Akuma's Super Ultra Street Fighter 4 - Raging Demon
Focus Bait Super - If you notice your opponent is using Focus Attack often at fairly close range, hit twice cr.LP and cr.MP so they just cr.MP come out. If they Focus, finish the command with Forward LK and HP to catch their Focus. Make sure your Super is within range to catch their backdash as the Super is slower than Ultra and travels less distance. Opponents like Rose can escape if they backdash before the Super flash. The reason I use cr.MP along with the cr.LP is so they do not see me mashing LP. If I use cr.MK with the cr.LP, there is more likely of a chance they will cancel the Focus Attack into forward dash, get hit by the cr.MK and then the Super will come out which they will escape. By using cr.MP, it is shorter and less likely to hit opponents if they dash forward out of Focus Attack.
Demonflip Super - After ending a combo with H Shoryuken, a H Demonflip Palm whiff into Super will cross up and Super pointblank on an opponent who quick rises. After a forward throw, a forward jump landing into a H Demonflip Palm whiff into Super will cross up and Super pointblank on an opponent who does not delay wake up. To Palm Whiff Super - Simply press LP twice while in Demonflip and hit Forward LK and HP upon landing. Make sure to hit Forward TOWARDS the opponent from the direction you are facing when landing. Or you may accidentally get Ultra 1.
Fireball bait Super - This is character specific to characters who have a similar jump arc and speed to Ryu. From full screen throw a L Fireball followed by hitting LP and HK twice which will give you a roundhouse that moves you forward. If the opponent jumps forward and did not press any buttons, finish the input for Super and it will be pointblank. Opponents wont' usually press buttons because they are thinking they are just jumping over a fullscreen Super.
Reset Super - After any reset, moving forward into an Overhead Super or Demonflip Palm Whiff Super is highly likely to land. Examples are after hitting a forward jumping opponent with cr.HP to walk forward and use Overhead Super when they land during the reset. Example 2 after a L tatsu, follow up w a HP canceled into L Demonflip Palm Whiff Super.
Roundhouse Super - On characters that far standing HK will whiff on second hit, position yourself so the second hit will whiff and be right ontop of your opponent. Hit LP and HK twice followed by Forward LK and HP. This is pretty rough to do as your opponent will be moving back and forth often. If your opponent is just crouching, this is much easier to position yourself.
Set ups for Super Jr rodriguez aka Pikachu Akuma - As your opponent is getting up from wake up, neutral jump and hit LP and MK twice. When you land, hit Forward LK and HP to land Super. This will lose to DPs and mashed jabs. This will catch some backdashes. This will land if your opponent plans to block to neutral MK as it will whiff(except for Hugo) or attempts a throw on their wake up. This works on a lot of people even at higher levels.
Overhead Super - There are multiple ways to do this but the easiest form for myself would be to hit and hold Forward while hitting LP and MP twice. Next pull the stick to Down Forward and hit LK and HP. When the stick is pulled down, it registers as another 'Forward' so you do not have to move the stick back to neutral and move forward again. Some players like to hit Forward 3 times with each button press but it is more movement in such little time.
Reversal Super - Simply mashing LP LK and HP while holding the stick Forward and pulling the stick up and down so it registers Up Forward, Forward, Down Forward, Forward, Up Forward ect will result in Super in small gaps. However remember that Super is not invincible on start up and if you are pushed too far out from blocked attacks, you will just simply collide into the next attack if it is during it's active frames. Best used when you block a reversal and are not good with the Overhead Super as you are not sure when exactly the overhead will start.
Anti Demon - If another Shoto does a Super Raging Demon at non-point blank range, countering with a Super Raging Demon will beat them out. Akuma's Ultra 1 will always beat a Super that was not point blank.
Akumas Raging Demon is unique in the fact that it is a one frame super. This means that if you activate raging demon right next to an opponent they cannot escape unless they were already in the middle of doing something making them unthrowable, pre-jump frames,Dragon punch, ,etc. However the tradeoff of this move is that it CANNOT be comboed, baring focus attack crumples. This move hardly has any invincibility so stick to using it very close to an opponent otherwise you will end up being hit out of it and burning four bars of super meter. The move travels relativity fast and does not have alot of recovery. The best times to use this move are after safe jumping, jumping (This is a bit unsafe but if you do not get hit out of the air and manage to buffer the input when you land you will be able to activate it right next to the opponent), Demon Palm whiff (Again there isn't alot of recovery on this move so it can surprise opponents), FADC crumple, Forward Dash (Using forward Dash will allow you to conceal the input of the first two light punches making your next move a guess on the opponents part), Far Standing Heavy Kick whiff ( Far Standing heavy Kick move Akuma very fast and has a hit box in front of him essentially making it an offensive dash again conceal the inputs under the moves animation), Towards Medium punch (If you input the Raging demon command fast enough the overhead will turn into a Raging Demon essentially trapping the opponent the timing however is strict here). Overall use this move when you are in the best spot to mixup your opponent, such as a hard knockdown. Finally you can also use this move on wakeup as it will beat out any Non-invincible(Full or throw) attack and since it moves somewhat fast if the opponent jumps toward you or neutral jumps you can often get out unscathed however you should not be using Raging Demon only for that if it happens it happens aim to hurt with this move.
Shun Goku Satsu/Pop Culture
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The Shun Goku Satsu , usually translated as the Raging Demon , is a popular attack in the Street Fighter series, known as Akuma 's most powerful attack. Its popularity has caused it to find its way into the movesets of several other characters , as well as other forms of media.
- 1 Capcom Games
- 2 Other Games
- 3 Anime and Manga
- 4 Television and Animations
- 6 References
Capcom Games [ ]
- In Mega Man Zero 3 , one of the final boss Omega Zero 's attacks, "Ranbu", is visually and tactically similar to the Shun Goku Satsu: Omega glides over to Zero , hits him seven times with his O-Saber , and uppercuts him away with a sword swing.
- In Capcom's action-adventure game Okami , the way that Mrs. Orange makes Cherry Cakes is a reference to the Shun Goku Satsu. But instead of the kanji "天" ( ten , "heaven"), it appears the one used to write "mochi" (餅). This was referenced in one of Amaterasu's after-match win quotes after defeating Akuma in Marvel vs. Capcom 3 .
- In Asura's Wrath , Asura and Evil Ryu both attempt the Shun Goku Satsu on each other at the end of their fight, ending in a draw.
- Skullomania also from the EX series and Fighting EX Layer parodies the Shun Goku Satsu when he executes his signature Super Combo Skullo Dream.
- The Disembowel Skill returns in Breath of Fire IV with an updated animations which now ends in a glowing background with a large Ten kanji displayed in its center, making the move resemble the Shun Goku Satsu even more.
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17 July 2009
Other Games [ ]
- In JoJo's Bizarre Adventure: Heritage for the Future (a Capcom developed licensed fighting game based on the JoJo's Bizarre Adventure manga/anime series), Iggy and Pet Shop have Shun Goku Satsu-styled moves. Iggy's Super Move Sand Storm begins with him approaching the opponent, then latching onto them while his Stand (his spiritual manifestation, akin to a ghost or poltergeist that he can control), The Fool grabs their ankles. The camera becomes static while hitsparks are displayed and the camera returns to the opponent on the ground. Pet Shop's Raging Birdie (or Shun Birdie Satsu ) has more in common to Akuma's move by name than function: it is not a throw, can be blocked and the animation is completely visible. Both Sand Storm and Raging Birdie use the same button input as the Shun Goku Satsu. These supers can be viewed here ; Iggy's super can be seen at 6:57 while Pet Shop's begins at 3:29. Noriaki Kakyoin also has a Shun Goku Satsu-styled move that instead causes his Stand, Hierophant Green to attack his enemy from within. It does not cause the screen to blackout, but it is unblockable, requires throw range and causes multiple hits.
- In the indie fighting game Skullgirls , Squigly has a secret Blockbuster named 'Shin Goku Saltsu' (a direct reference to the Shun Goku Satsu combined with the term 'salt', a fighting game community slang word for annoyance) which features an animation very similar to the Shun Goku Satsu; when the move is inputted, Squigly hovers just off the ground with her arms outstretched and dashes towards the opponent for a grab, just as Akuma does.
- In the original Bayonetta game, the secret boss, Father Rodin , has a move that directly resembles the Shun Goku Satsu. Instead of having his back to the screen, he simply lounges on the floor. This is one of the more powerful variations as it leaves the target with only single point of health left.
- In Battle Arena Toshinden 3 , Abel and Veil have a move called "Ultimate Phantom" which resembles a slow version of the Shun Goku Satsu. As the move is performed, Abel/Veil disappear as the screen darkens completely save for the opponent, and rush towards the opponent; should they connect a hit, the opponent is then brutalized for a total of 8 hits by the invisible Abel/Veil, and upon finishing, the final blow sees the opponent launched into the ceiling. The main difference is their moves which Abel uses this as his desperation move while Veil uses this as his secret move.
- In Warriors Orochi 2/Musou Orochi: Maou Sairin , Orochi X AKA Shin Orochi (True Orochi) has a move similar to the Shun Goku Satsu as his R1 Type Action (he traps his opponent inside an unblockable red orb and performs rapid invisible high speed slashes at them). However, it is mostly non-fatal, save on Chaos difficulty, where it is an instant kill. In the Warriors Orochi 3/Musou Orochi 2 sequel however, it is instead replaced by a different Type Action.
- In Square Enix's Final Fantasy XIII-2 , optional DLC boss Amodar uses an attack called the Iron Bear Claw as his Full ATB Skill, which resembles the Shun Goku Satsu. In addition, the player can also use this attack as a Feral Link technique, which requires the same command input as the Shun Goku Satsu.
Ryu's "Congratulations" screen in Super Smash Bros. for Wii U 's All-Star Mode features a Yoshi in an homage to the Shun Goku Satsu.
- In Super Smash Bros. for Wii U , the Shun Goku Satsu is referenced directly in Ryu's All-Star Mode ending with a shot of a black Yoshi standing over a defeated Ryu with his back turned and the familiar hit-sparks going on the behind them.
- In Bandai Namco 's Soul Calibur IV , Mitsurugi 's Critical Finish has a similar flash to the Shun Goku Satsu; he draws his sword and unleash two powerful slashes (similar to Akuma's attacks), and in the end, the opponent is down and burning.
- In SNK 's The King of Fighters 2001 , Yuri Sakazaki has Desperation Move (DM) known as the Yuri Chou Enbu ("Yuri Super Swallow Dance") that acts as the Shun Goku Satsu, except that she runs to her opponent at the start and does the "peace" sign with both of her hands at the end, but only if the attack connects.
- In Sony 's PlayStation All-Stars Battle Royale , Toro Inoue has a Level 3 Super Move called "Toro's dream comes true ^o^" that parodies the Shun Goku Satsu. Upon activation, Toro puts on his Oni costume and summons a club. Suddenly, Toro rushes towards the opponent(s) in the background while the screen goes black with slashes appearing on it. It then cuts to Toro standing victoriously with his back to the camera, a dark aura radiating from him, and a giant kanji of "person" ( 人 , jin ? ) appearing on the ground. The name of this Super Move and the kanji that appears both reference Toro's dream to become a human.
- In Marvel Avengers Alliance , Squirrel Girl has an attack called "Wrath of the Raging Squirrel" which is an obvious parody of Akuma's "Wrath of the Raging Demon" in both name and looks with the screen going dark and the target getting hit with an unseen barrage of attacks.
- In Touhou Hisoutensoku , the character Suwako Moriya has the strongest spell card, very similar in effect to the Shun Goku Satsu, seen here .
- In Danganronpa 2: Goodbye Despair , there is a mode where the player controls the character Monomi . The mode consists of Monomi fighting various " Monobeasts ". The Boss Monobeast that resembles an ape is capable of using the Shun Goku Satsu on the player. The animation flashes the kanji for "iron" (鉄 tetsu ) at the end.
- In both Sonic Wings Special and Limited , Kowful boasts and wishes to fight against another opponent somewhere in either another dimension or Mars from within two of his possible endings, which leads to Tenukie Chaudo to suddenly appear behind him in order to accept the challenge against Kowful and that Tenukie itself beats up Kowful by using a Shun Goku Satsu-esque similar attack right before it leaves after Kowful himself had lost the match (with Tenukie itself having a red kanji on its back and red hair similar to Akuma's own on its head from within Kowful's Mars ending).
- In the IGS 2D beat'em up series, Knights of Valour/Sangoku Senki (based on the Romance of the Three Kingdoms ), the portrayal of the historical figure Liu Bei in the third game is able to perform a 10 hit reference move to the Shun Goku Satsu (but is much more brief and does not do too much damage). The technique is known as the Menghu Tiaojian/Mouko Choukan (猛虎跳澗, Fierce Tiger Leaping Valley Stream), named after a real-life Chinese martial arts technique like with many of Liu Bei's own special moves.
- In the Pokémon spin-off title Pokémon Duel , the player has a choice to "name" what one of their rivals says, one of the choices being "Wrath of the Red-faced Demon," a parody of Akuma's "Wrath of the Raging Demon" from Street Fighter IV . The character, named Sharon, is a "tsundere", which is why she would be "red-faced": blushing.
- In the Kickstarter-funded game River City Ransom: Underground , the character Glen, whom uses a style reminiscent of Ryu, Ken and Akuma's, has an ultimate special called the "Rocking Demon", a parody of the Shun Goku Satsu which works exactly in the same way.
- Godbert Manderville , an NPC from the online game Final Fantasy XIV used this move to defeat a NPC named Akebono.  While using the same moves, Godbert doesn't show his "Kanji" after beating Akebono.
- In the indie fighting game Them's Fightin' Herds , the character Pom's ultimate technique is a counter that if triggered, has her rush the opponent. If Pom connects, the screen blackens as she delivers a 61 hit barrage of attacks to her opponent. When the attack is finished, she has her back to the screen.
Anime and Manga [ ]
- In episode 31 of the anime Heybot! , a dark version of the main character appears and uses the Shun Goku Satsu, a 螺 (from 螺子 neji , screw) appearing on his back after using the technique.
Television and Animations [ ]
- In the Gravity Falls episode Fight Fighters , Rumble Mcskirmish performs the Raging Demon on Dipper, complete with a kanji-like sign like Akuma after he finished the move.
Internet [ ]
- In a later episode, Akuma used the Raging Demon on Mortal Kombat final boss Shao Kahn, only to be interrupted out of it due to the latter's own protection of his soul. Unlike the Shang Tsung episode, this version was stylized exactly like the Street Fighter V iteration.
- The move appeared on the show, One Minute Melee where God Rugal tried to use the move to defeat Bison, but it was blocked by Seth 's body.
- Popular messaging app Discord has an Easter egg called "Raging Demon". On desktop, if a user opens the keyboard shortcut list with Ctrl/Cmd + /, the list will show a shortcut titled "Raging Demon", executed by pressing H twice, pressing the right arrow, and pressing N and then K. The shortcut list will disappear, a series of visual effects representing punches will display, and then the character kanji 天 appears on the screen.
References [ ]
- ↑ https://www.youtube.com/watch?v=lWnAHnvLMnE