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Ghosts 'n Goblins

Also available on: Amiga - Amstrad CPC - Atari ST - Commodore 64

Description of Ghosts 'n Goblins

Ghosts 'n Goblins is a competent PC port of one of the best side-scrollers ever made. You play Arthur, noble knight (apparently before he was crowned King of Camelot) on a trek through haunted lands to rescue his fair maiden Guinevere, who was kidnapped by the demon of Hades.

The game is one of CAPCOM's most famous sidescrollers on the arcade, so this PC version is also very straightforward in gameplay: wander from left to right, lobbing spears at wave after wave of zombies, ghosts, goblins, demons and other supernatural beings. You wear a suit of armor that protects you from a single hit, so you will die after two consecutive hits if you can't manage to find a new armor.

Ghosts 'n Goblins has always been known as one of the hardest games around, and this PC port is no exception. You'll be attacked from every side, and you can't throw weapons upward. The challenge gets even worse at the end of the game, when you have to return to the very beginning to start over, at a harder level. Yup, you have to beat the game twice to actually complete it. Talk about a challenge.

Overall, Ghosts 'n Goblins is a faithful PC port of classic game that fans of the arcade should take a look. Obviously it's not an ideal version, due to limitation of EGA palette and cranky PC speaker sounds, but the fluid animations and frustrating but fun gameplay are left intact. Recommended!

Review By HOTUD

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  • Amstrad CPC
  • Commodore 64

Ghosts 'n Goblins 0

Comments and reviews

matt991233 2023-10-28 0 point Commodore 64 version

The only game I ever beat in the 80's... took many hours.

The Boz 2022-09-05 0 point Commodore 64 version

Played both this and Ghouls n Ghosts, and all I can remember is how hard these 2 games were. Thank God I asked for an Action Replay cart for one birthday.

Untitled.jpg 2019-06-21 4 points DOS version

DOS game "Buy Game" option *links to NES Mini*

Mr Vampire 2019-02-07 2 points Commodore 64 version

An excellent game which I played for many hours on the C64.

Divotom 2016-10-28 1 point DOS version

mt obrigado , por disponibilizar esses grandes jogos, que matam a saudade.

Recay 2016-03-27 0 point

If you use Vjoy and UJR you can play the game without a joystick :)

keenius 2015-12-13 0 point

u can skip board using arrow key (wish it does work without joystick) did before u can set somehow on dosbox

AveSatanas 2015-07-06 -1 point DOS version

I cant get it to run wit dosbox, it always does a reboot and kills it.

john 2015-01-14 1 point DOS version

Does not work without a joystick, worth playing but no point in downloading without the joystick.

what the heck 2013-07-25 -1 point DOS version

JOYSTICK!?!?!?!?!

markegiani 2013-04-05 0 point DOS version

Great game, but very tough. One of the first games I played on ZX Spectrum+ ...

Gold Wolf 2012-11-12 0 point DOS version

Killerrrrrr!!!!!

KRYPTO 2012-08-25 0 point DOS version

I LOVED THIS GAME... SO SAD THE NEED OF JOYSTICK

jomama! 2011-08-28 0 point DOS version

Gus 2010-06-06 1 point DOS version

Not sure that this will work w/o joystick.

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DOS Version

  • Publisher: Capcom Co., Ltd. , Elite Systems Ltd.
  • Developer: Capcom Co., Ltd.

Amstrad CPC Version

  • Publisher: Elite Systems Ltd.

Atari ST ROM

Commodore 64 version.

  • Publisher: Capcom Co., Ltd. , Elite Systems Ltd. , Encore

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Ghosts 'N Goblins (Arcade)

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Ghosts 'N Goblins  is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.

Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards.

The player can walk left and right, jump, and is also equipped with a lance to use as a weapon. Getting hit by enemies causes Arthur to lose his armor and run around in his underpants, getting hit again will cause the player to lose a life. As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.

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Ghosts 'n' Goblins remake screenshot

Ghosts 'n' Goblins

Remake of the 1985 CapCom platform game. Coded in BlitzBasic. Really cool remake definitely worth the download!

Ghosts 'n' Goblins original screenshot

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About This Game

System requirements.

  • OS: WINDOWS® 10 (64-BIT Required)
  • Processor: Intel® Core™ i5-4460 or AMD FX™-6300 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Additional Notes: Anticipated performance at these specifications is 720p/60FPS. If you don't have enough graphics memory to run the game at your selected texture quality, you must go to Options > Graphics and lower the texture quality or decrease the resolution. An internet connection is required for product activation. You need a keyboard with N-key rollover for co-op play using keyboards. Monitor refresh rate needs to be set at 50Hz or higher.
  • Processor: Intel® Core™ i7-3770 or AMD FX™-9590 equivalent or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 8GB VRAM
  • Additional Notes: Anticipated performance at these specifications is 1080p/60FPS. An internet connection is required for product activation. You need a keyboard with N-key rollover for co-op play using keyboards. Monitor refresh rate needs to be set at 50Hz or higher. *Xbox 360 Controller for Windows / Xbox One Wireless Controller recommended.

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Valve Software

GHOSTS'N GOBLINS

GHOSTS'N GOBLINS

abandonware ,  old ,  game ,  ghost n goblins , platform , arcade , capcom

platform arcade

Amiga , Atari ST , C64 , PC , Genesis , ZX Spectrum

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Overall: 9.46 /10 (12 votes) You haven't rated the game.

Description of GHOSTS'N GOBLINS

Ghosts'N Goblins, arcade game, released in 1985 by Capcom for arcade systems. In later years, Amiga (1990), Atari ST, PC (1987), C64, ZX Spectrum and Amstrad CPC were developed. In the game you play Sir Arthur, whose purpose is to save from the hands of Satan (master of the world of demons) princess Prin-Prin. You reach the goal through six different levels, a world controlled by demons, zombies, skeletons and other characters from the underground world. At the end of each level, you will have to fight for Bos, defeating him - you will open the next level. The game was very popular at the time, so conversions for home computers. You can also find versions for mobile devices.

Install notes: The Amiga version of the game requires at least 1Mb of RAM.

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Ghosts n Goblins

Kill all kind of undead creatures and save the princess, get the latest version.

Jan 15, 2006

Ghost n Goblins is a game that was released 20 years ago but it is one of those games that you always want to play.

You only need a glance and you will remember all those hours you were stuck to your old computer controlling the knight Sir Arthur, defeating zombies and demons to save the princess.

On your way towards the princess you will collect weapons, power ups and new armors. It is easy to pass the first levels but as long as you pass more levels it becomes more and more difficult. It is great!

First released for NES, now you can play Ghost n Goblins on your PC with no problem.

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Ghosts'n Goblins new batch

Ghosts'n Goblins new batch

The 2020 MSX game ROM release Ghosts'n Goblins gets a re-release. Here's your next chance to get a physical copy of the game.

The first ever edition of the classic game Ghosts'n Goblins was released by Capcom in 1985 at the arcade halls, and has seen many ports for various computers and consoles. It was a major commercial success, and sadly the MSX didn't get its version. Untill later, in 2008, an MSX1 version appeared. In this platform game you control knight Arthur through the various stages to save his beloved who's been kidnapped by a messenger of Satan.

Unsatisfied with the simple screens for that version, Antonio Estrada - aka Assembler - decided to craft a v9990 version. Assembler's version got released a few years ago on a ROM cartridge including an SCC chip, and SRAM to save progress. The pimped up GnG version runs on a default MSX1 computer with an V9990 video extension. It uses the R800 CPU when the ROM is used on an MSX turbo R computer. While SCC music is being implemented, it can even play the original arcade tracks in combination with an SFG-05, Neotron, or Makoto cartridges. Nice going.

Being sold-out quickly, the developer created a new batch of the product using a different model cartridge, but with the original SCC and SRAM features. It's the same game, running on any MSX with an v9990 video extension. Assembler has put up an online form to show interest. Here's your chance to get a copy of this unique game.

relevant link: reservation form for GnG .

Comments (13)

By Bengalack

Paladin (927)

Bengalack's picture

29-09-2023, 17:51

Smile

Let's face it, how many good games are there for the v9990? So, if you have one, this is a must-have game I think.

Master (138)

crisag's picture

29-09-2023, 18:26

I have one. Awesome work from Antonio.

By ToriHino

Paladin (972)

ToriHino's picture

29-09-2023, 19:17

Big smile

Ascended (9390)

Ivan's picture

01-10-2023, 09:34

A must for any V9990 owner. Pixel-perfect arcade port!

Master (151)

JGM's picture

02-10-2023, 16:11

indeed! it is a must have for V9990 owners!

By The Apeman

Champion (273)

The Apeman's picture

06-10-2023, 14:00

I also signed up. I think. It was in Spanish, so I'm not really sure.

Paladin (895)

giuseve's picture

14-10-2023, 18:30

The form is not so clear. I mean: have I to use the form to buy phisical version. Am I to do the same for Digital version? Could we pay via Paypal? Satispay§? What else?

Thank for your help

By assembler

Champion (419)

assembler's picture

14-10-2023, 22:46

The form is only to save the contact info. I will contact you and get the details: game format, address if you want a physical edition.

15-10-2023, 00:05

Ah, ok. I fill it and wait info for digital release...

16-10-2023, 15:09

Gi Assembler,

I think my spam delete tour mail. Could you senso It again? Regards

02-11-2023, 20:58

@assembler I am really interested in buying the digital version of Ghost 'n goblins. I tried with the form but no one contacted me. Maybe email problems?

Please, could you tell me haw can I purchase a digital copy from you?

Regards Giuseppe

05-11-2023, 22:10

I have just answered your email, and a previous email too.

06-11-2023, 07:05

Thanks assembler,

this time seems it worked All done.

Many thanks

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Ghosts 'n Goblins

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Read review by Mark Macrae Graphics: 9 ‧ Music: 9 ‧ Playability: 9 ‧ Overall: 9

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Ghosts 'n Goblins Resurrection

Ghosts 'n Goblins Resurrection

Video: ghosts 'n goblins resurrection.

Watch as this nostalgic yet completely reimagined storybook world unravels before your very eyes.

Taking cues from both Ghosts 'n Goblins and Ghouls 'n Ghosts and giving birth to something entirely new, Resurrection is a title worthy of its name.

Don't be fooled—this picturesque storybook world, while gorgeous, is a love-letter to the original titles and maintains the same punishing gameplay that fans have come to expect. So go on and test your mettle, for the gauntlet has been thrown!

A long time ago...

In a far off land our tale begins, its beauty matched by none.

The knight, Arthur, and the princess there, bathed in midday sun.

...but suddenly something's amiss, the town is up in flames,

a cloud of darkness does emerge, the palace it does claim.

The shadow then extends its reach, to the Umbral Tree divine.

Its color fades, its vigor drained by powers most malign.

And with this chaos wrought, the Demon Lord plays his vile hand.

While Arthur's back is turned, the princess he kidnaps as planned.

In haste does Arthur don his armor, to save his maiden fair.

To the Demon Realm he does depart, so demons best beware.

Just like its predecessors, Ghosts 'n Goblins Resurrection makes use of simple controls that anyone can enjoy. Use them to your advantage as you fight your way through weird and spooky stages filled with unique enemies in this enchanting world brought to life with modern technology and game design philosophy!

Ghosts 'n Goblins is, well, hard. Its unyielding difficulty has been a defining characteristic of the series, and Resurrection pays respect to that legacy. You'll die, and you'll die again, but you'll dust yourself off and get better with every attempt as you learn more about your foes and further craft your strategy. You'll struggle, but you'll also bask in glory once you do eventually emerge victorious. That is Ghosts 'n Goblins.

In Resurrection, Arthur can obtain 8 types of weapons, each with its own unique characteristics. Fell your foes with old favorites such as the Lance and the Dagger, shoot shockwaves with the Hammer to launch enemies, or send a Spiked Ball crashing along the ground to bowl them over instead! Use these—and more—to your advantage as you form your plan to progress through the Demon Realm!

In addition to his large arsenal of weapons, Arthur can also learn a magnitude of magic and skills. Use Thunderstorm to unleash a hailstorm of bolts in four directions, or learn Kitted Out to increase Arthur's inventory space and carry more weapons. With tons more available, be sure to make room for magic and skills in your strategy!

Make full use of Arthur's weapons, magic, and skills as you brave the ordeals of the Demon Realm to bring the princess home safely. Muster every ounce of grit you possess; you're going to need it!

On top of single player mode, which focuses on the fun of hunkering down and overcoming challenges alone, Arthur can be aided in his quest by support characters, the Three Wise Guys. This gameplay style makes for an intense two player co-op experience—a first for the series.

Ghosts 'n Goblins Resurrection can also be played with a single Joy-Con™ held horizontally, so fun couch co-op play is as easy as passing your other Joy-Con™ to a friend!

Note: Local co-op only. Online play is not supported.

Experience the sweaty palms and white-knuckles that come with single player mode, or share the fun with your friends in a party game-like co-op experience!

This description was provided by the publisher.

What you need to know

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This content is sold by Nintendo of Europe AG, payable with Nintendo eShop funds usable through your Nintendo Account. The Nintendo Account Agreement applies to the purchase of this content.

This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms. To be able to purchase content for Wii U or Nintendo 3DS family systems, a Nintendo Network ID is also required and your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. To start the purchasing process, it is necessary to sign in with the Nintendo Account and the Nintendo Network ID. After signing in it will be possible to review the details and complete the purchase.

To be able to purchase content for Wii U or Nintendo 3DS family systems, your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. You will be able to review the details and complete the purchase on the next screen.

The details of this offer apply to users who sign in using a Nintendo Account with the country setting corresponding to the country setting of this website. If the country setting of a Nintendo Account is different, the details of this offer may be adjusted (for example, the price will be displayed in the respective local currency).

After your payment has been processed, the content will be downloaded to the applicable system linked to the respective Nintendo Account, or respective Nintendo Network ID in the case of Wii U and Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.

In the case of games that use cloud streaming technology, only the free launcher application can be downloaded.

Please make sure you have enough storage to complete the download.

After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account, or your Nintendo Network ID in the case of Wii U or Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.

The details of the offer are displayed based on the country settings of your Nintendo Account.

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About pre-ordering

The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable.

This product contains technological protection measures.

Content not playable before the release date: {{releaseDate}} . For pre-orders, payments will be taken automatically starting from 7 days before the release date. If you pre-order less than 7 days before the release date, payment will be taken immediately upon purchase.

Multiplayer requires one compatible controller per player. Additional controllers (sold separately) may be required.

©CAPCOM CO., LTD. 2021 ALL RIGHTS RESERVED.

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ghosts n goblins game download

Ghosts 'n Goblins Resurrection

For ages 10 and up

Description

Watch as this nostalgic yet completely reimagined storybook world unravels before your very eyes. Taking cues from both Ghosts 'n Goblins and Ghouls 'n Ghosts and giving birth to something entirely new, Resurrection is a title worthy of its name. Don't be fooled—this picturesque storybook world, while gorgeous, is a love-letter to the original titles and maintains the same punishing gameplay that fans have come to expect. So go on and test your mettle, for the gauntlet has been thrown! Story A long time ago... In a far off land our tale begins, its beauty matched by none. The knight, Arthur, and the princess there, bathed in midday sun. ...but suddenly something's amiss, the town is up in flames, a cloud of darkness does emerge, the palace it does claim. The shadow then extends its reach, to the Umbral Tree divine. Its color fades, its vigor drained by powers most malign. And with this chaos wrought, the Demon Lord plays his vile hand. While Arthur's back is turned, the princess he kidnaps as planned. In haste does Arthur don his armor, to save his maiden fair. To the Demon Realm he does depart, so demons best beware. Gameplay Just like its predecessors, Ghosts 'n Goblins Resurrection makes use of simple controls that anyone can enjoy. Use them to your advantage as you fight your way through weird and spooky stages filled with unique enemies in this enchanting world brought to life with modern technology and game design philosophy! Ghosts 'n Goblins is, well, hard. Its unyielding difficulty has been a defining characteristic of the series, and Resurrection pays respect to that legacy. You'll die, and you'll die again, but you'll dust yourself off and get better with every attempt as you learn more about your foes and further craft your strategy. You'll struggle, but you'll also bask in glory once you do eventually emerge victorious. That is Ghosts 'n Goblins. In Resurrection, Arthur can obtain 8 types of weapons, each with its own unique characteristics. Fell your foes with old favorites such as the Lance and the Dagger, shoot shockwaves with the Hammer to launch enemies, or send a Spiked Ball crashing along the ground to bowl them over instead! Use these—and more—to your advantage as you form your plan to progress through the Demon Realm! In addition to his large arsenal of weapons, Arthur can also learn a magnitude of magic and skills. Use Thunderstorm to unleash a hailstorm of bolts in four directions, or learn Kitted Out to increase Arthur's inventory space and carry more weapons. With tons more available, be sure to make room for magic and skills in your strategy! Make full use of Arthur's weapons, magic, and skills as you brave the ordeals of the Demon Realm to bring the princess home safely. Muster every ounce of grit you possess; you're going to need it! On top of single player mode, which focuses on the fun of hunkering down and overcoming challenges alone, Arthur can be aided in his quest by support characters, the Three Wise Guys. This gameplay style makes for an intense two player co-op experience—a first for the series. Connect two controllers to play with a friend, side by side. Note: Local co-op only. Online play is not supported. Experience the sweaty palms and white-knuckles that come with single player mode, or share the fun with your friends in a party game-like co-op experience!

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  • Xbox Series X|S

Capabilities

  • Xbox local co-op (2-2)
  • Xbox local multiplayer (2-2)
  • Single player
  • Xbox achievements
  • Xbox presence
  • Xbox cloud saves

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Ghosts 'n Goblins Resurrection

This item will be sent to your system automatically after purchase.

GHOSTS 'N GOBLINS IS BACK FROM THE GRAVE!

Watch as this nostalgic yet completely reimagined storybook world unravels before your very eyes. Taking cues from both Ghosts 'n Goblins and Ghouls 'n Ghosts and giving birth to something entirely new, Resurrection is a title worthy of its name. Don't be fooled—this picturesque storybook world, while gorgeous, is a love-letter to the original titles and maintains the same punishing gameplay that fans have come to expect. So go on and test your mettle, for the gauntlet has been thrown! Story A long time ago... In a far off land our tale begins, its beauty matched by none. The knight, Arthur, and the princess there, bathed in midday sun. ...but suddenly something's amiss, the town is up in flames, a cloud of darkness does emerge, the palace it does claim. The shadow then extends its reach, to the Umbral Tree divine. Its color fades, its vigor drained by powers most malign. And with this chaos wrought, the Demon Lord plays his vile hand. While Arthur's back is turned, the princess he kidnaps as planned. In haste does Arthur don his armor, to save his maiden fair. To the Demon Realm he does depart, so demons best beware. Gameplay Just like its predecessors, Ghosts 'n Goblins Resurrection makes use of simple controls that anyone can enjoy. Use them to your advantage as you fight your way through weird and spooky stages filled with unique enemies in this enchanting world brought to life with modern technology and game design philosophy! Ghosts 'n Goblins is, well, hard. Its unyielding difficulty has been a defining characteristic of the series, and Resurrection pays respect to that legacy. You'll die, and you'll die again, but you'll dust yourself off and get better with every attempt as you learn more about your foes and further craft your strategy. You'll struggle, but you'll also bask in glory once you do eventually emerge victorious. That is Ghosts 'n Goblins. In Resurrection, Arthur can obtain 8 types of weapons, each with its own unique characteristics. Fell your foes with old favorites such as the Lance and the Dagger, shoot shockwaves with the Hammer to launch enemies, or send a Spiked Ball crashing along the ground to bowl them over instead! Use these—and more—to your advantage as you form your plan to progress through the Demon Realm! In addition to his large arsenal of weapons, Arthur can also learn a magnitude of magic and skills. Use Thunderstorm to unleash a hailstorm of bolts in four directions, or learn Kitted Out to increase Arthur's inventory space and carry more weapons. With tons more available, be sure to make room for magic and skills in your strategy! Make full use of Arthur's weapons, magic, and skills as you brave the ordeals of the Demon Realm to bring the princess home safely. Muster every ounce of grit you possess; you're going to need it! On top of single player mode, which focuses on the fun of hunkering down and overcoming challenges alone, Arthur can be aided in his quest by support characters, the Three Wise Guys. This gameplay style makes for an intense two player co-op experience—a first for the series. Ghosts 'n Goblins Resurrection can also be played with a single Joy-Con™ held horizontally, so fun couch co-op play is as easy as passing your other Joy-Con™ to a friend! Note: Local co-op only. Online play is not supported. Experience the sweaty palms and white-knuckles that come with single player mode, or share the fun with your friends in a party game-like co-op experience!

Software description provided by the publisher.

ESRB rating

Supported play modes, product information, release date, no. of players, game file size, supported languages.

Play online, access classic NES™ and Super NES™ games, and more with a Nintendo Switch Online membership.

This game supports: Save Data Cloud

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WARNING: If you have epilepsy or have had seizures or other unusual reactions to flashing lights or patterns, consult a doctor before playing video games. All users should read the Health and Safety Information available in the system settings before using this software.

A Nintendo Switch Online membership (sold separately) is required for Save Data Cloud backup.

©CAPCOM CO., LTD. 2021 ALL RIGHTS RESERVED. Ghosts 'n Goblins Resurrection is a trademark and/or registered trademark of CAPCOM CO., LTD. in the U.S. and/or other countries.

Ghosts'n Goblins Download (1987 Arcade action Game)

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Ghosts'n Goblins screenshot #1

Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.

Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.

It seems that there actually are some people in the world that never heard of Ghosts'n'Goblins. Let's go back to the 80'es, the golden age of video-games. A time when games were played more or less equally on many machines, consoles and computers. Each one of this platforms had its own abilities and therefore had different "styles" of games. Sometimes the same game on different gaming platforms could make a completely different impressions. Although there were always clones and xxx-likes of the hits, people still put a lot of energy in creating something new and completely original. A time when video-games started to seriously march into the world of entertainment, conquering more and more people of the modern world. A time when arcade machines ruled the gaming world. That was the time that produced another all-time legend: Ghosts'n'Goblins.

Although games with horror themes weren't anything new, there were no huge hits, or at least there was no horror game that gained the fame of GNG. It is a simple arcade-action game with shooting and some platform elements. There is a brave knight, a beautiful princess and an evil demon in his castle on the top of the hill. This time a fantasy world of good is not facing a fantasy world of evil but a hellish enemy instead.

The story goes like this: our hero Arthur was enjoying the time with his beloved princess Prin Prin - originally he made himself comfortable, sitting in his underwear beside the princess near a graveyard (?!) and you can see the castle on the distant mountain. Suddenly a horrible demon appears and kidnaps the princess. Arthur puts his armor on and begins his quest. He has to go through the graveyard and the forest, to pass the ancient city of Camelot, enter the caves and go across the fire lake into the hart of the mountain. Then he has to reach the highest chamber of the castle where the evil lord is keeping his beloved Prin Prin. He will have to fight various sorts of hellish creatures: demons, witches, dragons, flying and non-flying creatures... But at the very beginning, where you run through the graveyard jumping over the graves while zombies are coming out from the ground is something that the game is remembered by.

Unfortunately what you see in front of you is probably the lousiest excuse for a conversion ever. If we put aside several bugs that are not small at all, it is inexplicable who could create a game putting in as little stuff as possible, use solutions so simplified that are running the game by completely destroying some parts of it, even using some solutions that are completely unacceptable for any PC game in that period. Afterwards it is even less understandable who could possibly publish this and even use it as the official conversion of one of the greatest arcade games ever. Not understandable is an understatement, for this is purely outrages. The game surely manages to bring some horror into your life but not in the way you'll like.

Where to start? Well, first of all the game is not scrolling like the original but you progress through the screens. All those who enjoyed playing this game on the arcade machines have probably opened their eyes in disbelief by now. You can go back to the previous screen and forward again and every time you enter the screen it resets. This means that the enemies don't follow you; that you can go back and pick up some upgrades, or even go back and forward killing the same monsters and picking up bonuses. Also, you don't know what awaits you in the next screen - a hole, a platform or something else, unless you've already been there before, that is.

The enemies don't wait for you in the new screen but are just popping up after some time in certain places. Unbelievable! Not only you can't see the zombies coming out, but you don't even know if the next step is safe until you memorize the possible places where the creatures appear. For example, a bird will appear on the grave. But if you are simply moving on and see that the way is clear and you jump on the grave, the bird might appear when it's too late to change your mind and deal with it. Also, on certain locations it is possible to simply walk on before any monsters manage to appear. This makes the game too easy and some places become trivial. You simply move on until you reach the end of the level. Considering the challenge you had to deal in the original, this is more than unacceptable.

Also, some locations are repeated in a row to gain the length of the level. Yes, you read it correctly - exactly the same locations with the same items and appearing creatures will repeat two or three times in a row. No slight difference, no new dangers, just a simple repetition. If you do something like this and show the game to someone who never played the game before like in the early 70'es, he will probably be offended by your lousy try to avoid any additional work there. In this case it is outrages. On the third level you'll think that those platforms will repeat themselves all throughout the level, but they are easy to handle because of the screen by screen progress. You simply stand on right edge of the higher platforms and you'll just travel until you reach the next part of the level. Not really amusing.

Considering the time it has been published, EGA graphics sound unbelievable but not even the graphics are satisfying. There are too few sprites of the enemies, preventing any sort of a felling that the game should give you, except perhaps some disappointment. Most of the times the creatures are animated using only one or two sprites. The situation gets somewhat better with the bosses enemies at the end of the level, which is expected. The background looks fine, but there are still lots of simplified solutions. Just like EGA itself should be enough. The looks of our hero and of the monsters are not convincing and the age of the game is no justification for this. You'll find some CGA games with creatures looking much more impressive. As for the simple solutions, there is only one sprite for each weapon, so weapons are always turned to right even when you shoot to the left. Unbelievable!

As for the bugs the most irritating one is the collision detection with objects that you can stand on. If you are in the middle of a jump and are falling narrowly, don't fall near the edge of objects or platforms because you will most likely fall through them. This means that you can fall into a grave or fall through the ground or a platform. There is also no way to go down. If you touch the bottom of the screen, you'll immediately loose a life. There is a big mansion in the city of Camelot where you have to climb a few floors up in the original version in order to find the way to proceed. Here you must simple go on through the wall skipping that important and interesting part of the game. No need to go up and if you do, you can't go down again. Why did they make the upper levels then anyway? The already mentioned platforms on the third level are harder to stand on because of this, so combined this with the non-challenging ability to simply move on above them, it seems that you fight with bugs more than with your in-game enemies.

The game provides three different levels of difficulty but it is too easy in general, although this is not necessarily a fault, considering the quality of the game. The AI of the monsters is too simplified and is limiting them to simple movement patterns, although this may be slightly improved at a higher difficulty level. Many times you can simply skip duels and proceed on. The higher level of difficulty increases the speed of the monsters and their number, but this only means that some preordered monsters will appear again once or twice. This also goes for the bosses at the end of the first, second and fifth level and for the demons that support them (the dragon on the third level). Most of the bigger demons can be defeated by simple fast shooting once you know where they will appear.

As for the demon at the end of the fifth level, he is supposed to be extremely hard but he simply repeats the same attack directed toward the middle of the screen allowing you to simply shoot at him from the side. You'll pick up a shield on the fifth level that has the ability to destroy enemy bullets. Use it in the final battle against the devil lord and you'll destroy him by simply shooting at him. Horribly easy. At least there is the last chamber and since no other conversion had it at all, this is the only original part of this conversion. As for the weapons, except this shield all the other weapons are almost the same, with only slight differences in their range. Originally there were two categories of weapons considering the directions, while the range wasn't limited. This creates more variety in the gameplay that surely lacks in this conversion.

After all these disappointments, this game barely deserves to be called the video-game without even daring to consider the fact of quality of the original comparing to the PC conversion. The lowest mark is too high for this one. It is probably worth playing because it is easy to beat and once again, because of the title, off course. On the other hand, if you never saw the original version, perhaps you'll totally ruin the possible feeling by playing this one first.

This review can't end here, with a description of the PC conversion in order to show a well deserved respect to the original. A game had two sequels. First one called Ghouls'n'Ghosts was even better, but it is naturally impossible to get more fame than the predecessor. The engine was greatly improved, there were more original and interesting creatures, with better graphics and effects. Unfortunately the third game in the series was published for SNES systems only. GNG games, besides being legendary and famous, are surely among the most entertaining and interesting arcade games ever.

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Ghosts 'n Goblins - Arcade, Gameplay

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  23. Ghosts 'n Goblins Downloads :: DJ OldGames

    Ghosts 'n Goblins Downloads :: Ghosts 'n Goblins (Makai-mura) is a run and gun platform game created by Tokuro Fujiwara and developed by Capcom, released in arcades on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs. The player controls a knight, named Sir Arthur, who must ...