When arranging the books, you need to put them in alphabetical order, which goes like this, from left to right:
- Beefs Up (Turqoise);
- Furry Tales (Green);
- Garfield Gets Cookin' (Red);
- How to Draw Garfield (Violet);
- Insults, Put-Downs & Slams (Blue);
- Never Accept a Gift with Air Holes (Orange);
- Party Now. Age Later (Yellow);
- Stupid Cupid (Brown).
In a normal run you would click on each of the books in this order, but in a speedrun you have to and can do it faster, because you DON'T have to click on all of the books.
At first, analize the order of the books (which is random). Look at the 'Beefs Up' book, then check if the 'Furry Tales' book is either to the right or to the left of the 'Beefs Up' book. If it is to the left, click on the 'Furry Tales' book, then on the 'Garfield Gets Cookin'' one, and so on, until the 'Stupid Cupid' book. If it is to the right, don't click on any book and continue analizing: if the 'Garfield Gets Cooking'' book is to the left of the 'Furry Tales' book, click on it and on the following books in alphabetical order; if it is to the right, again, continue analizing.
This process may continue to the 'How to Draw Garfield' book, or even further.
How fast you are done depends of the randomized order of the books. You are guaranteed to click 7 times at most.
Here's the probability of each book order:
-Having only 1 book in order: 1 in 2 -Having 2 or more books in order: 1 in 2 -Having 3 or more books in order: 1 in 6 -Having 4 or more books in order: 1 in 24 -Having 5 or more books in order: 1 in 120 -Having 6 or more books in order: 1 in 720 -Having 7 or more books in order: 1 in 5739.93 -Having 8 books in order (perfect order): 1 in 40318.54
The Flash PRNG algorithm is publically available in an official Flash GitHub repository - AVMPlus. We have known about this for quite a while, yet never looked too deeply into it. That is, until now. We assumed Flash RNG would be chaotic and completely unpredictable. As it turns out we were wrong, F
Garfield's Scary Scavenger Hunt Cheats for PC
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I don't get it the bats keep glitching and I don't understand I tried everything? Please help!...
How do you get inside the jail cell with the donuts inside?...
In the videos I saw so far the bats don't move but in my game they won't stop moving.. also, what's the flashlight for?...
Where do you get to the graves? Please help...
Where do I go after I fell through the hole outside of Garfield's house...
What's is the code for the safe? Please help...
How do you unlock the cage that leads to the blueberry muffin? I'm so close to finishing this game. but i keep struggling...
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Garfield's Scary Scavenger Hunt
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In this game you need to help Garfield find all the pastries hidden in a haunted house. Be careful not to let Garfield get too scared or he will run away and you will lose the game.
Copyright ©2012-2014 The Dimension's Edge, Inc.
Garfield's Scary Scavenger Hunt
- The Dimension's Edge, Inc.
Garfield the epicurean cat has been sent to a haunted house in order to collect seven sugary desserts, primarily donuts, presented by sponsor Perfection Pastries . Complicating this cakewalk is a series of spooks and creeps hiding around the grounds; Garfield needs to poke around suspicious nooks and crannies (moving with arrow keys or clicking on a direction pad and on screen hotspots) in order to uncover eight helpful objects (like keys and flashlights) he requires in order to retrieve all the baked goods... unfortunately many of them are as likely to contain a good scare as a handy tool.
Due to his years of a sedentary lifestyle, Garfield's got a weak ticker and if his "Scare-O-Meter" fills up, this scaredy-cat will decide that discretion is the better part of valour even when donuts are on the line, and leave the spooky manor for some easier treats with fewer tricks, ending the game. A few mini-games (safe-cracking, an anagram, a " Simon " tune-reproducing game and an alphabetization problem) help to lend some texture to the gameplay, though puzzle failure results in another few heartbeats closer to cardiac arrest. (Successful completion of a puzzle, on the other hand, calms Garfield down! Perhaps he should bring a Sudoku book along before he ventures into his next haunted house...)
- Animals: Cats
- Gameplay feature: "Simon says"
- Garfield licensees
- Inspiration: Comics
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Average score: 80% (based on 1 ratings)
Average score: 3.7 out of 5 (based on 4 ratings with 0 reviews)
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Jon Arbuckle's roommate Lyman, Odie's original owner, disappeared from the strip as a regular character April 24, 1983, and aside from a cameo appearance in the 10th anniversary strip splash panel June 19, 1988, had been absent from Garfield continuity for nearly 20 years before this game revealed where he'd been all this time -- hankering for a muffin, chained up in the basement dungeon. Scaaaary!
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Game added by Pseudo_Intellectual .
Additional contributors: LepricahnsGold , Patrick Bregger .
Game added September 24th, 2008. Last modified February 13th, 2023.
Garfield Scary Scavenger Hunt
Garfield Scary Scavenger Hunt is a Halloween-themed game that features the popular comic strip character, Garfield. The game invites players on a spooky adventure that help Garfield search for items in a haunted house.
Explore the haunted mansion to find objects
In Garfield Scary Scavenger Hunt, players control Garfield as he explores a creepy mansion filled with ghosts, ghouls, and other Halloween-themed creatures. The objective is to find seven items that are hidden throughout the house, such as a key, a piece of candy, or a pumpkin. To progress, players must locate these items and interact with the environment to solve puzzles and overcome obstacles.
The game offers point-and-click gameplay, where players navigate through various rooms of the haunted house by clicking on different areas to investigate or interact with objects. Each room presents its own set of challenges and puzzles that players must solve to obtain the necessary items and advance to the next area.
Throughout the game, players will encounter familiar characters from the Garfield comic strip, such as Odie the dog and Jon Arbuckle. These characters provide hints and guidance to assist players in their scavenger hunt.
Colorful Halloween atmosphere in Garfield Scary Scavenger Hunt
Garfield Scary Scavenger Hunt is designed for the Halloween festival, so it contains a spooky atmosphere, eerie sound effects, and images that match the Halloween theme. It offers a fun and player-friendly gaming experience that combines adventure, puzzle solving, and the beloved Garfield character. Explore other mysterious houses in Five Nights at Freddy's if you like this dramatic horror game.
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Video Game / Garfield's Scary Scavenger Hunt
Garfield's Scary Scavenger Hunt is a series of two online games previously found on Garfield's official website (now defunct) that involve the player controlling Garfield to find sugary sweet snacks (all of them being pastry) in a haunted mansion filled with monsters. There is no time limit, but Garfield does have a maximum of how many times he can be scared before he runs off and quits the game .
The Scary Scavenger Hunt series of online games features examples of:
- Who put Lyman in the basement??
- How did Garfield end up back in the haunted house in the second game??
- And Your Reward Is Edible : The main goal and rewards for this game are sweet foods usually eaten for breakfast or dessert.
- Best Out of Infinity : In the Shell Game , you have to win 3 out of 5 rounds. Once you do, the skeleton you're playing against asks to go for 5 out of 7. You can either decline and get the donuts right then, or accept. Winning 5 out of 7 gets you the donuts.
- Big Eater : Garfield as usual, devouring all the donuts he found when the player wins the game.
- Jon is in the first game refusing to help Garfield and join him on the scavenger hunt but does give him some helpful tips. In the second game, he makes a woman's scream while taking a bath naked in the upstairs bedroom as the famous Psycho shower music plays. He also appears in the Labyrinth in a dead end, saying he's stuck for ages.
- Odie is in the second game, but all he does is scare Garfield by showing him he's been webbed up by spiders.
- Liz appears as a voodoo head in the second game.
- Creepy Basement : Lyman was found to be chained as a starving prisoner here. We never know who chained and put him there, or why he was taken prisoner.
- Creepy Changing Painting : In the second game, a painting of a man sitting in a chair keeps changing off-screen so that the man disappears from the picture altogether or the picture is flipped upside down.
- Digital Destruction : Because of an unknown cause, at the end of the first game you cannot see Garfield happily zipping off-camera to go eat the donuts. Instead, when you finish the last puzzle the screen immediately pans to Garfield lying down on the ground satisfied and full from eating them all.
- In the second game, Garfield can actually walk through tiny mouse-holes in the wall and teleport into another room, but that's not the weirdest part yet. What is is that Garfield can actually teleport into a room when he entered a mouse-hole in a room on the opposite side of the house !
- Just how did Garfield carry all those pastries on him without a need for a backpack or cart?
- Harmless Villain : In spite of the game featuring a werewolf, a vampire, a mummy, a Frankenstein's monster, ghosts and all - there really is no graphic violence most likely because these games are intended for children. The "horror movie" monsters in the games don't seem too interested in attacking Garfield, they just want to give him a good scare and the worst physical harm they can inflict on Garfield is a heart attack. Who knows why they won't attack him - maybe it's because he's just a cat and the victims they go after are usually human.
- Haunted House : In the first game, Garfield went inside it reluctantly to find donuts. In the second game, he suddenly found himself in the basement and was brought back to the house against his own will. We never learn how he got back in or what abducted and brought him back there.
- Hedge Maze : In the second game, by collecting all the donuts and muffins, Garfield unlocks a hidden door in the library leading into a hedge maze, which he has to make his way through to escape from the haunted house.
- Losing Your Head : In the second game, Garfield can open the fridge to see the decapitated head of Orson Pig. In spite of just being a severed head, Orson is still able to warn Garfield to watch out for sneaky mice.
- Mascots Love Sugar : Perfection Pastries are about the only thing that can put both Garfield and Odie content enough to obey when you tell them to go to their boxes.
- Monster Mash : The inhabitants in the haunted house are ghosts, zombies, a vampire, a werewolf, a Frankenstein's monster, a mummy, and a fish-man. All hiding to give Garfield a good scare.
- Binky the Clown appears in toy form in the first game and bobblehead form in the second game.
- Lyman, who last regularly appeared in the comics in 1983, plays a critical role in the first game because you (Garfield) need him to find the Blueberry Muffins. In the second game, he's a decapitated head .
- Orson Pig and Wade Duck from Jim Davis ' lesser-known U.S. Acres are in the second game. Fans who watched Garfield and Friends would know who they are.
- In the first game, all the library's books are named after real-life Garfield books - most are comic compilations, while the others are joke books ("Never Accept" and "Insults").
- In the memory music puzzle in the first game, the trumpet makes a composition that you frequently hear on Garfield and Friends . It goes like Do Do Do Me Sol Me Sol Me Do.
- Off with His Head! : The second game reveals Lyman's decapitated head if the player chooses to open the oven.
- Oh, No... Not Again! : This is Garfield's reaction in the intro of the second game when he finds himself back in the haunted house.
- Product Placement : The games promotes Perfection Pastries, a bakery that used Garfield for promotional purposes. Perfection Pastries put Garfield and Odie smiling and happy on their boxes.
- Reverse Psychology : Jon telling the player (Garfield) to stop giving cheese to mice.
- Rodents of Unusual Size : In the first game, if you (Garfield) don't give cheese to the mouse guarding the donuts, he'll turn into a giant bloodcurdling mouse.
- Sanity Meter : Garfield has a "Scare-o-Meter" that increases whenever he gets scared by one of the monsters or other creepy sights in the mansion. When it reaches its maximum, he panics and runs out of the mansion, ending the game.
- Screamer Prank : In the second game, clicking on one painting in the hall will zoom in on it and tell you to examine it closely. After a while, it will startle the player.
- Shell Game : In the second game, there are some donuts on a serving platter under a lid. Before you can get it, you have to win a mini-game where the platter is swapped around with two others and you have to keep track of where it is.
- Shout-Out : In the second game, there's a nod to Creature from the Black Lagoon . However, you might not want to click on it cause it'll make your Scare-o-meter go up.
- Lyman is alive, chained up in the basement and starving. Garfield is very surprised to see him, since he didn't appear in the comics for decades.
- In game two, Garfield finds Lyman's head in the oven.
- What Happened to the Mouse? : In the first game, Lyman suddenly vanishes once you (Garfield) are informed by him you should check the fireplace and then you exit his cell.
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Garfield - Scary Scavenger Hunt 2
Garfield: Scary Scavenger Hunt 2
In Garfield: Scary Scavenger Hunt 2, your objective is to help Garfield escape from a haunted house by solving all the puzzles!
Help him find the way out by exploring every room in the house to find keys and various other important items to complete the game's missions.
Also, don't let Garfield be scared off by the monsters that will appear in the house!
How to play Garfield: Scary Scavenger Hunt 2
- Arrows: move Garfield
- Mouse: interact
- Haunted House Games
- Games To discover Mistery
- Mystery Games
The Haunted House
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- 3.1 Main Characters
- 3.2 Minor Characters
Synopsis [ ]
Jon has no inspiration for his next comic strip and the darn telephone just won't stop ringing. He just can't concentrate. Of course, it's his editor on the phone. He suggests Jon goes to stay at his country house. Then he'll get plenty of quiet to work in, and there's no telephone. Off he goes! Odie, Garfield and Jon drive away, heading for an oasis of peace and quiet.
Jon's phone rings endlessly while he is trying to work. Mr. Barker calls Jon to see how his comic book is going. When Jon says that he cannot work because his phone keeps interrupting him, Mr. Barker proposes that he should go away on vacation. Jon states that he does not have enough money to go on vacation.
Mr. Barker says that Jon can stay up at a house in the country that he just bought. Jon wants to go because there is no phone to interrupt him. Mr. Barker asks his secretary to make plans for Jon to stay up in the house. the secretary points out that the house is supposed to be haunted, an idea that Mr. Barker waves away.
Jon packs, then he leaves his house. In the car, Odie's stomach starts to growl, and Garfield says that he is not worried about running out of food, because he hitched a food truck to the car. Jon arrives at the house, which looks haunted, and then goes to get the key from under the doormat. Garfield states that he knows the house is haunted. Odie asks how he knows and Garfield says to look at the title of the episode. Garfield then asks for the script and shows it to Odie Thunder suddenly crashes over the house, causing Odie to jump, and Garfield covers his face with the script. Garfield states that there is a big chase scene on the ninth page. After the scare, the pets head inside.
To be continued
Characters [ ]
Main characters [ ].
- Jon Arbuckle
Minor Characters [ ]
- It is revealed that Jon Arbuckle has a subscription for "Pigeon Breeders Monthly".
- 3 Garfield (character)
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