Attachments

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Attachment Information

Attachments are tools to improve your weapon for usage in combat. They can improve and worsen your weapon. Make sure to use the right combination or you'll be stuck with a weapon that is hard to use! Attachments involve optics (scopes), barrels, underbarrels, and other attachments.

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Best guns in Roblox Phantom Forces

Check out PGG's picks for the best guns here!

phantom forces attachment sheet

In an experience with over 150 unique weapons, it can be hard to pick out the best ones—which is why we've done it for you! This quick list will pinpoint the best options from each weapon type in the Roblox FPS  Phantom Forces , along with a brief overview of their stats. Keep in mind, however, that these are just our picks, and what works best for us might not work best for you—it's all dependent on play style and personal preference!

Best assault rifles

  • Very high damage at close range, high damage at medium range, and decent damage at long range
  • Good bullet penetration
  • Decent range capabilities
  • High recoil and drift, can be hard to control if used fully automatic
  • Slower rate of fire when compared to other assault rifles
  • Slightly lower time to kill (TTK) when compared to other assault rifles
  • Low recoil when used consistently
  • Fastest tactical reload time in its class
  • Highest muzzle velocity in its class
  • Good range when compared to other assault rifles
  • Common ammunition type
  • High, possibly obstructing muzzle flash
  • First shot recoil
  • High minimum damage amount
  • Very low recoil
  • Slightly obstructive iron sights
  • Slightly longer reload time when compared to other assault rifles
  • High damage at all ranges
  • Low ammo consumption rate
  • Mild vertical recoil
  • Below-average muzzle velocity when compared to other assault rifles
  • Very high horizontal recoil
  • Below average TTK when compared to other assault rifles
  • Good hip-fire accuracy and stability
  • Good damage at close range with the ability to three-shot kill (3SK)
  • Decent rate of fire
  • High horizontal recoil
  • Low minimum damage
  • Slightly longer reload time
  • Short TTK when compared to other PDWs with the ability to 2SK
  • Extremely low vertical recoil
  • Fast reload time
  • Low ammunition consumption rate
  • Unobstructed iron sights
  • Slightly above average magazine capacity
  • Slow rate of fire when compared to other PDWs
  • Short damage drop-off range
  • Fully-automatic only
  • Slightly high horizontal recoil
  • Very high damage in close combat
  • Very high rate of fire
  • Fast movement speed
  • Selectable aiming mode
  • Short TTK when compared to all other PDWs
  • Short headshot range
  • Obstructive iron sights
  • High vertical and horizontal recoil
  • Low minimum and maximum range
  • High damage when compared to all Phantom Forces weapons
  • Low horizontal and vertical recoil
  • 2SK headshot capabilities
  • Below-average muzzle velocity when compared to other PDWs
  • Low magazine capacity when compared to other PDWs
  • Slow rate of fire
  • High damage in all ranges
  • Fast rate of fire
  • Above average magazine capacity
  • Decent range
  • Good middle ground PDW
  • Slightly high horizontal and vertical recoil
  • Highest base damage in its class
  • Short TTK in close combat, utilizes a torso multiplier
  • Decently long damage range when compared to other PDWs
  • Very slow rate of fire when compared to other PDWs
  • Slightly obstructive iron sights with a high muzzle flash
  • Low muzzle velocity
  • Very good bullet penetration
  • High ammunition reserve
  • Large magazine capacity
  • Impressive close combat abilities for its class
  • Long reload time
  • Extremely high horizontal recoil that makes the gun hard to control
  • Slow mobility when compared to other LMGs
  • Slow ADS speed
  • Good damage range
  • Very fast rate of fire for a burst gun
  • Fastest reload time in its class
  • High muzzle flash
  • Poor bullet penetration
  • High ammunition consumption rate
  • Lowest overall damage in its class
  • Highest damage in its class
  • Decent hip fire accuracy and stability
  • High vertical recoil
  • Low mobility
  • Decently long damage range
  • Very low gun recoil
  • Large magazine capacity and ammunition reserve
  • High camera recoil
  • Fastest rate of fire in its class
  • Mild recoil, but controllable
  • Massive ammo reserve at 300 bullets, the best out of every Phantom Forces gun
  • Slow walkspeed
  • Highly obstructing muzzle flash
  • Small magazines
Related: Best Roblox aimbot scripts for FPS

Best sniper rifles

  • Extremely high damage with a 1SK to the torso or head at any range
  • Guaranteed 1SK anywhere within 50 studs
  • High muzzle velocity
  • Long steady hand time
  • Lowest rate of fire out of all guns in Phantom Forces
  • Relatively easy to learn and use, good sniper for both beginners and veterans
  • Decently high rate of fire for its class
  • Extremely high damage in close combat
  • Highest default muzzle velocity of all guns in Phantom Forces
  • Slow walk speed
  • Decent muzzle velocity
  • Good steady hand time
  • 1SK to any part of the body in close combat
  • Very fast tactical reload
  • Large ammo reserve
  • Small magazine capacity when compared to other sniper rifles
  • Slow movement speed
  • Semi-automatic capability removes the need to stop ADS-ing after a bullet is fired
  • 1SK to the head at all ranges, 1SK to the torso at close to medium range
  • Long recoil recovery time after shooting
  • Suppressor lessens the chance of 1SKs
  • Best bullet penetration of all guns in Phantom Forces
  • 1SK to the head and torso at all ranges
  • Second highest muzzle velocity in its class
  • Small ammo reserve
  • Extremely high horizontal and vertical recoil
  • Longest reload time of all snipers

Best carbines

  • Good hip-fire stability and accuracy
  • High first shot recoil
  • High horizontal and vertical recoil
  • Below average TTK when compared to other carbines
  • High damage at all ranges when compared to other carbines
  • Decent bullet penetration
  • Small magazine capacity for an automatic weapon
  • Low horizontal recoil
  • Above average rate of fire when compared to other carbines
  • High damage in close combat, decent damage at medium range
  • Very high first shot recoil
  • Very low damage at long range
  • Pre-integrated vertical grip
  • Decent minimum damage
  • Decent reload speed
  • Long damage drop-off range
  • Slow TTK in close combat
  • No reload cancel
  • Below average minimum damage when compared to other carbines
  • Decent range for its class
  • Good all around carbine option

Due to Phantom Forces having such few DMRs, we will be picking the top three instead of five.

  • Low horizontal and vertical recoil with a fast recoil recovery speed
  • Second largest magazine capacity in its class
  • Small ammunition reserve
  • Decent magazine capacity
  • High rate of fire when compared to other DMRs
  • High damage in close combat
  • Decently fast reload time
  • Below average range when compared to other DMRs
  • Loses accuracy upon rapid firing
  • 1SK and 3SK capabilities to the head and torso at close and medium range
  • Extremely high muzzle velocity
  • Largest ammo reserve of its class
  • Smallest magazine capacity of its class
  • Slow reload time
Related: Arsenal Codes | Roblox (January 2022)

Best battle rifles

Due to Phantom Forces having such few battle rifles, we will be picking the top three instead of five.

  • High damage at close and medium range
  • Fastest reload time of all other battle rifles
  • Extremely short TTK
  • Extremely stable and accurate hip fire
  • Can be automatic or burst
  • High recoil when ADS-ing
  • High ammo consumption rate
  • Slowest muzzle velocity of all other battle rifles
  • Small magazine capacity
  • Fast reload time compared to other battle rifles
  • Long damage range
  • Uncommon ammunition type
  • 1SK to the head at all ranges, 1SK to the torso at close range
  • Fast ADS speed
  • Fast rate of fire when compared to weapons that do similar amounts of damage
  • Can continue firing while reloading
  • Very low muzzle velocity
  • Slowest rate of fire of all battle rifles

Best shotguns

Due to Phantom Forces having such few shotguns, we will be picking the top three instead of five.

  • High damage
  • Tight pellet spread
  • Slugs enables a 1SK to the head at all ranges and a 1SK to the torso in close combat
  • Slug rounds make it more difficult to hit ranged enemies
  • Has instant-burst capabilities
  • Very high damage per pellet
  • Fast ADS speed when compared to all other shotguns
  • Highest maximum damage of its class
  • Second highest velocity of its class
  • Slug enables a 1SK to the head at all ranges
  • Only two bullets per magazine, constant reloads
  • Cannot attach suppressers
  • Requires a steady hand and good aim to be used efficiently
  • Decently tight pellet spread
  • Fasted reload time of its class
  • Slightly obstructed iron sights

Best pistols

  • Largest magazine capacity of its
  • High damage range when compared to other pistols
  • Low vertical recoil
  • Highest muzzle velocity of its class
  • Obstructive recoil animation
  • In order to get a 3SK, all shots must land on the torso
  • High damage in close combat, decent damage at medium and longe range
  • High damage range
  • Small base magazine capacity
  • 1SK to the head in close combat
  • Fastest reload time of its class
  • Above-average muzzle velocity
  • Recoil is irrelevant due to the gun being single shot
  • Fastest ADS speed of all guns in Phantom Forces
  • Very low base damage
  • Low damage at all ranges when compared to other pistols
  • Very high damage, 1SK to the head in close combat
  • Decent damage range
  • Low rate of fire
  • Uncommon ammo type
  • Very short damage drop-off range

Best machine pistols

Due to Phantom Forces having such few machine pistols, we will be picking the top three instead of five.

  • Short TTK, one burst kill in close combat
  • Low accuracy
  • Very short TTK, 3SK in close combat
  • Very high hip fire accuracy and stability
  • Very high horizontal and vertical recoil
  • High damage in close combat, high damage at medium range, decent damage at long range
  • Short TTK, 3SK in close combat
  • Low maximum damage range

Best revolvers

Due to Phantom Forces having such few revolvers, we will be picking the top three instead of five.

  • High damage in close combat, 1SK to the head
  • Decent reload time
  • Slow recoil recovery speed
  • Steep damage drop-off range
  • High damage at all ranges, 1SK to the head in close combat, 2SK to the torso + head at long range
  • Fast recoil recovery speed
  • Tight hip fire spread
  • Extremely high horizontal and vertical recoil while ADS-ing
  • Works as a pistol/shotgun combo
  • Highest per-pellet damage out of all shotgun
  • Second highest rate of fire out of all shotguns
  • Small magazine capacity, four pellets per shot
  • Very slow recoil recovery speed

That's our picks for the best guns in Phantom Forces! What are your favorites? Let us know in the comments below!

Looking for more Roblox content including guides, news articles, and best-of lists like this one? Check out the  Roblox  section of Pro Game Guides often for more!

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phantom forces attachment sheet

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Phantom Forces Wiki

Really interesting thing to read

I mean, I read it like 3 minutes

Discord: https://discord.gg/YJ5JKw9rq5 (does not expire)

Spreadsheet: https://docs.google.com/spreadsheets/d/19ughp5iofAzrYnWp532dKoc0xspco--5R-hdKQ1uigA

PFRecords: https://docs.google.com/spreadsheets/d/1nZZOpxAxpieMyC0e0VepfzpmIP89XHIDJPtsohw8U9g

Snipercat34's avatar

I shall become void staff ceo

Only 941 kills to go

What do you think?

IMAGES

  1. * NEW * MUFFLER ATTACHMENT IN PHANTOM FORCES

    phantom forces attachment sheet

  2. Phantom Forces Attachment Guide !

    phantom forces attachment sheet

  3. THE BEST ATTACHMENT COMBINATION IN PHANTOM FORCES

    phantom forces attachment sheet

  4. Roblox Phantom Forces Grip And Barrel Attachment Guide

    phantom forces attachment sheet

  5. Phantom Forces Attachment Stereotypes! Ep. 4: Stocks

    phantom forces attachment sheet

  6. ARs : r/PhantomForces

    phantom forces attachment sheet

COMMENTS

  1. Sheets & Docs : r/PhantomForces

    Sheets & Docs. This post is a way for me to share some PF-related sheets and documents which give information about the game that I think will be helpful for those of you who don't already know these things. Keep in mind that I didn't make nor have I contributed into making any of these.

  2. Setup spreadsheet : r/PhantomForces

    Setup spreadsheet. Anybody got a spreadsheet with all weapons and good attachments, would be really helpfull since i have no clue what to put on my guns. Im not sure if anyone has a spreadsheet, but one thing I can tell you is on most guns its folding/stubby, any laser, compensator, and any optic (most people prefer reflex, and for higher ...

  3. the *ULTIMATE* ATTACHMENT GUIDE in phantom forces!

    MAKE SURE TO SUBSCRIBE! comment your favorite attachment setups down below!Click the funny red button that says subscribe!Buy my roblox merch im poor lol htt...

  4. Attachments

    Speed Loader. 1000 kills (AA-12 exclusive) 1337 kills (ZIP 22 exclusive) 1450 kills (Remington 870 and Serbu Shotgun exclusive) 2255 kills (Exclusive to all primary and secondary revolvers) Attaches a 20-round magazine. Attaches a 50-round magazine. More ammunition per tube but less reserves.

  5. Updated Spreadsheet for PF : r/PhantomForces

    I made sure to double check the entire list in-game. The issues are as follows: The G17 is listed as rank 2 rather than rank 0; the UMP45 is listed as rank 6 but it's actually rank 5; the M4A1 and M4 are swapped; the BFG is listed as a DMR; the SAIGA 12, P90, Mac 10, and the MP5/10 aren't listed at all. I hope you get around to fixing these.

  6. A Comprehensive Guide to Attachments

    We can recommend a range of magnifications (i.e. 1.5x-2x for close-medium ranges, 3x-4x for medium-long range combat, scopes for long range only) but the sight is personal preference. The TA33, TA11, and TA01 ACOG are all very similar and the choice between them is personal preference. Just for fun, here's the difference:

  7. Category:Weapon Attachments

    Fandom Apps Take your favorite fandoms with you and never miss a beat.

  8. The Best Setup/Attachments for EVERY BATTLE RIFLE in Phantom Forces

    In this video I go over the best attachments in sights, barrels, underbarrel, other, and ammo for every battle rifle including: BEOWULF ECR, SCAR-H, AK12BR, ...

  9. Attachments

    Attachment Information. Attachments are tools to improve your weapon for usage in combat. They can improve and worsen your weapon. Make sure to use the right combination or you'll be stuck with a weapon that is hard to use! Attachments involve optics (scopes), barrels, underbarrels, and other attachments.

  10. the ULTIMATE BEGINNERS GUIDE for phantom forces! settings ...

    so hello gamers, ive gotten requests to do the best settings, the best attachments, and tips for phantom forces, so today i just put everything together in o...

  11. Weapon setup spreadsheet

    There is a difference in handling. But it's not a huge thing. It's better handling. But it's not that noticeable

  12. here's a sheet with all good weapons and their best setups ...

    23 votes, 20 comments. --GOOD GUNS AND BEST SETUPS-- hk416: reflex or dcl / pistol grip / long barrel / full stock mp7: reflex / stubby grip (?)…

  13. Best guns in Roblox Phantom Forces

    Best assault rifles. AK47. Pros: Very high damage at close range, high damage at medium range, and decent damage at long range. Good bullet penetration. Decent range capabilities. Cons: High recoil and drift, can be hard to control if used fully automatic. Slower rate of fire when compared to other assault rifles.

  14. Category:Barrel

    Barrel. Barrel attachments are a category of attachments in Phantom Forces. They are comprised of Muzzle Devices and Flash and Sound Suppressors. They are located in the Barrel section underneath Attachments. These attachments are unsurprisingly attached to the barrel of a user's weapon. Their abilities depend on the selected barrel.

  15. Attachment Guide : r/PhantomForces

    Attachment Guide. In this guide I will cover all attachments and their effects, purposes, and when to use what attachment for the best results. Keep in mind the attachments in this game are balanced very well, so most cases come down solely to personal preference. I will not be covering sights. They deserve their own guide.

  16. Phantom Forces Setup Sheet

    SR-3M REFLEX COMPENSATOR FOLDING GRIP. GROZA-4 REFLEX NONE STUBBY GRIP. MC51SD REFLEX LONG BARREL FOLDING GRIP. FAL 50.63 PARA REFLEX COMPENSATOR FOLDING GRIP. 1858 CARBINE COYOTE NONE BLUE LASER. AK105 REFLEX BARS BARREL FOLDING GRIP. JURY COYOTE NONE BLUE LASER. KAC SRR COYOTE NONE BLUE LASER.

  17. Phantom Forces How to Add Attachments

    Simple ' How To ' video on Roblox Phantom Forces All you need to know about Attachments !Game: https://www.roblox.com/games/292439477/SUMMER-UPDATE-Phantom-F...

  18. THE BEST SETUPS IN PHANTOM FORCES... imo

    ⭐Use Star Code "Rubie" when buying Robux or Premium⭐ ( ´•ᗨ•`)っ ♡(𝙄 𝙧𝙚𝙘𝙚𝙞𝙫𝙚 𝙖 5% 𝙘𝙪𝙩 𝙤𝙛 𝙩𝙝𝙚 𝙥𝙪𝙧𝙘𝙝𝙖𝙨𝙚 ...

  19. Phantom Forces Wiki

    The Phantom Forces Wiki reached 100,000 edits on July 29, 2018 and reached 200,000 edits on May 30, 2022. Here's to 100,000 more! We reached 1,000 pages on October 19, 2021 .

  20. I read Spezi's balancing ideas sheet. They want to add full ...

    59 votes, 24 comments. 121K subscribers in the PhantomForces community. Phantom Forces is an FPS game by the Roblox game development group StyLiS…

  21. Stubby Grip

    The Stubby Grip is an Underbarrel attachment in Phantom Forces. It is unlocked by attaining 355 kills with a weapon or by purchasing it with credits. The Stubby Grip offers a flat reduction to camera recoil, identical in function to both the Angled Grip and Potato Grip. Compared to other grips, it differentiates itself by additionally taming hipfire spread and boosting camera recoil recovery ...

  22. Weapon Stats Spreadsheet : r/PhantomForces

    If a weapon is red on one of the alternative ammunition type sheets then that means that it cannot use that certain ammunition type. The spreadsheet now also includes statistics for all suppressor types. Suppressor S.T.K. Affection is also a feature marked by red boxes where the shot to kill number has risen in comparison to the normal stats.

  23. PF CEO's Spreadsheet and Records

    Really interesting thing to read I mean, I read…