
- Lethal Lava Land - 8/12 stars required
- Shifting Sand Land - 8/12 stars required
- Dire, Dire Docks - 30 stars required
- Bowser in the Fire Sea - 31 stars required
- Snowman's Land - 31 stars required
- Wet-Dry World - 31 stars required
- Tall, Tall Mountain - 31 stars required
- Tiny-Huge Island - 31 stars required
- Tick Tock Clock - 50 stars required
- Rainbow Ride - 50 stars required
- Bowser in the Sky - 70/80 stars required
- Secret Castle Stars
- Tower of the Wing Cap - 10/14 stars required
- Cavern of the Metal Cap - 8/12 stars required
- Vanish Cap Under the Moat - 8/31 stars required
- The Princess' Secret Slide - 1 star required
- The Secret Aquarium - 3 stars required
- Wing Mario Over the Rainbow - 50 stars required
- Glowing Rabbits
- Sunshine Isles - 1 star required
- The Secret of Battle Fort - 8 stars required
- Goomboss Battle - 8 stars required (Mario)
- Big Boo Battle - 14 stars required (Luigi)
- Chief Chilly Challenge - 31 stars required (Wario)
- Location: Outside in the courtyard. Find the stairs going to the basement and follow the hallway across from them. Kill the lone ghost on the left of the courtyard, and hop in to the cage.
- Description: Big mansion filled with ghosts, eyes, and a merry-go-round.
Star 1: Go On a Ghost Hunt [ edit ]
- 1 Star 1: Go On a Ghost Hunt
- 2 Star 2: Ride Big Boo's Merry-go-round
- 3 Star 3: Secret Of The Haunted Books
- 4 Star 4: Seek The 8 Red Coins
- 5 Star 5: Big Boo's Balcony
- 6 Star 6: Eye To Eye In The Secret Room
- 7 Star 7: Switch Star in the Basement (Nintendo DS)
- 8 Star 7: 100 Coins
- 9 1-Up Locations
In this level, the objective is to kill all of the boos. Before you can face the final big boo, you will have to kill all of the smaller ones.
First go round the back of the mansion and enter the back door and kill the two boos in that room, then enter the building from the front. Next, enter the left room on the front wall and defeat the Boo in there. Then, go in the right door on the front wall and defeat the Boo in there. Still in the right room, move on to the next room and defeat the Boo in that room, then go back to the large main room. Big Boo will spawn. It takes three hits to beat the big Boo. Each time you hit him he will become smaller and faster. After you have defeated him, the staircase will rise and lead to the first star in this level.
Star 2: Ride Big Boo's Merry-go-round [ edit ]
After entering the course, enter the smaller building, head down the elevator, and go through the doors to reach The Carousel. Five Boos will arrive through one of the paintings. Punch all the Boos from behind to defeat them, before finally fighting the big boo in the same way you did above. Watch out for the painting in the middle of the right wall, as it shoots out flames.
Star 3: Secret Of The Haunted Books [ edit ]
Enter the mansion. Go up the stairs and make a left. Enter the second door on the left wall. Avoid the flying books while running to the end of the shelf. Turn right and run to the end. At the end are three books. Punch them in this order: top, right, left. The bookcase will slide open to reveal a door. Go through the door and there is your star. If you hit the books in the wrong order, the puzzle will reset and a book will fly out from a shelf to attack.
Star 4: Seek The 8 Red Coins [ edit ]
Get all 8 red coins. Look all inside the house. Be sure to go upstairs and downstairs.
- Coin 1: Go to the main door of the house and enter it. After coming inside, make a quick left to the first door. In the room, you will see a piano. Go close to the piano, and it will try to attack you. When the piano moves, there will be a coin in the place it originally was.
- Coins 2 and 3: Go to the door in the room you are currently in The Mad Piano room that is visible straight in front of red coin #1. As soon as you enter the room, jump on top of both of the bookcases in the room. You will now have 3 coins.
- Coin 4: Leave the bookcase room. Go to the door on the other side of the big entrance room. There should only be one door on this wall. Enter it and proceed to get the red coin on the little platform near where a ghost should be. This platform has a window shining right on it.
- Coin 5: Leave the room, and then go up the stairs leading to the second story. When you reach the second story, go directly to the last door on the right. Enter the room. You should see a wall of 2 bookcases. Go to the end of the bookcases. As you are going along the bookcases, two books will most likely try to attack you. Behind the bookcase is a red coin. Get it, but be careful of the moving floor. If you fall, you will have to make your way up to the mansion again. You can identify the moving floor by looking for a crack near the coin.
- Coins 6 and 7: Head back out the way you came and go to the door directly to the left of the door you just left. You will come into a small space with a floating eyeball. Kill it if you would like to. Go into the bigger room connected to the small space, and search the coffins for red coins. The two coins can be found under the front-right coffin and center-left coffin.
- Coin 8: After leaving The Coffins, go to the next room directly left of that as well. You should be in a room above the floating eye and a ghost. There will be red wire stretched across much of the floor. Make your way to the directly opposite wall from the door, where there is a coin.
The star is located on the left side of the entrance room on the second story right under a window. Grab it. Congratulations, you got another star!
A map of the outside of Big Boo's Haunt.
A map of the first floor of Big Boo's Haunt, with all the red coin locations marked out.
A map of the second floor of Big Boo's Haunt, with all the red coin locations marked out.
A map of the second floor of Big Boo's Haunt, with all the red coin locations marked out, in the Nintendo DS version of the game.
Star 5: Big Boo's Balcony [ edit ]
Go to the second floor and go through the door on the far right. Stand on the platform and look up. You will see a second balcony. Use the power flower box or, if you haven't got to the switch yet, wall kick up there. If you go out the door to the balcony, there will be another big boo. Hit him three times, then get the ? box next to you, or long jump across and climb the roof to get to the star. Use first person to help you walk and jump as some of the walkways are thin and easy to slip from. To get the star, play as Mario so that when you get the ? box you will be able to float up and get the star from the higher point on the roof.
Star 6: Eye To Eye In The Secret Room [ edit ]
Get to the balcony where the blue cap box is, and get it. Go up to the room where the door to big boo's balcony is, and go through the picture of the ghost. When you return to normal, run around the eyeball for the star.
Star 7: Switch Star in the Basement (Nintendo DS) [ edit ]
You must be Wario to access the switch. The black bricks in the basement reveal the switch. Run through the outside of the basement carousel in time to get the star.
Star 7: 100 Coins [ edit ]
There are two changes to the route. First, the Brick Blocks at the start are now Black Brick Blocks, which still contain 6 coins but cannot be broken unless you are playing as Wario. There are 5 coins at the very top of the mansion, so after you grab the blue coins from the blue coin switch, head out to the balcony, and try your best to jump up there.
Collect 100 coins. This is made easier when done on stars 2-7.
- Behind you when you start is a Crazy Box. Grab it, and it'll send you sky high. When you land, it breaks open, and you can get five yellow coins.
- On the opposite side of the shed to the Crazy Box are two Brick Blocks, containing 3 coins each for a total of 6 coins.
- There are three Scuttlebugs around the mansion, one at the front and two at the back. They'll give you three coins each for a total of nine coins.
- Also at the back of the mansion, there is a yellow ! Block, which has 10 yellow coins.
- Enter the door at the back of the mansion. There are two Boos there, with a blue coin each, for a total of 10 coins.
- Exit the door, head around to the front, and head in the main doors. Go in the first door on the left, and grab the red coin behind the Mad Piano for two coins.
- Leave that room, and go in the next door. Grab the two red coins in the room for 4 coins total.
- Head out of that room and head into the next room. There is a Mr. I and a Boo, which both contain blue coins.
- The next room has a single Boo with a blue coin in it.
- Go through to the next room and kill the next Boo for five more coins.
- Get the red coin contained in this room and head out.
- Run upstairs and enter the door on the left side of the rear wall. Grab the red coin contained in that room.
- Enter the door on the other side of the rear wall. Kill the Mr. I in that room for a blue coin.
- There are two red coins contained under coffins in the room for 4 more coins.
- Go into the next room, where you can find a red coin on the other side of the bookcase.
- Head up to the top floor. There's a blue coin switch here, which makes four blue coins appear. Grab them, and collect your 100 coin star.
1-Up Locations [ edit ]
The following is where to find both green mushrooms:
- On top of the shed outside.
- On top of the house in a ! block.
- Pages needing cleanup
Go on a Ghost Hunt
Go inside the large ghost house ahead of you. Inside, you’ll enter a lobby-type room with many doors surrounding it. You’ll need to defeat five Boos that are scattered throughout the various rooms. Below are the three doors you should use in the lobby to find all the Boos. The position of each door is relative to Mario entering the lobby from the outside and facing the interior of the lobby.
Second Door on the Left - Library
When you enter this room, furniture will float and fly at you. Dodge the furniture and jump on the large table. You'll see a painting of a Boo that's hiding his face—turn your back to the painting, and two Boos will float out of it. Wait for them to get close and ground-pound them to take them out. After defeating the two Boos, return to the lobby.
Left Door on the Back Wall
This room contains a single Boo. It also contains a large eyeball that shoots tears(?) at you. Defeat the Boo as quickly as possible and return to the lobby.
Right Door on the Back Wall
When you enter this room, you’ll need to follow the floor toward the front. You’ll reach a bridge made of grey-colored blocks. These blocks will fall shortly after you step on them. Therefore, quickly run across the bridge to avoid falling down. After crossing the bridge, defeat the Boo on the other side; then, exit the room through the door next to you.
The door opens to a curved room with a platform in the middle. Be careful of the gaps in the floor. Jump to the middle platform and defeat the Boo. Then, jump to the platform on the right and use that door to return to the lobby.
Fighting Big Boo
Return to the main lobby after defeating all the Boos to face off against the Big Boo. He starts out moving very slowly, making your first strike exceptionally easy—just run behind him and punch him (or perform a slide attack by attacking while running at full speed). After hitting him the first time, Big Boo will chase after you faster. Again, circle around him until you can attack him from the rear and nail him with a jumping slide attack. He gets even faster after the second attack, but you can still outrun him. Attack him for the third time, and Big Boo will release the Power Star. Hop up the stairs to grab the star!
Up next: ride big boo's merry-go-round, top guide sections.
- Castle Secret Stars List
- How to Unlock the Wing Cap
- How to Unlock the Vanish Cap
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In this guide.
Remembering the ‘Super Mario 64’ Level That Scared Us Silly: Big Boo’s Haunt
Super Mario games are not supposed to be scary. Between the hills with cartoon eyes and the Tanooki Suits , nobody has mistaken the Mushroom Kingdom for Silent Hill . Mario games have DNA built out of pure joy. So that just makes the rare moments of actual horror all the more memorable.
You expect to be scared playing Resident Evil games, but you don’t expect it with a game like Super Mario 64 . Now, more than 20 years later, Super Mario 64 ‘s horror level, Big Boo’s Haunt , is still a great surprise full of solid scares.
Ghostly elements in Mario were nothing new when Nintendo released Super Mario 64 in 1996. The iconic ghost enemies, Boos , first appeared in Super Mario Bros. 3 on the NES. Boos might have been ghosts, but they’re adorable, not scary. These round balls would hide away from the player and blush if Mario looked at them. They were more Kindergarten Halloween decorations than actual terrors. However, with the jump to 3D, Mario’s ghost levels went from innocent cartoons to something much darker.
Entering the Horror
The creepiness of Big Boo’s Haunt begins well before you enter the level. It draws you in a way that seems to break Super Mario 64 ’s established rules. Up until this part of the game, every level is hidden away in paintings or doors. The overworld of Princess Peach’s Castle so far was a safe breather without enemies. However, as you explore the lower levels, your eye is directed towards a Boo at the end of a long hallway, leading you to a back courtyard. Naturally, you have to follow it.
There’s a whole herd of Boos waiting for you in the bright, sunny outside of the castle. And they will attack and kill if you if you’re not prepared. That’s surprise number one.
Things get stranger when you notice one Boo is holding what appears to be a birdcage. If you beat him, you’ll have to examine the item. Wander too close and you’ll suddenly be sucked down into Big Boo’s Haunt: surprise number two.
Once you land, you’ll immediately realize this isn’t the sunny Super Mario 64 you’ve played so far. This is a dark night world where the wind howls violently. Big Boo’s Haunt is the darkest and most foreboding level in Super Mario 64 .
Everything about the level makes you feel isolated and truly alone. First off there’s the music; a deep moaning roar. Then the outside is mostly empty, forcing you to either stay out in the wind or step inside the dark mansion before you. Neither option makes you feel particularly safe.
Never Feel Safe
Big Boo’s Haunt takes inspiration from the devious style of Boo Houses from 2D games. Those previous levels were puzzles instead of a simple dash from left to right. Yet the SNES “horror” levels were only confusing; they never tried to be scary. This kind of tricky design matches well with Super Mario 64 ‘s focus on exploration and secrets.
However, while the other levels like Bob-omb Battlefield are built around freely running to find secrets, Big Boo’s Haunt is designed to make you fear exploration. False moves also drop you down into pits, where you have to endure a mocking carousel theme as you try to find your way back up. The interior of the house is full of fixed camera positions unlike the rest of the game. The cinematic framing leads you down corridors or into corners, where a scare is often waiting for you.
You never know what’s behind the doors, and often, you don’t want to find out. Take the Killer Piano, which is one of the best jump scares in any Nintendo game. The fixed camera places the piano within your view as you enter the room. It’s just off the corner, seemingly an innocent decoration of the house. But if you stand anywhere near it, it suddenly attacks with a loud shout. You’ll never walk past that piano ever again without wondering when it will strike again.
Laughing at You
Big Boo’s Haunt feels like a Nintendo take on The Evil Dead or Joe Dante films with the same spirit of zany chaotic evil at play. Anything can attack, even chairs or books or pianos. And that tone fits perfectly for where it’s placed. You aren’t supposed to feel isolated and paranoid in a Mario game. Yet you do in Big Boo’s Haunt, and the level laughs at you for feeling afraid.
Thanks to a chilling soundtrack, pacing, and tone, Super Mario 64 scared the pants off players in 1996. And don’t be ashamed of feeling afraid, Big Boo’s Haunt is a solid production of early 3D horror gaming.
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Ghost Guess is a single-player mini-game in Mario Party . The game requires the player to find the leader of the Boos . Once the leader of the Boos is found the game is completed.
While on Mini-Game Island , this mini-game serves as World 4-4 and the player must find the leader to clear the game.
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24 June 2021
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Ghost ( Donkey Kong 64 )
Ghosts  are a variant of Kritter that only appear in Donkey Kong 64 . They wear a bed sheet over their body to mimic the appearance of a ghost.
Ghosts are uncommon enemies that only appear in Creepy Castle . They try to attack the active Kong by simply running at them. Unlike other enemies, Ghosts do not respawn often unless the Kongs re-enter the stage. When a Ghost sees the active Kong, it makes a sound and slowly charges at them. Ghosts share their weakness with Kritters and take a single hit to defeat.
During the boss fight with King Kut Out , some Ghosts spawn in the center stage each time King Kut Out is hit. Although Ghosts serve as a distraction, the Kongs can still defeat them for slices of Watermelon .
- 2 Names in other languages
- 4 References
Profiles [ edit ]
Names in other languages [ edit ], trivia [ edit ].
- In the Game Boy Advance remake for Donkey Kong Country 2: Diddy's Kong Quest , Kackles and Kloaks have the same sound effect as Ghosts.
References [ edit ]
- ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 15 .
- ^ 「ドンキーコング64任天堂公式ガイドブック」 ( Donkey Kong 64 Nintendo Kōshiki Guidebook ), page 12 .
- Kremling Krew
- Donkey Kong 64 enemies
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