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12 Not-Too-Spooky Halloween Movies for the Whole Family

spookys house of jumpscares name change

Halloween is always a night of creative costumes, delicious candy and fun frights. Of course, kids love the opportunity to challenge their courage by entering haunted houses, swapping spine-chilling stories and watching scary movies . That’s a lot of spookiness for one day, though, and with the wrong film, they may be too frightened to fall asleep at bedtime. (And of course, getting them to bed in time for you to enjoy a proper horror film , like a Stephen King adaptation or classic vampire flick might be an important part of your grown-up Halloween experience!)

Fortunately, there are lots of wonderfully fun — and only slightly creepy — movies out there that kids will enjoy this year. From oldies like Hocus Pocus  to newer films like a stellar remake of The Witches , this list has plenty of options that’ll delight much more than they’ll scare. Check out 12 of the best kid-friendly Halloween flicks that make not-too-spooky treats for the entire family!

Goosebumps (2015)

spookys house of jumpscares name change

The Goosebumps  book series by R.L. Stine has thrilled kids across the world since the 1990s. The series has been adapted for both TV and film, including a newer franchise for younger generations who aren’t familiar with these classics.

The 2015 flick, aptly titled Goosebumps , stars Jack Black as a fictionalized version of Stine alongside Dylan Minnette, who plays his teenage neighbor. The two team up to take down monsters from the Goosebumps  series that have managed to escape from the books and cause chaos in the real world. The film is frightening fun for kids, and there’s enough action to keep parents entertained — especially if they’re former fans of the series.

Hocus Pocus (1993)

spookys house of jumpscares name change

A trio of 300-year-old witches (Bette Midler, Kathy Najimy and Sarah Jessica Parker) conjures up a little bit of hocus pocus in this Halloween classic. The 1993 film centers on what happens when the Sanderson sisters are accidentally brought back from the dead on All Hallow’s Eve.

Attempting to recapture their youth, the witches plan to steal the souls of the children of Salem, Massachusetts, so they can live for eternity. Three kids, a talking black cat and, eventually, a friendly zombie have to work together to stop the sinister sisters before it’s too late. Hocus Pocus  is certain to put a spell on you  this Halloween.  

Spirited Away (2001)

spookys house of jumpscares name change

If you’re new to the world of Miyazaki , Spirited Away is a great place to start. This classic film from Studio Ghibli follows our protagonist Chihiro, just as she and her parents move to a new town. As they explore, they find what appears to be an abandoned theme park, but Chihiro quickly realizes that she has somehow crossed into the realm of spirits. Oh, and her parents have been turned into pigs. As she learns to navigate the spirit world, and ultimately free herself and her parents, she meets many memorable characters along the way.

The film won an Academy Award for Best Animated Feature Film and became the top-grossing film in Japanese history. Don’t let the strange plot deter you. This film has won the hearts of many, and is a perfect addition to a Halloween lineup for the whole family.

Ghostbusters (1984)

spookys house of jumpscares name change

These guys ain’t afraid of no ghosts, probably because the ghosts in this film aren’t too scary. This family-friendly comedy-horror was a smash at the box office in the 80s and has retained its appeal in the decades to follow. Sequels and remakes have attempted to capitalize on the success of the original, but have repeatedly fallen short.

Pop some popcorn and prepare to be entertained as a trio of paranormal exterminators face off against a gluttonous ghost, a pack of demonic dogs, and the iconic Stay Puft Marshmallow Man.

Monsters, Inc. (2001)

spookys house of jumpscares name change

Monsters, Inc . is a fun comedy about — what else? — two monsters, Mike (Billy Crystal) and Sulley (John Goodman), who are the number-one scare team at the scream-processing factory in the town of Monstropolis. The film, released in 2001, follows their misadventures after a human girl named Boo makes her way into their world.

Together, the two have to figure out a way to get Boo home before anyone discovers this unimaginable mistake. Despite their best efforts, which include dressing Boo up as a baby monster, they run into plenty of roadblocks along the way. Kids will probably fall in love with the cuddly Sulley before they feel an ounce of fear during this film!

The Witches (2020)

spookys house of jumpscares name change

The Witches  (2020) is a fantasy-comedy film based on Roald Dahl’s novel of the same name. This reimagining of the original 1990 film follows an orphaned boy who goes to live with his grandmother in Alabama. After coming across a witch, the boy and his grandmother flee to a hotel to escape her evil clutches. However, the world’s Grand High Witch happens to be staying there — along with disguised, diabolical witches from all over the world who are helping her turn children into mice.

This remake of The Witches  is an HBO Max  original starring Anne Hathaway, Octavia Spencer and Stanley Tucci — and it’s certainly a top choice for your family’s Halloween movie marathon.

Coraline (2009)

spookys house of jumpscares name change

The 2009 animated film Coraline  is based on a dark fantasy novella of the same name. With Dakota Fanning voicing the titular character, the movie follows a young girl who discovers an alternate world that closely mirrors her own — but seemingly much happier. It’s complete with a parallel family that appears, at first sight, to be much better than the one she has.

However, when Coraline’s Other Mother (Teri Hatcher) and the rest of this parallel family try to keep her in their new world forever, she has to fight to make it back home. Kids are sure to find the stop-motion animation and colorful sets of Coraline  enchanting.

Beetlejuice (1988)

spookys house of jumpscares name change

In the 1988 film, Beetlejuice , a couple dies in a car accident and finds themselves stuck in their former country home instead of a pleasant afterlife. When a new family moves in to the farmhouse, the dead couple tries to scare them away, but to no avail. They enlist the help of the troublemaking poltergeist Beetlejuice, who turns out to be a hazard to everyone involved.

The classic film has an all-star cast that includes Michael Keaton, Geena Davis, Alec Baldwin and Winona Ryder. Directed by Tim Burton, the movie offers a comedic twist on a supernatural tale that families will enjoy. Just don’t be surprised if the film’s soundtrack sparks an impromptu dance party.

Halloweentown (1998)

spookys house of jumpscares name change

Starring Kimberly J. Brown and the late, great Debbie Reynolds, Halloweentown  is a Disney Channel original movie that premiered in 1998. Today, it’s revered as a classic Halloween film among the now-adults who grew up watching it every year decades ago.

On her 13th birthday, Marnie Cromwell discovers that she’s a witch, as is everyone else in her family. She and her younger siblings sneak off to Halloweentown, where her grandmother lives, to learn more about their family’s history and so Marnie can begin her witch training before it’s too late. The visit goes awry when they discover that an evil force is attempting to take over the town — but with a little magic, Marnie and her siblings can save the day.

The Addams Family (2019)

spookys house of jumpscares name change

There have been several reimaginings of the original Addams Family  over the years — did you know the first cartoons were created in 1938? — but this animated film from 2019 is an especially fun version for kids. In the movie, Gomez, Morticia and the rest of the Addams clan prepare to welcome relatives for a visit. But when a TV personality attempts to get rid of them, the family has to prove that their creepy and kooky ways are no threat to their idyllic neighborhood.

The Addams Family  features the voiceover talents of Oscar Isaac, Charlize Theron, Alison Janney, Chloë Grace Moretz and others. If your family can’t get enough of this endearingly macabre group, you’ll be happy to know a sequel was just released — and it’s available to rent on streaming .

Labyrinth (1986)

spookys house of jumpscares name change

It’s time to pass this cornerstone of Halloween weirdness to a new generation! The 1986 film Labyrinth  is a cult classic for so many reasons, from its fantastical setting to its magical plot to the fact that it stars the one and only David Bowie — and includes danceworthy original songs from the Starman himself.

The story follows teenager Sarah (Jennifer Connelly) as she travels through an otherworldly maze, solving riddles to rescue her baby brother from Bowie’s Jareth the Goblin King. Most of the film’s main characters are played by puppets from Jim Henson’s Creature Shop, which is sure to delight kids (and deliver you an enjoyable dose of nostalgia).

The Nightmare Before Christmas (1993)

spookys house of jumpscares name change

You can’t have a kid-approved Halloween movie fest without watching 1993’s The Nightmare Before Christmas . The story follows Jack Skellington, the Pumpkin King of Halloween Town, who’s grown bored with the same old scare routine of Halloween each year. When he stumbles upon a door to Christmas Town, he decides to put his own twist on the holiday, causing complete havoc in the process.

The spooky-but-fun Tim Burton film stars Chris Sarandon, Catherine O’Hara and Ken Page. What’s even better about this classic is that it doubles as a Halloween and  Christmas movie — and there’s no better time of year to get into the holiday spirit!


spookys house of jumpscares name change

spookys house of jumpscares name change

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Video Game News, Lists & Guides

Spooky’s House of Jump Scares Renamed To Spooky’s Jump Scare Mansion

A legal battle forced the game's name to be changed.


It’s an unfortunate scenario to see. But not all indie games can be saved from the pitfalls that come along the path to fame. That’s the case of what happened to Spooky’s House of Jump Scares, now known as Spooky’s Jump Scare Mansion . A developer on the game, Sheena, took to Twitter to make the initial announcement.

Spooky's has been renamed to Spooky's Jump Scare Mansion. Why? Because of an unfortunate legal battle. pic.twitter.com/XGMdxsKFCe — Sheena Perez (@AMGSheena) May 20, 2016

The developer published a Twitlonger a few hours later, explaining what had happened.

Psychobilly2422 here, you might’ve noticed a few updates recently, and we here at Lag Studios owe you an explanation. What happened is around July of last year we received a cease & desist for using the name “Spooky’s House of Jump Scares” because a company called “Spooky House Studios” is trying to get the trademark for “Spooky House”. They are mobile developers based in Germany and already have the trademark in the European Union, and demanded we change our name. When this happened we started working with the most excellent lawyer Ryan Morrison who was very sympathetic to our plight. He showed us our options and helped understand associated risks, but unfortunately, being a staff of two who released a free game, we didn’t really have the means to deal with an international legal battle. While the terms of our settlement are confidential, and I have been advised by Ryan to not share anything further, our game will now be titled Spooky’s Jump Scare Mansion. We are currently propagating new builds and new branding out everywhere, and thank you for bearing with us through all of this!

To remind people more about this game. Spooky’s Jump Scare Mansion released back in July 2015 to Steam, and it takes the player through 1000 rooms of progressively worse horrors. It’s starts out cute and adorable, luring the players into a false sense of security. But the deeper you go, the more terrifying the horrors become.  But by that point, you’re interested in the game itself because it’s so unexpected. Last month, they were able to announce plans on updating the menus and save system for the game, along with teasing an Endless Mode was in the works as well. It’s suggested that the lack of updates in the meantime was due to the legal controversy surrounding it.

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spookys house of jumpscares name change

Spooky's Jump Scare Mansion

spookys house of jumpscares name change

Originally posted by Lew : Hey, dead thread. But please don't bring me into the dirt because of what some ♥♥♥♥♥♥♥♥♥ of a mobile game company is doing. I'm ashamed for what audacity people can have. A name for a company, which doesn't even make horror games. They made a trashy racing game and another connect 3 and yet another bubble shooter.
Originally posted by Nautical Survivor : Originally posted by Lew : Hey, dead thread. But please don't bring me into the dirt because of what some ♥♥♥♥♥♥♥♥♥ of a mobile game company is doing. I'm ashamed for what audacity people can have. A name for a company, which doesn't even make horror games. They made a trashy racing game and another connect 3 and yet another bubble shooter.

spookys house of jumpscares name change

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10 things players don't know about spooky's jump scare mansion.

Spooky's Jump Scare Mansion is full of, well, jump scares, but it also has a lot of hidden references and interactive moments.

On the surface,  Spooky's Jump Scare Mansion  looks like a cute game. Spooky, the titular character, is drawn in an endearing manner, and the little signs that pop out to "jump-scare" you are adorable. But underlying the foundations of the game is actually a masterpiece of little frights. As you slowly get accustomed to the gameplay,  Spooky's  finds ways to chill you to the bone, all while maintaining that same level of cuteness.

Related:  10 Horror Games to Play If You Like Resident Evil 2

Traversing the thousand rooms of Spooky's Mansion is not a small feat. However, while cautiously (or recklessly) walking through those doors, you might have missed a few tidbits about the very game you are playing. Read on if you want to learn more about this most adorable of horror games.

Changes To The Original Title

The original title of the game,  Spooky's House of Jump Scares,  received a "cease and desist." The developers behind a game from a company called Spooky House Studios based in Germany wished to trademark the name "Spooky House."

As such, Lag Studios, the developer behind our favorite jump-scare game, changed  Spooky's House of Jump Scares  to  Spooky's Jump Scare Mansion.  Perhaps the best aspect of this alteration was its appearance. Immediately after the name change, tape bearing the new name appeared over the old name on the title screen. This makeshift appearance gave the whole situation a humorous connotation.

The Five Nights At Freddy's Monster

The rooms in Spooky's Mansion hold a variety of monsters as well as jump scares. These monsters are rarely given a name beyond "Monster" or "Specimen," but you can discern where they take their inspiration from. Unknown Specimen 2 is a clear reference to the popular game  Five Nights at Freddy's.

Known as Otto the Otter, Unknown Specimen 2 is clearly a poor version of an animatronic nightmare. It appears more cartoon-like than the other enemies populating Spooky's Mansion, and it embraces the idea of  being a "shameless add-on." It even has a similar laugh to the one Freddy has in  FNAF. 

The Brain In The Brainframe Can Attack You

Some of the best rooms in Spooky's Mansion are the ones that are randomly generated. In between the normal ascending order of rooms will be especially creepy ones that may occasionally appear in your game. These moments are rare, but they can leave you with especially memorable encounters.

During your own journey through Spooky's Mansion, you may have come across the "Brainframe," a room holding a brain in a jar. After examining this brain, you probably left. However, this brain is actually an interactive part of the game. You can attack the case holding it and shatter the glass. Of course, then the brain launches itself at you and strangles you instantly.

Singer Rebecca Black Is Inspiration For A Monster

Rebecca Black earned her claim to fame with her song "Friday."  Spooky's Jump Scare Mansion  throws a nod her way by basing one of their monsters on her. In the DLC called  Karamari Hospital,  Monster 6 looks like a smiling young woman who is conspicuously named "Bekka."

But don't let Bekka's innocent inspiration trick you into a sense of peace. Monster 6 can end your character's life in an instant if you get too close to her. If you are unfortunate enough to perish at Bekka's hands, the death screen that will appear afterwards states, "Don't get up before Saturday." Clearly, Bekka, like her real-life counterpart, has a thing for Friday.

The LP Room Hall Of Fame

Part of the reason  Spooky's Jump Scare Mansion  gained so much traction in the early days of its release is that many Let's Players recorded videos of themselves playing it. This may have prompted the developers to create a randomly generated room called the LP Room.

The room has white walls except for a few picture frames that house the images of YouTubers such as Forksnapper and ScaryPlayerNorway. If you find yourself in this austere room, be sure to spend some time admiring these portraits on the wall. Since the LP Room is randomly generated, you might not get the opportunity to examine them ever again.

Homage To The Silent Hill Game That Never Was

Spooky's Jump Scare Mansion  has an Endless Mode which introduces a whole new set of antagonists for players to face. One of these enemies, Unknown Specimen 5, is a tribute to the Playable Teaser that was released for Hideo Kojima's  Silent Hills  project.

Related:  20 Silent Hill Facts You Had No Idea About

As most gamers already know, the project was canceled, but that did not stop the developers behind  Spooky's  from including a reference to the fantastic P.T. demo in their own game. Unknown Specimen 5 looks a lot like the woman who haunted players in P.T . Once her chase sequence begins, the rooms begin to cycle through a loop and the environment turns red, just like in the teaser.

Alternative Title Screens Appear Randomly

When first launching  Spooky's Jump Scare Mansion,  you probably expect the select screen to feature the title of the game and a menu for getting into it.  Spooky's  has a surprise in store for unsuspecting players. On occasion, instead of reading  Spooky's Jump Scare Mansion,  the select screen will say something like "Spooky's Sandcastle of LAND SHARKS" or "Spooker's Homecooked BBQ."

Push your confusion aside for the moment and enjoy the laughs as you contemplate yet another example of  Spooky's  superb sense of humor. It is rare indeed to find a game that blends cuteness, terror, and humor in equal measure.

Cryaotic's Mask In The Merchant's Collection

Specimen 6 in  Spooky's Jump Scare Mansion  is also known as the Merchant. His background, which you can find out through notes, is that he used to sell masks and puppets to children until nearby townspeople threw his life's work down a river. Starting at Room 310, the Merchant can appear to stalk players remorselessly.

If you find your way to his lair, you will see a collection of creepy masks hung up on the wall. One of these masks stands out from the rest. It is the icon for famous YouTuber and Twitch streamer Cryaotic. Where all the other masks the Merchant possesses look frightening and nightmare-inducing, Cry's face looks downright normal.

Han Solo Made It Into Spooky's

Specimen 5 is one of the scariest enemies in  Spooky's Jump Scare Mansion.  It does not have a face, and it ambles after you with a large blade in its hand. This creature is not a particularly fast one, but its pace is steadfast and relentless. Its aspect is reminiscent of the grotesque monsters that populate a  Silent Hill  game.

RELATED:  Star Wars: 20 Things Wrong With Han Solo We All Chose To Ignore

In one of Specimen 5's rooms, you will find a random reference to  Star Wars.  A figure frozen in carbonite on the wall, ostensibly reminiscent of Han Solo, can be found in one of the creature's rooms. How that person got there and why he is frozen in place remain a mystery. Just don't linger staring at it for too long. Specimen 5 is probably on your trail.

Finding The FNAF Office Fan And Chair

Anyone who has played a  Five Nights at Freddy's  game is familiar with the desk and chair set-up. Players are stuck behind a desk with nothing but a monitor, a phone, and a fan to keep them company. (Oh, and animatronics gone crazy.)  Spooky's Jump Scare Mansion  included this set-up as one of their randomly generated rooms. It is a bare room, with only a single table, chair, phone, and fan inside.

However, if players stay in the room for a bit, a voice will start to call out with a tentative, "Hello?" At this point, there should be no confusion as to what video game  Spooky's  is referencing. The beginning moments to  FNAF  started in just the same way.

Next:  Five Nights At Freddy's Fan Theories So Crazy They Might Be True

Spooky's Jump Scare Mansion Wiki

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Spooky is the titular deuteragonist as well as the main antagonist of Spooky's Jump Scare Mansion . She is the ghost of a girl who appears to possess a huge sum of power and governs the mansion of which the game takes place in. She appears to impact the events that have happened and will happen in the mansion.

Spooky is a small, floating ghost, with light blue skin, black, oval-shaped eyes, and long, dark blue hair. She has rather simple, rounded features. In the base game, she wears a tattered, sleeveless, baby blue dress. Spooky can also be seen in several mini-games as sprites with very little change to her overall appearance, though she may be seen brandishing an oversized Bowie knife.

In Karamari Hospital , she looks the same during the first playthrough. However, upon replaying in New Game +, she now dons a pink nurse's gown with a white nurse's cap, stylistically reminiscent of the nurses' uniforms popular in the 1950s.

As a human, Spooky had the same simplistic, rounded facial features, and long blue hair. However, instead of the long, tattered blue dress, she wore a knee-length white dress, with little white shoes and pink socks.

Endless Mode

Although she is not physically present in Endless Mode, the player can find notes written by her in the randomly generated rooms.

Karamari Hospital

Spooky's dollhouse.

  • In the Mall of the Spook minigame, Spooky is shown gleefully murdering people with a knife, confirming her sinister nature. She is also shown to be egotistical, as all names in the high score screen are changed to "Spooky", including the player's.
  • In Mrs. Spook , Spooky brutally murders Pac-Man by impaling him with a huge nail.
  • Despite being very cute, Spooky wants to be feared and resents being called adorable or cute.
  • Spooky is left-handed, which serves as a clue to her personality since left-handedness is classically seen as more evil (example from Latin "sinistra", lit. "left-hand side").
  • When starting up the game, Spooky's face can sometimes flash onto the screen. The same can happen when the game is paused.
  • Spooky is called "Spook" by the Generic Lab Assistants in GL Labs .
  • Spooky seems to be a fan of Edgar Allen Poe, or at the very least the 1964 film The Masque of the Red Death , since she dressed up as the Red Death for Halloween.
  • In some images for Karamari Hospital, she can be seen holding a small red and white cooler.
  • Despite being a ghost, in one of Karamari Hospital's loading screens, Spooky is shown eating.
  • During Spooky's fourth encounter, the dialogue text has the incorrect use of "your". This is present in both versions of the game.

Since the 2019 Halloween Update, Spooky has a 3D model and is slightly transparent. Her 3D model doesn't have a nurse or Halloween costume, however.

Spooky's House of Jump Scares December Poster.

  • 1 Specimen 9
  • 2 Specimen 8
  • 3 Specimen 4
  • Cast & crew
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Spooky's Jump Scare Mansion

Spooky's Jump Scare Mansion (2014)

Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the hideous beings that lives in that house? They wait... Read all Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the hideous beings that lives in that house? They wait for you, they wait and hunger for meeting you. Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the hideous beings that lives in that house? They wait for you, they wait and hunger for meeting you.

  • Psychobilly2422
  • Vernon Shaw
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Spooky's Jump Scare Mansion (2014)

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  • Trivia In 2016, The developer (Akuma Kira) received a cease and desist letter from the company 'Spooky House Studios' who claimed that the title "Spooky's House of Jump Scares" (The game's original title) infringed on their trademark "Spooky House". To avoid a legal battle, the game was renamed to "Spooky's Jump Scare Mansion".
  • Connections Featured in Vennori: Lets Play - Spooky's House of Jump Scares: Cardboard Horror (2015)

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  • Feb 18, 2021
  • October 23, 2014 (United States)
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Video Game / Spooky's Jump Scare Mansion

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Hello, I am Spooky! Welcome to my home. Can you, humble player, make it through one thousand rooms? Can you find, what lies at the end? Or is there even an end? Cuz I don't really know. Anyway, just... just go.

The house on the hill has been there as long as anyone can remember, to the point that its origins are lost and forgotten. As an amateur historian, you decide to make the trek up the mountain to learn what you can, only to find yourself challenged by a Cute Ghost Girl , Spooky, to make it through all the rooms and find what lies at the end.

While it initially seems harmless, the game quickly goes from cartoonish, playful, and silly to genuinely frightening with very real dangers for the nameless protagonist in the form of the Specimens, bizarre entities of various kinds captured by the sinister, SCP Foundation -esque GL Labs. With the notes of previous victims scattered throughout the mansion, the journey becomes a genuine nightmare... while still retaining the cartoonish and playful elements throughout to give it a strange flavor all its own as you go deeper into the depths of Spooky's house and discover her true plans.

In early 2016, the game's name was changed from Spooky's House of Jump Scares to Spooky's Jump Scare Mansion after German mobile game developer Spooky House Studios put forth a cease and desist because they're attempting to trademark the name "Spooky House". The change is noted in game by the new name simply being written on tape and pasted over the old logo .

All spoilers unmarked below!

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  • This Specimen originally trapped you in Room 411 until 2.7.1, when the game was nerfed.
  • Affectionate Parody : Of survival horror games in general, and various tropes in modern horror games in particular.
  • The game over screen describes that your soul is wandering endlessly in a maze after you die, presumably trapped in the mansion forever.
  • Specimen 11's entry reveals that it's not a joke. GL Labs declared 11 ineffective specifically because the souls of its victims don't remain in the house. Though considering that 11 is most likely an actual demon, and it takes you to a Pocket Dimension after your death, it doesn't look like you'll fare any better from it.
  • Specimen 2 makes choking noises as if it's trying to let out a pained screech.
  • When Specimen 8 opens its cloak, it reveals screaming, distorted faces along with its rib cage. When you consider that its primary method of execution is "absorption"...
  • Animalistic Abomination : The deer you encounter before Specimen 8, which is also one itself.
  • You can find several as you progress, with the first being from a previous explorer who died of hunger and thirst in the house. You find a series of letters documenting their journey and eventual demise as they try to stay alive by drinking the ink they brought, and then drinking what they think is metallic tasting wine at first. As of the current version, you do find their bones in an elevator. After that, you'll occasionally find notes pertaining to whatever Specimen happens to be up next in the queue for terrorizing you, apparently written by some of those particular enemies' previous victims. The person who consistently refers to Specimen 3 as Subject 5 in notes as it breaks out and undoubtedly kills them, apparently supervised by "Spook," the girl who expresses concern for someone named Matsuri in Specimen 4's domain, who disappeared after going into school late just like a local urban legend had described, the followers of some strange cult in the first location of Specimen 5, apparently killed after what was implied to be a failed Virgin Sacrifice , and some poor fellow accosted by the killer deer best embody this after the romantic explorer.
  • The March Update added a couple more. Some come from another GL Labs facility which was attacked by Specimen 10, which like Specimen 3, Spooky knew of but did nothing about it . The other is a restaurant that details a man working at a restaurant whose meat causes consumers to be addicted to it. When the worker tries it, he also becomes addicted to the meat, but eventually tries to leave his job after falling asleep while driving, and encountering what would be later known as Specimen 11.
  • The full update adds a few more, one during Specimen 12's area where the victim stuck there is trying to hide from his pursuer while contemplating the true nature of the mansion, the one in Specimen 13's lair details a group of scientists studying the mysterious death of whales when suddenly their lab floods and a mysterious creature starts killing the lab members. There is also a new overarching log of another traveler who thinks he is the main character leaving notes, culminating in the final note being at the last save point .
  • Karamari Hospital has its own apocalyptic log, which seems to describe how an ordinary hospital devolved into chaos and bloodshed due to several of its staff falling victim to Demonic Possession . An unrelated note found in the hospital's basement is strongly implied to be from Spooky's parents, saying goodbye to their dying daughter.
  • Apocalypse How : The bad ending for the Dollhouse DLC. You manage to make the mansion blow up, but, by not closing the Hell Gate , all the horrors of the mansion quickly run rampant and doom the world .
  • Ascended Meme : One of the Endless mode monsters is named "Spooper' and is (originally) a person in a crappy ghost costume . note  In case you're wondering, "Spoopy" is a term used for something comical and "spooky" at the same time.
  • The Assimilator : Specimen 8. The real Specimen 10 as well. Also implied with Specimen 9.
  • Bad Boss : As it turns out, Spooky is mentioned as overseeing the experiments that created Specimen 3, laughing when the head scientist expressed concern at what they were creating before leaving them to be killed. A later log about Specimen 10 talks about a similar situation.
  • Bait-and-Switch Boss : Specimen 10, originally just an easy to avoid snake, was updated that now when it spawns the real Specimen 10, a goo covered humanoid-thing, literally pops out of the head of the fake Specimen 10. This is shown in its CAT-DOS entry where after room 500 its entry shows "WRONG SPECIMEN ENTRY".
  • Barbie Doll Anatomy : Specimen 13 appears as a woman wearing a towel around her waist. The HD Renovation version has her fully modeled, but her chest is not heavily detailed.
  • Berserk Button : It's noted on the game's wiki that Spooky resents the fact others think that she is "adorable" or "cute"; she wants to be feared. With this in mind, it's very easy to formulate that Spooky is responsible for gathering the Specimens specifically so she can be feared through her connection to this nightmarish collection of killer monsters. One ending pretty much shows that she has been using the ghosts of those that died in the mansion to create a ghost army to terrorize people and that she can finally be taken seriously.
  • Big Bad : Spooky herself. It is heavily implied that she is responsible for creating and gathering the Specimens that inhabit her house and spreading the rumors that caused the hero to be so curious, to create an army and Take Over the World . She also drops her welcoming act as you continue on in the house, even outright removing your ability to run at room 750.
  • Big Red Devil : Specimen 11.
  • At room 250 she gives you a gift that's harmless, but clearly trolling you. See Shmuck Bait below for details.
  • At room 500 she even forces you to go back to room 50. Fortunately, it's temporary (see Script Breaking , below), but it's unlikely she intended that.
  • At room 750 she does something, and promises you that your stamina will never run out from here on. Which is true, largely because your character can no longer sprint to use it.
  • In the arcade rooms, both current arcade machines feature Spooky either stabbing people or brutally murdering a Pacman-like character.
  • The December update picture has Spooky smiling over the corpse of Santa Claus, who died to an instance of Specimen 1.
  • Sometimes you notice that the layout doesn't make sense. One room is just a circle that leads right behind where you started.
  • Specimen 12 is deliberately designed to be this. It's an anomaly that forms a mansion that always changes to fit the surrounding environment.
  • Some of the scripted areas also fall under this. As they are all likely from some other location. Especially egregious is the domain leading up to Specimen 8 which is a large open forest.
  • Karamari Hospital seems to show this as well. How you get there is by the elevator to rapidly drop, causing the floor number to go wild to the point where it disappears. Even Spooky doesn't know how you got there. And that's not even getting into how the hospital seems to loop in on itself, decaying more with each loop.
  • Black Comedy : The game parodies common horror game tropes. Of course there's plenty of this, especially if it involves Spooky herself .
  • Bland-Name Product : In some of the safe rooms you'll find posters that mention "Home Depo" and "Papa Jon's", accompanied by mangled versions of each other's slogans.
  • Boss Game : The main game and Endless Mode consists of running through halls and rooms to get to the end, and the main challenge comes from the Monster Mash of Specimens which will chase you at randomized points; the only non-boss enemy is the Unusually Violent Deer that only shows up in Specimen 8's rooms. This is averted in the Karamari Hospital and Spooky's Dollhouse modes, which are more traditional puzzle-based explorations of haunted locations with monsters interspersed within.
  • Brain in a Jar : One of the random rooms that can appear when not being chased by a specimen has a brain floating in a large green jar surrounded by strange machinery. It may give you a code number, this number is used for the game cabinet that doesn't seem to function, which then plays a short movie about Spooky's past. The HD version allows you to break the tank, which earns you both an achievement and a game over.
  • But Thou Must! : In the Spooky's Dollhouse DLC, during the nightmare scene with the hobo, pressing "no" on the prompt to plant the gun with him does nothing except produce a clicking noise. The player needs to press "yes" and plant the gun, because that's what Spooky's father did the night he accidentally killed her .
  • Cats Are Mean : Subverted. Cats seem to be a reoccurring theme of safety. The cat you meet before you encounter Specimen 7 is nonthreatening and offers cryptic advice to the player.
  • Cat Scare : The titular "jump scares" take this to meta levels. The first one might startle you. From there, they become a silly running gag in a game that doesn't give you much to do besides advance to the next room and read notes. Then, once the real threats start appearing, they play this trope entirely straight, liable to frighten you despite still being just spring-loaded cutouts of cute skeletons and jack-o-lanterns because you're on edge and preoccupied with avoiding the monsters. Maybe this is how they managed to give those four people fatal heart attacks...
  • Can't Move While Being Watched : The puppeteer (and one other enemy) don't move when visible. Keeping said enemy in view too long causes them to teleport.
  • Checkpoint Starvation : After room 300, you only get a safe room with a save point every 100 floors instead of every 50.
  • The Cameo : White Face from Imscared makes an appearance in the updated version as a specimen.
  • Cerebus Syndrome : The game starts off pleasant and cheerful. Once you reach room 60 however, the game becomes increasingly dark and intense.
  • Controllable Helplessness : Specimen 11's kill screen is unique as it transports you to a Pocket Dimension where you can still move around. Not that it matters though since you can't escape and will eventually be finished off by Specimen 11.
  • Creepy Doll : Many of these appear in The Doll House DLC, with all but one of the new enemies being dolls.
  • Cute Ghost Girl : Spooky herself. But although she's cute as a button, she hates people calling her cute, and wants them to fear her instead.
  • Cute Is Evil : Spooky looks cute, but wants others to be afraid of her, and is basically responsible for the Specimens being able to kill people.
  • Death of a Child : By inputting a number of secret codes, you discover Spooky died as a young child.
  • Defanged Horrors : The game certainly seems to be this... at least for the first 50 rooms. Then the fangs grow back.
  • Disguised Horror Story : At a surface glance the game looks very cute, and for the first 50 rooms it's a silly Affectionate Parody of common horror tropes. However, the game doesn't stay too cute for long.
  • The ceiling collapses and kills the player after they defeat Specimen 9, turning them into a ghost. Spooky immediately drafts the player into her ghost army and prepares the army to Take Over the World .
  • Spooky says that the player will make a fine Specimen and presumably makes them one .
  • The bad ending of the Doll House DLC has the player character inadvertently causing the horrors found in the mansion to run rampant in the outside world.
  • Dropped a Bridge on Him : In the "ghost" ending, right after the player defeats Specimen 9, the ceiling collapses and crushes the player. Spooky then tells them that they died in a tragic enough way to become a ghost.
  • Earn Your Happy Ending : Inverted. Completing the game with Specimens turned off results in a half-hearted congratulations from Spooky and the protagonist telling their peers how boring their "adventure" was. Considering the above-mentioned Downer Ending ...

spookys house of jumpscares name change

  • Eldritch Location : The house, see Bizarrchitecture above. The rooms don't make sense and seem to wind on endlessly, and one area consists of a mansion inside the mansion. A room supposedly containing a map of the house is incredibly unhelpful due to some of the map sections moving on their own
  • Some corridors are just straight halls, but either slightly thinner or only as wide as the doors.
  • The Pocket Dimension that Specimen 11 traps you in is essentially this with no way out except for it killing you.
  • Endless Corridor : It is possible that you may find yourself walking down one of these. It's a trap. Later in the game, a certain randomly-spawning room subverts this, appearing endless and dark but only having one way to go, thus eventually revealing a door.
  • Even Evil Has Standards : In Specimen 9's backstory, Spooky ordered it to be destroyed. When Spooky orders something destroyed, you know it's bad. And considering the Specimen is the Final Boss ...
  • Evil Matriarch : Invoked with Specimen 4, who is a ghost who is implied to have become a ghost due to some trauma that cost her an (presumably) unborn. The thing is, she's so desperate to have her baby back that not only does she mistake living people for her children, she swallows them whole in an effort to place them back inside of her, letting her delude herself that she has returned them to her womb, where they "belong".
  • Exact Words : At room 750, Spooky decides to "reward" the player by making it so their stamina can't deplete at all... by preventing you from running to use it up. Though technically, swinging your weapon shows that Spooky really DID give you infinite stamina, she just took away the function that needed it most.
  • Specimen 6 is heavily inspired by The Happy Mask Salesman , with some serious Ben Drowned undertones to it.
  • Subverted with White Face, as it actually is the villain from Imscared rather than an Expy .
  • Eye Scream : Dying to the puppeteer around room 310 shows a cutscene of one of your eyes being held open with a knitting needle being lowered into it. It cuts away before anything is shown .
  • Face of an Angel, Mind of a Demon : Spooky. She is a Cute Ghost Girl with a perpetual smile on her face and is prone to some adorable mannerisms. She is also the one responsible for the house in the first place and with the help of GL Labs, is the one who brought all the specimens there. A couple of Apocalyptic Logs tell that she left two different GL Lab facilities to fall to a couple of specimens for her own amusement. The minigames also show that she seems to find the suffering of others amusing as well. The Christmas update picture also helps show her true nature by her having a Psychotic Smirk while looking over the corpse of Santa Claus.
  • Failed Attempt at Scaring : While alive, Spooky repeatedly attempted to scare people, but never succeeded. Her final attempt involved setting off firecrackers to help scare a PTSD victim . Unfortunately, it went too well , with her victim shooting her to death out of surprise.
  • The Unknown Specimens you encounter in Endless Mode share this theme, as they are, in order: A familiar pixelated face , an animatronic Otter , a seemingly unscary Bedsheet Ghost , a seemingly adorably anime-like forest spirit and a demonic woman from an abandoned horror game , unlike the rest, who actually have a history in-game.
  • Featureless Protagonist : Aside from being an amateur history enthusiast and potentially having had trauma of some sort before the game, there is literally no information presented or existing about your character. Even in Specimen 6's kill screen, most of what little of the protagonist's face is in-frame is in shadow.
  • Final Boss : Surprisingly enough, there is a boss you have to fight at the end of the house. It's Specimen 9 in its true humanoid form, which you have to use your axe to bounce back its fireballs and attack it.
  • Foil : Specimen 8 and Tirsiak (from Endless Mode) seem to be this to each other. Both are horned demonic creatures with a connection to arctic cultures' mythology, and both want your flesh to feed their children, but Specimen 8 (a prey species) wants to absorb you and makes you a part of itself, whereas Tirsiak (a predator) is only interested in hunting you.
  • For Want Of A Nail : The events of Karamari Hospital, and Spooky's Doll House happen simply because the elevator fails at floor 995.
  • Gameplay and Story Segregation : Specimen 8 is suggested to not be malicious, and instead just a Papa Bear to the deer. Despite this, he'll still chase you if you don't attack any of the deer .
  • In Karamari Hospital her tone is surprisingly more friendly, even if she is still quick to leave you. The DLC is implied to take place after the main game, where you end up serving Spooky, so it makes sense.
  • Guest Fighter : White Face from Imscared is one of the specimen exclusive to Endless Mode.
  • Figuring out that you can use your axe on some Specimen at all (but not others) can be difficult. When you first get the axe, you are able to kill the deer enemies with it and break down some barriers, but if you try to use it on Specimen 8, it does nothing. This can cause some players to immediately dismiss the axe as just a utility tool that is worthless against all Specimen.
  • Haunted House : The whole premise, although aside from (potentially) Spooky herself, the ghosts and other dangers seem to have been brought there from various locations rather than be part of some mystery.
  • Horrifying the Horror : If you decide to do a New Game Plus in Karamari Hospital and kill every single monster , the Demonic Child at the end will be terrified of you and beg for you to not murder it too.
  • Horror Comedy : The game ostensibly begins as an Affectionate Parody of shallow horror video games reliant on cheesy Jump Scares ... and then quickly develops with actual scares of its own once it becomes clear that not all the presented threats are harmless. Even past that point, however, there's still a mix of lightheartedness and deliberate absurdity to keep it from becoming a full-blown horror game, largely thanks to Spooky herself being a mix of adorably snarky and genuinely unsettling .
  • Infinite Supplies : Spooky is behind the creation of a massive underground base with rooms that can rearrange themselves (and this seems to be technological rather than supernatural), as well as an organization that may rival the SCP Foundation in influence and is capable of capturing and containing Eldritch Abominations . Spooky is also the ghost of a 12 year-old girl, so exactly how she has acquired such reality-warping wealth and resources is completely unknown.
  • Specimen 1 causes your character to freeze up for a split second.
  • Specimen 2 creates ink spots which slow you down when you walk over.
  • Specimen 5 causes your vision to become cloudy before turning the textures of the walls, and eventually the doors, into a shifting red and black mess.
  • Specimen 6 attacks you when you are not looking at it or behind you.
  • Specimen 8 causes a film grain effect and flashes disturbing images at you when it attacks.
  • The new Specimen 10 covers the player's vision in goo every time it attacks.
  • Specimen 11 causes the doors to completely disappear visually.
  • The Final Boss uses several, potentially at the same time, to make dodging its attacks more difficult.
  • Spooky herself does this to a couple times. One in room 500 where she sends you to near the beginning of the house temporarily. The second in room 750 where she takes away your ability to run.
  • The Hooked Doll and Woormy Charles cause a static overlay to appear on the screen. In the case of the Hooked Doll, looking at it is what causes the static to appear on the screen.
  • Invincible Boogeymen : All of the hostile specimens are this. They cannot be fought and all you can do is continue running from them from room to room, until you eventually lose them. But if they catch you, they will attack you and eventually kill you.
  • Joke Ending : If monsters are turned off , making it to floor 1000 has Spooky say that you can leave and that she will contact you if anything changes. You tell people about the empty mansion, but nobody believes you .
  • An update later added an entity named Howard to the game that will Jump Scare the player by chance if they encounter a looping room.
  • One room is a small circle. It is just long enough that you can't get through it before a chasing enemy enters. They can walk through walls, you can't.
  • Enemies can attack during the transitions between rooms. Players who don't know you can open doors while facing away from them may have a harder time getting past Specimen 6.
  • Killer Rabbit : The deer in the forest area show their true colors if you get too close.
  • Knight of Cerebus : Specimen 2, the first enemy to be able to harm the player, marks where the game unquestionably begins to become more straight horror.
  • Specimen 6's is something that wouldn't be out of place in The Legend of Zelda: Majora's Mask .
  • Ludicrous Gibs : How enemies die in Mall of the Spook.
  • The Many Deaths of You : Each of the Specimens (with a few exceptions) have their own methods of killing you, which are either described in word or visually shown on screen, ranging from being Eaten Alive to Eye Scream . No matter what, your soul will be trapped in the house.
  • A randomly-spawning room of the game, which requires trial-and-error and a little memorization to find the right path.
  • Karamari Hospital has one near the end where you have to run from a rather fast monster.
  • Medium Awareness : One set of notes is written by a person aware they're a character in a video game, and desperately hoping they're the protagonist rather than a doomed side character who leaves notes for exposition .
  • Mobile Maze : The house can be rearranged at will. This is shown when you wander into a room with a map of the place, which is completely useless as it keeps rearranging itself. There is also an option to "change house layout" on CAT-DOS, but when you try it, an error message pops up .
  • Monster Clown : You never fight it physically, but one can be found behind bars in The Doll House DLC. Leaving and coming back will show the bars broken, with the clown nowhere to be found. It shows up randomly throughout the dollhouse once it escapes, but will never actually harm you. It just acts REALLY creepy.

spookys house of jumpscares name change

  • Good Ending : Unlocked by defeating the Final Boss while having only used the axe only 20 times at most . After defeating Specimen 9, the roof caves in and kills the Protagonist . They then become the last ghost Spooky needed for her ghost army to be large enough to fight humanity.
  • Bad Ending : Unlocked by defeating the Final Boss while having used the axe more than 20 times . After defeating Specimen 9, the Protagonist keeps swinging at its corpse on their own. Eventually, Spooky arrives and declares that the Protagonist will make a fine specimen. The game then displays an image of a human-like silhouette with red eyes dragging a bloody axe behind them.
  • Joke Ending : Unlocked by reaching the 1000th room while having Specimens disabled in the settings . The Protagonist enters the 1000th room to find a room filled with balloons and a party banner with a staircase in the background. Spooky appears and gives an unconvincing congrats to the Protagonist , before the latter ascends the staircase and leaves the mansion. Text describes the Protagonist telling people of their "adventure", and how the mansion is just large and empty, but nobody believes them.
  • Normal Ending: The Protagonist enters a room where they find a demon-resembling child in the mirror . The child notices that the Protagonist seems different than the "others", claims that she's been there for so long that she's forgotten so much, and states that the place needs to be shut down and encouraging the Protagonist to do so. A few rooms later, the Protagonist encounters Spooky again, where she suggests there are still things hidden down there and encourages the Protagonist to keep exploring. The game ends with the Protagonist entering the hallway behind Spooky.
  • Alternate Ending : To get this ending, the player needs to Get the hidden sword and kill the monsters instead of fleeing from them . The ending plays out almost the exact same, except that instead of conversing with the Protagonist, the demon child will beg for them to not hurt her and to leave her alone.
  • Bad Ending : Proceed through the Dollhouse as normal, and complete the Nightmare and Self-Destruct scenes . The game then cuts to the Protagonist outside, far from the mansion but with it still in their view. The self-destruct sequence completes and the mansion crumbles away as the basement dollhouse explodes. Seconds after, a whole swarm of skull-like ghosts burst out of the mansion into the sky, which turns red. Text appears and explains that with the seal broken, the spirits of the mansion are free, but with the Hellgate having not been closed, they went to the surface, and are now free to wreak havoc throughout the now-doomed world.
  • Good Ending : To unlock this ending, the player needs to return to the root cellar and collect 3 black candles while avoiding the Hooked Doll, then return to the ritual room, use the doll, then use the candles. After this, the player will be prompted to select a Specimen on the computer. Said Specimen will begin to chase them, and the Protagonist must lead them through many rooms to the Hellgate . The Protagonist will be sent back to the ritual room, and then proceeds as normal . However, instead of the mansion breaking and freeing the spirits, they're all released peacefully from the mansion to ascend. Text appears and explains that the seal being broken means that the spirits are free to ascend, while the closed Hellgate means that the monsters and Specimens begin to fade. The text reveals that Spooky also ascended, and has now been reunited with her parents, before it states that the Protagonist brought peace to everything.
  • Musical Spoiler : Specimens other than 1 generally have a music theme. If it stops, the specimen has likewise stopped the chase. An annoying bug can sometimes cause the theme not to play during the chase with some of the Specimen, which makes it harder to determine when you're safe.
  • Ms. Fanservice : Specimen 13 appears as an attractive woman seen from behind, wearing only a towel. Once you see her true face , however...
  • Never Sleep Again : The Apocalyptic Log you find in the restaurant details a worker who witnessed strange occurrences at this job. And after eating the meat there, had dreams of being chased in a Pocket Dimension by a demon. Naturally this demon turns out to be Specimen 11 and the player can experience this when they are killed by it.
  • New Game Plus : Karamari Hospital has a few extras that appear only after completing it once. Notably, you can take a sword in the office where you need to place the emblem.
  • Nightmare Face : Specimens 2, 4, 7, 8, 9, 12, and 13 all have rather disturbing mugs. The deer in Specimen 8's domain also have a frighting face when you approach them. Even later instances of Specimen 1 replace the usual cute face with a more disturbing one.
  • If the game detects that the room number has been changed via external program such as a memory editor, specimen 9 will be sent after you.
  • There is also an ending if the jump scares and Specimens are turned off.
  • There are a set of notes that can be found in Endless Mode from a young child who wanders off to the mansion, believing that a party is being held there. The notes end with something coming to presumably kill the child.
  • Offing the Offspring : If the player gets the code for the arcade cabinet, it's revealed that Spooky died from an Accidental Murder on Halloween, when the person she was scaring suffered from PTSD and shot her in self-defense. Even worse? The Doll House DLC states it was her father that shot her, and then he blamed it on someone else.
  • Our Ghosts Are Different : The game gives us two: Spooky, who has more of a cartoony design , and Specimen 4, who is inspired by Japanese horror . According to one of the endings, experiencing a tragic death is a key component in making someone a ghost.
  • Perverse Puppet : The Puppet. As long as he's being watched, he can't move aside from turning his head to look at you, but like the Weeping Angels or SCP-173 he moves very quickly while your back is turned, at which point he kills you with a shiv.
  • Pocket Dimension : Specimen 11, when you are killed by it, transports you to a large meaty hallway with no exits, before appearing and finishing you off.
  • Posthumous Character : Most of the people whose notes you pick up, true to form.
  • Press X to Die : Before the full version of the game, when you reached the final room of the version, the game abruptly stops, with a message that tells you the next few rooms still need to be finished. You're then given a choice: Press Enter to start playing an Endless Game , or press Backspace to die.
  • Psychological Horror : While a couple sections from the main game had this, Karamari Hospital focuses on this instead of jump scares.
  • Puppeteer Parasite : The real Specimen 10 is all but stated to be this, as its main form looks like a person whose been covered legs up in a goo. The Apocalyptic Log of the area also explains that a scientist there had some goo in them that kept growing despite how hard they tried to get it off. Also its death screen highly implies that it takes control of your body and eliminates your consciousness.
  • Running Gag : Specimen 1's various ineffectual jump scares and the previous explorer referring to a desire for things to be "romantic" in his notes count early on, though the latter is found dead after the notes dry up and the jump scares become more scary as time goes on.
  • Scare Chord : Plays every time an instance of Specimen 1 pops up. There's a few different ones from which the game can choose to keep it fresh.
  • Screw This, I'm Outta Here : Averted in Endless Mode by disabling the ability to quit the game during a chase. Furthermore in the HD version, if you try to Rage Quit to the windows screen, your save file will be automatically deleted and is treated as if you died.
  • Script Breaking : In-universe, after room 500. Once you come back to the room where you'd normally encounter Specimen 2, picking up the note that would normally trigger its pursuit causes an error in the house, creating an emergency exit door that puts you back where you should be.
  • Sequel Hook : Karamari Hospital ends with one. After leaving the hospital, Spooky mentions that there is still more to these secret rooms and advises the protagonist to continue exploring.
  • "Shaggy Dog" Story : Whether you make it to the end or die to one of the house's many dangers, your fate is the same in the end: you perish and become part of Spooky's army of the dead (or a Specimen if you're really unlucky). One would at least hope that making it all the way through and dispatching Specimen 9, which GL Labs had failed to take care of, would ensure you a higher rank. However, you can survive if you shut off the Specimens and jump scares in the opinions menu- but then, what's the point in playing the game?
  • School Setting Simulation : Rooms 165-200 take the form of an abandoned Japanese schoolhouse, where the player encounters shadowy figures of children and learns of a malevolent entity that violently murders and devours tardy students. Upon trying to leave, the entity, Specimen 4 a.k.a Ringu, gives chase and tries to eat the player.
  • In room 250, Spooky greets you and rewards you with a present: an empty box that says, "Look Behind You." Doing so causes multiple cardboard surprises to appear. It's harmless, but startling.
  • Specimen 9's domain is an endless dark path of hallway, and if one is foolish enough to go down that path they eventually get stuck and have to wait for it to get them. The door to get out of a room it spawns in is easily accessible.
  • The Silent Hill resemblances continue on into Karamari Hospital, focusing more on the Psychological Horror aspects.
  • The machines in the random arcade room consist of a Pac-Man like game and one titled Mall of the Spook. note  Funnily enough, the Big Bad of the second Pac-Man World is also a ghost named Spooky, albeit male and not cute.
  • The doors you leave the elevators from resemble the door opening animation from Resident Evil .
  • Specimen 6, known as the Puppet, and his domain resemble features from The Legend of Zelda: Ocarina of Time . Specimen 6 bears more than a passing resemblance to the Happy Mask Salesman , his Leitmotif takes a lot of cues from the N64-era games, and the room he's introduced in bears a heavy resemblance to a dungeon from Ocarina or Majora , right down to literally lifting the torch designs straight from there. Users of this game's wiki have noted that one of his puppets resembles Sugar , in silhouette.
  • The Japanese school level has a drawing of Kyubey from Puella Magi Madoka Magica . The sketches on the wall opposite are also very similar to the drawings in Madoka's notepad.
  • It also bears some resemblance to the Beast .
  • The cat, and the area it inhabits—which has a checkerboard floor dripping with blood, a large grandfather clock, and lots of rooms full of symbolism where the cat spouts Jungian psychology at you—seem to be inspired by the Persona series. The rooms after it take strong cues from the witches' labyrinths in Madoka Magica , which seems to also have been a strong influence on the cat.
  • One randomly generated room features a desk with a fan on it and an answering machine that plays a message from a nervous sounding woman should you choose to listen to it .
  • In Specimen 4's area, you might find a picture on a wall that has several line arts of anime girls, one of which has very long Girlish Pigtails and a leek next to her. It reminds one of a certain music program's most popular character.
  • In one of the notes, the writer mentions not to pick up the notes, since it summons " the tall man ."
  • Specimen 9 bears several similarities to Red from NES Godzilla Creepypasta . Even more so with its humanoid form.
  • The beginning of Room 810 is nearly identical to the layout of the mansion from Resident Evil . There's even a note that says, "What a mansion!" in reference to Wesker's line.
  • Specimen 12 hunts you down while dragging around a giant scythe. You have to evade him by hiding inside furniture until he leaves, much like the Scissor Man from Clock Tower . Parallels to Ao Oni are also drawn.
  • The area leading up to Specimen 13 is very reminiscent of Amnesia: The Dark Descent , and Specimen 13 attacks the same way as the water monster from the same game.
  • One of the specimen in Endless Mode is inspired by Lisa, the ghost from the cancelled Silent Hills demo.
  • In Endless Mode, the place can become dark and pixelated, with ambiance from Imscared playing. White Face itself will also pursue the player.
  • Otto the Otter, as he is a Take That! to the fans, is obviously a reference to a certain game with animal-based animatronics . Doubly so is the fact that his Jump Scare is similar to (if nor exactly like) the jump scares of said game.
  • Sinister Deer Skull : Specimen 8, a.k.a. the Deer Lord, is a large creature with a deer skull for a head wrapped in a black robe. Under its robe are human bones and screaming human souls. It will chase and try and murder the player, reciting a cryptic poem should it succeed.
  • Sinister Scythe : Specimen 12's host drags a massive scythe along the ground as he chases you.
  • Small Name, Big Ego : Spooky's arcade games seem to exist solely to glorify her. One is a Foregone Victory , the other replaces your name with hers should you get a high score.
  • The themes for Specimens 4 ,10, and 13 are respectively a cute music box tune , a rather somber piece, and an almost relaxing atmospheric piece. None are the kind of music you would associate with being chased by a monster that's trying to kill you.
  • Occasionally the music for the Spooky Kart minigame is replaced with the theme of one of the specimens.
  • Stringy-Haired Ghost Girl : Specimen 4, which is hinted to be either the ghost of a girl named Matsuri, or a similar entity from an urban legend.
  • Stalked by the Bell : Spend at least 2 minutes in a single room, and Specimen 9 will appear and attempt to attack you for high damage. If you're close enough to an exit, you may be able to avoid him.
  • Swallowed Whole : Your fate if caught by Specimen Four .
  • Take Over the World : Spooky's plan is to kill enough people in her mansion and force their ghosts to serve in her ghostly army. Than she will use her ghost army and her army of specimens created in her mansion to take over the world.
  • Specimen 11's lore seems to be a pretty heavy, horror-themed one at fast food companies.
  • The final credit of Karamari Hospital is "In Memory of Konami ".
  • Otto the Otter is a Joke Character clearly aimed at Five Nights at Freddy's . Or rather, all the fans who kept pestering the development team to add an animatronic specimen to the game.
  • The entire game could be seen as one to the many mediocre horror games that overuse loud and obnoxious Jump Scares to create the "horror". The titular "jump scares" are omnipresent, but mostly harmless. The real threats, less frequently encountered, rely primarily on atmosphere, disturbing design and suspense to induce fear in the player.
  • Tennis Boss : The only way to weaken the Final Boss and lower it so that you can strike it with the axe is to axe its fireballs back.
  • Uncanny Valley : Intentionally Invoked . Some of the Specimens aren't... right. Specimen 5 has its stiff, jerky movements, and Specimen 6's grinning stare...
  • Updated Re-release Got one in late December of 2016. It changed the engine over to Unity, the specimens have 3D models instead of just being 2D images, and there are a lot better lighting effects than before.
  • Specimen 1 is a joke, Specimen 2 is actually pretty simple to overcome, and people have made it through Specimen 3's section without even seeing it. Specimen 4 , though, is a pain in the ass.
  • Specimen 6 also counts now, though originally being a boss very easy to avoid due to how you can just stare at him and wait for your health to regenerate, he now randomly disappears if you look at him too long and teleports somewhere where you're not looking, which could be right behind you, between the doors .
  • Warm-Up Boss : Specimen 2: the first specimen to actively hunt the player. Who, while slow, creates traps to slow down the player, a tactic that several of the specimens share.
  • The CAT_DOS computer entries on the Specimens make it all but stated that Spooky and GL Labs, either intentionally or unintentionally, gathered these Specimens to make the house more deadly. These entries also reveal a little more backstory on each of the monsters.
  • The backstory of Spooky and one of the endings detail that this was all an effort to raise a ghost army in order to be taken seriously.
  • The final note in Karamari Hospital which seems to be a note from one of Spooky's parents, mourning her and mentioning that she liked to scare people using costumes and fireworks and her would-be victim that day suffered from PTSD, causing him to shoot her.
  • Wham Line : Spooky delivers one in both endings. In the ghost ending : Well, you died... In a pretty tragic way, too. Just tragic enough for you to become a ghost. Good job, by the way, making it this far. So buckle up soldier, because now I think we finally have enough troops to invade. In the specimen ending : Congratulations! You did it! It was interesting, watching you swing your axe around like that. I know you'll make a fine specimen.
  • Putting the correct code into one of the otherwise unused arcade machines will activate a brief secret involving multiple wham shots. Spooky as a normal kid happily holding her dad's hand. An adult in a ghost costume condescendingly patting her head while she sits on a porch in her reaper costume on Halloween, looking frustrated & depressed instead of perpetually happy. The inside of her bag which contains firecrackers & a tube of fake blood instead of candy. A look of horror in a stranger's eye & a spent bullet casing on the ground. All followed by this line in text. "I just wanted to be taken seriously. I just wanted to scare people. But I don't blame them. At least I finally scared someone."
  • The Doll House DLC gives another one: During the sequence where you destroy the nightmare, you turn a corner, and automatically shoot... Spooky.
  • Wendigo : Specimen 8 appears to be modeled after one, having a deer-like head with antlers and being in a prominently wooded area.
  • Workplace Horror : Alluded to during the encounter with Specimen 11, which takes place in a ( heavily distorted ) burger joint . It was discovered under a large abandoned corporate office once owned by a restaurant franchise, and likely had something to do with the paranormal happenings surrounding its stores — an employee who worked at one noted that customers suddenly became addicted to the beef, the managers became extremely violent towards anyone bringing outside food into the restaurant , and after having one of the burgers themselves, the employee too became addicted and finally quit after becoming plagued with nightmares about being chased by Specimen 11 in the restaurant.
  • Specimen 4 has a particular fondness for children, it seems; she was originally haunting a school (and devouring children) before she was brought to the mansion.
  • It's also somewhat implied that the main character is young, which can possibly put the other specimen under this scope. Spooky and the cat both refer to the protagonist as being little; and while it can be hard to hear through the static and its chase theme, Specimen 8 outright calls you a child while chasing you (Although considering Specimen 8 is a Deer God, it�s possibly within range to call anyone under 60 a child).

Video Example(s):

Upon being defeated by Tirsiak, you are treated to a sequence depicting your character being eaten alive by wolves.

Example of: Eaten Alive

Alternative Title(s): Spookys House Of Jump Scares

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spookys house of jumpscares name change

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Spooky's Jump Scare Mansion

This page is for the original version. For the HD remaster, see Spooky's Jump Scare Mansion: HD Renovation .

General information


Dlc and expansion packs, configuration file(s) location, save game data location, save game cloud syncing.

In-game general settings


Other information, system requirements.

  • ↑ 1.0 1.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
  • ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/ <user-id> / 356670 / in addition to or instead of this directory. The app ID (356670) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  • ↑ Spooky's Name Change and Why This Happened - Steam Community :: Group Announcements :: Spooky's Jump Scare Mansion - last accessed on May 2023
  • ↑ Verified by User:AmethystViper on November 2, 2016
  • ↑ Verified by User:Mastan on 2020-04-09

spookys house of jumpscares name change


  1. Spooky's House of Jumpscares by TheRubenSpike on DeviantArt

    spookys house of jumpscares name change

  2. Spooky's House of Jump Scares Review

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  3. Spooky's House Of Jump Scares

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  4. Spooky's House of Jumpscares Let's Play 1-100

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  5. Spooky's house of jumpscares HD Renovation by ZANNEZZ

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  6. Spooky's House of Jumpscares

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  1. Spooky's Specimen 5 Jumpscare

  2. Every Jump Scare i Write YOUR NAME On My CHAIR

  3. Spooky's Jumpscare Mansion: Revisited

  4. Spooky's Jump Scare Mansion Bad Ending

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  1. How Do You Change the Name on a House Deed?

    Changing the name on a house deed requires a certified copy of the existing deed with all pertinent information filled in, and a fill-in-the-blank deed form with the new information filled in, left unsigned.

  2. How Do I Remove a Name From a Deed to a House?

    While laws vary by state, in most instances removing a name from a deed to a house requires recording a new deed. According to Realtor.com, a quitclaim deed removes a name from the property when no money changes hands.

  3. 12 Not-Too-Spooky Halloween Movies for the Whole Family

    Halloween is always a night of creative costumes, delicious candy and fun frights. Of course, kids love the opportunity to challenge their courage by entering haunted houses, swapping spine-chilling stories and watching scary movies.

  4. Spooky's Name Change and Why This Happened

    ... name “Spooky's House of Jump Scares” because a company called “Spooky House Studios” is trying to get the trademark for “Spooky House”. They are mobile

  5. Company forces game to change name because they own ...

    Spooky's House of Jump Scares was just forced to change its name to Spooky's Jump Scare Mansion because some company is claiming ownership

  6. Spooky's House of Jump Scares Renamed To Spooky's ...

    A legal battle forced the game's name to be changed. JumpScareMansionHeader. It's an unfortunate scenario to see. But not all indie games can be

  7. Name change. :: Spooky's Jump Scare Mansion General Discussions

    So, I've been absent from steam for a bit. Why was the name changed from Spooky's House of Jump Scares to Spooky's Jump Scare Mansion?

  8. 10 Things Players Don't Know About Spooky's Jump Scare Mansion

    Changes To The Original Title. The original title of the game, Spooky's House of Jump Scares, received a

  9. Spooky's Jump Scare Mansion Wiki

    The game's original name was changed, alongside the addition of the alternate

  10. Spooky's Jump Scare Mansion Wiki

    She is also shown to be egotistical, as all names in the high score screen are changed to "Spooky", including the player's. In Mrs. Spook, Spooky brutally

  11. Spooky's Jump Scare Mansion (Video Game 2014)

    ... Spooky House Studios' who claimed that the title "Spooky's House of Jump Scares" (The game's original title) infringed on their trademark "Spooky House". To

  12. Sheena (Horror Edition) on X: "Spooky's has been renamed to

    Spooky's has been renamed to Spooky's Jump Scare Mansion. Why? Because of an unfortunate legal battle. Image. 8:48 PM · May 20, 2016 · 34. Reposts.

  13. Video Game / Spooky's Jump Scare Mansion

    In early 2016, the game's name was changed from Spooky's House of Jump Scares to Spooky's Jump Scare Mansion after German mobile game developer Spooky House

  14. Spooky's Jump Scare Mansion

    Can be played without the base game. Only available for the Steam version. Windows. Spooky's House of Jump Scares - OST, Includes original