- first encounter route map is based on a Reddit user codycujoh 's research ;
- second encounter underwater section is based on a Reddit user alphagoatlord 's hand-drawn version ;
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Ghosts of the Deep dungeon guide - Destiny 2
A complete walkthrough of the Ghosts of the Deep dungeon in Destiny 2.
The Ghosts of the Deep dungeon is Season of the Deep’s big piece of content new to Destiny 2. This dungeon can be considered a raid-like activity intended for three-player fireteams, or even solo if you’re feeling up to the task. This guide will break down each encounter and give you suggestions for builds and weapon loadouts to use.
Last updated: Saturday, June 2, 2023, at 2:50 p.m. EDT.
How to start Ghosts of the Deep
To start Ghosts of the Deep, you must first visit Hawthorne in the Tower and pick up a quest called Rise . This quest will require you to complete the Ghosts of the Deep dungeon. To launch the Ghosts of the Deep dungeon, you must use the Director to open the H.E.L.M., at which point you’ll see the dungeon on the map. Ghosts of the Deep (normal mode) has a Power suggestion of 1790 as of Season of the Deep. The Master version of Ghosts of the Deep has a recommended Power level of 1840, but all Guardians will be capped at 1820. There is no benefit to being above 1820 when completing the Master version of Ghosts of the Deep.
- Ghosts of the Deep complete loot table
- All 12 Memory of Darkness locations in Ghosts of the Deep
Ghosts of the Deep dungeon guide
Ghosts of the Deep launched on May 26, 2023, during Season of the Deep. The dungeon takes place on Titan, a location that has come back to the game after several years of being sunset.
Ghosts of the Deep Master changes
There are a few differences players can expect when loading up Ghosts of the Deep on Master difficulty. Firstly, players have come to expect Artifice armor from Master dungeons and the same holds true here. However, no Artifice armor drops from the opening encounter, Hive ritual disrupted . Here's what you can expect:
- Player Power is locked at 1820, 20 below the dungeon's Power of 1840
- Artifice armor only drops from the boss encounters
- Unstoppable Ogres replace regular Ogres in the opening (Hive ritual Disrupted) and Ecthar, The Shield of Savathun boss fight
- Barrier Knights replace the three standard Knights in the Simmumah ur-Nokruk, Lucent Necromancer boss fight
- Vorlog, Risen in Heresy has an Arc shield
While the Barrier Knights pose a threat in the final fight, they do offer an opportunity to use Aeon Exotics to generate Heavy ammo. This is also true for Vorlog. You can keep killing him with Finishers while wearing Aeon Exotics to replenish your allies' Heavy ammo.
Hive ritual disrupted
The first encounter of Ghosts of the Deep will require you to disrupt a Hive ritual to open a door. To do this, several statues need to be imbued with a Vestige of Light. First I'll give you a bullet breakdown of what you must do, then explain it in more detail below.
- Kill the two Hive enemies by the door
- Kill the Soulfire Binder Ogre
- Follow the green goo to a Hive rune
- Take note of the rune symbol and remember it
- Kill all the enemies at the Hive rune
- Follow the green goo to a second and third Hive rune
- Kill the Lightbearer at the third Hive rune
- Finish the Lightbearer’s Ghost to get Vestige of Light
- Whoever finishes the Ghost gets the buff, nobody else
- Take the Vestige of Light buff back to the door
- Kill the Veilweaver Wizard
- Reveal the illusion to acquire Deepsight
- Imbue the correct statue with the Vestige of Light
- Repeat three more times (four total) to open the door
Start the encounter by killing the two Hive by the door you’re trying to open. Killing these two will spawn a Soulfire Binder Ogre. When you kill the Ogre, you’ll see some green goo appear on the ground and a message in the bottom left corner of your screen that says, “The way forward is revealed…” Follow that green goo, keeping your eyes peeled for a Hive rune in the sky, taking note of which rune it is. You will need to remember this. Once you see the rune, head to that location and some enemies will spawn. A couple of the enemies will also be called Soulfire Binders. When you kill the Soulfire Binders at the rune location, more green goo will spawn on the ground showing you the path forward.
Continue forward until you find the second Hive rune, which will be the same symbol as the first. Kill all the enemies, including the Soulfire Binders, and a third instance of green goo will spawn that you must follow. When you arrive that the third rune location, kill all the enemies, including the Lightbearer. As soon as you kill the Lightbearer, kill its ghost. The person that does this will receive the Vestige of Light buff with an 80 second counter. You will also see in the bottom left that a Veilweaver Wizard is revealed.
Return to the door where you began the encounter. To speed things up, use your sparrow. When you arrive, kill the Wizard and you will see an illusion on the ground. Any member of your fireteam can approach this illusion and reveal it, giving you Deepsight for 20 seconds. With Deepsight active, the member of the fireteam that has the Vestige of Light buff must approach the statue with the same Hive symbol you tracked through the area and interact with it when prompted to “Imbue with Vestige of Light.” If you get the wrong statue, that member of your team will die, and you’ll have to begin again without having made any progress. If you get it right, you’ll hear the satisfying sound of success and see a message that “A ritual statue manifests.”
Repeat this process four times and the door will open, granting you a reward chest. If you’re curious what can drop out of that chest, we have a Ghosts of the Deep loot table you can browse. When you’ve collected your loot, head inside and make your way forward to the second encounter.
Secret Chest #1
The first secret chest can be found near the “Reach the Wreckage” objective. You’ll hop into the water and move forward, dropping off a cliff. There are two entrances to the area with the secret chest, and quite a few Hive waiting for you at the bottom entrance furthest from the chest. As you emerge from the water, the top entrance will deliver you directly to the chest, while the bottom entrance will require you to fight some Hive. Either way, the secret chest is right at the entrance. If you go through the bottom, which is common, kill the Hive and then loop back around to find the chest almost directly above where you emerged through the bottom entrance.
Defeat Ecthar, the Shield of Savathun
The second encounter is a big bump in difficulty over the first, and Guardians would be wise to have a Well of Radiance on the team. My team included a Well of Radiance, Shadowshot, and Gathering Storm, which worked well. Use what you're comfortable with. Riskrunner is a hero in this encounter, as are Arc Resistance mods in your Chest Armor. Don't be shy about using your Supers, just be sure you have them back for the damage phase. Lastly, the difficult part is staying alive in the main room, and evading the boss while finding the runes underwater is the easy part. Split the roles in a way that makes sense for your team.
- Kill the praying Acolytes
- Kill the Blistered Knights
- Kill the Keeper of the Deep Ogre
- Reveal the illusion to gain Deepsight
- Note the three Hive rune symbols on the wall
- One fireteam member goes underwater
- That person finds the matching runes and touches them
- That person returns to the surface
- Kill the Lightbearer Wizard and its Ghost
- Whoever kills the Ghost gets Vestige of Light
- Take the Vestige of Light to a statue and imbue it
- Repeat this for a second and third Lightbearer Wizard
- Kill the Wellkeeper Knight
- Step into the pool it spawns where it died and take down Ecthar's shield
- Damage Ecthar and repeat until he’s dead
Begin the second encounter by killing the four Acolytes praying near the fountain. This will spawn the boss, Ecthar, the Shield of Savathûn, into the room. It will also spawn a bunch of adds and three Blistered Knights. Kill the Blistered Knights to spawn a Keeper of the Deep Ogre. Once you kill that Ogre, wherever it is, an illusion will appear near the fountain. Any member of your team can reveal the illusion to grant the entire team 20 seconds of Deepsight.
While you have Deepsight, look at the left and right walls of the room to see eight Hive runes, four on each side. Three of these runes will be lit up. You must take note and remember all three of the rune symbols.
At this point, one member of your team (minimum) must hop into the water, ideally through the smaller holes on the left and right. This will bring the boss with them, leaving the two remaining members of the fireteam in the room to kill adds. The person underwater must then track down the three symbols that appeared on the walls and choose the option to “Touch Rune” when you spot it underwater. Once you have correctly touched all three runes, while maintaining your Pressure Resistance and evading the boss, return to the surface and reunite with your team.
At this point there will be Lightbearer Wizards in the main room. When you kill one, be sure to kill its Ghost. The person that gets the kill on the Ghost will get the Vestige of Light buff. That person must go to one of the three statues in the room, all of which are up the stairs, and choose the option to “Imbue with Vestige of Light.” There is one statue on the left stairs, one on the right, and one at the back in the middle. Once your team has killed three Lightbearer Wizards and their Ghosts and imbued the three statues with the Vestige of Light, you’re ready to kick off the damage phase.
The moment the last statue is imbued with the Vestige of Light, a Wellkeeper Knight will spawn just in front of where the fountain is. Kill this Knight and it will drop a pool at its feet. Step into the pool and begin your damage phase by taking down Ecthar's shield. Once the shield is down you don't need to stay in that pool the Knight dropped if you don't want to. In this tight of space, Rocket Launchers are not advised. What works is a Warlock with a Well of Radiance, and even a Hunter with the Gathering Storm Super. The Well of Radiance is almost mandatory to keep you alive. Hit the boss with everything you have and when he becomes immune, repeat the process until the boss is dead.
As additional advice, it should be noted that any number of players can go underwater to complete the rune section. If you want to have three, that's fine. It's also noteworthy that once a single rune has been touched, a Lightbearer Wizard will spawn, so you could have a member of your fireteam kill that Wizard and imbue a statue before you're even finished with the underwater section to speed things along.
Secret Chest #2
The second secret chest can be found shortly after the second encounter, and just before you enter the arena to fight Simmumah ur-Nokru, Lucent Hive. When you get to a section where you must hop from one platform to the next, killing Shriekers as you go, you're in the right area. At some point an Ogre will spawn and walk towards something that resembles a gazeebo. Kill the Ogre, then hop up onto the gazeebo to find the secret chest. This is the last secret chest in the dungeon.
Defeat Simmumah ur-Nokru, Lucent Hive
The final encounter is a tricky one, and definitely has the toughest mechanics, but once you get the hang of it you should be fine.
- Approach the Ghost and crush it to begin the encounter
- Approach the illusion and Reveal it to gain Deepsight
- Note the three locations with orbs which are connected
- Heart (always one of the three locations)
- Head to one of the locations and stand near it so it glows at your feet
- Kill Vorlog, Risen in Heresy while standing at the glowing location
- Heart must be completed last during this sequence
- A lens will spawn in the sky
- Look through the eyeglass towards a Hive symbol to reveal a rune
- Repeat steps 5 through 7 at the two remaining locations
- Head through one of three chambers full of water to find a Lightbearer
- Note the Hive rune symbol in that room
- Kill the Lightbearer and its Ghost to get Vestige of Wizard/Knight/Acolyte
- This buff will last 60 seconds and must be imbued within that time
- If the timer on the buff runs out, you die
- Return to the main area
- Imbue the correct location with the Vestige of Light
- The order does not matter here
- Repeat steps 10 through 16 until all three locations are imbued
- Begin the damage phase
- Repeat until Simmumah ur-Nokru, Lucent Necromancer is dead
Begin the encounter by crushing the Ghost near Simmumah, ur-Nokru, Lucent Necromancer. Reveal the illusion to grant your team Deepsight. Use Deepsight to note three locations in the main area that have dark orbs on them. These three locations will be connected by a string of light. Move to one of the locations and stand close enough so that the ground glows beneath your feet. Wait until Vorlog, Risen in Heresy appears, and kill him while you’re standing at the location, with your feet inside the glowing area. This will spawn a lens in the sky. Look through that lens, aiming your weapon at the symbol of the Hive, to reveal a Hive rune.
You must repeat the process two more times, once at each of the two remaining locations. The only difference is you don’t need Deepsight each time. Deepsight, for the time being, is only used so you can see the three active locations. Once you know where they are, you only need to lure Vorlog, Risen in Heresy to each location, kill him while standing at the glowing locations, and then use the lens to reveal the Hive rune. You must complete the heart location last only during this sequence. Once all three runes have been revealed, you’re onto the next part of this encounter.
With all three Hive runes revealed, enter one of the chambers, pass through the water section, and emerge in a back chamber where you’ll find a Lightbearer. This could be a Wizard, Acolyte, or Knight. Kill the Lightbearer and its Ghost to get the Vestige buff, take note of the Hive rune symbol, then return to the main chamber. You will need to reveal the illusion to get Deepsight, then approach the Hive rune that matches the one you saw in the chamber and imbue that location with the Vestige of Light. This process must be repeated three times, at which point you’ll enter a damage phase.
When the damage phase begins, you'll need to stand at one of the three locations, inside the pool, and lower the boss' shield. This is best accomplished with a shot from Arbalest, which will drop the shield with a single projectile. Do not shoot rockets and throw your Super at the boss until the shield is down. Once the shield is down, move around as required. If the battlefield is littered with Heavy Ammo, move around and pick it up if you feel that's going to help to chunk more of the boss' health. A good strategy is to have one teammate with Gjallarhorn, and two others with strong Legendary Rocket Launchers (my Adept Hothead is my baby here). The Gjallarhorn user fires rockets at the boss, which grants nearby teammates Wolfpack Rounds. This does an incredible amount of damage. Consider gathering up at the head to complete your damage phase, as it gives you a great view of the field and the boss can't crush you like at the heart location.
When the damage phase ends, repeat the entire process until you get another, and until the boss is dead. Take note that the locations that must be imbued will change after each damage phase, so you will need Deepsight to identify them. The heart location will always be one of them. Throughout this encounter, you must have the Deepsight buff to see the three active locations, and you must have the same buff to imbue each location with the Vestige of Light.
Once again, a Well of Radiance is great here. Simmumah, ur-Nokru, Lucent Necromancer will move around the main area to the last location you revealed a Hive rune and can wreck you in seconds. Arc Resistance mods are great, and Void Hunters will love invisibility here. Titans have lots of options for surviving, but I wouldn’t hate a Ward of Dawn here if your team is struggling to stay alive. For damage, consider Rocket Launcher with Tracking Module if you’re not hitting your shots.
Once the boss is dead, the dungeon is complete. For more help, visit our Destiny 2 strategy guide .
Bill, who is also known as Rumpo, is a lifelong gamer and Toronto Maple Leafs fan. He made his mark early in his career through guide writing and a deep understanding of editorial SEO. He enjoys putting in the work to create a great content, be it a wild feature or grinding out an in-depth collectible guide. Tweet him @RumpoPlays if you have a question or comment about one of his articles.
- Destiny 2: Season of the Deep
- Ghosts of the Deep
Bill Lavoy posted a new article, Ghosts of the Deep dungeon guide - Destiny 2
Destiny 2 Ghosts of the Deep Maps Locations & Loot Table
Table of Contents Show
The ritual route & loot table, ecthar, the shield of savathun route & loot table, simmumah ur-nokru route & loot table.
Welcome to our ultimate guide on Destiny 2 Ghosts of the Deep! In this article, we will delve into the game’s exciting Maps Locations and Loot Table, providing you with valuable information to enhance your gameplay experience. Whether you’re a seasoned Guardian or a curious newcomer, we’ve got you covered.
Discovering the Maps Locations in Destiny 2 Ghosts of the Deep is crucial for uncovering hidden treasures and unlocking new adventures. Our detailed guide will lead you through the vast landscapes, revealing the exact coordinates and secrets of each location. From the haunting depths of the Abyssal Grotto to the sprawling expanses of the Forgotten Caverns, you’ll navigate with confidence.
Destiny 2 Ghosts of the Deep Maps Locations & Loot Table
I made a map pack for the Season 21 dungeon! My goal is to make maps that look accurate enough to in-game geometry so new players can learn the dungeon even before visiting it.
1st Encounter Clean Map
1st Encounter Route Map
2nd Encounter Map
3rd Encounter Map
- First encounter route map is based on a Reddit user codycujoh ‘s research;
- Second encounter underwater section is based on a Reddit user alphagoatlord ‘s hand-drawn version;
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Destiny 2: Ghosts of the Deep Dungeon Guide
How to Clear Ghosts of the Deep (Destiny 2)
This guide will go over the 3 main encounters of the newest dungeon, Ghosts of the Deep.
Each section will review the mechanics of the encounter and recommended loadouts.
Welcome to the Deep!
Be sure to check out the best perk combinations and rolls for the new dungeon weapons as well as builds they are utilized in.
The 3 encounters are:
Break the Ritual
Ecthar, the shield of savathûn, šimmumah ur-nokru, lucent necromancer.
There is no boss in this encounter, and serves to introduce the primary mechanics of the dungeon. At first go to the back central area of the space you spawn in at. In this area you’ll find Hive statues and spikes surrounding a torch, which is a Hive Ritual Site.
Nearby a Soulfire Orge will spawn, and killing this Ogre will reveal the way forward. A path is created which is a smoggy yellowish-green trail. This trail will take you to a group of Hive and Soulfire Binders .
From there a new portion of the trail will be revealed. You can use your sparrow in this area to move faster in this area. Continue killing multiple groups of these Hive until the final group has a Lightbearer Hive . After killing this Lightbearer, finish its ghost to acquire a buff, Vestige of Light .
This buff lasts for 1 minute and 20 seconds, and if it runs out you will die and have to restart the process. Take note of the Symbol above the Lightbearer as this needs to correlate with the next step.
Return to the Hive Ritual Site and there will be a cluster of enemies and a Veilweaver Wizard . Killing this Wizard will spawn a Deepsight Orb. Acquire Deepsight from this Orb to see the Symbols on the various statues around the Ritual Site.
The player who has the Vestige of Light buff will then deposit the buff into the statue with the matching Symbol that was above the Lightbearer. This will then progress the encounter, and the entire process must be repeated for a total of 4 times.
- Kill the Soulfire Ogre
- Follow each step of the trail killing Soulfire Binders along the way
- Kill the Lightbearer Hive and note the Hive Symbol above them
- Finish the Ghost to receive the Vestige of Light buff
- Return to the Hive Ritual Site and kill all enemies and the Veilweaver Wizard
- Activate the Deepsight Orb to reveal the symbols on the statues
- The player with Vestige of Light will deposit the buff into the statue with the corresponding Hive Symbol from step 3
- Repeat 3 more times to deposit into 4 statues total
In general this is a pretty straightforward encounter that doesn’t call for any specific loadout. Just be certain to have some survivability so you do not die with the Vestige of Light buff.
Nightstalker with Moebius Quiver is a good class to have as they can go invisible to stay alive with the buff if in danger, and Tethering the group of Hive along the trail will give back a lot of super energy.
The first boss of the dungeon is Ecthar. This encounter involves the same Symbols as the Ritual and utilizes the underwater pressure mechanics introduced in Season of the Deep. There are two areas of this encounter, the main room with the rally banner which will be referred to as The Mausoleum and the underwater area which will be referred to as The Deep .
Start off with killing the 3 Blistered Knights that spawn in the upper portion of The Mausoleum . This will spawn in an Ogre, the Keeper of the Deep at the top of the stairs. Killing this Ogre will spawn in a Deepsight Orb at the center of the room near the Rally Banner spawn. With Deepsight, you will be able to read the Hive Symbols on the walls along the sides of The Mausoleum . There will be 3 Symbols that will be highlighted.
Memorize these Symbols as you will then have to go into The Deep and find these symbols on Runes underwater. There are various holes in the floor to go into The Deep . The central hole is an exit as it has a lift to bring you out of the water, but it can be used as an entry when going in along the sides.
In The Deep there are various symbols on rocks and walls that can be collected. Collect the 3 Symbols that were revealed earlier. Interacting with an incorrect symbol will result in a death. Utilize the bubbles to extend the Pressure Resistance timer, to be able to search for the symbols for longer. Ecthar is also roaming around in The Deep , avoid him as his attack will heavily deplete your Pressure Resistance timer.
Activating a Symbol will spawn in a Lightbearer Hive in The Mausoleum . After collecting the 3 Symbols , return to The Mausoleum.
Kill the 3 Lightbearer Hive that spawn in The Mausoleum and use a finisher on their ghosts to collect the Vestige of Light buff. Any player can collect these buffs, and as one teammate collects the Runes another player can deal with the Lightbearers as they spawn in.
All 3 members of the team can also collect the runes and then kill the Lightbearers together. Deposit the Vestige of Light buff into one of the statues at the top of the stairs in The Mausoleum . There are 3 statues, one for each Lightbearer that spawns.
After depositing into the 3 statues, at the bottom of The Mausoleum near the Rally Flag will spawn a Wellkeeper Knight . Kill this Knight to spawn a pool that grants the Piercing Light buff when standing in the pool. This buff allows you to damage Ecthar’s shield .
Once the shield is depleted you can damage Ecthar himself. Be sure to get rid of the shield quickly as this counts towards the time window for the damage phase. Once the damage phase is over, the encounter will repeat until Ecthar is defeated.
Once Ecthar is defeated he spawns a ghost. Use a finisher on the ghost to complete the encounter.
- Kill the Blistered Knights in The Mausoleum
- Kill the Keeper of the Deep Ogre in The Mausoleum
- Activate the Deepsight Orb and read the 3 Symbols on the wall
- Go into The Deep and collect the 3 Symbols
- Kill the Lightbearer Hive for each symbol collected, and finish its ghost for the Vestige of Light buff
- Deposit the Vestige of Light buffs from each of the 3 Lightbearers into the Statues in The Mausoleum
- Defeat the Wellkeeper Knight at the bottom of The Mausoleum
- Collect the Piercing Light buff created from defeating the Wellkeeper Knight
- Destroy Ecthar’s shield using the Piercing Light buff
- Damage Ecthar’s health once the shield is destroyed
- Repeat and Finish Ecthar’s ghost once he is defeated
There are a lot of enemies in The Mausoleum , so wave clearing weapons are necessary. This is a boss encounter that requires damaging a boss, so DPS weapons are required as well.
Ecthar is aggressive during damage and will get into melee range. Because of Ecthar getting in melee range having a Well of Radiance and/or Ward of Dawn is great for a damage boost and protection.
Good damage weapons are swords such as Falling Guillotine and Lament as well as Slug Shotguns and Legend of Acrius . A Ward of Dawn with No Backup Plans and a Legend of Acrius deals massive damage to Ecthar . Single target damage supers such as Thundercrash , Blade Barrage, or Gathering Storm are also good to have for damage.
The final encounter is another boss. There is one central room with the remains of Oryx and 3 side rooms that are accessed by walking through a wall of water, and traversing underwater for a very short distance. Start the encounter by performing a finisher on the ghost in the center of the room.
Once the encounter starts a Deepsight Orb will spawn in the center of the room alongside a plethora of enemies. Activating this Orb will highlight 3 of Oryx’s 6 body parts throughout the room in bright green. When standing near any of the body parts, there will be a green ring that lights up around the body part and gives the Ritual Conductor buff.
In the room there is an enemy Vorlog, Risen in Heresy who is visiting from the Court of Oryx in Destiny 1. When standing near the body part with the Ritual Conductor buff, kill Vorlog to reveal a Ring between the body part and center of the room. Only you need to be near the body part, not Vorlog , he can be anywhere in the room when you kill him.
Look through the Ring at the Taken King Icon that is projected at the other side of the room to reveal a Hive Symbol above the body part. This needs to be done for all 3 body parts that were highlighted via Deepsight.
Now the 3 side rooms behind the water walls come into play. In each room is a Lightbearer Hive and a Symbol that corresponds to a Symbol above one of Oryx’s highlighted body parts. Kill the Lightbearer Hive and crush its ghost for a Vestige buff. After crushing the ghost the Symbol in the room will disappear, so be sure to take note of it before finishing the ghost.
With the buff and Deepsight , deposit the Vestige into the body part of Oryx with the matching symbol. You cannot deposit the buff if you do not have Deepsight, so be sure to acquire it. You have a minute and 20 seconds with the Vestige buff, so you can take your time. Running out of time or depositing the Vestige into the wrong body part will instantly kill you.
Once all 3 Vestiges are deposited into the correct body parts, a Pool will appear at each of the body parts. Stand in this Pool to get the Piercing Light buff to destroy Šimmumah’s shield . Once the shield is destroyed, damage Šimmumah . This can be done anywhere in the room.
This entire process is repeated until Šimmumah is defeated. Once defeated, be sure to use a finisher on Šimmumah’s ghost to end the encounter.
- Activate Deepsight to reveal the 3 body parts of interest
- Kill Vorlog when standing near one of the body parts with the Ritual Conductor buff which will reveal a Ring and Taken King Icon
- Look at the Taken King Icon through the Ring which will reveal a Hive Symbol above the body part
- Repeat steps 2 and 3 for the other body parts
- For each of the 3 side rooms, go into them, take note of the Symbol and kill the Lightbearer
- Use a finisher on the ghost to receive the Vestig e buff and return back to the central room
- Acquire Deepsight and deposit the Vestige buff in the body part with the corresponding Hive Symbol
- Once this is performed for all 3 body parts, Pools are created at the body parts; stand in the Pool for the Piercing Light buff to destroy Šimmumah’s shield
- Damage Šimmumah
- Repeat the process until Šimmumah is defeated, and finish Šimmumah’s ghost
Šimmumah is tough to hit and is usually at range, so weapons with range and generous hitboxes are best. Linear Fusion Rifles, Snipers, Rockets are good for damage, but they are hard to land shots on, so use them to your own discretion.
Leviathan’s Breath , Sleeper Simulant , and Xenophage are good options because of them having good range and are much easier to land shots with. Well of Radiance is very good to have as there are a lot of enemies while dealing damage.
Ranged, single target damage supers are good to have to supplement damage or destroy the shield. Golden Gun , Blade Barrage , Gathering Storm , and Chaos Reach are good options for this purpose.
Good luck in the deep! The weapons of this dungeon are fantastic, and best in class because of their archetypes and available perks.
Be sure to check out the best perk combinations and rolls for the new dungeon weapons as well as the builds they are utilized in .
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Destiny 2 Ghosts of the Deep: All Hive Symbol Locations in Ecthar Boss Encounter
Where are all the hive symbols in the ecthar boss fight in ghosts of the deep.
The Ecthar boss encounter in Destiny 2 Ghosts of the Deep is arguably the coolest section of the Dungeon, but what can be frustrating is when you don’t know where one of the Hive symbols are. In this guide, I’ll show you were all eight Hive symbols are in the Destiny 2 Ecthar, the Shield of Savathun encounter.
Related: Destiny 2 Ghosts of the Deep Dungeon Loot Table and Rewards
Destiny 2: Where to Find All Hive Symbols in Ecthar Encounter
During the Ecthar, the Shield of Savathun encounter , you’ll need to brave the deep by jumping into the water to activate three Hive rune symbols . These appear randomly on the plates on the left and right side of the room.
Thanks to a kind Guardian named pryanie#2536, we have a nice map showing the location of all eight Hive rune as well as where to find the bubbles, the diving holes, and Hive totems.
The underwater section of the map can be extremely tricky to navigate , especially since you need to keep an eye on your pressure levels while avoiding Ecthar himself.
From the map image above, you can see the Hive symbol locations. I have my own callouts for each Hive symbol , so here’s what I call them.
On the top right you have the two horizontal lines Hive symbol, on the top middle left side you have the three dots . In the middle right you have hamburger and on the middle left you have equal sign .
On the far right of the room you have pizza . The bottom right corner has horseshoe . Above bottom left is vertical lines and bottom left is the down arrow .
Feel free to stick to your own callouts or adopt mine, but now you have a map to the underwater Hive rune symbols in the Ecthar encounter . Hopefully, you’ll memorize where these symbols are quickly or you stick to dry land, wiping the adds and the Wizards. With this done, you can move onto the next Secret Chest in Ghosts of the Deep .
- This article was updated on May 30th, 2023
About The Author
From his early days of blog-style music, movie, and game reviews to working as the Esports Writer at Coastline Community College, Noah Nelson now works fulltime as a Staff Writer for Attack of the Fanboy and PC Invasion. He has been helping gamers everywhere with Destiny 2 god rolls, Warzone 2 DMZ missions, and collectibles in any indie game for over a year and a half. His Bachelor's Degree in English Rhetoric and Composition with a minor in Journalism from CSULB has shaped him to be a strong writer and editor. His fondest gaming memory is playing Sly Cooper 2 after begging his mom (for hours) to play it before his birthday and he still cries myself to sleep remembering the time he accidentally saved over his 99% completion save file in Kingdom Hearts 2.
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Attack of the Fanboy / GAME GUIDES / Destiny 2 Ghosts of the Deep: All Hive Symbol Locations in Ecthar Boss Encounter
Destiny 2: Ghosts Of The Deep Dungeon Guide
Complete every encounter of the Ghosts of the Deep dungeon with this in-depth guide.
Recommended loadouts, ghosts of the deep hidden chest locations, break the ritual, explore the wreckage, defeat ecthar, the shield of savathun, continue to descend, defeat simmumah ur-nokru, lucent necromancer.
Guardians have been called to explore the depths of Titan's Arcology in Destiny 2's Ghosts of the Deep dungeon. Those that own the Lightfall Dungeon Key will be able to explore the depths of Titan's ocean to uncover the remains of a long-defeated foe and some powerful new weapons. If you're interested in a Stasis Wave-Frame GL or a Rapid-Fire Glaive, Ghosts of the Deep is a dungeon you'll want to farm.
Related: Destiny 2: Every New Weapon In Season Of The Deep
As with most dungeons, Ghosts of the Deep features three unique encounters, two jumping sections, and a couple of hidden chests for perceptive Guardians to find. This guide will cover how to beat every encounter in this dungeon, explain the mechanics of every encounter, and showcase both hidden chest locations.
This dungeon contains many add-dense encounters, a boss fight that encourages close-range DPS strategies, and a final boss that encourages long-range sustained DPS strategies. Because of these wildly varied encounters, we're going to recommend that you bring multiple weapons to Ghosts of the Deep.
- Add Clear: Machine Guns, Wave-Frame GLs, Trinity Ghoul, Osteo Striga, Riskrunner (if solo).
- Ecthar DPS: Legend of Acrius or Lament.
- Simmumah DPS: Linear Fusion Rifles or Leviathan's Breath (with Catalyst).
Beyond weapons, you'll also want a good build for this dungeon. Spec for 100 Resilience and use chest DR mods to increase your survivability. For builds:
- Hunter : Nightstalker can use Gyrfalcon's Hauberk and a Void weapon for great add clear. Pair with Taipan or Leviathan's Breath for great DPS against Simmumah.
- Titan : Sunbreaker can shrug off most damage with Sol Invictus. Consider speccing for Throwing Hammer DPS against Ecthar.
- Warlock : Dawnblade makes DPS encounters incredibly safe through Well of Radiance. Use Starfire Protocol or Sunbracers to assist with add clear.
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Ghosts of the Deep features two hidden chests, both of which are found during platforming sections. You'll find the first one just before the Ecthar encounter and the last one right before Simmumah. As with other hidden chests, these chests can only drop items you've currently acquired from the dungeon.
Hidden Chest #1: First Hive Cave
When you first reach the ocean floor during the first platforming section, you'll have to enter a series of pressurized caves filled with Hive. In the first Hive cave you enter, hug the left wall until it ends and turn around. Climb up the ledge on your right and follow the path. You'll find the chest right next to a water barrier at the end of the path.
Hidden Chest #2: Ogre Gazebo
Just before you face Simmumah in the final encounter, you'll enter a spacious room in the Dreadnaught named "Ghosts of the Deep." This room will spawn a large Hive Ogre under a gazebo. Kill the Ogre and climb the gazebo to find the chest.
Right as you spawn into the dungeon, hop on your Sparrow and follow the dirt road. It'll take you to the middle of a Hive ritual just outside an entryway. Be sure to deploy a Rally Banner before starting. This is an add-intense encounter with many Lucent Moths , so bring a bullet-hose weapon. Machine Guns and Exotic SMGs do well here. If you're attempting solo flawless, consider using Riskrunner.
Start the encounter by killing the two Knights near the entryway. This will spawn a whole army of Hive behind you, one of which will be an Ogre. Killing the Ogre will coat one of the roads with green energy. You'll want to hop on your Sparrow and head in the direction the energy is facing. If you're going the right way, you'll eventually see a massive symbol floating in the air.
Remember this symbol and head under it. This will spawn a small pack of Hive units and a few Lucent Moths. Clearing out the Hive will spawn more energy. Follow it again and keep an eye out for the same symbol. Upon doing this three times, a Lucent Lightbearer will spawn. Kill the Lightbearer and crush its Ghost. You'll gain the Vestige of Light buff for roughly 90 seconds. If this drops to zero, you die. Return to the Hive ritual where you started the encounter.
A Wizard will be patrolling the ritual grounds. Kill the Wizard and use the Deepsight orb it drops. This will reveal a series of Hive statues around the ritual site. You'll need to activate the statue that matches the symbol you saw earlier. If done correctly, the shrine will materialize and the Vestige of Light buff will disappear. Activate four shrines to finish the encounter.
Related: Destiny 2: Season of The Deep - Fishing Guide
The depths of the Arcology are infested with Hive magic and the ruins of a great ship. Your goal is to descend into the ocean floor and infiltrate the remains of the Dreadnaught. You'll start in the Arcology itself. Look for a sort of turbine structure and make your way down. At the very bottom, you'll find a fenced-off area with some holes near the top. Jump into this area.
In this new room, you'll want to turn to your right and jump into the pipe in the wall. At the other end will be a massive chasm that's broken up with multiple floors of platforms. Keep dropping down until you reach a lobby area. Continue along the path to reach a drilling site.
After defeating a few Hive guarding the area, you'll want to continue your descent. Look for a hole in the ground nearby to drop down a massive glass column. At the very bottom is a pool of water you can jump into, forcing you to use your pressurized suit.
As before, your goal is to descend as much as possible. Walk into any nearby air bubbles you see to repressurize your suit, but beware that air bubbles are not instanced in this dungeon. If you're playing with a group, you'll want to coordinate bubble grabs to ensure no one dies here.
Eventually, you'll reach the bottom of the structure with no clear way out. Look for some sunken walkways over the edge of this structure and jump down. You'll then want to look for a fan . Jump atop this fan to fling yourself back into the Arcology, repressurizing your suit. This platforming pattern repeats until you reach the ocean floor.
There is a hidden chest located in the first Hive cave.
The ocean floor is mostly linear and doesn't have many diverging paths. As with Salvage and Deep Dive, you're looking for barriers of water to walk into . These barriers indicate a room that isn't flooded, letting you fire your weapons and move as normal. Continue your descent until you reach the remains of the Dreadnaught. Get inside and complete a short jumping section to reach the next encounter.
This encounter includes plenty of adds and a highly mobile boss. Bring a good add-clearing build and a non-precision DPS weapon. Swords and Rocket Launchers work well here. A Well of Radiance is also highly recommended. Solo players will want some form of crowd control or healing to stay alive during the DPS phase.
Start the encounter by defeating the kneeling Acolytes near the center of the room. This will spawn Ecthar, a massive Lightbearer Knight that is immune to all incoming damage. You'll need to defeat three Blistered Knights in the ship to spawn an Ogre. Defeating this Ogre will spawn a Deepsight orb near the Rally Flag. Clear all the adds before using it.
Activating Deepsight will showcase three symbols on the plates adorning the ship's walls. Memorize these symbols and delve into the ocean. You'll find gaps in the Dreadnaught's floor you can use to reach the ocean floor. These exact symbols can be found lining the walls and flora. You must activate the same symbols you saw in the Dreadnaught. Activating the wrong symbol will kill you.
Each symbol you activate will spawn a small army of Hive inside the ship, one of which will be a Lucent Lightbearer. You must kill the Lightbearers and crush their Ghosts to gain Vestige of Light, same as the last encounter. Vestige carriers must deposit the buff into one of three Hive statues on the upper platform aboard the ship. Once all three statues are charged, the DPS phase will begin. Kill all the adds before starting the DPS phase.
Depositing all three Vestiges of Light will cause a Blistered Knight to spawn near the boss. Kill this Knight and stand in the energy pool it drops. This will grant a buff that allows you to damage Ecthar's immunity shield. Once broken, you'll be able to move anywhere in the arena to damage the boss. You'll have roughly 30 seconds to damage the boss here, so use everything you have. The boss will eventually regain its shield and reset the encounter, requiring you to repeat the process. There's no enrage mechanic here, so take as many DPS phases as necessary to defeat Ecthar.
The next part of this dungeon is a mix of underwater platforming and Dreadnaught navigation, nothing particularly difficult if you've made it this far. The only notable part here is a spacious room buried deep within the Dreadnaught. This zone features a Shrieker, multiple Wizards, and an Ogre that spawns near the end of the path. The second hidden chest is located directly above the Ogre's spawn location. Beyond that, kill any Hive you see, navigate through the Dreadnaught, and you'll reach the final encounter with little trouble.
Related: Destiny 2: A Complete Guide To The Spire Of The Watcher Dungeon
As with the previous encounter, this is an add-dense environment that features a boss with a massive health pool. This boss remains mostly stationary, so Linear Fusion Rifles and Sniper Rifles are good options. A good add-clearing weapon is also recommended to make the pre-DPS phases much easier. You'll also want to get a good read of the arena before you start. Destiny veterans will notice that the massive creature in the ground is none other than Oryx, the Taken King. Make note of Oryx's exposed limbs on the ocean floor, as these act as ritual sites for this encounter.
Start the encounter by crushing the Hive Ghost floating near Oryx's chest. This will enrage Simmumah , a Hive Wizard attempting to resurrect the Taken King. A Deepsight orb will spawn in the arena shortly after she starts attacking. Interact with the Deepsight orb. This will reveal a triangle floating above Oryx, its vertices located above a specific body part. Standing near these body parts will give you the " Ritual Conductor " buff. Your goal is to kill an enemy called Vorlog at each highlighted ritual site.
If done successfully, you'll get a text prompt stating, "Vorlog is slain at the [body part] or Oryx, calling Simmumah to his death!" Two green icons will appear beside the invoked ritual site: a green circle and a Taken symbol. You must line up both symbols by looking at them in a specific location , similar to the Savathun symbols in the Witch Queen campaign . Find a spot in the arena where the circle perfectly surrounds the Taken symbol. Doing this correctly will cause a large Hive symbol to appear above the body part. You must repeat this two more times, revealing a total of three symbols.
Preparing For DPS
Now that each site is displaying a symbol, it's time to use Vestiges of Light to rid Oryx's body of Simmumah's dark magic. You'll notice water barriers on the edges of the arena. Each water section leads to a Lightbearer. The first time you enter this room, you'll find a specific Lightbearer (Wizard, Acolyte, or Knight) alongside one of three symbols you just uncovered. Remember this symbol ; it disappears when the Lightbearer dies.
Kill the adds in the room and destroy the Lightbearer's Ghost. This will grant the Vestige of the [Lightbearer] , named based on the type of enemy slain. Return to Oryx's corpse and activate Deepsight. You'll see dunking orbs below each shrine symbol. Dunk the Vestige in the shrine that matches the symbol in the Lightbearer room. For example, if you saw the 'hamburger' icon in the Wizard room, you'd dunk the Vestige of Wizard at whichever shrine is displaying the 'hamburger' symbol. Dunking at the wrong shrine will kill you. Match the correct Vestige with each shrine until all three are charged.
Charging all three shrines will start the DPS phase. All three shrines will emit energy fields that will empower your weapons, allowing you to damage the boss' immunity shield. Stand in the field and damage Simmumah until their shield breaks. You're free to reposition once the shield is down, but we recommend planting a Well of Radiance and damaging the boss from a static location.
After a few seconds of the damage phase starting, Simmumah will teleport away from your fireteam and remain stationary for the rest of the fight. Use your Super and Heavy weapons to damage the boss. They remain stationary from this point forward, so using precision weapons like Linear Fusion Rifles is a good idea. Keep damaging the boss until they're either dead or become immune. If the latter occurs, repeat this process until Simmumah is slain. Kill the boss to complete the Ghosts of the Deep dungeon.
Next: Destiny 2: Season Of The Deep - Salvage Activity And Rewards Guide
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All Memory of Darkness Locations in Destiny 2 Ghosts of the Deep
Ghosts of the Deep is the first of two dungeons part of the Dungeon Key in Destiny 2: Lightfall. Also, l ike some dungeons in the past, there are lore fragments scattered across the dungeon that provide exposition with Xivu Arath’s dialogue, called Memories of Darkness.
Collecting all 12 Memories of Darkness unlocks the “In Memoriam” triumph for the Ghoul Title. Completing this triumph also boosts the drop rate of The Navigator, the dungeon Exotic trace rifle .
This guide covers all Memories of Darkness locations in Ghosts of the Deep.
- Destiny 2 Ghosts of the Deep Loot Table – What Each Encounter Drops
- Destiny 2 Ghosts of the Deep Title Guide — How to Get Ghoul
- Here Are the Destiny 2 Ghosts of the Deep Secret Chest Locations
Memory of Darkness #1
The first Memory of Darkness can be found immediately after spawning into the dungeon. Look left from where you spawn and find a branch sticking out from the base of a rock formation.
Climb the rocks and walk towards the stack of sticks — which covers a hole in the rocks and brings you to an underground bunker. Follow the red door and go down the stairs to find the Memory right ahead of you.
Memory of Darkness #2
The second Memory of Darkness can be found after you clear the opening encounter and make your way to the Drilling Platform. Drop down as normal and cross the torn-up mesh wall.
Climb up the small platforms to get up to the opening. The Memory will be towards the right once you get inside the opening.
Memory of Darkness #3
The third Memory of Darkness can be found after dropping down from the tunnel like you normally would — next to the second memory you found.
Memory of Darkness #4
The fourth Memory of Darkness can be found once you clear the wave of enemies blocking your descent in the Hallowfathom area. Next, drop down the tunnel to an area with rotating platforms with ramps. Jump on the highest rotating platform in front of you and walk up the ramp. Let the platform rotate around the pillar and collect the Memory when the prompt shows up. The timing for this is more forgiving than you think.
Memory of Darkness #5
Memory of Darkness #6
Once you approach the first fan in the underwater jumping puzzle, walk up the stairs with bubbles on the platform at the end of it.
Turn left from here and you will find the Memory next to an air bubble at the end of the platform.
Memory of Darkness #7
Drop down to the second underwater section but stop once you see the red light next to a crack in the wall.
Instead of jumping down like you normally would, turn left and walk around the outer rim of the tank until you see the Memory of Darkness next to a bubble.
Memory of Darkness #8
Once your objective changes to “Reach the Wreckage” underwater, turn around from where you land. You will see a yellow blowfish-esque object in a small room. Walk towards the object and collect the Memory when the prompt shows up.
Memory of Darkness #9
After you leave the underwater section where you got the last Memory of Darkness, get past the first section of ads that spawn in. Then, make your way into the next methane sea area.
When you see the giant light of the shipwreck in front of you, platform down. Then, instead of going left and fighting the next set of enemies, turn right to see an illuminated opening and head towards it. The Memory will be next to a bubble.
Memory of Darkness #10
Inside the shipwreck — once you arrive at the room with multiple holes in the wall — go to the second-to-last hole in the top row to land on the bridge. Look right to see the end of a pipe and jump there. Across this pipe is a leaking pipe with enough space for you to jump into and collect the Memory of Darkness.
Memory of Darkness #11
After defeating Ecthar, The Shield of Savathûn , leave the underwater cave. When you get to a hallway with a set of stairs at the end of it in the shipwreck, go down the stairs — you will find Cursed Thrall and a Blistered Knight here — and turn left to find the Memory behind a small cage.
Memory of Darkness #12
Here, you will find a ring and a symbol of Oryx. Line the symbol to the ring like you would in the boss fight to unlock a secret opening in the corner of this room. Go through the opening to find the Memory at the end of the secret room.
About the Author
Sahil Bajaj is a Narrative Designer and Game Writer who is currently working as a freelancer. He's worked with companies like Sweet Baby Inc, Veritable Joy and the 4 Winds Entertainment. He plays all Destiny 2 classes equally and is Guardian Rank 11.
Destiny Dead Ghosts location guide [inc. DB, HoW, Taken King, Rise of Iron, and Age of Triumph]
- Destiny Dead Ghosts location guide
- Dead Ghosts: The Tower
- Dead Ghosts: Earth #1 - #10
- Dead Ghosts: Earth #11 - #17
- Dead Ghosts: Moon
- Dead Ghosts: Venus #1 - #10
- Dead Ghosts: Venus #11 - #14
- Dead Ghosts: Mars #1 - #10
- Dead Ghosts: Mars #11 - #18
- Dead Ghosts: The Dark Below - Earth
- Dead Ghosts: The Dark Below - The Moon
- Dead Ghosts: House of Wolves - Vestian Outpost
- Dead Ghosts: House of Wolves - Earth
- Dead Ghosts: House of Wolves - Venus
- Dead Ghosts: Taken King - Mars
- Dead Ghosts: Taken King - Earth
- Dead Ghosts: Taken King - Venus
- Dead Ghosts: Rise of Iron - Crucible Maps #1 - #10
- Dead Ghosts: Rise of Iron - Crucible Maps #11 - #20
- Dead Ghosts: Rise of Iron - Crucible Maps #21 - #31
- Dead Ghosts: Rise of Iron - Iron Temple
- Dead Ghosts: Rise of Iron - The Walls Come Down
- Dead Ghosts: Rise of Iron - The Plaguelands
- Dead Ghosts: Rise of Iron - Download Complete
- Dead Ghosts: Rise of Iron - The Iron Tomb
- Dead Ghosts: Age of Triumph
This guide has been updated to include all Dead Ghosts from The Dark Below, House of Wolves, Taken King, Rise of Iron, and Age of Triumph expansions.
Destiny 's Ghosts are the spittle spewed out during the last death rattle of the mighty Traveler. Finding and reviving Dead Ghosts (presumably representing the spirits of professional voice actors that were originally turned down in favour of the Dinklage) on your travels will unlock Grimoire cards that add to your Grimoire points. The higher your Grimoire score, the more in-game benefits you'll be able to enjoy.
The Grimoire cards each hold a snippet of lore relating to the Destiny universe that can be read over at Bungie.net or on the nifty free companion app. Even better, when you collect 50 of them, you'll unlock the Ghost Hunter Trophy / Achievement.
You can start reclaiming Dead Ghosts at the locations below, after which you can flog them as paperweights or futuristic Lego then use the Glimmer to buy a fancy spaceship and get the hell out of Dodge.
It's worth noting that collection of Dead Ghosts applies to an account as opposed to a single character. So if you have 3 classes on the go, you only need to collect a Dead Ghost from a certain location once, and it will apply for all 3 characters on your account.
Dead Ghosts are not mission specific, but some locations aren't visited in story missions, so you may need to pop back in explore mode to mop up the last of them.
Table of Contents:
- Earth #1 - #10
- Earth #11 - #17
- Venus #1 - #10
- Venus #11 - #14
- Mars #1 - #10
- Mars #11 - #18
- The Dark Below - Earth
- The Dark Below - Moon
- House of Wolves - Vestian Outpost
- House of Wolves - Earth
- House of Wolves - Venus
- Taken King - Mars
- Taken King - Earth
- Taken King - Venus
- Rise of Iron - Crucible Maps #1 - #10
- Rise of Iron - Crucible Maps #11 - #20
- Rise of Iron - Crucible Maps #21 - #31
- Rise of Iron - Iron Temple
- Rise of Iron - The Walls Come Down
- Rise of Iron - The Plaguelands
- Rise of Iron - Download Complete
- Rise of Iron - The Iron Tomb
- Age of Triumph
Looking for extra help? Then head to our Destiny Walkthrough for a complete set of guides, covering collectible locations, gameplay tips, and more.
Current page: Destiny Dead Ghosts location guide
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Destiny Old Russia Dead Ghost Locations Guide
Home » Destiny » Destiny Old Russia Dead Ghost Locations Guide
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Amazing guide, thank you so much.
On #10, I got a Hallowed Knight, not an ogre. Perhaps randomized Hallowed enemy.
Yes it is I got a knight but my boyfriend three hours early got an ogre it randomizes all the time
why is Hunter #7 and #15? I thought they had unique names
why does the guide say there are 18 on Earth but only shows 17?
Because one is bugged and most of the players can’t collect it.
You should post it, even if its bugged. Who knows if someone might find a way of getting it.
I actually know of One more that’s isn’t on your location list
Ok if so I agree, where is it?????
hey just wondering if you know the location of the dead ghost, ghost fragment: OId Russia??
the Final ghost is on top of the war mind in the Rasputin strike
There’s also a couple in King’s Watch. One is on a ledge near the steps as you make your way to the boss. Another is in that same room as the boss on top of that massive circular thing in the middle of the room. I’m bad with descriptions I’m sorry haha
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[Map Guide] Ghost Town
Ghost Town is one of the rare symmetrical maps in World of Tanks, and has long been popular in tournaments and various game modes as a flanker's paradise. In this guide, you can discover some of the spots you can snipe (or be sniped) from, which zones to exercise caution in when advancing, and where you should be wary of sudden SPG attacks.
Read on to find out more about this urban desert map!
Vehicle Tier Limit: Tier IV and above
The tank icons marked on the maps below denote the most effective sniping positions for each team, and the corresponding yellow spots indicate areas to target.
The following are the areas where your vehicle is most vulnerable to enemy attacks. Tread carefully if you are passing through, or try to find a safe route to avoid them!
The red and orange tank icons denote zones where tanks or equipment are most frequently destroyed. Yellow tank icons mark areas that are still dangerous, but relatively less so.
SPG Attack Zones
The blue areas are ideal for SPGs to launch their attacks from; the yellow, orange, and red spots show the zones where the risk of being attacked is highest, with red being the most hazardous.
Conversely, you can stake out the opposing team's blue areas to eliminate enemy arty before they have a chance to rain fire on you!
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