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About this game.

yacht club games mina

  • Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
  • Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
  • Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
  • Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
  • Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
  • Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
  • Electrifying MSX-style soundtrack by chiptune virtuoso, Jake Kaufman.
  • Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
  • Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.

System Requirements

  • Requires a 64-bit processor and operating system
  • OS *: Windows 8 or later
  • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
  • Memory: 2 GB RAM
  • Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 512MB
  • DirectX: Version 11

Mina the Hollower and all related materials are Copyright © 2022 Yacht Club Games, LLC. All Rights Reserved. Mina the Hollower™ and Yacht Club Games® are trademarks of Yacht Club Games, LLC.

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Shovel Knight developers’ next game is a Zelda-like you play as a mouse

Mina the Hollower is inspired by the Game Boy Color era

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Share All sharing options for: Shovel Knight developers’ next game is a Zelda-like you play as a mouse

Yacht Club Games, the developer behind the Shovel Knight series , announced its next game at the Yacht Club Games Presents stream on Tuesday. The studio’s next title will be an original adventure inspired by the Game Boy Color. It’s called Mina the Hollower.

The game is still early in development, Yacht Club said, and the studio is seeking funding through a Kickstarter campaign that’s live now. “We want your feedback, collaboration, and support in making Mina the Hollower the best game it can possibly be,” the developers said.

The developers released a trailer alongside its Mina the Hollower reveal. In the game, you play as Mina, a mouse who fights her way through various dungeons using a whip and other items. Like Shovel Knight , Mina features an 8-bit art style — the game’s visuals look a lot like a souped-up version of the Game Boy Color game The Legend of Zelda: Link’s Awakening from 1993. The Kickstarter page says that the team plans create a game that runs in “smooth 60 [frames-per-second] action combat.”

Yacht Club released the indie darling Shovel Knight in 2014 after a successful crowdfunding campaign. Since then, the iconic shovel-wielding knight has gone on to inspire a series of spinoffs games and sequels, and even get cameos in games like Super Smash Bros. Ultimate . The team announced its other upcoming title, Shovel Knight Dig , in 2019. Yacht Club’s most recently released game, Shovel Knight: Pocket Dungeon , was released in 2021 across multiple platforms.

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Shovel Knight Developer Announces a Brand New Game, Mina the Hollower [Updated]

Update: mina the hollower has already reached its kickstarter goal..

Ryan Dinsdale Avatar

Update 02/02/22: Mina the Hollower has already met its initial Kickstarter goal, just hours after the campaign launched.

At time of writing, the game has accrued more than $370,000 USD, comfortably passing its original $311,000 goal. No stretch goals have been announced as yet but, judging by Shovel Knight's campaign, we can likely expect some to pop up along the way.

The developer of Shovel Knight has announced a brand new game called Mina the Hollower, a top-down action adventure in a Game Boy Colour style.

At its Yacht Club Games Presents event, the developer launched a Kickstarter campaign to help fund the new project, promising a "bone-chilling action adventure" with an 8-bit aesthetic redefined for the modern era.

The studio's release of Shovel Knight in 2014 hurtled it into mainstream success and spawned several spin-offs, but it hasn't revealed a new franchise until today (Yacht Club has published non-Shovel Knight games, but never developed one itself).

Mina The Hollower - 15 Reveal Screenshots

yacht club games mina

Mina the Hollower will, like Shovel Knight before it, combine classic and modern styles – and will feature 60 frames per second combat in a world of mystery and horror.

Yacht Club Games director and designer Alec Faulkner said the studio was returning to Kickstarter to recreate the feeling of Shovel Knight's development, which was also funded through the crowdfunding service.

"We want your feedback, collaboration, and support in making Mina the Hollower the best game it can possibly be," he said. "That’s why we’re returning to our roots and kicking off Mina the Hollower’s development as a Kickstarter campaign.

"Though we’re financing a majority of this project ourselves, we hope we can create a more expansive game this way. More importantly, we want to build a community around Kickstarter, much like we did with Shovel Knight."

Yacht Club Games didn't mention a release window for Mina the Hollower, but Shovel Knight launched 14 months after its Kickstarter campaign ended, after accruing over $300,000 in one month. PC (via Steam) was the only platform this game has been confirmed for, but Switch, PlayStation, and Xbox platforms were all mentioned as possible destinations for Mina the Hollower.

Updates on Shovel Knight's spin-offs were also shared at Yacht Club Games Presents, such as a new character called Random Knight coming to its block-falling puzzle game Shovel Knight Pocket Dungeon. Random Knight will appear after players have already recruited a handful of different knights and will become one at random upon the start of a new adventure.

Three further DLC packs are also on their way for Pocket Dungeon that will include an online versus mode, new playable characters, relics, and secrets, and mod support on PC.

Yacht Club Games also revealed that its upcoming SNES-style Shovel Knight Dig is in its final stages of development and showed new gameplay from its bug-infested Grub Pit level.

IGN called Shovel Knight "amazing" when it was released in 2014, saying its real beauty "isn't that it's a clearly worded love letter to the storied NES era; it's that it drew inspiration from nothing but great NES games."

We said Pocket Dungeon was "a wonderful spin-off that combines block-falling puzzle and roguelite mechanics in remarkably clever ways."

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Mina the Hollower pays a gutsy homage to Ocarina of Time

Yacht Club Games' Mina the Hollower gets inspiration from more Zelda titles than Link's Awakening.

Ozzie Mejia

Since Mina the Hollower was first announced, I've been on the outside looking in. As previews started to go live, I had yet to experience the latest from Yacht Club Games, which shifted from the Mega Man/DuckTales love letter of Shovel Knight to an homage to The Legend of Zelda: Link's Awakening. That finally changed at PAX West, where I got to try out a new demo, one that had the guts (literally) to further establish the game's tone and atmosphere.

Following our first demo and our return to it at PAX East , our PAX West demo took Mina into the inside of a horrific beast. Yacht Club had already begun establishing the game's aesthetic with ominous graveyards and spooky forests. It cements its atmosphere with the beast's interior, where Mina must navigate decomposing bones and active intestine walls that push her toward holes. It's an icky yet cool-looking stage, one that Yacht Club likens to Inside Jabu-Jabu's Belly from The Legend of Zelda: Ocarina of Time.

While armed with Mina's Nightstar, Blaststrike Maul, and Whispere & Vesper weapons that we detailed in our previous preview, the beast's interior boasted some of Mina the Hollower's strongest foes so far. There's a uvula-like enemy that bounces with the momentum of every hit, so players have to be cautious not to get nailed by the whiplash. There's a charging beast that does heavy damage if it barrels into Mina. There's also a brain-like enemy that expands when first hit and will use its size to find Mina and try to slam down on top of her. The enemies themselves are difficult on their own, but their clever placement within the stage, often around conveyors, deep water, and hazardous chasms, are what make them especially challenging.

This is where Mina's healing mechanic is on full display. As noted in our PAX East preview, Mina can heal for a greater amount, depending on how much damage she inflicts on enemies. If she heals, the amount is reset. However, the healing function is not an infinite one. She only has so many vials available to her, so it's not wise to abuse healing.

Going overboard with healing can feel tempting in this new stage, though. The beast's interior has some wildly challenging platforming mechanics. Mina can burrow and jump farther as she emerges, and that's a must for some of these jumps. As my time with the game ended, there was a ceiling grip that needed to be held mid-jump. I ultimately missed it on every attempt and watched Mina fall down the hole below before getting respawned at the room's entrance.

I expected Mina the Hollower to be a Link's Awakening-style adventure. It certainly looks like it will be that to a great extent. However, I was not expecting the platforming challenges, which feel more akin to something like Castlevania. That comparison is even more apt, considering that there's some serious knockback at work here. Getting hit by an enemy mid-jump and falling into a chasm is pure 8-bit era frustration, the kind that Yacht Club lovingly excels at capturing.

There's a lot to feel excited about with this latest effort from Yacht Club Games. Mina the Hollower is coming soon to PC, PlayStation, Xbox, and Nintendo Switch.

These impressions are based on an on-site demo from PAX West 2023. It may not be representative of the final product.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

  • Yacht Club Games
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Ozzie Mejia posted a new article, Mina the Hollower pays a gutsy homage to Ocarina of Time

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Mina the hollower is a soulslike zelda adventure from shovel knight devs.

Mina the Hollower, the next indie game from Shovel Knight developer Yacht Club Games, injects soulslike mechanics into retro Zelda gameplay.

A new gameplay preview for Mina the Hollower , the next game from Shovel Knight developer Yacht Club Games, reveals the title as a blend of retro Legend of Zelda gameplay with soulslike elements. The indie developer is well-known for cultivating the Shovel Knight franchise, which consists of the original game and two recently-released spin-off adventures. The next Yacht Club game Mina the Hollower is set to enter a whole new genre, however, given the game's surprising emphasis on soulslike RPG mechanics.

Yacht Club Games' beloved indie side-scroller Shovel Knight sees its titular protagonist hop across levels using his trusty shovel. This original title set the stage, and now the Shovel Knight franchise has moved in a few different directions with Yacht Club's masterful guidance. Last year's unique dungeon crawling puzzle game Shovel Knight Pocket Dungeon , for example, sees players engage in competitive Tetris with the franchise's colorful cast of characters. This unique entry in the series was developed as a collaboration between Yacht Club and fellow indie developer Vine. A collaboration with developer Nitrome led to the recent release of Shovel Knight Dig , meanwhile, which sees the heroic gardener delve underground for a roguelike adventure.

Related: Shovel Knight Dig Review: An Attractive But Imprecise Action Roguelite

A new gameplay preview for Mina the Hollower , posted to YouTube by IGN , shows off the indie adventure's unique blend of Legend of Zelda gameplay and soulslike elements. The pixilated graphics and top-down perspective certainly call to mind retro Zelda titles, particularly the original game and A Link to the Past. However, this old-school combat and exploration is complemented by several mechanics made famous by Dark Souls and other FromSoftware soulslikes. Attacking enemies charges up the player's health bar which can then be replenished using a flask, which effectively combines the health regeneration mechanics from Dark Souls and Bloodborne . Enemies that kill the player also steal Mina's Sparks, which can be retrieved by returning to and defeating that foe.

Mina the Hollower Takes Influence From Zelda & FromSoftware

While the new Yacht Club Games title may borrow elements from The Legend of Zelda and the soulslike genre, Mina the Hollower looks to be a truly unique experience. One key mechanic is Mina's burrowing ability, which lets her travel underground for a brief time before leaping back to the surface. Burrowing lets the player completely avoid damage, which can facilitate a defensive playstyle for those unwilling to charge into battle. However, the indie title's health regeneration system makes combat the only way to heal Mina if she takes some damage.

Combining familiar elements and brand-new mechanics, Mina the Hollower looks like an amazing throwback to old-school adventures like The Legend of Zelda . Like Shovel Knight before it, the game promises to deliver an innovative indie experience that introduces players to a fun new world. By injecting some soulslike influence into the Legend of Zelda combat and exploration, Mina the Hollower looks like a worthy follow-up to Yacht Club Games' Shovel Knight .

Source: IGN/YouTube

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Mina the Hollower

Mina the Hollower

Retro love letters are a dime a dozen these days. From titles that veer too close to the source material to games that take the kernel of an earlier game's original concept and expand it into previously unforeseen realms, nostalgic experiences are everywhere in the games industry. Yacht Club Games emerged as an early leader of this trend with its smash hit Shovel Knight , which took the 2D action-platformer genre and gave it several fun twists despite keeping the core gameplay and visual styles faithful to the 8-bit graphics with which many of us grew up. Similarly, Yacht Club's next game, Mina the Hollower, looks like a faithful homage to The Legend of Zelda: Link's Awakening, but as I found out during my hourlong play session, it's far more than a cheap nostalgic play.

Utilizing Game Boy Color-style graphics, Mina the Hollower will inevitably draw comparisons to titles like Link's Awakening, but that's by design. The team behind the game has obviously demonstrated a strong affection for games coming out of that era and has done little to hide its inspiration. And the combat does feel similar at first; after choosing your weapon – a pair of nimble daggers, a Castlevania-style whip, or a heavy hammer – you embark on a top-down adventure full of dangerous monsters, clever puzzles, and harrowing locales. 

Mina the Hollower

Mina can jump just like Link in Link's Awakening, but she has a core gameplay move that differentiates her from most other top-down action stars. In true Yacht Club fashion, Mina can dig. But she doesn't just dig, she burrows. As a Hollower, Mina is able to instantly sink beneath the ground and burrow for periods of time. This can serve multiple purposes, ranging from avoiding enemies almost like a dodge-roll to getting underneath low obstacles. If you burrow quickly towards a gap, you can even fly forward for extra distance on your jump. This burrowing mechanic is a fun way to get around, but it's more than that: It's essential to master to make meaningful progress in the adventure. Thankfully, it's intuitive, and the developers have constructed various clever design elements around the mechanic, so it's far more than just an extra move at your disposal. 

Once I got past the obvious visual pedigree and the core gameplay tenets, I found Mina the Hollower perhaps has more in common with Bloodborne than it does with Link's Awakening. In addition to choosing your weapon, you also carry around healing vials that you can use at your discretion (though, strategy definitely comes into play – more on that later), plus various collectible Trinkets to buff your character. These Trinkets include everything from boosts to your defense or attack power to one that deploys a spider to construct a web over an otherwise impassable pit. My preferred Trinkets involve being able to burrow for longer combined with another that has Mina attack as she emerges from the ground. Players have two slots for Trinkets at the start of the game, but there will be ways to increase that.

Mina the Hollower

As you collect bones, you also level up (or "Bone Up" as it says in-game), allowing you to upgrade Mina's stats. You can even balance how many bones you want to keep for yourself as currency versus how many you want to convert into experience. Experimentation with all of these elements will be crucial for finding not only your preferred play style but also the play style that works best for each area.

After playing through an introductory area, I'm taken to Bone Beach, a mid-game area that is much more difficult than the tutorial area that I started in. A giant monster has washed up on shore, inspiring bone miners from all over the world to come and salvage what they can from the giant corpse. As you might imagine, it has invited several unsavory characters and monsters.

Mina the Hollower

After experimenting with both the Nightstar whip and the Blaststrike Maul hammer, I decided that the Whisper and Vesper daggers were for me. Using these, I can attack with a standard sword melee, or I could even toss one at an enemy to deal damage – I just have to remember to go retrieve it. I slash through enemies of all kinds, with miners throwing pickaxes, floating skulls that belch out poison clouds, and haunting birds that dive-bomb you. 

Thankfully, Mina rewards you for going off the beaten path, offering up rewards like bones, Trinkets, and side weapons. The projectile ax ends up being my favorite secondary weapon, but I also see a portal that you can deploy and warp to and a throwing knife. You can only carry one at a time, and each has ammunition, so you need to be judicious with how you use them. 

Mina the Hollower

Speaking of being judicious, the healing vials are extremely helpful, but limited. Rather than simply refilling your health each time you use it, it only refills the yellow portion of your health bar, which is gained by dealing damage to enemies. This means that if you want to get the most out of each vial you possess, you need to go on the offensive to refill the yellow portion, than consume a vial to truly get the most out of it. When you reach a checkpoint, you can replenish not only your health, but also your vials, so as you play, you'll get a better understanding of how to pace out your heals.

Even as I have less nostalgia for the Game Boy style of visuals than most people my age, I absolutely loved my time with Mina the Hollower. The myriad mechanics that pull inspiration from various sources combine to create something that feels fresh, even as it plays like something that came out more than three decades ago. Yacht Club Games made its name through the fantastic Shovel Knight, but Mina the Hollower might one day take its rightful place alongside the studio's first iconic character. Sadly, with no release date or window in sight, it might be a while before I get my hands on this game again, but when the opportunity does present itself, I'll take it with little hesitation.

For more on Mina the Hollower, check out our documentary on the making of the game here . For more of the best games from PAX West 2023, head here .

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Mina the Hollower Interview: Yacht Club Games Marketing Lead on the ‘Love Letter to the Game Boy Era’

Game Rant speaks to Yacht Club Games’ Celia Schilling about how Mina the Hollower’s developers balanced classic and modern inspiration.

Handheld gaming undoubtedly revolutionized the industry. Nintendo’s Game Boy, released in 1989, has since become the third best-selling game console of all time and has spawned hits such as Pokemon and The Legend of Zelda: Link’s Awakening . Even in today’s market of high-resolution graphics and big-budget franchises, some gamers and developers are still fiercely loyal to the aesthetics of handheld games. Yacht Club Games , the studio behind the upcoming action-adventure game Mina the Hollower , certainly falls into that category.

Yacht Club made a name for itself with 2014’s Shovel Knight , a side-scrolling platformer in the style of a classic NES game, which took home the Game Awards’ Best Independent Game accolade that same year. Now, the studio is working on Mina , which it calls “a love letter to th Game Boy era.” Game Rant spoke to Yacht Club marketing head Celia Schilling about the game’s handheld influences and what’s next for the upcoming title. The transcript has been edited for clarity and brevity.

RELATED: Mina the Hollower Surpasses Kickstarter Funding Goal

Q: Let’s start with a quick overview of Mina the Hollower. Can you tell us a bit about the game?

A: Mina the Hollower is a love letter to the Game Boy era . We’re huge fans of handhelds, and when we were deciding on a new game to make, a Game Boy style just made sense. Yacht Club Games has a pretty open platform, so when we're deciding what games to make or to publish, everyone has a hand in that. So, two of my colleagues had similar ideas about developing a Game Boy-style game, and we as a team conjoined those ideas into Mina the Hollower .

The game is a bone-chilling action adventure featuring the gameplay and 8-bit aesthetic of the Game Boy Color, but refined for the modern era. You play as Mina: she's a bright inventor and “hollower,” who’s best known for inventing spark technology, which harnesses an experimental source of power. She gets a very concerning letter from her longtime friend, Baron Lionel, saying that her spark generators are powering down. Foul play is suspected. Confused and concerned, she sets off on a journey to see what's going on. That's where her journey starts off.

We announced Mina the Hollower at the beginning of February, and we were beyond thrilled to announce it. We also announced a Kickstarter, and it's been phenomenal. We broke through so many stretch goals, we're beyond thankful for the community and their support, and we look forward to sharing the development process as we move forward.

Q: Before we get into the more technical side of things, let’s talk about the game world. You mentioned that the main character is a “hollower.” What is that, exactly?

A: Hollowers are a super cool society devoted to studying elements and the art of burrowing. We'll have more details later on how to be a hollower.

Some elements of the game are technology versus nature , and learning more about a passion for studying the world. We're going to delve into so much more, and I'm so excited to share more with you, but we’ll have to keep it a bit more surface-layer for now.

RELATED: Mina the Hollower Is More Than Just A Game Boy Love Letter

Q: How would you describe the game’s aesthetic?

A: It’s a late-1800s Victorian Gothic setting. It’s funny, because Shovel Knight was very medieval, and now we’ve moved to the Victorian era, so we're going forward in history. Maybe next we’ll do a sick 90s game or something.

Besides taking inspiration from other games like Castlevania, The Legend of Zelda: Link’s Awakening, and even Bloodborne, the game also took inspirations from Gothic-era writings like The Strange Case of Dr Jekyll and Mr Hyde, Dracula and Frankenstein . That genre tells stories in worlds that have a horrific descent from normality into something dark and spooky. I feel like our team caught the spooky bug from Specter of Torment, and we’re taking all our hopes and dreams and putting them into Mina the Hollower , since we're able to take a darker approach to it.

In our demo, we introduce a character called the Duke, who’s a kind-hearted soul, and you'll help him on a mini quest to find his lover, the Duchess. At the end of the quest, where you end up fighting the Duchess, you eventually realize that you’re bringing him to a coffin. You realize that you’re bringing the Duke to his lover, who has passed away. At first, it seems like a fun fetch quest , but it becomes sad. Things are a little bit darker in Mina , and we've definitely leaned into those tones. We're having so much fun in the writers' room right now, really getting into the nitty-gritty of it.

Q: Let’s talk about gameplay. Mina the Hollower seems like it has a bit of an RPG element. Is that a fair assessment? What are some key gameplay elements players should be aware of?

A: Oh, yeah, of course. We did use some RPG elements — my colleagues are huge fans of RPG games. There’s a currency system that uses bones, we call it “boning up.” You can upgrade skills, you can upgrade health, there's leveling up in there. Just like any other RPG , you can upgrade certain skills to appeal to your favorite playstyle. We're currently working out certain details and seeing if we’re going to add more. We have a hard time putting down the creative pen.

As for gameplay elements, like I said, we took a lot of inspiration from Link's Awakening, Castlevania, and Bloodborne . In particular, we imagined a top-down Castlevania , and then meshed that with an intense, combat-focused style. We also combined that with open-ended, top-down exploration. That’s really going to be a focus of the game. It's blending everything that we loved about certain genres of games, and truly writing a love letter to the Game Boy.

RELATED: Legendary Composer Yuzo Koshiro to Compose For Mina The Hollower

Q: The phrase ‘a love letter to Game Boy’ seems to be pretty central to Mina’s marketing scheme. Can you tell me a bit about how the developers accomplished that aim?

To paraphrase a colleague: because we wrote the game as a love letter to Game Boy, does that mean that we're being truly faithful to the genre? Well, we're making it for the modern era. There were a lot of limitations to Game Boy games . So, we're staying faithful with things like the color palette, making sure that it's an eight by eight per pixel tile, and matching the Game Boy’s four colors per sprite.

We’re staying true to that, because the Game Boy pixel sprites were beautiful, and although they really had a lot of limitations, they really expanded upon that. So we're staying true to things like that. Another example is the screen size. Game Boy screens were very small, and TVs don’t use that aspect ratio anymore. It would be pretty difficult to stay faithful to that, so we did make it a little bit larger.

We're basically combining mechanics. Sometimes it can feel like we're reinventing the wheel when staying faithful, because we’ll think of a memorable mechanic of some game, and we have to figure out how to take everything that we loved about that mechanic and make it make more sense for our game. It’s a lot of thinking about what you remember about games and love about them, and combining the two to make an experience that is reminiscent.

Q: You mentioned your Kickstarter, which closed in early March. You’ve nearly tripled your funding goal and raked in more than $1 million. You’ve announced a number of stretch goals, but how else are you going to use that cash to improve the game?

A: Well, we’ll expand the world and the community. We're delving into aspects of the game that we normally wouldn't have spent as much development time on. When people hear “development time,” they don't realize that every day of extended development is another dollar sign.

The cool thing about Yacht Club Games, and I guess also our Achilles heel, is that we have a hard time putting down the creative pen. With our Kickstarter money , we can develop a month or so longer than we would have expected to have. So we’re asking, what other cool things can we do with this? For us, it’s to really expand, build the world, and build the community. When I say community, I mean developing things like merch, since it’s a new IP. We have that opportunity as well. But, I think, the primary focus of what we're getting from the Kickstarter is going to go to the game, to build it and make it better than it could have ever been.

RELATED: Fall Guys Is Teasing A Shovel Knight Crossover

Q: How far along in the development process are we now? Has Yacht Club ever done Early Access for their games, or is that something you’d consider for Mina ?

A: We typically don't do early access. If the world becomes a bit safer, hopefully, we'll have a really polished demo for the community to play at conventions. As for a release, we tend not to give dates until we're way closer. We want to be confident, and we don't want to have a delay extravaganza . But one thing that we can reassure our backers about, as well as your readers and anyone in the community, is that we're a very transparent company. We're always sharing where we are during our development process, so we’ll be there every step of the way.

Once we're more sure about things, we’ll be sure to drop hints: ‘Oh, it's coming soon. It's nearing the end of development.’ There are a lot of things going on in the world right now. We're dedicated to finishing this game. We're passionate people, we love this. But, we're a people-first company, and we're very transparent about that. If the world's ending, we'll develop the game from, I don’t know, under the sea. We'll figure it out. But we’ll keep everyone in the process every step of the way.

Q: What sort of future content do you have planned?

A: Right now, things aren't solidified in the pipeline. So, stay tuned for more information posted on our social media pages.

RELATED: For Honor is Adding Shovel Knight Content

Q: Your other major IP, Shovel Knight , was a critical success. Do you expect a similar reception for Mina ?

A: From what we've seen already, and how obsessed we are with Mina in general, we would assume that people are really going to like it. We're putting our hearts and souls into this project, and if you like Game Boy, and you like Castlevania , Bloodborne, and pixel art games , I think you'll like this game.

Q: Do you have any advice for smaller indie devs looking to break into the industry?

A: Use social media to your advantage, use your resources, go out and make friends if you can. Shoot off an email and say, ‘Hey, I'd love to have you as a contact. I'm working on this game.’ Develop your pitch and be vocal about it.

Take chances. In our situation, my colleagues left the different game companies where they were established, where they had worked on games, and they knew how to make games. But they took a chance, and they did everything they could — they put their heart and souls into Shovel Knight , and they made a lot of friends along the way. It became a synergy success.

So I would say it's about being vocal, making friends and believing in your project.

Mina the Hollower is coming soon for PC.

MORE: Mina the Hollower Dev Yacht Club Games Has Room to Expand With Over $1 Million from Kickstarter

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Yacht Club Games Goes Game Boy with Mina the Hollower

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Mina the Hollower was at stealth mode at PAX West. Yacht Club Games usually has a big booth at the show, but instead, you had to make an appointment and get smuggled into a hotel room to check out Mina . They’ve been playing this one very close to the vest.

Mina is the next internally-developed project from Yacht Club Games and the follow-up to its runaway indie hit Shovel Knight . Yacht Club’s published a few other creators’ indie games, such as 2021’s Cyber Shadow , but Mina is only its second new IP.

I went into the game cold at PAX, only knowing that it was the next thing by the Shovel Knight people. It turned out to be a sort of mash-up between the early Legend of Zelda games and Castlevania , with a pixel-art Game Boy aesthetic and a sort of dark steampunk feel. Mina is neatly positioned to hit several of my weak spots at once.

yacht club games mina

You play as Mina, a mouse and genius inventor who happens to dress like a member of the Belmont family. She built a series of Spark Generators years ago for the people who lived on Tenebrous Isle, which brought a new era of prosperity to the village. She’s now returned to the Isle in response to a letter from her friend Baron Lionel, who’s informed her that someone seems to have sabotaged the Generators. When Mina arrives, the Isle is also overrun by monsters.

It’s probably easiest to call Mina a top-down dungeon crawler, much in the spirit of one of the handheld Legend of Zelda games like the original Link’s Awakening . Each level is a twisting maze of secrets, traps, treasures, and monsters with a uniquely baroque aesthetic. One of the demo stages was like a Nintendo adaptation of H.R. Giger, where you’re forced to navigate through the guts of an enormous beast.

yacht club games mina

The first thing that makes Mina tricky is that healing can be difficult to come by. Each enemy you can defeat in sequence slowly fills up Mina’s flask, which you can drink to restore her life. That ends up making your survival a question of momentum. The more enemies you can drop in a row without taking a hit, the better off you’ll be. However, most of the enemies I encountered in the two-level PAX demo were fast-moving and just durable enough that I couldn’t reliably rush them down.

Mina can defend herself with one of three weapons: a mace and chain, a pair of daggers, or a hammer with an explosive head. More importantly, she can burrow into the ground for short periods, which serves as both an escape method and a way to circumvent certain obstacles. If you come up underneath certain objects like boulders, Mina will pick them up so you can throw them at a nearby monster for high damage.

As you defeat monsters and smash up your environment, you collect bones to use as a currency, which you can spend to upgrade Mina’s gear. She’s still got a number of underground labs scattered throughout the Isle.

You can duck into one to restore her health, change her active weapon, or sort through any of a wide variety of trinkets you’ll find over the course of the game. Some of the trinkets are handy but unexciting, like a defensive bonus. Others are absolute game-changers, like the one that lets Mina drop a bomb whenever she stops burrowing.

yacht club games mina

Even with all of that, I wasn’t expecting that Mina would be as much of a challenge as it is. The relatively scarce healing can be an issue, so both of the levels I played at PAX turned into a sort of endurance challenge. You can restore your health at any of Mina’s labs, but it also causes all the nearby monsters to respawn.

Mina shares Shovel Knight ’s habit of making many of its individual rooms into a sort of mechanical puzzle, where it’s not always obvious how to get from point A to B with the tools and skills you’ve got available at the time. The first trick is figuring out what you’re meant to do; the second is pure execution.

You can always burrow to trigger a short invincibility window, which can give you a useful edge against certain monsters but that doesn’t help if you need to bridge a chasm. Mina can only stay underground for a few seconds, too, and it’s really easy to pop back up in a bad position.

yacht club games mina

This was one of a few different indie games I saw at PAX West that were trading on the old Game Boy aesthetic, aside from a couple of off-site games like Draco & the Seven Sea Scales . Mina makes the most of its deliberately limited color palette and pairs it with a chiptune soundtrack by Jake Kaufman ( Crypt of the Necrodancer, Cyber Shadow, Shovel Knight Dig ).

Like Shovel Knight , Mina is sort of what you had in your mind’s eye when you were playing 8-bit games back in the day, but it’s trading on games like Link’s Awakening instead. It’s tricky but instantly playable, and my 45-minute session seemed to pass in seconds.

Mina the Hollower has currently been announced for Steam. Yacht Club Games plans to give it the “ Shovel Knight treatment,” however, which means Mina should eventually be ported to every platform under the sun. It’s also slated to receive a physical release, upon its arrival at a currently-undetermined point in 2024.

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Nightlife City Guide

Moscow nightlife beautiful girls

Moscow: nightlife and clubs

Moscow nightlife: despite the freezing weather, the Russian capital gets hot as the sun goes down. Between discos, luxury, exaggerated parties and beautiful Russian girls, the Moscow nightlife offers everything you need for memorable nights.

Moscow nightlife

The city of Moscow is definitely one of the most interesting European cities: the stories about underground lines and secret bunkers, the architecture of its buildings, from the Kremlin to St. Basil's Cathedral, up to the Soviet style of the Seven Sisters and modern skyscrapers, make the Russian capital is a unique and fascinating city.

Moscow nightlife by night

One of the many things that Moscow is famous for is its wild nightlife . Moscow never sleeps. If there is anything true about Russians, it is that they love to party! Despite its freezing weather, Moscow turns out to be a hot city with endless fun, hip nightclubs, extreme luxury, beautiful Russian girls and lots of booze when night falls!

Moscow Russian girls nightlife

In fact, in recent years, the Russian capital has definitively abandoned the gray period of communism and its inhabitants have given vent to their desire for fun. As you might expect in a city of over 12 million people, Moscow has an amazing array of nightlife options and a huge choice for all tastes, whether you are a jazz fan, hardcore clubbers or just plain old alcoholics. The nightlife in Moscow winds through a multitude of alternative and transgressive nightclubs where the watchword is to meet new people and spend a night of unbridled and uninhibited fun . In addition to the numerous discos, in the Russian capital there are also 20 casinos open until dawn. For those who want a break of intriguing relaxation, in the city of Moscow there are also numerous massage salons .

Moscow nightlife

Most of Moscow's nightclubs contain a restaurant, a bar area and a nightclub (the larger ones also have bowling alleys, billiards and a casino!). Perhaps because Moscow is such a large metropolis with very cold temperatures and taxis are so expensive that the owners of the bars and clubs want to offer their customers an all in one place for night entertainment.

So, in other words, Moscow is not the best city in the world for bar-crawling, especially bearing in mind that these multipurpose venues often charge entrance, but rather it is better to carefully choose the club where to spend the night.

For a quieter and more sober evening, head for an evening stroll along the Via Arbat or the Red Square to be fascinated by the lights of the city and the grandeur of the buildings, and admire the shops and street artists. An alternative to experience Moscow's nightlife is to spend an evening of lyric, ballet or opera. The Russian capital is home to around sixty theaters, the most famous of which is the world-renowned Bolshoi Theater (Theater Square, 1, Moscow).

Moscow nightlife Bolshoi Theater

Moscow nightlife districts

Moscow's nightlife is not concentrated in a single district but is scattered throughout the city. However, there are areas with a greater concentration of bars and nightclubs .

The Krasnij Oktjabr (Russian for "Red October") complex, a red brick building located on the island in the center of the Moscow River that once housed a chocolate factory, is dotted with numerous trendy nightclubs and offers spectacular views of the river and the symbolic places of the Russian capital. This is where the most glamorous parties in Moscow take place, there are numerous bars, restaurants and art galleries.

Nightlife Moscow Red October Krasnij Oktjabr

Other neighborhoods with good nightlife are the old manufactory area near the Russian government building which houses some bars, the area around the Trubnaya metro and around Kuznetsky Most , while the Kurskaya groups the clubs with electronic music. We can also mention the area of ​​the Patriarch's ponds, an area that is teeming with quiet bars.

Moscow patriarch ponds nightlife

Clubs and discos in Moscow

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The crowd is very mixed. Students, young professionals, techno lovers, tourists all gather at Propaganda. Everyone comes to enjoy the music and have fun. It is one of the few clubs where the dancefloor dominates and there are hardly any tables, apart from a few that overlook the entire space. Propaganda is a restaurant until midnight. You can come earlier for dinner and stay for dancing. After midnight, the staff clears the tables from the dance floor and the whole place turns into a club. The place is different from the usual Moscow restaurant / club hybrids, however, because the atmosphere changes completely from "relaxed restaurant" to "underground electro club". Not to be missed.

Moscow Nightlife Propaganda

There are more areas with different music. In the first area, expect a mix of traditional music and Russian pop songs. In the second, slightly larger area, there is live Russian pop music until 2am. After that it is mostly some kind of electronic music. The club is frequented by beautiful Russian girls around 18-25 years old, stunning students or models, and of course there is a good deal of young Russians, middle-aged men and foreign tourists trying their luck! Unlike many other nightclubs, the Icon is a pure nightclub and not a club turned into a restaurant. In any case, if you like to party in a big club and want to savor the typical Moscow nightlife , this is the perfect solution.

Moscow Icon Club nightlife

The crowd is the same as in other high-end Moscow clubs. Men are rarely under the age of 35 and are committed to giving the impression that money is not an issue. The women are amazing even by Moscow nightlife - if you want to meet Moscow's super models, this is the place! Ideal if you want to toast with the Moscow elite.

Moscow Siberia nightlife

The club is located on two floors. The lower floor is mainly frequented by people hanging out at the bar and is good for conversation. The narrow stairs that perfectly fit the student atmosphere of the club take you to the main floor where the real party takes place, complete with a bedlam and girls dancing on the bar counter. In the summer months there is also an outdoor terrace. The place is always crowded and bouncers unnecessarily queue people - having a table or someone inside can be the key to skipping the queue. Otherwise, you might end up waiting half an hour or more. Come early or come back late if you want to avoid the crowds.

Moscow nightlife Rolling Stone Bar

The crowd that frequents this club is quite mixed. People are less trendy and more underground. The place is suitable for afterhours, so most people arrive from 3am onwards.

Moscow Gazgolder nightlife

Immediately upon entering, you will have the feeling that you have come to the local high school graduation prom instead of a real Moscow nightclub. There is no real interior design, but basically just a large hall with a stage and a bar. The crowd is almost entirely made up of teenagers and young people. Not many of the teens speak English, but it probably doesn't matter after all the alcohol. The music ranges from Russian pop and hip-hop to the most famous international hits. Perfect if you want to party and drink alcohol in one of the cheapest clubs in Moscow .

Moscow Tipsy nightlife

Here too, it's full of beautiful girls and it's also a great place to hit them off, as those who come here are notoriously more approachable. The advice is to be very firm with the girls who approach and to make your intentions clear. If you want to be 100% sure to get in, come at 2am when the club is still uncrowded.

Moscow nightlife Miks Afterparty

Oblaka plays a mix of Russian and international pop music. Occasionally, as in many other clubs, there are performances by Russian pop singers. As is often the case in these types of clubs, the music and DJ are not the best but the guests don't seem to care.

Moscow Oblaka nightlife

Moscow's bars and pubs

The bar looks similar but still distinctly different than regular Moscow posh clubs. Most of the people who frequent this place are over 25, and you can find everything from young professionals to creative types to self-proclaimed models. Great if you want to see the "real Muscovites" celebrate without the overblown flashes of wealth. The proposed music is a strange mix of old and new commercial songs and Russian pop.

Moscow nightlife Bar Klava

Downstairs is a large open space that opens its doors wide in the summer. The interior is rustic, yet elegant, with wooden furnishings and plenty of seating. The interior combined with Ugolek's popularity creates a crowded yet intimate atmosphere, especially on weekends. People come to chat, drink and eat. The upstairs bar has a more welcoming atmosphere. It is smaller, with soft lighting and armchairs to be able to relax. On weekends there is a DJ who mixes electronic music and transforms the bar into a relaxed place, ideal for the pre-party.

Moscow Ugolek nightlife

Map of clubs, pubs and bars in Moscow

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The travel guide for nocturnal animals

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Restaurant-Yacht Chaika

Ratings and reviews, location and contact.

Pleasantly surprised, service is good so is the food. Great selection of Fusion food, a mixture of Italian, Japanese, European, Asian etc. A pleasantly nice dining experience, highly recommended, a must try!

Thank you for your feedback and invite you to have lunch or dinner again aboard the ship in an atmosphere of high standards of yacht hospitality.

everything was perfect - the food, the service, the desserts were the best, nice atmosphere and the location - magical

Best food, best view in Moscow. absolutely faultless from arrival to finish. Best risotto i had for many years absolutely perfectly cooked. The view on Ukrainian hotel and the white house by night is amazing

Had to wait for the food for 1.5 hours and then another 20 minutes for the check. Finally called for the manager and he offered... a 10% discount as a compensation. Simply pathetic! The food is mediocre at best. Not bad per se, but one... would expect something better considering the prices. There are many places to eat in area that are much better. Avoid this one at all costs. More

Hello, Alexander Your comment is extremely important for us, thank you a lot for it. We are terribly sorry for your time that you`ve spent waiting your order and we have already taken actions to improve quality of our service and it would be realy... More

Food is very expensive,very pretentious, doesn't worth that money. Portions are very small. We ordered ravioli and there were 4! Four raviolis! For almost 15 euros. Then we asked to bring us dessert menu but nothing, they didn't even bothered, so we payed and left... without dessert. Very poor service for that price. More

This is a very good restaurant. The food is really good, maybe the best in Moscow. The service is also good. The view from the restaurant is great. The prices are very high.

I often visit this restaurant and must say it’s one of the best in Moscow in terms of quality and service. Staff really try hard to make sure that you are happy and satisfied. Customer service is a huge problem in Moscow but Chaika sets... a great example for others in the industry! Food is delicious and the menu has lots of options for everyone! Atmosphere is great and view is beautiful on the embankment. Special thanks to German & Oleg! More

Thank you for your feedback! Again aboard the yacht restaurant "Chaika" in accordance with the high standards of yacht hospitality.

Highly recommended, great location in the city center of Moscow with a superb atmosphere. Too many menu choices, though all delicious!

yacht club games mina

Thx a lot for your review! We are looking forward to see you in our restaurants.

Visited this lovely restaurant with a friend of mine. It was relaxingly warm August evening - so the place on the river seemed like a good idea. We came quite early and the restaurant was not full. The hostesses kindly offered several places to sit... and we chose to sit on the sofas. We had some wine, which was good. We struggled a bit when deciding about the food as few options (scallops) were not available. Fish on ice on display did not look very fresh. To be honest it was an unusually hot August and it is probably understandable that some see food options were not available. However, we did manage to order something and sat waiting and looking onto the river. My long-legged friend struggled sitting at the low sofa and the manager noticed that, offering as a very good, proper table beside the open window. It was nice touch and I was very pleased by their polite observations and immediate reaction to solve the problem. Food was quite good and presentation was perfect. Perhaps I can something about the food, but 1 visit is not enough to criticize or make a definitive opinion. Overall, quality place, which of course, does not come cheap. I would recommend this restaurant without hesitation. More

Good afternoon! Thank you for your detailed feedback! We are looking forward to seeing you again, we are sure that you will be delighted with our dishes!

I've been here several times during two business trip in Moscow. The overall quality for both service and food is absolutely top-notch, plus the location is very unique.

Hello! Thank you for your feedback! We are looking forward to visiting again!

Located on a boat at Krasnopresenskaya River Bank this 5 Star Restaurant transforms into a party location due to multiple groups hosting events. Impressive wine selection, Asian and European kitchen...

yacht club games mina

Thx a lot! We are waiting for you!

It is a nice place to gather specially at the lounge The service and staff very good I like the river view The food is almost like all restaurants in Russia they serve different cuisine. Staring Russian appetizer till Asian dishes Presentation and taste amazing... I consider it overpriced little bit More

Good location. Nice views. Good choice of food and drinks. European and Asian menu. Nice service. Pricey enough.

Had a large group dinner here. Food was above average and service quite good. The real attraction is the view of Moscow from the river on a nice night. Great place for a larger group dinner. More

Hello, John We are really pleased by reading that you and your friends were satisfied by our service, client`s experience is the highest value for us. We will be happy to see you again, come and enjoy some new dishes from our chef and nice... More

The luxurious atmosphere of this place, the view and the location make it quite outstanding. We had dinner here with friends and the dishes were amazing, accompanied by a chilled bottle of Chablis, it really made me feel as if it was a part of... the classic Russian movie. More

RESTAURANT-YACHT CHAIKA, Moscow - Presnensky - Menu, Prices & Restaurant Reviews - Tripadvisor

  • Service: 4.5
  • Atmosphere: 4.5

IMAGES

  1. Yacht Club Games announces Mina the Hollower and Kickstarter campaign

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  2. Yacht Club Games Reveals Kickstarter Mina the Hollower

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  3. Yacht Club Games anuncia Mina the Hollower, campanha Kickstarter ao

    yacht club games mina

  4. Yacht Club Games unveils Mina the Hollower

    yacht club games mina

  5. Yacht Club Games unveils Mina The Hollower

    yacht club games mina

  6. Mina The Hollower

    yacht club games mina

COMMENTS

  1. Mina The Hollower

    Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets. Explore a vast world filled with pixel-perfect graphics ...

  2. Mina the Hollower by Yacht Club Games

    Mina the Hollower. A bone-chilling ode to handheld games, refined for the modern era. Follow along! Created by. Yacht Club Games. Yacht Club Games. 21,439 backers pledged $1,239,584 to help bring this project to life.

  3. Mina The Hollower

    Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!

  4. Home

    Welcome to Yacht Club. Hey there! Welcome to Yacht Club Games! We're the guys and gals behind a little game called Shovel Knight! Our story began in 2014 when we launched our beloved knight after a super successful Kickstarter campaign. From that day forward we stepped forth on an incredible journey that would take us to some amazing places!

  5. Mina the Hollower on Steam

    Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight! All Reviews: No user reviews. Release Date: Coming soon. Developer: Yacht Club Games.

  6. Mina the Hollower

    Mina the Hollower Project We Love Los Angeles, CA Video Games $1,239,584. pledged of $311,503 goal 21,439 backers Funding period. Feb 1, 2022 ...

  7. Shovel Knight dev Yacht Club reveals Zelda-inspired game Mina the

    Yacht Club Games announced its next original title, Mina The Hollower. The game is inspired by the Game Boy Color and will have you adventuring through Zelda-like dungeons as a mouse. Skip to main ...

  8. Shovel Knight Developer Announces a Brand New Game, Mina the Hollower

    Yacht Club Games didn't mention a release window for Mina the Hollower, but Shovel Knight launched 14 months after its Kickstarter campaign ended, after accruing over $300,000 in one month.

  9. Yacht Club Games announces 8-bit action adventure game Mina the

    Shovel Knight developer Yacht Club Games has announced Mina the Hollower, a new action adventure game with an 8-bit aesthetic in the style of Game Boy Color for PlayStation 5, Xbox Series, PlayStat…

  10. Mina the Hollower Is Shovel Knight Studio Yacht Club Game's Next

    Yacht Club Games, creators of Shovel Knight have announced it's working on a new IP called Mina the Hollower, and like her platforming predecessor, Mina looks to build upon some classic inspirations.. Unveiled during a presentation on G4 this afternoon called Yacht Club Games Presents, Mina the Hollower is a new title that shares elements of The Legend of Zelda and Castlevania.

  11. Mina the Hollower Feels Like It's Straight From the Cartridge

    We got our hands on Yacht Club Games' latest project, Mina the Hollower. Be sure to check it out on Kickstarter after our preview! Published: February 11, 2022 12:19 PM / Previewed By: Austin Suther. I was too young to experience the NES era of gaming -- a time that Yacht Club Games' Shovel Knight sought to emulate. I could still appreciate the ...

  12. Mina the Hollower pays a gutsy homage to Ocarina of Time

    Yacht Club Games' Mina the Hollower gets inspiration from more Zelda titles than Link's Awakening. Ozzie Mejia. September 6, 2023 11:30 AM. Yacht Club Games. 1.

  13. Shovel Knight Developer Yacht Club Reveals New Game Mina The Hollower

    The new game from the makers of Shovel Knight promises a bone-chilling, 8-bit Game Boy Color style experience with its next title Mina the Hollower. Yacht Club Games' announcement, reported via IGN, showed the game in action with a trailer that can be seen below. In the gothic horror-inspired game, players control Mina, a whip-wielding inventor ...

  14. Mina The Hollower Is A Soulslike Zelda Adventure From Shovel Knight Devs

    The next Yacht Club game Mina the Hollower is set to enter a whole new genre, however, given the game's surprising emphasis on soulslike RPG mechanics. Yacht Club Games' beloved indie side-scroller Shovel Knight sees its titular protagonist hop across levels using his trusty shovel. This original title set the stage, and now the Shovel Knight ...

  15. Mina the Hollower Preview

    Yacht Club Games emerged as an early leader of this trend with its smash hit Shovel Knight, which took the 2D action-platformer genre and gave it several fun twists despite keeping the core gameplay and visual styles faithful to the 8-bit graphics with which many of us grew up. Similarly, Yacht Club's next game, Mina the Hollower, looks like a ...

  16. Yacht Club Games Interview: Mina the Hollower

    Image: Yacht Club Games Kickstarting it once again. Yacht Club Games made a name for itself as one of the first true Kickstarter darlings with its original campaign for Shovel Knight, and ahead of Mina's release that is set for the end of next year, the developers have returned to that formula for its new IP. Some may wonder why the company ...

  17. Mina the Hollower Interview: Yacht Club Games Marketing Lead on the

    Game Rant speaks to Yacht Club Games' Celia Schilling about how Mina the Hollower's developers balanced classic and modern inspiration. Handheld gaming undoubtedly revolutionized the industry.

  18. Yacht Club Games Goes Game Boy with Mina the Hollower

    Mina is the next internally-developed project from Yacht Club Games and the follow-up to its runaway indie hit Shovel Knight. Yacht Club's published a few other creators' indie games, such as 2021's Cyber Shadow, but Mina is only its second new IP.

  19. Mina the Hollower

    Collection: Mina the Hollower Sort by Featured Best selling Alphabetically, A-Z Alphabetically, Z-A Price, low to high Price, high to low Date, old to new Date, new to old

  20. Moscow: nightlife and clubs

    The Garage Club is one of the oldest night clubs in Moscow. Small and quite inexpensive, this club can be considered a true institution of the Moscow nightlife with regards to black music and hip-hop music. as well as techno music and after parties. The club has two distinct areas: upstairs you can relax in the bar or on one of the many sofas ...

  21. RESTAURANT-YACHT CHAIKA, Moscow

    Restaurant-Yacht Chaika. Claimed. Review. Save. Share. 185 reviews #547 of 10,697 Restaurants in Moscow $$$$ Italian Seafood Mediterranean. Krasnopresnenskaya Emb., 12A Berth International Exhibition, Moscow 123610 Russia +7 495 777-87-88 Website Menu. Closed now : See all hours.

  22. Golf in Russia

    The first mention of golf in Russia dates back to the reign of Nicholas II. [citation needed] The first 18-hole golf course appeared in the suburban area of Nakhabino located near Moscow only in 1994.Today, there are 32 golf courses in Russia. [citation needed]Russian golfer Maria Verchenova was among the participants of the 2016 Olympic Games.In the 4th round, Maria made a hole-in-one and set ...

  23. Moscow Yacht Show

    Moscow Yacht Show (MYS) is the annual summer exposition of yachts, boats and motor vehicles produced for outdoor activities. Arranged by Motor Boat & Yachting Russia magazine and the Royal Yacht Club it takes place in one of the most beautiful marinas of Moscow. There will be yachts up to 25 m on display including such well-known brands as ...