Revenant builds for Guild Wars 2. A wide variety of meta, great and good GW2 builds and guides for PvE, PvP and WvW.
- Fractal & Dungeon
- Raid & Strike
- WvW - Roaming
- Core / Free to Play (F2P)
- Daily Tracker
- PvP Statistics
- Characters Overview
- Throne and Liberty Builds
- Black Desert Online Boss Timer
- Sign In With Your GW2 Account
Necro, rev or druid? End game - all modes, hard to choose
By Favnira.1352 February 13, 2023 in Professions
I'm kinda a returned player to this game and/or decided enough of jumping between all classes so...
Oh, and I know all similar questions were asked before and not once, but I need some sort of collective mind that can help me understand what is the best option for me (yes, yes, I know there's no "ultimate and best class for everything blahblahblah", but nonetheless)
I have classes with ascended gear available for all of them and can easily opt in to craft more with unique (marauder instead of berserker for WvW e.g) but i need to decide on which class I should stay that overall will be useful across all game modes (various builds included obv)
What I want:
- effective in spvp and group wvw (don't like roaming)
- relatively easy to pick up correct rotations
- welcomed in group pve (I like to play supports in group/raid/large open-world events so I really enjoy playing healalac druid in pve)
What I like:
- necromancers: aesthetic, playstyle, easy to pick up and pretty straightforward, scourges are good for group wvw, really like harbingers in spvp - revenant (not a vindicator though): bows and melee, charrs are amazing as revs (even I hate doing any jumping content with this race or I just don't know how to jump properly with charrs), not super hard to master + useful group content + can be effective in spvp
- druids, support and heal druids as a peace of mechanics but! this class is so boring visually imo, and after playing pet class for more than 6 years in different MMO I want something not related to an zoo-keeper that much
Also have couple of engies available, mesmers, guardians and an elementalist but haven't played any of them for longer period of time.
So what would be the ideal pick for me in this situations? Stick to druid as it will cover almost everything I need aside from effective solo-pve because druid doesn't have much of damage for soloing champions like staff mirage has (can be wrong there, haven't yet checked current meta builds)?
Link to comment
Share on other sites.
Oddly specific that you say Druid instead of Ranger but Druid is a great Alac Healer in PvE, Necro and Rev both have decent DPS builds. For WvW and PvP, it's up to you. High chance whatever people suggest won't really stick if you just aren't capable of playing player versus player content well and you will have to experiment which class and builds best fit your playstyle with success.
I'd recommend revenant.
It's solid in PvE with strong support and dps builds through Herald and Renegade. It also has a lot of valuable utility like ventari bubble, stone road, amazing cc.
In PvP Vindicator is a strong force now, but Herald is still dangerous in group fights, and Renegade shortbow can meme on the unprepared.
In WvW the hammer Herald is a staple. Good ranged spike damage and powerful group support through facets and stone road. Not sure about revenant roaming in WvW.
1 hour ago, Yasai.3549 said: Oddly specific that you say Druid instead of Ranger but Druid is a great Alac Healer in PvE, Necro and Rev both have decent DPS builds.
Because I tried SB and untamed and both don't feel right for me sadly. Druid is the only fun one for me from all ranger specs atm.
1 hour ago, Yasai.3549 said: For WvW and PvP, it's up to you. High chance whatever people suggest won't really stick if you just aren't capable of playing player versus player content well and you will have to experiment which class and builds best fit your playstyle with success.
Fair enough, I've been there myself when I was completing spvp legendary backpack achievements where I have to win with3 different classes T__T
But in general thanks for your thoughts 🙂
1 hour ago, Erenias.6947 said: I'd recommend revenant. It's solid in PvE with strong support and dps builds through Herald and Renegade. It also has a lot of valuable utility like ventari bubble, stone road, amazing cc. In PvP Vindicator is a strong force now, but Herald is still dangerous in group fights, and Renegade shortbow can meme on the unprepared. In WvW the hammer Herald is a staple. Good ranged spike damage and powerful group support through facets and stone road. Not sure about revenant roaming in WvW.
Support in PvE means "classic" alacren and one of the recent quickness builds (herald iirc) only? Or it can be played as something with decent heal option via ventari utilities?
4 hours ago, Favnira.1352 said: Gotcha, thanks. Support in PvE means "classic" alacren and one of the recent quickness builds (herald iirc) only? Or it can be played as something with decent heal option via ventari utilities?
Revenant support in PvE would be those builds indeed. Alacren is getting buffed in the upcoming patch, so it'll only need about 40% boon duration instead of 80%.
Heal quickness herald is a viable option. It's got good healing when running ventari, but it's got good sustained healing even just from staff skills and regen, so one could take jalis for stab.
2 hours ago, Erenias.6947 said: Revenant support in PvE would be those builds indeed. Alacren is getting buffed in the upcoming patch, so it'll only need about 40% boon duration instead of 80%. Heal quickness herald is a viable option. It's got good healing when running ventari, but it's got good sustained healing even just from staff skills and regen, so one could take jalis for stab.
Sounds good. thanks for explaining 🙂
Rev can basically cover all roles with exception alac heal in pve right now. Healing quick rev might not be the most common but I think its perfectly viable. Its also one of the pillars of WvW squad play either as vindicator or herald and I am sure you can make a good roaming build. spvp you have vindicator and herald, both at least viable if not meta. Condi herald might also be an option (I like it even though its not on the top now).
I think rev right now is probably the most versatile class out there.
Druid is meta as an alac heal in pve. For other roles you will have to look at other ranger specs. spvp ranger is great, druid is currently not the best option but I'm sure you can make it work. WvW was always a problem for rangers in general. While there are plenty good roaming specs out there, the class design just doesnt favour squad play.
Necro has plenty of viable builds for all modes. Its a bit of a funny class in pve. You can play it as dps or quick dps np. HSCG is funny though. Its a super carry build which not many players will want in a group unless its a specific encounter. It doesnt bring any quickness or alacrity to the table which really limits him but when you need a true support carry, its the strongest build out there (for example Boneskinner strike).
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Already have an account? Sign in here.
- The Races of Tyria
- Instanced Combat
- Dynamic Events
- Personal Story
- Competitive Play
- Living World
- Heart of Thorns Expansion
- Path of Fire Expansion
- End of Dragons Expansion
- GW2 Asset Kit
- Partner Program
- Affiliate Program
- Hall of Monuments
- New Player Guide
- Buy Guild Wars 2
- Merchandise Ideas Contest
- Partners and Sponsors
- Legal Documentation
©2020 ArenaNet, LLC. All rights reserved. All trademarks are the property of their respective owners.
- Existing user? Sign In
- Dev Tracker
- Create New...
Introduction to the Revenant
Revenant is a profession unlocked with the purchase of Heart of Thorns (which is usually bought together with Path of Fire ), which means it’s not available for Free to Play accounts, and once unlocked, it comes with Herald specialization with Heart of Thorns and Renegade with Path of Fire .
This profession is centered around invoking the power of Guild Wars lore legends: the notorious assassin Shiro Tagachi , the steadfast dwarven King Jalis Ironhammer , the tormenting demon Mallyx the Unyeilding , and the peace-loving centaur leader Ventari .
Your fighting style will be dynamic, you’ll be fighting by either teleporting through the mists or ripping the fabric of reality itself to summon powerful attacks.
As a Revenant, you will have access to Swords , Mace , a Hammer , an off-hand Axe, and a Staff .
Both Swords and Hammer are power-oriented weapons, Hammer offers safe play while delivering massive blows at range, while the Swords are very acrobatic, melee weapons allowing you to blink through the shadows to assassinate your targets.
Mace and off-hand Axe will be your main condition damage weapons, causing flames to erupt from the mists and tormenting foes by tearing apart the fabric of reality.
Lastly, the Staff will allow you to support players as the main healer choice and an amazing second weapon set for utility support on damage builds.
If you don’t know anything about Guild Wars 2 profession, and you maybe are looking for a short comparison, check out our introductory guides:
The main mechanic of the Revenant class is the ability to invoke the powers of Guild Wars Legends. Each Legendary Stance has a different set of utility skills that fit thematically with the legend you are invoking. You may select two Legendary Stances and can swap between them during combat with “ F1 ” by default.
In addition to normal cooldowns on skills, you’ll be spending energy on each skill. Some abilities will keep draining the energy while they are active instead of the using it instantly for single cast, that drain of energy and its power is called “ upkeep cost “.
You have 50 energy available by default out of combat, and once you are in combat, 5 energy per second will start refilling. If you have any upkeep skills active, that refill force will be reduced by the upkeep cost, and instead of refilling, it will start depleting.
Due to the unique nature of the Revenant’s mechanics, skills are classified according to their Legend. Thus, each Legend is also a unique skill type.
Legendary Assassin Stance
Legendary Dwarf Stance
Legendary Demon Stance
In PvE, Mallyx legend is an integral part of any condition damage builds. It also sees play in WvW roaming due to its ability to stack vast amounts of conditions on unsuspecting enemies.
Legendary Centaur Stance
This specialization sees play in PvP to help with survivability, reasonable damage, and projectile block. It also has a niche use in raids for very specific roles in some encounters.
This specialization primarily sees play in PvE Heal Revenant builds. However, it is sometimes used PvP too.
Invocation is centered around giving your player large damage modifiers and access to some key offensive boons, it’s used in every damage Revenant build regardless of game mode.
This traitline is commonly used for Power Revenant in PvE due to its large power damage modifiers.
Revenants have a lot of “cool” animations that often come with evasion, allowing for defense-through-offense gameplay.
If you are ready to start playing this profession we recommend a starter build that was created to help with the traditional leveling experience of the core profession.
If you are looking for more builds for all game modes, make sure to check out our build guides .
Guild Wars 2 Guides
I stream Guild Wars 2 mostly every weekday at 8:30am EST (gmt-4).From new players to veterans, I've got something for everyone! So gear up your characters, bring your hot takes, and most importantly, HAVE FUN.Business email: [email protected]
Mentoring Streamers, teaching the Game and helping Players overcome their Anxiety. A Veteran GW and GW2 Player who found his way to Twitch. Started as the first Support Guardian and now "in charge" of all of Support.
My name is Jake. I used to game a lot more, but now I mostly watch and talk about Anime
Check our socials
“ Practitioners of the dark arts, necromancers summon minions, wield the power of ritual, and heal themselves with blood magic. Necromancers feed on life force, which they can leverage offensively or use to delay their own demise. — GuildWars2.com Necromancer
Necromancer is a profession of the masters of the dark arts who absorb life force from nearby deaths to fuel their profession mechanic, Death Shroud . In Death Shroud, necromancers endure incoming attacks while striking their enemies, ensuring they always outlive their foes. Necromancers command over death itself, they can summon undead minions to fight for them, overwhelm their enemies in conditions , corrupt their boons , channel blood energy, and rend their enemies' souls. As a scholar profession, necromancers wear light armor .
- 1.1.1 Shroud
- 1.2.1 Utility Skill types
- 1.3.2 Elite
- 2.2 Weapons
- 2.3 Crafting
- 3 Personal story
- 7 External links
Abilities [ edit ]
Profession mechanic [ edit ], shroud [ edit ].
Necromancers' profession mechanic is Death Shroud . They gather and store Life Force from nearby deaths and then use it to fuel their Death Shroud , which gives them access to a different set of skills and replaces their health with their life force.
Necromancers have more health than other scholars , and can not only extend that health through the use of the Death Shroud, but also steal life from their enemies, making necromancers a very sturdy profession. Necromancers are also great at inflicting debilitating or damaging conditions on enemies, removing conditions from allies, transferring conditions from themselves into enemies, and corrupting boons on enemies into conditions. They are also the most predominant users of fear , forcing their enemies to flee from them.
Skills [ edit ]
Utility skill types [ edit ].
- Corruption — Corruption skills are double-edged swords, applying conditions to both the necromancer and the target(s) when cast. Adept necromancers will then transfer their self-inflicted conditions onto their enemies, consume them for health, or even convert them into boons.
- Minion — Necromancers can summon undead minions to do their bidding and attack foes, and can command them to harm their enemies or even consume them for a quick refuel.
- Signet — Signets grant passive effects while equipped, and produce a powerful effect when activated. The passive effect is lost while the signet recharges.
- Spectral — These skills use spectral energy to improve the necromancer's resilience, or crowd control their foes, while generating substantial life force.
- Well — Skills that place long-lasting attacks on the ground to inflict negative effects on enemies, or positive effects on allies, over their duration.
- Mark — Some necromancer weapon skills place marks on the ground, which explode when an enemy walks over them to produce a variety of effects for allies and/or foes.
Specializations [ edit ]
Necromancers have five core specializations, and three elite specializations:
Core [ edit ]
Elite [ edit ]
Traits [ edit ]
See list of necromancer traits .
Equipment [ edit ]
Armor [ edit ].
The necromancer is a scholar profession and wears light armor.
Weapons [ edit ]
See also detailed list of necromancer weapon skills .
- Greatsword — Slow attacks with massive damage, focusing in close combat and chill . ( Reaper specialization or Weaponmaster Training )
- Staff — Long range spellcasting weapon which emphasizes AoE support via use of marks.
- Axe — Use powerful attacks to tear enemies at medium range.
- Dagger — Steal an enemy's health or life force at close range.
- Scepter — Inflict various conditions on foes at a long range.
- Pistol — Torments , poisons , and weakens your enemies at range. ( Harbinger specialization or Weaponmaster Training )
- Dagger — Weaken foes or transfer conditions to them.
- Focus — Make the enemy vulnerable or chill them, while removing boons .
- Warhorn — Summon a swarm of locusts or fear enemies with the wail of the horn.
- Torch — Torment and burn your enemies while empowering your allies. ( Scourge specialization or Weaponmaster Training )
- Spear — Reap enemies with close range attacks or terrorize them by summoning vampiric shrimp .
- Trident — Thwart the enemy with offensive support and sink them into the abyss.
There are ten possible weapon sets for this profession and two weapon sets while underwater. The necromancer can equip and alternate between two weapon sets during combat.
Crafting [ edit ]
The following crafting disciplines can create items that are useful to the necromancer:
- Weaponsmith — Axes, daggers, greatsword, spears.
- Huntsman — Torches, warhorns, pistols.
- Artificer — Focus, scepters, staves, tridents.
- Tailor — Light armor.
- Jeweler — Jewelry .
- Chef — Food .
Personal story [ edit ]
In the biography step of character creation , necromancers must decide what they would mark their face with. This choice is merely cosmetic and determines their starting head armor, which can be hidden or transmuted after character creation.
Lore [ edit ]
Amongst human necromancers, Grenth is often worshipped as their patron god . While norn necromancers often revere Raven over the other Spirits of the Wild .
- Havroun Weibe
- Jhavi Jorasdottir
- Marjory Delaqua
- Palawa Joko
- Queen Nahlah
Gallery [ edit ]
Official icon for necromancer in the Chinese version of Guild Wars 2
Trivia [ edit ]
- The necromancer was previewed under this image until its unveiling on the 25th August 2010.
- The necromancer was first revealed at the Gamescom 2010 demo, and was unveiled on the official website on Wednesday, August 25.
- The unique mechanic of the necromancer was originally based around collecting souls from enemies and using them to summon minions .
- Necromancer specializations are named after the Necromancer attributes from the original Guild Wars .
External links [ edit ]
- Necromancer on the official website.
- Articles with stub sections
Page actions, other languages, personal tools.
- Not logged in
- Create account
- Quick links
- Community portal
- Recent changes
- Random page
- Help center
- Editing guide
- Admin noticeboard
- Report a wiki bug
- What links here
- Related changes
- Special pages
- Printable version
- Permanent link
- Page information
- Transclusion list
- Browse properties
- This page was last edited on 19 January 2024, at 18:41.
- Content is available under these licensing terms unless otherwise noted.
- About Guild Wars 2 Wiki
- Mobile view
Guild Wars 2
Originally posted by LSD : Warrior has been awful for about 10 years. Each patch it gets somehow worse. No idea about bladesworn cos I never bothered with EoD, but Spellbreaker has been systematically torn apart with each patch since 2018, core is horrible, and zerker only had a place as the guy who drops banners to buff the group...till they nerfed that.
Originally posted by Buurt : Originally posted by LSD : Warrior has been awful for about 10 years. Each patch it gets somehow worse. No idea about bladesworn cos I never bothered with EoD, but Spellbreaker has been systematically torn apart with each patch since 2018, core is horrible, and zerker only had a place as the guy who drops banners to buff the group...till they nerfed that.
Report this post
Sign in to add this item to your wishlist, follow it, or mark it as ignored
Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow.
Planned Release Date: 2024
About this game.
- Turn your foes into allies: use the Sword of the Necromancer to revive defeated monsters and make them fight alongside you.
- Plan your battles, control the dead: customize your summons' behaviour with the Tactics feature.
- New dimension, new battle system: improved combos and a new companion AI system.
- Level up: enhance your character and your monsters by fighting together.
- Relive the journey: Discover Tama and Koko's past as you advance through the dungeon.
- Local co-op play: Play with a friend in local co-op.
- OS: Windows 10
- Processor: AMD FX-6100/Intel i3-3220 or Equivalent
- Memory: 8 GB RAM
- Graphics: AMD Radeon HD 7750, NVIDIA GeForce GTX 650 or Equivalent
- DirectX: Version 10
- Storage: 4 GB available space
- Processor: AMD Ryzen 7 1700/Intel i7-6700K or Equivalent
- Memory: 16 GB RAM
- Graphics: AMD RX Vega 56, Nvidia GTX 1070/GTX1660Ti or Equivalent
© Grimorio of Games 2024
More from Grimorio of Games
More like this.
You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
Popular user-defined tags for this product: (?)
Sign in to add your own tags to this product.