Call of Duty: Ghosts

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Call of Duty: Ghosts is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. Ghosts does not continue the story of previous Modern Warfare games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.

The following firearms are seen in the videogame Call of Duty: Ghosts :

  • 1.1 Beretta M9A1
  • 1.2 MP-443 Grach
  • 1.3 SIG-Sauer P226 MK 25
  • 1.4 Taurus Raging Bull
  • 1.5 VBR-Belgium PDW
  • 2.1 Daewoo K7
  • 2.2 Izhmash PP-19 Bizon-2
  • 2.3 Saab Bofors Dynamics CBJ-MS
  • 2.4 TDI Vector
  • 3.1 UTAS UTS-15
  • 3.2 Heckler & Koch FABARM FP6
  • 3.3 Metal Storm MAUL
  • 4.1 AAC Honey Badger
  • 4.2 AK-12 Prototype
  • 4.3 APS Underwater Rifle
  • 4.4 Beretta ARX-160
  • 4.5 CZ 805 BREN
  • 4.6 Diseños Casanave SC-2010
  • 4.8 Heckler & Koch G28
  • 4.9 "M27-IAR"
  • 4.10 IMBEL IA2
  • 4.11 IWI X95 Flattop
  • 4.12 "Maverick"
  • 4.13 Mk 14 Mod 0 Enhanced Battle Rifle
  • 4.14 FB MSBS-5.56B Radon
  • 4.15 Remington R5 RGP
  • 5.1 Gepard GM6 Lynx
  • 5.2 Accuracy International Arctic Warfare Magnum
  • 5.3 Remington 700 USR
  • 5.4 SVU Dragunov
  • 5.5 VSSK Vykhlop
  • 6.1 CETME Ameli
  • 6.2 GE M134 Minigun
  • 6.3 KAC ChainSAW
  • 7.1 Carl Gustav M3
  • 7.2 FN 40GL
  • 7.3 MGL Mk 1L
  • 7.4 Panzerfaust 3-IT
  • 7.5 RGM-40 Kastet
  • 8.1 AN/M14 incendiary grenade
  • 8.2 M18 smoke grenade
  • 8.3 M18A1 Claymore
  • 8.4 M67 Hand Grenade
  • 8.5 M84 Stun Grenade
  • 8.6 "9-Bang"
  • 8.7 Model 7290 Flashbang Grenade
  • 8.8 RDG-2 Smoke Grenade
  • 8.9 RGD-5 Hand Grenade
  • 8.10 TMRP-6 anti-tank mine
  • 8.11 MK 3 CLAM
  • 9.1 Browning M2HB
  • 9.3 FN P90 TR
  • 9.4 General Dynamics GAU-17/A
  • 9.5 General Electric GAU-8/A Avenger
  • 9.6 Gryazev-Shipunov GSh-30-1
  • 9.7 Gryazev-Shipunov GSh-30-2
  • 9.8 Gryazev-Shipunov GSh-6-30
  • 9.9 Heckler & Koch GMG
  • 9.10 Kalashnikov PKT
  • 9.11 KPV Heavy Machine Gun
  • 9.12 M230 Chain Gun
  • 9.14 M242 Bushmaster Chaingun
  • 9.15 M61 Vulcan
  • 9.16 Mk 19 Grenade Launcher
  • 9.17 Mk 47 Mod 0 Grenade Launcher
  • 9.18 Oerlikon GDF-007
  • 9.19 Oerlikon Skyshield
  • 9.20 Shipunov 2A42
  • 9.21 SVD Dragunov
  • 9.22 Yakushev-Borzov Yak-B
  • 10.1 Browning Hi-Power
  • 10.2 Colt Anaconda
  • 10.3 Flintlock Pistol
  • 10.4 FN FNP-9
  • 10.5 Springfield Armory Loaded 1911
  • 10.7 Spike's Tactical Havoc Launcher
  • 11.1 Heckler & Koch UMP45
  • 11.2 AK Hybrid
  • 11.3 Colt M4A1 Carbine
  • 11.4 M203 Grenade Launcher (Airsoft)

Beretta M9A1

The Beretta M9A1 is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces. It is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted Inforce APL flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. It has an incorrect 12-round magazine by default (which is possible on the .40 S&W Beretta 96 instead), but the extended magazine attachment and the Extinction variant give a correct 18-round capacity (18-round magazines do exist for the 92 series). The top rail serves no purpose, since the M9A1 has no ability to accept sight attachments in-game.

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MP-443 Grach

The MP-443 Grach appears in-game with a custom reverse two-tone finish, and uses incorrect 10 and 15 round magazines (10-round magazines are only available to the MP-446 Viking variant in reality) instead of the real 18-rounder. It is seen in the hands of Rorke in "Sin City" and used by enemies in "Severed Ties" and "The Ghost Killer." In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on Modern Warfare 3's Survival mode, it is the starting weapon, always equipped with an extended magazine (likely to match the capacity of the Five-Seven used in MW3's version of the mode). Unlike the M9A1, the hammer is never cocked back.

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SIG-Sauer P226 MK 25

The SIG-Sauer P226 MK 25 is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds in multiplayer, which does not match any version of the P226 but is closest to the 15-round mags of the 9x19mm P226; in singleplayer and Extinction mode it holds 12 rounds per magazine, correct for the .40 S&W and .357 SIG versions. The hammer always remains in a half-cocked position, even though it should be fully cocked after the first shot. Despite lacking the Navy Anchor insignia, the presence of an underbarrel MIL-STD 19-13 rail instead of the SIG proprietary one distinguishes it as a Mk 25 model.

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Taurus Raging Bull

The Taurus Raging Bull appears in the game as the ".44 Magnum", equipped with a top rail. Despite its name, the barrel marking clearly indicates that it is chambered in .454 Casull. The barrel also labels the weapon as a "Roaring Wolf," presumably to avoid Taurus' trademark.

It appears only once in the campaign, in the hands of villain Rorke; when Logan briefly has control of it, it is shown firing in double-action mode. In multiplayer and Extinction, it operates in single-action mode; it has a capacity of six shots, despite that a .454 Casull Raging Bull should only have five rounds in the cylinder, whereas the .44 Magnum version would correctly have six rounds. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7. Also notable is that, when upgraded to level 2 in Extinction via skill points, the cylinder capacity is incorrectly changed to 9 rounds, which is impossible for any caliber variant of the Raging Bull (though 8-round cylinders exist). It can incorrectly be suppressed, as with the Taurus Raging Judge in Call of Duty: Black Ops II .

In multiplayer it can, rather pointlessly, be dual-wielded with ACOG scopes fitted to both weapons (as there is no way to aim dual-wielded weapons in the CoD series); getting a large number of kills with this setup unlocks a badge called "Clueless."

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VBR-Belgium PDW

The VBR-Belgium PDW machine pistol, referred to as the "PDW," appears late in the campaign in the missions "Severed Ties" and "The Ghost Killer." The standard VBR in multiplayer has a 12-round magazine and is incorrectly shown firing 3-round bursts, while the gold-plated variant available with the June 3rd patch gets a 20-round magazine and a correct fully-automatic fire mode. The singleplayer version is fully-automatic by default and has a 32-round magazine. While this ammo count would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity; the model appears to be a 19-round Glock 18 magazine. For some reason, the charging handle is always pulled after reloading, regardless of whether the magazine was empty or not.

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Submachine Guns

The in-game SMG category also includes the X95 Flattop and Vepr, despite the fact that these are assault rifles.

The Daewoo K7 , referred to as the "K7," is an uncommon weapon in singleplayer, appearing in the missions "Sin City," "Severed Ties" and "The Ghost Killer," where Hesh also uses one. It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the "silencer" attachment in multiplayer. Interestingly, the weapon features the same reloading action as the UMP45 from previous games, but with a (obviously) different cocking action.

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Izhmash PP-19 Bizon-2

The PP-19 Bizon-2 appears as the "Bizon". It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the "extended mags" attachment does not get this up to the correct 64, instead giving only 54 rounds.

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Saab Bofors Dynamics CBJ-MS

The Saab Bofors Dynamics CBJ-MS is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. It incorrectly holds 32 rounds in campaign and extinction, and 34 in multiplayer, instead of the real 30-round capacity. In multiplayer, it is described as having custom armor-piercing tungsten rounds, which, apart from the "custom" bit, is a reasonable description of the special saboted 6.5x25mm round the CBJ-MS can fire. Unlike the PM-9 from Modern Warfare 3, the character does hold the foregrip, although they only bother to hold it properly if the "Foregrip" attachment is added.

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Logan starts with a TDI Vector in "Federation Day" and "Severed Ties." It is incorrectly referred to in-game as the "Vector CRB," which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in "Federation Day," and is fitted with a Magpul AFG by default. It has a correct 30-round magazine in singleplayer and Extinction, but incorrectly 32 rounds in multiplayer (48 with extended mags)

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UTAS UTS-15

The UTAS UTS-15 only appears in multiplayer and Extinction, and is referred to as the "Tac 12." The version shown in the game is the initial "Gen 1" variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The player character apparently only uses the left tube, since reload animations only show the player character loading the left tube. The tube selector is pointed partway to the right, which indicates feeding from the left tube, assuming it even feeds in this position. While only using the left tube means the weapon should only have a capacity of 6+1 rounds (since it appears to be firing 3" shells), the capacity in multiplayer is actually 10 rounds (15 with extended mags). In addition, the "windows" in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side; it also incorrectly ejects spent shells out of what appears to be the right side of the forend, rather than through the ejection port in the stock.

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Heckler & Koch FABARM FP6

The Heckler & Koch FABARM FP6 , called the "FP6," is not available to the player in the campaign; only Hesh carries one without the stock on his back, although he never uses it (similarly to Vasquez's Winchester 1200 in Call of Duty 4: Modern Warfare ). However, the FP6 is available in Extinction mode and multiplayer.

The reload, interestingly, shows the player character's hand with the correct number of rounds in it to reload the tube, rather than being a cycled one-at-a-time animation as is common in games (though the pump is still always operated after reloading, even if the tube wasn't empty). Because of each of the weapon's five possible reload animations appear to be hard coded to one of the five possible magazine states at the start of the reload, it is impossible to interrupt the weapon's reloading animation by firing. For likely similar reasons, the FP6 doesn't have an "extended mags" attachment, even though the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.

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Metal Storm MAUL

The semi-automatic Multi-shot Accessory Underbarrel Launcher , or MAUL, referred to as the "Bulldog," is sometimes seen in singleplayer in the hands of Federation soldiers. The Create-a-soldier icon showns it with two spare barrel/magazine tubes in the stock; these are never used for reloading in-game, with the player character instead seemingly grabbing one from their chest rig and seating it with a wince-inducing smack of the muzzle. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct capacity of 5 loads. In multiplayer and Extinction it has an incorrect capacity of 6 loads (9 with the "extended mags" attachment), and the underbarrel version available in multiplayer contains only 4.

In a fairly obvious oversight by the developers, shotgun soldiers armed with MAULs will still be shown with holders for standard 12 gauge rounds attached to their webbing, even though they could not possibly be used by the MAUL.

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During "No Man's Land," Hesh picks up an MTs255 shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with Modern Warfare 3's bracket-mounted accessory rail and illuminated sights. It seems the developers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it; the hammer is also always in the uncocked position, but somehow goes further forward upon firing (such that the hammer ring hits the firing pin, which would require the actual hammer strike face to go completely through it), and then automatically resets itself afterwards.

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Assault & Battle Rifles

One thing to note is that the assault rifles and marksman rifles in the game can be used in 3-round burst mode via the "Burst Fire" attachment. However, this burst mode is incorrect for almost all rifles used in the game: the AK-12 is the only one of them that has the 3-round burst option in reality. The real CZ 805 BREN has a burst setting, but it is 2-round burst instead of 3.

AAC Honey Badger

The AAC Honey Badger seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle, Magpul MBUS Gen 2 sights and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission "Brave New World," used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common Call of Duty error in that it is shown with the safety on, one of the few weapons in this game to commit that error. It correctly holds 30 rounds per magazine in campaign and multiplayer, but erroneously 35 in Extinction Chaos mode (as it was replaced by other assault rifles in later patches for standard Extinction).

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AK-12 Prototype

The 2012 prototype of the AK-12 (based on the canceled AK-200 derivative) is used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer and multiplayer (which increases to 45 with the "extended mags" attachment, which doesn't actually change the model of the magazine), and 40 in Extinction mode. The reload animation is unusual; the player character rests the new magazine against the old, swaps them with the magazines held together, then quickly pulls the old magazine away and retains it instead of dropping it or throwing it like it's about to explode as is more usual for the series. "7.62x39mm" is written on the receiver, but the magazine model is that of the 5.45x39mm version.

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APS Underwater Rifle

The APS Underwater Assault Rifle is seen only in singleplayer, and is used by Logan at the very start of "Atlas Falls" and throughout the underwater mission "Into the Deep." It is shown with a bracket accessory rail like the AK-47 in Modern Warfare 3 which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2026 it would almost certainly have been replaced by the more advanced ADS Amphibious Rifle, an A-91 derivative that uses a dart round that can fit in a standard AK-74 magazine. It is also not clear how the North American Ghost Unit and the South American Federation frogmen came to be using Russian underwater rifles.

Interestingly, the weapon is never cocked after reloading an empty magazine. This is mechanically possible, since the APS is an open-bolt weapon, which means in it wouldn't need to be cocked if the user lets their finger off of the trigger on the last shot. The weapon also fires modelled projectiles rather than hitscan traces like the rest of the game's rifles; in-game, it is in fact noted that the weapon's projectiles are slower than a normal bullet. On the unrealistic side, the rate of fire is fixed at 400 rpm and it always has the same range: in reality, both range and rate of fire depend on the depth the APS is being used at.

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Beretta ARX-160

The Beretta ARX-160 is referred to as the "ARX-160" in game. In singleplayer, it is only seen in the outer space mission "Loki," where it incorrectly fires in 2-round bursts; in multiplayer it is correctly shown as fully automatic. Unlike the X95, it defaults to its white "OSA" space skin in multiplayer. The magazine features odd black-cased rounds with "CO2" printed on them, possibly implying they are filled with pressurized gas (despite the fact that such a round could hardly achieve any sort of lethal muzzle velocity, and that tests have shown standard ammunition is perfectly capable of firing in a vacuum), and the STANAG-style magazine is also labelled as 5.45x39mm. In multiplayer, it includes a remarkably hideous built-in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.

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CZ 805 BREN

The CZ 805 BREN is one of the more common assault rifles in the game, referred to as the "SA-805" ("SA" presumably being short for "samopal", which is Czech (as is the rifle) for "submachine gun"; while this may seem odd, it is somewhat justified by the fact that the Vz. 58 assault rifle (also Czech) is often designated this way). It appears to have been one of the first models made for Ghosts , and is significantly less detailed than those made later; in particular, the weapon's lower features very "flat" seams. More bizarrely, if the weapon is fitted with any kind of optic, the 3D magazine release and fire selector will vanish, leaving only the "painted on" textures underneath them.

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Diseños Casanave SC-2010

The SC-2010 , a Peruvian upgrade for the FN FAL , is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only and to a lower 24-round capacity compared to the 30-round capacity seen in campaign and multiplayer (the latter is still not appropriate, since the weapon model uses a 20-round magazine).

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The FAD is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from Modern Warfare 3 , with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting safe/fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. It has a correct capacity of 30 rounds in campaign, but an incorrect 42-round one in multiplayer. Unlike Modern Warfare 3 , the character actually bothers to chamber a round after an empty reload, giving the charging handle an underhand tug.

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Heckler & Koch G28

The Heckler & Koch G28 in patrol configuration is referred to as the "MR-28," combining the civilian designation "MR308" with the German military designation. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to a meager 8 rounds per mag. The gun uses the exact same mid-magazine reload animation as the SCAR-H from Modern Warfare 2 (and the SCAR-L from Modern Warfare 3).

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A custom AR-15 made of various parts and outfitted with an HK416 grip and stock appears in Ghosts as the M27 IAR, a variant of the HK416 used as a squad automatic weapon. It comes with a fictional Beta C-Mag/AK drum hybrid and is listed as a "light machine gun" in-game. The receiver model seems designed after a direct gas inpingement AR-15, with both the upper and lower looking like non-milspec parts, the upper specifically, which has a rail section that sits flat with the charging handle, instead of being raised to accommodate for the piston system like in the real M27 and HK416 (it even has a railed standard gas block at the end of the quad-rail).

The whole gun itself is made to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a crescent-moon shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG, regardless of whether the "foregrip" attachment is used or not. Additionally, the Beta C-Mag appears to be backwards.

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The IMBEL IA2 is referred to as the "IA-2." It is configured as a marksman rifle and is classified as such; it features a fixed stock instead of a folding stock, and is restricted to semi-automatic fire. It is one of Logan's starting weapons in "Federation Day". It has a 10-round magazine size in singleplayer (which is relatively correct, as FAL 10-rounders seem to have existed prior to the game's release, though the weapon is always modeled with the much more common 20-round magazine), but a strange 18-round capacity in multiplayer (27 with Extended Mags) and a slightly incorrect 21 in Extinction.

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IWI X95 Flattop

The IWI X95 Flattop appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It uses a STANAG-style magazine, though these are available for 5.45mm cartridges, so this is not necessarily an error.

It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would only be correct if it were modeled after the 9x19mm version, which has a straight and thinner magazine. In singleplayer it has a 32-round magazine, indeed only possible for the 9x19mm variant, while in multiplayer it has an even more incorrect 38-round magazine (57 with extended mags). In Extinction it has a 40-round magazine, or 60 with extended mags: while both capacities are available to the real assault rifle counterpart (at least in 5.56x45mm), it visibly still uses a 30-rounder.

A variant called "MTAR-X2" appears during the outer space portion of the singleplayer level "Ghost Stories". This variant fires in 3-round bursts (which is not possible on a real TAR-series rifle), and a has a special white skin.

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The "Maverick" assault rifle and the "Maverick-A2" sniper rifle are a pair of weapons included in the Onslaught DLC. Their design is fictional, but is essentially a custom FN FAL build (in 5.56x45mm NATO, if the 5.56 Magpul PMAGs it feeds from are any indication); it has an FAL type lower receiver, with a DSA-esque railed upper receiver mounting Diamondhead's Diamond Integrated Sighting System flip up sights. The stock appears to be inspired by the wooden thumbhole stock for the Norinco-branded Model 320 , while the trigger guard resembles the one from the Heckler & Koch G3 ; the flash hider and (wooden) handguard appear to be custom, with the latter covering only the barrel and leaving the gas tube exposed on the sides (the top being covered by a Picatinny rail). The gas system appears to be from an FAL as well, complete with a forward-mounted spring (though this appears to be wrapped around the gas tube, rather than inside it). Markings on the weapon refer to it as the "RM-22", and is also referenced as such in the game files. Similar to the SC-2010, what would normally be the FAL's bolt release is depicted as the magazine release; the charging handle is also depicted as reciprocating (unlike a typical FAL), though (presumably due to a bug) it only does so when firing without aiming.

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Mk 14 Mod 0 Enhanced Battle Rifle

The Mk 14 Mod 0 Enhanced Battle Rifle returns from the previous Modern Warfare series, this time referred to as "MK14 EBR". It has a correct (or, at least, plausible) 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags) and another incorrect 21 in Extinction. In any event, it is always modeled with a 20-round magazine.

Oddly, it is the only one of the marksman rifles to actually mount its own scope in singleplayer; the three others all have an ACOG scope instead in their respective mission, while the Mk 14 Mod 0 gets its own scope in "Brave New World" and an ACOG like the others in "Homecoming."

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FB MSBS-5.56B Radon

The FB MSBS-5.56B Radon , a bullpup version of a Polish-designed prototype next-gen modular rifle now called the GROT, is called the "MSBS." It incorrectly fires in 3-round bursts, but the correct fully-automatic and semi-automatic modes are available as optional "attachments". The fire selector on the weapon is always pointed to auto, possibly indicating the switch to burst fire as the default mode of operation was made after the weapon model was finished. The version shown in the game is based on a 3D printed design mock-up made in 2011, and is fitted with a Magpul AFG by default.

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Remington R5 RGP

The Remington R5 RGP seems to be a service rifle for the US military and Ghost unit; it is a starting weapon for the Ghosts in "Legends Never Die" and "Atlas Falls," and is used by US forces during "Homecoming." Since no M4s or M16s are present in the game, it seems that in Ghosts' future the R5 has replaced both weapons. It has a correct 30-round magazine in campaign but an incorrect 24-round one in multiplayer (36 with Extended Mags); in Extinction it holds 40 rounds, which is possible on the real weapon (albeit not with the magazine actually shown in the weapon).

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The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is incorrectly increased to 32 rounds, and to 42 rounds in multiplayer.

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Sniper Rifles

Sniper rifles are now accompanied by a new "Marksman Rifle" category for lighter semi-automatic weapons, which are the Mk 14 Mod 0, G28, IMBEL IA2 and SVU. These four weapons have correct magazine capacities in campaign, but incorrect ones in multiplayer and Extinction; this was probably done to prevent an incomplete burst at the the end of the magazine when the "Burst Fire" attachment is used.

Gepard GM6 Lynx

A GM6 Lynx anti-materiel rifle simply called the "Lynx" is one of the game's sniper rifles, and is seen in singleplayer in the missions "Clockwork," where a suppressed version is a starting weapon for Logan, and "End of the Line" where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the "Helo Scout" pointstreak is used. Like the FN Ballista in Black Ops 2 , it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags), and only 4 rounds when using the "Helo Scout" pointstreak. Interestingly, "Leopard GM6" can be seen written on the side of the weapon while reloading.

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Accuracy International Arctic Warfare Magnum

The Accuracy International Arctic Warfare Magnum appears as the "L115". This is a reference to the British Armed Forces' designation, in this case being the L115A2 (as the A1 has a non-folding stock and the A3 is configured with different accessories and has a tan stock). The weapon bizarrely combines a right-handed stock and bolt (with non-standard spiral fluting) with a left-handed receiver, which is a physical impossibility. It correctly holds 5 rounds in campaign and multiplayer, but incorrectly 8 in Extinction.

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Remington 700 USR

The USR (Urban Sniper Rifle) variant of the Remington Model 700 appears only in multiplayer and Extinction. It is shown fitted with a partially-filled cartridge holder on the left side of the receiver, the cartridges in which are never used. It only holds 6 rounds per magazine in multiplayer (9 with Extended Mags) and 8 in Extinction, as opposed to the real one's 10-round mag.

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SVU Dragunov

The SVU Dragunov returns from Black Ops II, this time classified as a marksman rifle. It is referred to as "SVU" in-game; while it mounts a bipod, it is not the correct one for an SVU-AS, instead seemingly being a standard Harris bipod mounted on the front of the handguard. In singleplayer it only appears in the final level, "The Ghost Killer," where it is fitted with an ACOG optic. Enemy snipers use SVUs with their standard scope in the level, but these ones cannot be picked up by the player.

It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags), and another incorrect 21 in Extinction. While the latter capacities would theoretically be possible using the extended 20 and 30 round magazines made for the SVU-A and SVU-AS, these were not produced in quantity, and the model shows a standard Dragunov 10-round magazine anyway.

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VSSK Vykhlop

The VSSK Vykhlop appears with its alternate name, the VKS. It incorrectly operates semi-automatically instead of being a straight-pull bolt-action. In singleplayer it only appears at the very end of the mission "Severed Ties." It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer and Extinction (15 with Extended Mags).

cod ghosts guns list

Machine Guns

A more realistic aspect compared to previous Call of Duty games is that reloading a belt-fed machine gun in Ghosts differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. However, in a similar fashion to past Call of Duty games, the ammunition belt model does not accurately reflect rounds remaining. The exposed portion of the belt is a set model that, when running very low, will display more rounds in the belt then actually available to the player. The belt is still visible in reloading animations, even when all rounds have been expended. As a last note, and rather bizarrely, MGs can for the first time accept underbarrel attachments, meaning it's possible to use an MG with an underbarrel shotgun in multiplayer.

Since the minigun is not included in it, the "light machine guns" category is for once accurately named, since there are no GPMGs in the game; however, since the M27 IAR is functionally an assault rifle with a large magazine, it is listed with the other assault rifles on this page.

CETME Ameli

The CETME Ameli is one of the available machine guns, used by Federation forces in "Legends Never Die" and "All or Nothing".

cod ghosts guns list

GE M134 Minigun

A handheld M134 Minigun appears as the "Minigun" in multiplayer and "Death Machine" in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random special weapon from air deliverable ammo crates. The minigun starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the minigun is an "Equalizer" option with only 100 rounds, and once activated cannot be reloaded or unequipped until the weapon is dry. In this mode it can be upgraded with skill points to a capacity of up to 200 rounds. The multiplayer version of the weapon fires at only 750 rounds per minute, only a fraction of the rate of fire of a real minigun, while in Extinction it fires at 1200 RPM. Furthermore, the handheld minigun in Ghosts is not spun up before being fired.

Like the Black Ops II GAU-19, the Ghosts version tries to introduce an original variation on the now standard chainsaw grip, with a single overhead grip and the trigger shifted to the weapon's left side, resulting in a left-handed weapon. This is probably done so the player character's arm does not block the view of the weapon model. In contrast, the in-world model seems to be based on the T2 configuration and features a centered trigger mechanism with a right-handed trigger.

The weapon features several embellishments including a mounting rail on the left side of the Y-frame with a functionless device which appears to be a laser sight attached to it, a digital readout which appears to be an ammunition counter which is always stuck on 1,159, and additional clamps mounted around the lower sections of the barrels. The in-world model has an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Airsoft Miniguns. The barrel clamps appear to be based on an M61 Vulcan barrel clamp/muzzle brake combination (with the muzzle brakes omitted) and some embellishments found on older Airsoft Miniguns.

cod ghosts guns list

KAC ChainSAW

A KAC ChainSAW appears as the "Chain SAW;" in singleplayer, it appears only in the final level, "The Ghost Killer." The weapon can only be fired from the hip and cannot equip any optics; using the aim button simply provides a slight zoom accompanied by a change in stance. The player character holds the foregrip low down rather than with their hand on top of it; like the minigun, this is probably to give a clearer view of the weapon model. In multiplayer it has a laser aiming module, but this is not present in any other mode.

The underbarrel Spike's Tactical Havoc Launcher mounted on the weapon is unusable; equipping a grenade launcher will change the launcher model to an FN 40GL. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt in multiplayer (rather than 100 or 200 rounds), or 120 rounds if using the "extended mags" attachment. In campaign and Extinction mode however, it feeds from a correct 100-round belt.

cod ghosts guns list

The LSAT light machine gun returns from Black Ops II , this time with a more rugged, utlilitarian look that lacks the polymer cases and ammo counter on ammo box. It is occasionally seen in the hands of Federation soldiers in singleplayer.

cod ghosts guns list

Carl Gustav M3

The Carl Gustav M3 appears as a pointstreak, referred by its U.S. military designation, the "MAAWS". The weapon is portrayed unrealistically in the game; first, it is incorrectly depicted as having two rockets loaded at the same time, fired semi-automatically. It is also equipped with a laser sight (replacing the real telescopic scope on the weapon model) that allows the user to manually guide the rockets to the desired location, a feature that the real weapon does not have. Furthermore, the rocket is loaded through the muzzle instead of the back of the weapon. In singleplayer, the launcher it is used by Logan against two enemy choppers in the mission "Brave New World." In multiplayer, each rocket fired splits into two rockets. A reflex sight is present at the left side, under the laser emitter, but it is unusable; instead, the view is slightly zoomed in when aiming the weapon.

cod ghosts guns list

The FN 40GL is used as the underbarrel grenade launcher for all assault rifles and light machine guns. It has no trigger, and on every weapon excluding the ARX-160 it is also missing the entire assembly that goes around the parent rifle's magazine well, and is incorrectly muzzle-loaded instead of breech-loaded.

cod ghosts guns list

The Milkor MGL Mk 1L is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and short-timed ones for the rest of the level. It cannot be reloaded except when all six rounds have been fired; the player character will then reload it two rounds at a time. In Extinction mode the weapon appears as an "Equalizer" option, where it fires normal impact rounds, but is sometimes referred to as 'War Machine' when equipped, the name that was used for it in Black Ops II . It cannot be unequipped until all ammunition has been expended, in which case the weapon will be discarded.

In multiplayer, the MGL appears as a standard secondary weapon under the launchers category. It functions differently in this mode, with a strange two-round burst mode and timed sticky grenades; these are hand grenades, since the weapon actually fires the fictional "Semtex Grenade" model from previous games. In multiplayer and extinction it is not fitted with any sights; the view is zoomed in when aiming.

The reload animation of the MGL is unrealistic for several reasons. For one, the grenades are for some reason modeled to be smaller than the cylinder's chambers, and visibly roll around inside the chambers during the reload animation. Two, the animation doesn't bother with winding up the cylinder when reloading, and instead simply gives the cylinder a weak pull after closing it, which is not even remotely enough to fully wind up the cylinder's spring. The animation also neglects the fact that the cylinder cannot be manually rotated when the cylinder's spring is partially winded.

cod ghosts guns list

Panzerfaust 3-IT

The Panzerfaust 3 -IT, a version with a dual-mode HEAT warhead designed to defeat reactive armor, is simply referred to as the "Panzerfaust." The rocket is marked as a much older DM-10 HEAT round rather than the dual-mode version shown.

cod ghosts guns list

RGM-40 Kastet

The RGM-40 Kastet grenade launcher, a standalone version of the GP launcher series, is called the "Kastet;" it only appears in multiplayer and Extinction. It does not use its iron sights at all, instead simply being bought slightly closer to the middle of the screen. Like the GP-30 from the Modern Warfare games, a western 40mm grenade stands in for the Russian caseless VOG-25 grenades used by the Kastet, and the launcher is still incorrectly flicked downwards to eject a nonexistent spent grenade casing (like all the previous COD games), with a full grenade model standing in for the nonexistent casing.

cod ghosts guns list

The RPG-7 is seen in the game, but is not available to the player. It is used by Federation soldiers in the campaign mission "Struck Down", where they use it from the stadium's stands against the Ghosts team when they are searching for Ajax. It is also used by an enemy in the final level "The Ghost Killer", right before the confrontation with Rorke.

cod ghosts guns list

AN/M14 incendiary grenade

The AN/M14 incendiary grenade is available in multiplayer as the "Thermobaric Grenade" (which is entirely incorrect; AN/M14s are, rather obviously, incendiary, not thermobaric).

cod ghosts guns list

M18 smoke grenade

M18 smoke grenades are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for "care package" rewards. As is often the case in video games, they incorrectly produce white smoke.

cod ghosts guns list

M18A1 Claymore

M18A1 Claymores can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional "Shockwave Claymores" are also used in the defense of the factory near the end of "Clockwork."

cod ghosts guns list

M67 Hand Grenade

The standard grenade in all modes is the M67 hand grenade ; in singleplayer it is used by both factions.

cod ghosts guns list

M84 Stun Grenade

Ghost unit members generally carry M84 stun grenades on their webbing, as do some Federation soldiers. M84s are not usable by the player; the game's main stun grenade is instead an entirely fictional design (see "9-Bang" below). However, the fictional grenade still leaves a burned-out M84 body on the ground after detonating.

cod ghosts guns list

A fictional grenade serves as the main stun grenade in Ghosts . In campaign, it is known as the "Flashbang", and functions like a normal COD flashbang. In multiplayer, it is known as the "9-Bang", and releases multiple flashes and an EMP effect after it is "cooked".

cod ghosts guns list

Model 7290 Flashbang Grenade

The "concussion grenade" in multiplayer is a Model 7290 flashbang grenade . Merrick is shown with two of these grenades on the back of his belt, rather crudely marked as "flash in your pants" grenades.

cod ghosts guns list

RDG-2 Smoke Grenade

Seen on the uniforms of Federation troops.

cod ghosts guns list

RGD-5 Hand Grenade

During the flashback level "Legends Never Die," General Almagro's soldiers carry RGD-5 hand grenades on their chest rigs, though they still throw M67s.

cod ghosts guns list

TMRP-6 anti-tank mine

The TMRP-6 anti-tank mine is featured as the "Thermobaric Mine".

cod ghosts guns list

The same MK 3 CLAM limpet mine from Modern Warfare 3 is used in "Clockwork".

Mounted Weapons

Browning m2hb.

Browning M2HBs are mounted on American M1A2 Abrams tanks and Maxxpro MRAPs during the campaign. Crates of dismantled M2s are also present in the Federation factory in "End of the Line;" this is odd, since no Federation vehicle mounts one.

cod ghosts guns list

DShK heavy machine guns are seen mounted on Federation GAZ-2975 trucks in several missions.

cod ghosts guns list

A strange drone gun rig found in the mission "Clockwork" mounts a pair of FN P90 TRs . These appear to be the Modern Warfare 3 P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound. This marks the first non-WWII-based Infinity Ward game in the series not to feature the P90 as a useable weapon.

cod ghosts guns list

General Dynamics GAU-17/A

General Dynamics GAU-17/As are used twice during the campaign, mounted on a truck in the mission "Clockwork" and on a helicopter during "Severed Ties." Crates of them can also be found in the factory in "End of the Line." GAU-17/As are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the Modern Warfare 3 GAU-17/A model, while Extinction mode uses the ancient Call of Duty 4 model.

cod ghosts guns list

General Electric GAU-8/A Avenger

General Electric GAU-8/A Avengers are seen mounted on A-10 Thunderbolt II ground-attack aircraft in "Homecoming." These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the "Air Superiority Fighter" pointstreak, despite being a ground-attack plane.

cod ghosts guns list

Gryazev-Shipunov GSh-30-1

At various points in the campaign MiG-29 fighters can be seen, presumably armed with Gryazev-Shipunov GSh-30-1 guns.

cod ghosts guns list

Gryazev-Shipunov GSh-30-2

The same conglomerate of Mi-35M and Mi-24P seen in Modern Warfare 3 and Black Ops II appears yet again, as a sinking nose section, during the mission "Into the Deep." As ever, it is armed with both a chin-mounted Yakushev-Borzov Yak-B gatling gun and a GSh-30-2 twin gun on the side of the fuselage.

cod ghosts guns list

Gryazev-Shipunov GSh-6-30

Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.

cod ghosts guns list

Heckler & Koch GMG

Heckler & Koch GMGs in remote weapon stations are seen mounted on the commander's hatches of most Abrams tanks that have commander's weapons. The player never takes control of one.

cod ghosts guns list

Kalashnikov PKT

The Federation's T-90MS main battle tanks usually mount a UDP T05BV-1 remote weapon station with a PKT machine gun on the roof. This gun is not present on the lower-detail T-90s present in "Severed Ties," presumably to save resources. These tanks also mount a coaxial PKT, though this is never used.

cod ghosts guns list

KPV Heavy Machine Gun

KPV heavy machine guns in ZPU-4 quad AA mountings are seen in "Birds of Prey." The model appears to be the same one used in Black Ops and Black Ops II , with new textures.

cod ghosts guns list

M230 Chain Gun

The M230 Chain Gun can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including "Birds of Prey" where the player controls one.

cod ghosts guns list

Abrams tanks can be seen mounting M240C machine guns coaxially; these are present on the M1A2 tanks seen in singleplayer and the multiplayer map "Overlord," and on the M1A1s in the maps "Octane" and "Warhawk." They are also present, for no obvious reason, on the strange defense guns mounted in casemates in "Homecoming." In "Severed Ties" the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.

cod ghosts guns list

M242 Bushmaster Chaingun

M242 Bushmaster chainguns can be seen mounted on Federation APCs based on the Turkish FNSS Pars, which are seen throughout the campaign.

The heavy machine gun seen in "Homecoming" and incorrectly referred to as a "minigun" in Extinction mode is based on the ATK LW25 cannon, a short-barrel M242 Bushmaster variant designed for mounting in remote weapon stations and certainly not for use on a tripod mounting. The version seen is shown fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system. This gun is also used in "Sentry Gun" rigs in multiplayer and Extinction, with a sensor unit added to the rig and a large muzzle brake fitted.

cod ghosts guns list

M61 Vulcan cannons in Block 1B Phalanx installations are mounted on the Gerald Ford -class carrier CVN-81 USS Liberator in "All or Nothing," and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.

cod ghosts guns list

Mk 19 Grenade Launcher

Mk 19 Grenade Launchers are used as line launchers in "Federation Day."

cod ghosts guns list

Mk 47 Mod 0 Grenade Launcher

Mk 47 Mod 0 Grenade Launchers are mounted on the truck used during the escape sequence in "Clockwork" and on the commander's hatch of the tank Badger One in "Severed Ties." This appears to be a reworked version of the model used on the UGV in the level "Persona Non Grata" in Modern Warfare 3 . The version shown in "Severed Ties" very obviously has no belt and only mounts an empty box. A partly dismantled Mk 47 Mod 0 can be found on a bench in the multiplayer map "Sovereign," a tank factory producing fictional "X-08 Selva Tigre" tanks which never appear in the actual game.

cod ghosts guns list

Oerlikon GDF-007

Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.

cod ghosts guns list

Oerlikon Skyshield

In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.

cod ghosts guns list

Shipunov 2A42

The crashed Mi-28N Havoc model from Modern Warfare 3 sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in "Into the Deep," with the same neatly curved Shipunov 2A42 chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in "Clockwork."

cod ghosts guns list

SVD Dragunov

The Modern Warfare 3 SVD Dragunov model appears in the mission "Struck Down," fitted with a suppressor and the scope from the "Lynx" and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either (and neither has the suppressor, for that matter). It can assumed that the weapon was a placeholder, much like the UMP-45 and the M4A1, but was never replaced and therefore managed to sneak its way into the final version of the game.

cod ghosts guns list

Yakushev-Borzov Yak-B

The sinking Hind helicopter in "Into the Deep" is armed with a chin-mounted Yakushev-Borzov Yak-B four-barrel Gatling gun. Elsewhere in the game, "Battle Hind" helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African "Super Hind."

cod ghosts guns list

Unusable Weapons

This section excludes mounted and emplaced weapons as well as grenades and explosives - you can find them under their respective categories.

Browning Hi-Power

A Browning Hi-Power is used by a co-pilot in the intro cutscene of the Extinction map "Exodus", though the weapon is not available for use in-game.

cod ghosts guns list

Colt Anaconda

The pickup icon for the Modern Warfare 2 Colt Anaconda can be seen on a poster in the multiplayer map "Octane." The weapon itself does not appear anywhere in the game.

cod ghosts guns list

Flintlock Pistol

Flintlock Pistols are dual-wielded by one of the ghost pirates of the "Ghostly Crew" field order reward, in the Invasion DLC map "Mutiny". The weapon is not available to the player.

The FN FNP-9 is seen as the symbol for the perks "Ready Up" and "Quickdraw", though the weapon itself does not appear in the game.

cod ghosts guns list

Springfield Armory Loaded 1911

A Springfield Armory Loaded 1911 is seen holstered on John Price's multiplayer model from the Cpt. Price Legend Pack. It is not available for use in the game, though.

cod ghosts guns list

An M16A4 is seen as the symbol for the perks "Reflex" and "Overkill", though the weapon itself does not appear in the game.

cod ghosts guns list

Spike's Tactical Havoc Launcher

The KAC ChainSAW by default mounts an unusable 12-inch Spike's Tactical Havoc Launcher under the barrel. The right-hand side cocking handle and safety markings have been mirrored to the left, but the rotatry safety catch itself is oddly absent. The text has been changed to say it is a 40mm launcher instead of 37mm; despite this, it cannot be used and if a grenade launcher attachment is mounted on the ChainSAW it will be replaced with an FN 40GL.

cod ghosts guns list

Cut Weapons

The following weapons appear in pre-release gameplay footage but not in-game.

Heckler & Koch UMP45

A camouflaged Heckler & Koch UMP45 was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was Modern Warfare 3 UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder for the K7, if only due to the suppressor and the K7's reload animation.

cod ghosts guns list

Soldiers in ghillie suits are seen jumping out of a helicopter with suppressed AK rifles in the reveal trailer. This is the "AK-47" model from Modern Warfare 3 , actually a custom hybrid of the AK-47 and the AKM . It does not appear in the final game, and seems to have been a placeholder for the AK-12.

cod ghosts guns list

Colt M4A1 Carbine

The M4A1 model from Modern Warfare 3 was seen several times in the behind the scenes trailer, with other shots showing the Modern Warfare 2 model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game, most likely replaced by either the Honey Badger or the Remington R5. However, one of the pseudo-Intel "Rorke Files" shows the aforementioned antagonist training with such weapon.

cod ghosts guns list

M203 Grenade Launcher (Airsoft)

In early previews where the Modern Warfare 3 M4 appeared as a placeholder, it was equipped with that game's Airsoft M203 grenade launcher . This weapon does not appear in the final game.

cod ghosts guns list

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Ghosts - Weapons List - Tactical

« Back to the Weapons List

A flashbang that gets stronger the longer you cook it. A fully cooked 9-bang also creates a small EMP effect that stuns enemy electronics.

Temporarily slows down and disorients enemies.

Creates a temporary smoke screen that obscures sight and blocks both teams automated targeting systems.

Trophy System

Deployable defense turret that can destroy a maximum of 2 enemy projectiles.

Motion Sensor

Tracks and tags enemies that move near it.

Thermobaric

Fuel-air grenade that creates a low damage blast radius and weakens armor.

Information

Multiplayer

Singleplayer

COD: Ghosts

Main platforms:

Xbox 360 / One, PlayStation 3 / 4, Wii U and PC. Multiplayer is available on Xbox LIVE (Xbox 360 / One), PSN (PS3 / PS4) and Steam. Xbox LIVE requires Gold Membership.

COD: Black Ops 3

The latest COD game (Black Ops 3) has evolved the series by adding new movement mechanics, weapons, perks and scorestreaks. Treyarch has also overhauled call of duty black ops 3's multiplayer substantially while still keeping the core of the game familiar to returning players.

Assault Rifles

      Assault Rifles are versatile weapons that are best used in medim range engagements but are also usefull at close range and depending on the one that you decide to use.  They are arguably the best class of weapons in Call of Duty Ghosts

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Top guide sections.

  • Campaign (Walkthrough)
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In this guide.

Call of Duty: Ghosts

'Call of Duty: Ghosts' Full Weapon List Leaked

A full list of weapons available in 'Call of Duty: Ghosts' multiplayer modes has made its way online, and it features a new assault rifle called the 'honey badger.'

It appears that, in Call of Duty: Ghosts ' case, when it rains it pours, as more leaks have continued to surface from Infinity Ward 's highly anticipated game. Over the weekend, a whole plethora of details made their way online — including the game's full multiplayer map list and a start screen for the Extinction mode — and today we have a partial weapon list for the game.

With this iteration being set in the future — not the far-flung future like Black Ops 2 , just a "near future" — most of the Call of Duty: Ghosts arsenal will not be familiar to the casual FPS gamer. That being said, the escalating intensity of names will give them clues as to what weapons will be available at higher levels.

The leak in question comes courtesy of Twitter user @Espadah_ whose account has since been suspended. On his account he or she was posting images of each Call of Duty: Ghosts multiplayer weapon, and since that account is no more those images are unfortunately lost, but clearly Activision is cracking down on anyone who posts them.

What we do have, however, is a list of weapon names and the various classes in which each fit. You can check that out below:

Assault Rifles SC-2010 SA0-805 AK-12 FAD Remington R5 MSBS Honey Badger ARX-160 Light Machine Guns Ameli M27-IAR LSAT Chain SAW Sub-Machine Guns Bizon CBJ-MS Vector CRB Vepr K7 MTAR-X Shotguns Bulldog FP6 MTS-255 Tac 12 Sniper Rifles USR L1155 Lynx VKS Marksman Rifles IA2 MK 14 EBR MR-28 SVU Dragunov

Obviously, our eyes are drawn to the 'Assault Rifles' class and the 'Honey Badger' for no other reason than because there is a weapon called the Honey Badger. Not only that, but given the weapon's placement we suspect this will be quite the powerful assault rifle. You know, because the Honey Badger don't take s#$% from no one.

There are also a few familiar weapons among the list, like the Vector CRB, the Dragunov, and the Tac 12. However, we don't expect these weapons to be completely recognizable iterations, but, more likely, they will be near-future evolutions of them.

Speaking of the Dragunov, that weapon and three others (the IA2, the Mk14 EBR, and the MR-28) are part of Call of Duty: Ghosts ' new Marksman class . In the past, Marksman weapons have been included as part of either the Sniper Rifle or Assault Rifle group, but now they are getting their own class. These weapons are geared towards players who want the accuracy of a sniper rifle but a little quicker fire rate.

With exactly one week until Call of Duty: Ghosts hits store shelves , Activision has likely shown gamers all they need to see before choosing whether to pick up this year's iteration. A full list of weapons isn't going to lure gamers towards the franchise, but it could help give them a clearer picture of their multiplayer experience.

What do you think of the Call of Duty: Ghosts weapon list? Any names that you recognize? Are any of your favorites missing?

Call of Duty: Ghosts  releases November 5, 2013 for the PC, PS3, Wii U, and Xbox 360; November 15th for the PS4; and November 22nd for the Xbox One.

Source: MP1st

Follow Anthony on Twitter @ANTaormina

Call of Duty: Ghosts gun list leaked in full, see it here

Call of Duty: Ghosts has a new and improved arsenal of big shooty guns, including a new Marksman rifle class. Someone's gone and leaked the whole list of guns online. Check it out here.

It follows another Ghosts leak, the alien invasion-based co-op mode Extinction. See the leaked image and Activision's teaser trailer here .

The list was leaked by Twitter user Espadah_ and was picked up by MP1st . It goes as follows:

cod ghosts guns list

Assault Rifles

  • Remington R5
  • Honey Badger

cod ghosts guns list

Sniper Rifles

Marksman Rifles

  • SVU Dragunov

Call of Duty: Ghosts is out on current-gen formats November 5. It'll hit PS4 and Xbox One when each console launches.

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Video Game News, Lists & Guides

Call of Duty: Ghosts Weapons And Upgrades List

Find out all about the weapons and upgrades you'll have available to you in Call of Duty: Ghosts.

call of duty ghosts

November is a long ways away from now, and that's when Call of Duty: Ghosts comes out. Until then, we have little to do but speculate on what the game will have to offer. To that end, we've put together this list of Call of Duty: Ghosts' weapons and upgrades which we think will make it into the game, as well as those which we'd like to see added in.

Given the modern day setting—which is about the only thing we know about the game—there's a good chance that certain weapons like the AK47 and M16 will be making it in, but other than that, it's all up in the air.

cod ghosts screencap

Left to right: [Speculative]

AK-74 probably [Definitely an AK]

Dragunov MK14

Confirmed Weapons from the first gameplay trailer [Source: Drift0r ], below.

CZ-805 BREN

cod ghosts guns list

APS Underwater Assault Rifle [Russian manufactured and shoots mini-spears]

cod ghosts guns list

FN-FAL Iron sights

fal

M4A1 or M4A3

cod ghosts guns list

AAC Honey Badger

aac honey badger

Marksman Rifles:

  • Unspecified: "Single shot. Strong and versatile overall."
  • Unspecified: "Fully automatic. Increased damage and range.
  • Unspecified: "3 round burst. High damage output in each burst. Fast rate of fire in full auto with reduced damage."
  • Unspecified: "Fully automatic. Highest rate of fire in class with reduced recoil for the first 3 rounds of each burst."
  • Unspecified: "Single shot. Moderate recoil, highest damage per round in class."

Submachine Guns:

  • Vector CRB: "Fully automatic. Highest penetration and damage in its class."
  • MTS-255: "Double action. 5-round revolving cylinder shotgun that lets you run and gun in style."
  • P226: "Semi-automatic. Largest ammo capacity in its class."
  • M9A1: "Semi-automatic. Versatile and strong overall."
  • MP-443 Grach: "Semi-automatic. Low recoil and highest fire rate in its class."
  • MK-32: "Grenade launcher with revolving 6-round cylinder fires (?) semtex explosive rounds."
  • Kastet: "Grenade launcher. Fires rounds that explode on impact."
  • Panzerfaust: "Free-fire shoulder mounted rocket launcher."

Unspecified:

Attachments:

  • Extended Mags
  • Grip: "Vertical foregrip for reduced recoil."
  • Red Dot Sight: "Precision reflex sight."
  • Muzzle Brake: "Increases damage at long range."
  • Slug Rounds: "Trade spread shot for a single deadly slug."
  • Silencer: "Invisible on radar when firing and reduces muzzle flash. Shortens effective damage range."
  • Hybrid Scope
  • Armor Piercing
  • Semtex: "Timed explosive device that starts its countdown on release. Sticks to any surface."
  • Frag: "Hold to control fuse time, remember to release. Produces lethal radius damage upon detonation."
  • I.E.D.: "Improvised proximity explosive device that sticks to any surface. Arms shortly after deployment."
  • Throwing Knife: "Retrievable knife that causes instant death on impact."
  • C4: "Plastic explosive device that sticks to any surface and is detonated remotely."
  • Canister Bomb: "Canister bomb that detonates shortly after release."
  • 9-Bang Grenade
  • Concussion Grenade
  • Smoke Grenade
  • Trophy System: "Active defense turret that destroy two enemy projectiles."
  • Motion Sensor: "Paints the target with tracers that allow the enemy to be tracked through objects."
  • Thermobaric Grenade

You can also check out our gallery of Call of Duty: Ghosts wallpapers here . The list will be updated as we get more trailers and details.

About Ian Miles Cheong

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Call of Duty: Ghosts

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The subject of this article appears in Call of Duty: Ghosts

Call of Duty: Ghosts (also known as Call of Duty 10 or simply Ghosts ) is the tenth main Call of Duty game . It was developed by Infinity Ward , Neversoft [1] [2] and Raven Software . [3] It was confirmed that a Call of Duty game was in development on February 7th, 2013, [4] Ghosts was officially revealed on May 21st, 2013 via a Reveal Trailer during the Xbox One reveal. It was released on the 5th of November 2013 for Xbox 360, PlayStation 3, PC, and Wii U, and was a launch title on PlayStation 4 and Xbox One.

Set ten years after a devastating mass event , the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations Forces, the Ghosts , fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive. [5]

Players are able to peek around cover while still being able to fire ( leaning ), slide , and customize their character's gender, patch, uniform, and many other features. They are also able to activate environmental hazards, rather than the hazards automatically activating without player interference.

  • 1.1 Setting and Characters
  • 1.2 Plot Synopsis
  • 2.1 Weapon Camouflages
  • 5 Characters
  • 6 Achievements/Trophies
  • 7 Multiplayer
  • 8 Multiplayer Maps
  • 10.1 Pointstreaks
  • 11 Locations
  • 12 Extinction Mode
  • 13.1 Season Pass
  • 13.2.1 Onslaught
  • 13.2.2 Devastation
  • 13.2.3 Invasion
  • 13.2.4 Nemesis
  • 13.3 Personalization Packs
  • 13.4 Customization Packs
  • 13.5 Voice Packs
  • 14.1 Hardened Edition
  • 14.2 Prestige Edition
  • 14.3 Digital Hardened Edition (PC & PS3)
  • 15 Next-Gen Upgrade
  • 16 Soundtrack
  • 17.1 Promotional Material
  • 17.2 Cover Art
  • 17.3 Screenshots
  • 17.4 Concept Art
  • 20 References

Call of Duty: Ghosts features a completely new setting, characters, and system. It still features linear sections, but it is said to have "easter eggs" within the game to alter missions slightly. The setting of the game is a war-torn U.S.A. ten years after an ODIN strike , launched via satellite after a hijacking, devastated the landscape and invasion from the Federation, a conglomeration of several South American countries. The single player features a dog companion named Riley , fighting in outer space, a story featuring a team of " Ghosts ," who are remnants of elite U.S. Special Operations Forces teams, and various other features.

Setting and Characters

The game's main protagonists are the Ghosts, a force of U.S. Special Operations personnel trained to conduct clandestine missions behind enemy lines. The unit is led by retired U.S. Army Captain Elias Walker (Stephen Lang). He is joined by his sons Logan Walker and David "Hesh" Walker , along with Kick and Keegan P. Russ, a trained German Shepherd named Riley , and Cdr. Thomas A. Merrick of the Navy SEALs.

Call of Duty: Ghosts is set in an alternate timeline from our world that follows the nuclear destruction of the Middle East. The oil-producing nations of South America form the Federation in response to the ensuing global economic crisis and quickly grow into a global superpower, swiftly invading and conquering Central America and the Caribbean. The game's main antagonist is Gabriel T. Rorke , a former Ghost leader who eventually turned into a traitor after being captured and brainwashed using torture and hallucinogens who now works with the Federation.

Plot Synopsis

The game begins with Elias Walker telling his so ns about the legend of how the Ghosts first appeared. Meanwhile in space, the Federation hijacks the controlling space station of the Orbital Defense Initiative ( ODIN ), an orbital superweapon that utilizes kinetic bombardment, and use it to destroy several cities in the southwestern United States. Two American astronauts, Mosley and Baker , attempt to defend ODIN from falling into enemy hands, but are ultimately unable to stop them from firing it on the United States. With no other choice, the astronauts decide to scuttle the station by sabotaging its key systems, the explosion killing Mosley and causing the station to self destruct. Baker is then burnt in Earth's orbit along with Mosley's corpse. Elias and the young Logan and David, "Hesh", narrowly escape the destruction of San Diego.

Ten years later , the United States has fought the Federation to a stalemate along a front that comprises the destroyed cities, also known as "No Man's Land". Logan and Hesh are part of a US unit commanded by Elias and during a patrol, they spot an American is working with the Federation who is called Gabriel T. Rorke . Soon after , the brothers are ambushed and rescued by mem bers of the Ghosts who are seeking their companion Ajax , who was captured by Rorke. Logan and Hesh join the mission to rescue Ajax , but arrive too late to rescue him and after he is killed by Federation soldiers, they reunite with their father who reveals himself as the leader of Ghosts. Believing his sons are ready to join his unit, Elias welcomes them into the Ghosts and they learn from him that Rorke once were their leader. However, during a successful mission to assassinate General Almagro , then president of the Federation in the capital Caracas, Elias is forced to abandon Rorke, who was presumed dead, but instead turned traitor and is now hunting down his former companions.

The Ghosts devise a massive attack in order to capture Rorke, but while flying back home, Rorke's men attack their plane and rescue him. The team then is forced to land deep into the Amazon Jungle , where they witness a rocket being launched with an unknown purpose. Once reunited and rescued, the Ghosts storm a Federation laboratory in the Andes and obtain data regarding a classified operation in a factory at Rio De Janeiro . To secure a path to the factory, the Ghosts destroy the Federation's Atlas oil platform located in Antartica to lure the enemy fleet away from their objective and sink their remaining destroyer guarding the Brazilian coast . Once inside the factory, the team discovers that the Federation had reverse engineered the ODIN's technology and developed their own orbital bombardment system. After destroying the factory, Elias and his sons regroup in Las Vegas but are captured by Rorke who kills Elias in front of Hesh and Logan who later find an opportunity to escape.

Realizing that once the Federation's LOKI become operational they will be defeated for good, the United States pool all their remaining forces in a synchronized attack to take down an enemy space center in Chile while a small team of soldiers boards a shuttle to take over the Federation satellites in space . Once both objectives are completed, Hesh and Logan pursue Rorke to avenge their father and are seemingly successful , only to find out during the aftermath that Rorke survived their battle. Logan attempts to defend his wounded brother, but has his arm broken and is kidnapped by Rorke, with the former Ghost announcing his plans to try and brainwash Logan into becoming a Federation Agent like himself. In a post-credits scene, Logan is seen being kept inside a pit in the jungle, presumably going through the same torture methods that Rorke went through.

  • Ghost Stories - Player controls Logan Walker in San Diego, California, and Spc. Baker on the ODIN Space Station
  • Brave New World - Player controls Logan Walker in Los Angeles, California
  • No Man's Land - Player controls Logan Walker and Riley in the Southern DMZ
  • Struck Down - Player controls Logan Walker in Firebase Charlie of the occupied San Diego, California
  • Homecoming - Player controls Logan Walker in Los Angeles, California
  • Legends Never Die - Player controls Elias Walker in Caracas , Venezuela
  • Federation Day - Player controls Logan Walker in Caracas, Venezuela
  • Birds of Prey - Player controls Pirate Five-Zero and Logan Walker in The Freeport, Gulf of Mexico
  • The Hunted - Player controls Logan Walker in Yucatan, Mexico
  • Clockwork - Player controls Logan Walker in the Andes, Santa Cruz, Argentina
  • Atlas Falls - Player controls Logan Walker in Antarctica
  • Into the Deep - Player controls Logan Walker in the Atlantic Ocean
  • End of the Line - Player controls Logan Walker in Rio De Janeiro , Brazil
  • Sin City - Player controls Logan Walker in Las Vegas, Nevada
  • All or Nothing - Player controls Logan Walker on the USS Liberator in the Pacific Ocean
  • Severed Ties - Player controls Badger-Two and Logan Walker in Chile
  • Loki - Player controls Sgt. Thompson on the LOKI Space Station
  • The Ghost Killer - Player controls Logan Walker in Chile

Weapon Camouflages

Ghosts has 13 weapon camos that can be unlocked by doing in-game challenges. "Spectrum camo" is available for those who pre-ordered the game off of the Microsoft Store. The Season Pass also unlocks a DLC camo called "Ice."

Achievements/Trophies

Multiplayer.

Call of Duty: Ghosts Create-A-Soldier multiplayer feature.

The multiplayer mode of Call of Duty: Ghosts includes features never before put into the Call of Duty series, such as character customization, dynamic maps, and many new movements such as sliding , leaning around corners, and better interaction with the environment. Sliding is done the same way as drop shooting on previous Call of Duty games. Leaning is done by standing close to a wall and pressing the ADS button. As an addition, the playable character now performs special animations when climbing objects (instead of their weapons simply disappearing off the screen), and crawling animations when prone return from Call of Duty: Black Ops II . In Call of Duty: Ghosts , guns do more damage than they ever have before, meaning that players die quickly but also get kills quickly.

The maps in Ghosts are bigger than they have been in the previous games in the Call of Duty series. Some maps have dynamic parts to them, such as the bus in Chasm or the Halon Gas in Sovereign. There is also more customization than there ever has been before. Players can change their character's head, headgear, gender, uniform, and many other accessories.

The system of prestige and unlocking weapons and attachments is completely different as well. In order to prestige, the player unlocks a squad member with squad points and ranks it up to level sixty. Once the player has leveled up all ten squad members, they become max prestige. In order to unlock weapons, attachments, and equipment, the player simply purchases them with squad points, or can wait until they reach a certain level. The player must unlock weapons for each individual squad member.

Players that pre-ordered Call of Duty: Ghosts received a bonus map, called Free Fall .

Along with the update for the Nemesis DLC , the game now has a "Fresh Start" feature, that works very similarly to the Fresh Start feature from Call of Duty: Black Ops II . Using a Fresh Start will reset the character's level to Prestige 0, Level 1, and will completely erase all combat statistics from their profile (Kill to Death Ratio, Win to Loss ratio, Preferred Weapon, etc.). There are two major changes to this system: The player must be at the highest level possible in order to use a Fresh Start (completed Prestige 10, level 60), and all weapon camouflages will not be lost upon using the Fresh Start. Fresh Starting and playing afterwards will almost always have a severe impact on the player's statistics, as their previous statistics in their Combat Record may not reflect their present statistics.

Multiplayer Maps

In Call of Duty: Ghosts , for the first time, the player is able to alter their experience on each map, with Dynamic Maps being even more so than before. Examples given include knocking down a stack of logs, destroying a map with the new K.E.M. Strike killstreak reward , collapsing a gas Station and blowing up doors. There are limits to these factors though, and they are only available on preset spots (descriptions are under "Dynamics" in each maps' pages).

Squads is a new game mode in Ghosts. In it, the player can play with AI controlled teammates or even with friends against AI. XP is shared between Multiplayer and Squads, so leveling up in Squads helps the player's character in Multiplayer as well. There are five modes within Squads:

  • Squad vs Squad : Involves two opposing players versing 1v1, with squad members filling in the rest of the team, making 6v6. This mode can be played on Team Deathmatch , Domination and Kill Confirmed .
  • Wargame : The player and five other squad members verse a team of six opposing bots in a mode set to "replicate" the full MP experience. This mode is available on Team Deathmatch, Domination, Kill Confirmed, Cranked and Blitz in online matches. In Local matches it can be played in these game modes plus Search and Rescue and Hunted . If the player has played Drop Zone , Reinforce or Search & Destroy in a Local or Private match recently then they will be able to play Wargame on these additionally if going into Recent Game Modes in Local matches.
  • Safeguard Extended: Safeguard with 40 rounds.
  • Safeguard Infinite: Safeguard with 100 waves.
  • Squad Assault : The player and up to five other players or squad members verse a squad consisting of another player's squad.

On August 14, in the Multiplayer Reveal, Mark Rubin introduced a similar customization system to BOII's Pick-Ten System for Perks:

"Every Perk has a set point value from 1 to 5, and you have 8 points to use how you want. So for example: I could choose 4 Perks, each valued at 2, or 8 Perks, each valued at 1. I could also choose to get rid of my Secondary and my Equipment and get up to 11 Perks."

The classic three-tiered perk system has been done away with, replaced by seven categories of five perks. These tiers are Speed, Handling, Stealth, Awareness, Resistance, Equipment and Elite. Speed will feature perks meant to allow the player to move faster overall, Handling will let the player move more consistently and better, Stealth perks will grant immunities to certain things in the game. Awareness perks will give the player a better overall view of the game, and what is going on around them, Resistance is set to grant resistance to common factors of the game, like explosives. Equipment will give the player's Tacticals, Lethals and Attachments a healthy boost, while Elite perks are more based around situational benefits.

Pointstreaks

Pointstreaks return from Call of Duty: Modern Warfare 3 , and are available as Assault, Support or Specialist pointstreaks. Assault pointstreaks include the brand new SAT COM killstreak, "Riley": the five point Guard Dog streak and the new Maniac Juggernaut pointstreak. Support pointstreaks include the Ammo Crate (get ammo and receive a random weapon), the new MAAWS launcher and the Helo Scout .

  • Gulf of Mexico
  • San Diego, California
  • The Caribbean Sea
  • Caracas, Venezuela
  • South Atlantic Ocean (Near Brazil)
  • Brazil [6]
  • Low Earth Orbit
  • Atacama Desert, Chile

Extinction Mode

Extinction Teaser CODG

Extinction is a new game mode featured in the Call of Duty: Ghosts ; the players' objectives are to kill the attacking aliens , but the other objectives vary between maps. Most have the player destroy Hives using a Laser Drill . It plays similar to Survival Mode , with various weapons and upgrades. As the player progresses through the game and completes challenges, they unlock skill points, which they use to upgrade their load out. Guns are bought throughout random spots in the map, and equipment and attachments are found by scavenging. There are 30 levels, with different defenses unlocked as the player progresses. Once the player reaches level 30, they prestige and have the option of using relics, which allow the player to level up faster. Every time the player prestiges, they can use one more relic.

An update added a new game mode to Extinction known as Chaos Mode , which acts like the similarly-named game mode in Call of Duty: Modern Warfare 3 known as Special Ops Chaos . The player is put in a part of the map they choose to play, and they must pick up new weapons and other pickups to survive. It is timed rather than round-based, and it will keep going until the combo runs out after the time runs out, or if the players die.

Downloadable Content

There are four map packs for Ghosts , being Onslaught , Devastation , Invasion , and Nemesis . These are followed by various customisation packs.

Season Pass

The Season Pass can be bought and downloaded for Call of Duty: Ghosts ; it enables a pre-paid subscription that allows instant download upon release. Along with this, it includes the Team Leader customization pack, the "Seasoned Veteran" emblem, a background featuring Riley , and Ice Camouflage . Xbox season pass holders also received the Ripper SMG/AR on March 6, 2014 and April 4, 2014 for Playstation and PC users.

This is the first map pack in Call of Duty: Ghosts . It includes the multiplayer maps Fog , BayView , Containment , and Ignition . The Extinction map is Nightfall , which takes place in an abandoned Alaskan base. This DLC also includes the Maverick Assault Rifle and the Maverick-A2 Sniper Rifle. It was released on January 28, 2014 for Xbox 360 and Xbox One, and on February 27, 2014 for PC, Playstation 3 and Playstation 4.

Devastation

This is the second map pack in Call of Duty: Ghosts . It includes the multiplayer maps Behemoth , Ruins , Unearthed and Collision . The Extinction map is Mayday , which takes place aboard the Stormbreaker out in the Tasman Sea in the South Pacific Ocean. This DLC also includes the Ripper SMG/AR. It was released on April 3 for Xbox 360 and Xbox One, and on May 8 for PC, Playstation 3 and Playstation 4.

This is the third map pack in Call of Duty: Ghosts . It includes the multiplayer maps Pharaoh , Departed , Mutiny and Favela . The Extinction map is Awakening , which takes place in the heart of Ball's Pyramid, Australia. This DLC does NOT include a DLC weapon. It was released on June 3rd, 2014 for Xbox 360 and Xbox One. It was later released on July 2nd for PC, Playstation 3 and Playstation 4.

This is the fourth and final map pack in Call of Duty: Ghosts . It includes the multiplayer maps Dynasty , Goldrush , Showtime and Subzero . The Extinction map is Exodus , which has players fighting the Cryptid army in a city along with the Ancestors that were awoken in the previous chapter. Similarly to Invasion, this DLC pack does not include any additional weapons. It was released August 5th, 2014 for Xbox 360 and Xbox One, and September 4th for PC, Playstation 3 and Playstation 4.

Personalization Packs

  • Festive Pack
  • Inferno Pack
  • Circuit Pack
  • Space Cats Pack
  • Molten Pack
  • Heartlands Pack
  • Eyeballs Pack
  • Blunt Force Pack
  • Extinction Pack
  • Heavy Metal Pack
  • Unicorn Pack
  • Fitness Pack
  • Flags of the World Pack
  • Nebula Pack
  • Tattoo Pack
  • Skulls Pack
  • Abstract Pack
  • Leopard Pack

Customization Packs

  • Wolf Skin for Guard Dogs
  • Team Leader Pack
  • Classic Ghost Pack
  • Cpt. Price Legend Pack
  • Makarov Legend Pack
  • Soap Legend Pack
  • Extinction Squad Pack
  • Squad Pack - Resistance
  • Spectrum Pack
  • Bling Character Pack
  • Inferno Character Pack
  • Blunt Force Character Pack

Voice Packs

  • Drill Instructor

Hardened Edition

Ghosts Hardened Edition

The Hardened Edition.

The Hardened Edition includes:

  • Call of Duty: Ghosts' disc
  • Ghosts Insignia Pack (Player Pattern, Card, Background)
  • Official SoundTrack
  • Free Fall Bonus Map
  • Collectors Steelbook
  • Paracord Strap
  • Call of Duty: Ghosts Season Pass with Team Leader Pack

Prestige Edition

Ghosts Prestige Edition

The Prestige Edition.

The Prestige edition includes:

  • 1080p Tactical Camera
  • Call of Duty: Ghosts disc

Digital Hardened Edition (PC & PS3)

Ghosts Digital Hardened Edition

The Digital Hardened Edition.

  • Call of Duty: Ghosts full game download
  • Digital Hardened Pack (Player Pattern, Card and Background)
  • Team Leader Pack (MP Ghosts Character head, Player Pattern, Card and Background)
  • Ghosts Insignia Pack (Player Pattern, Card and Background)
  • Call of Duty: Ghosts Season Pass

Next-Gen Upgrade

Call of Duty: Ghosts offers players the ability to transfer their progress from an Xbox 360 to an Xbox One or a PS3 to a PS4. This includes all multiplayer progress, including unlocks, statistics, and the Season Pass DLC, but not microtransactions such as Personalization Packs, Customization Packs, or Voice Packs; DLC content other than the Season Pass and Map Packs must be re-purchased in order to use them again.

Promotional Material

Teaser Image

Screenshots

Deep Dive

Concept Art

Codg Concept art

  • The first letters of the map packs for Call of Duty: Ghosts spell out ODIN : O nslaught, D evastation, I nvasion, N emesis.
  • In an interview with IGN, Mark Rubin said that the game's campaign will feature hidden sub-missions which can be activated by the player, but were not featured in the actual game.
  • Considering this was a next-gen title, there are major differences between Xbox One/PS4 and Xbox 360/PS3 as well as the Wii U version. Graphics have been enhanced on Xbox One/PS4. On PC, just like in the previous games in the series, there are customizable graphical options including the option to use Motion Blur, despite being used during in-game cutscenes. Also, on Xbox 360, the game splits into 2 discs. Disc 1 is the game itself and Disc 2 is to install the Campaign part. This is also the same case with Call of Duty: Advanced Warfare . Also, the game is forced to 16:9 widescreen if the standard 4:3 screen format is used. The Wii U version, like Call of Duty: Black Ops II and all of the Call of Duty titles released on the Wii, has Wii Remote & Nunchuck support. Despite this, this was the final Call of Duty game released on the Wii U and the last one to be released on a Nintendo console.
  • A mantling bug allows the player to equip most weapons in their left hand, causing the gun to float, iron sights to be unused, and sniper scopes to not function.
  • ↑ https://twitter.com/neversoft/status/277875472359120896
  • ↑ http://www.neversoft.com
  • ↑ https://twitter.com/InfinityWard/status/337025185498673153
  • ↑ http://www.charlieintel.com/2013/02/07/activision-confirms-new-call-of-duty-coming-this-year/
  • ↑ http://store.steampowered.com/app/209160/
  • ↑ http://www.youtube.com/watch?v=M1veB1CILok
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  • 2 Simon "Ghost" Riley

Handguns Weapons List in COD Ghost

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Category - Ghosts

Canadian subbase. Don’t get caught out in the cold on this medium sized map that supports all engagement types.

Prepare for frantic action as the classic small map Shipment returns as a deadly game show arena.

Milti-tiered deserted mining facility. Prepare to defend your flag on the move in epic Domination games.

Medium sized market in mainland China. Choose your route carefully through tight interiors or more open streets.

The alleyways of Brazil return in fan favorite Favela. Great for all game modes and sizes.

Hidden ghost town on an abandoned island. Give no quarter to your enemies in close engagements.

Classic combat through the festive streets of a Mexican town celebrating Día de los Muertos.

Dig site in Egypt. Flank your enemies through the tombs of ancient Pharaohs.

Cargo ship impacted into a bridge. A small sized map that’s great for objective modes.

Project Nightfall’s small, abandoned excavation site provides plenty of close quarters combat.

Mountaintop Mayan temple. Hunt or be hunted in close to medium engagements.

Massive excavation platform. Long sight lines mixed with tight lanes and close quarter interiors.

Fan favorite Scrapyard returns as an action-packed derelict launch facility.

Containment

Medium sized town. Force the enemy back across the dry riverbed in classic engagements.

Small marina boardwalk. Great for all game modes and play styles.

A cabin in the woods. Close to medium engagements with twisting paths and flank routes.

Survive a falling skyscraper. Frenetic close quarters action that shifts under foot.

Satellite fall is projected to hit this Alaskan fighting outpost. A large map with rough terrain.

Evacuated town ravaged by mortars. Open streets and tight alleys give a great all-around combat experience.

In the heart of Texas, on the edge of an impact crater. Multi-tiered, earth shattering action.

Baseball stadium under threat of an orbital strike. Slide into the fast-paced action.

Weather out the storm. Verticality mixed with open space creates intense Search and Rescue matches.

Fight amidst a ruined castle in the Scottish Highlands. Open layout allows for long distance engagements.

Tank assembly plant. Quick engagements in a turn-by-turn action-packed pace-setter.

Abandoned industrial island. Lots of cover with plenty of spacious sightlines for open-style combat.

Prison Break

A prison deep in the jungle. Clever tactics give the stealthiest of players the advantage in Hunted matches.

Satellite military outpost. Control the center in intense Domination matches.

Sin City! Deal out some damage in this fast action shoot’em up. Ideal for Kill Confirmed matches.

Factory transport depot. Cross the tracks to prove who is the dominant combatant in this classic-style map.

Aftermath of a destroyed dam. Jump into the battle and don’t drown!

High-impact gameplay. Verticality mixed with medium and close-range combat.

Strike Packages

Strike Packages are your different types of Killstreaks or Scorestreaks. Players can go with Assault to earn per kill and resetting upon death or Support to earn with deaths. The other option is Specialist, earn Perks...

Perks in Call of Duty Ghosts are categized by type from speed to Elite. With over 30 perks to choose from you will find the standards like Marathon and Scavenger and some that have never been seen before like Takedown...

Tactical Equipment

Tactical Equipment is your way of confusing or blinding the enemy. These items range from a 9-Bang to a Thermobaric and also include a Motion Sensor. Great defense tools for defending objectives.

Lethal Equipment

Lethal Equipment is your go-to tossable explosive or lethal weapon. These range from a basic Frag Grenade to a I.E.D. or Throwing Knife. These are great tools for flushing out the enemy or defending an objective.

Secondary Weapons

Secondary Weapons in Call of Duty Ghosts only include pistols and Launchers. After reaching Prestige 10 players will get the fully automatic Gold PDW.

Primary Weapons

Primary Weapons in Call of Duty Ghosts range from some old-style rifles to some new and moderate. A Gold Combat Knife can be unlocked at Prestige 5. Some weapons include extra technology like toggling between SMG and AR...

Players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged...

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Secure the Border, Say Republicans. So Why Are They Killing a Plan to Do That?

A bipartisan deal appeared to be coming together on migration. now it’s falling apart..

This transcript was created using speech recognition software. While it has been reviewed by human transcribers, it may contain errors. Please review the episode audio before quoting from this transcript and email [email protected] with any questions.

From “The New York Times,” I’m Michael Barbaro. This is “The Daily.”

[MUSIC PLAYING]

For the past few weeks, Democrats and Republicans were closing in on a game-changing deal to secure the US-Mexico border, the kind of bipartisan compromise that’s unheard of in contemporary Washington. Today, Karoun Demirjian on why that deal is falling apart.

It’s Thursday, February 1.

So Karoun, we’re here to perform a kind of autopsy on a deal that might have been, to talk about a major bipartisan immigration agreement that took form over the past few weeks — it was championed by President Biden, leaders from both parties in the Senate — to understand exactly why, in a divided, dysfunctional Washington, it ever seemed like it had a chance to become law, and why, in the end, it seems to have been derailed. So where does that story start?

So the genesis of all of this is really late last summer when it starts to look like military assistance for Ukraine, which the United States had been funding and giving to this ally since early 2022 to help them fight off a Russian invasion, is about to dry up. It had never been completely easy but had never been a really serious challenge to get this money through Congress in various tranches in the past year and a half.

But all of a sudden, the right wing of the Republican Party starts to get really, really stubborn about saying we’re not going to let you have this money unless you give us something that’s important to us in terms of national security, and that is more border enforcement on the Southern border with Mexico.

Hmm. So Republicans in Congress say to the president, you want that funding to Ukraine to be consistent the way it has been, you’re going to have to give us greater security on the US-Mexico border.

Exactly. It’s a completely unorthodox sort of a linkage. The logic that has been presented is that they’re both kind of national security-type issues. But the idea of linking the Ukraine war to border security, it’s fairly novel. And it’s borne out of the political priorities of the people who are pushing for that. The same group of Republicans that starts this push for more border security measures, more enforcement, they also just so happened to be the people who never liked the idea of sending all of this aid to Ukraine in the first place.

And it only takes a couple of weeks before this talking point that originated in the right wing of the Republican Party —

I am not inclined to support any more help to Ukraine at this time. If we want to take care of an invasion, we’ve got an invasion on that Southern border.

It kind of takes over the entire mainstream of the party.

I’m for border security at our border. I’m also for supporting Ukraine. I feel like we got to negotiate these in tandem.

And you have many prominent Republicans in the Senate, too —

Are you saying Ukraine should not be a standalone?

It will not be a standalone.

— saying we’re not going to let Ukraine aid get renewed unless there’s border security alongside of it.

And things actually do hit a deadline at the end of September where this emergency aid, that’s been flowing for Ukraine since the beginning of the war, they don’t actually reauthorize it on time.

And so all of a sudden, there’s this pause and everybody in the Democratic Party starts to panic.

You’re saying Republicans put their money where their mouth is, and they say, this is not just a talking point. You’re not going to get this aid for Ukraine at all. We are serious.

Yeah. And after this, it becomes very clear that Ukraine funding is not going to go ahead unless there are some border security measures attached to it. That leaves President Biden in a little bit of a bind because he has staked a lot of his legacy reputation on this Ukraine war. And it is the biggest success of his foreign policy. And so he takes this very unorthodox, very surprising step of basically saying, OK, I’ll meet that demand. I will tie these two things together.

And I cannot overstate how much of an earthquake it is that Biden actually took that step to say, I will accept the GOP’s ultimatum as legitimate and actually come and try to meet it.

Well, just explain that. Why is that such an earthquake, given that you just described this as a kind of impossible bind for Biden?

Well, it flies in the face of basically three or four decades worth of what Democrats’ approach has been to border security, which is that it’s part of a bigger conversation about immigration policy that has to involve things like pathways to citizenship, or putting more visas for family reunification on the table, or something that isn’t primarily policing, processing and shutting things down.

And that’s been the case going back to, basically, the Reagan years, since that’s the last time Congress actually managed to pass a comprehensive immigration reform bill. To split off border security and say, oh, we’ll do it alone and we won’t ask for anything really on the immigration front, that is breaking with a whole lot of precedent that, frankly, a lot of the Democratic Party saw as President Biden selling out on something that was pretty fundamental to how they approach this issue.

Hmm. You’re saying this is revolutionary because it violates a long-standing Democratic approach that they will negotiate around reducing migrant crossings at the border, they will strengthen border security if, and only if, their approach to immigration is kind of met halfway by Republicans. And in this instance, Biden is instead agreeing to negotiate a tougher approach to the border without such halfway meeting from the other side. Instead, he’s just doing it to get money for Ukraine.

Exactly. And that is why several Democrats see this as him basically selling out immigrants and giving up all the leverage that they might have on border security to get money for the next nine months for Ukraine. However, President Biden, and the Democrats who support him, see this as a potential opportunity.

Yes, Ukraine is a problem, a big problem, but so is the border. They are seeing the surge of migrants come to the border. They are seeing how many are being bused internally into the country. They are seeing how tens of thousands are flooding the streets of democratically run cities like New York.

And they know that that’s a huge political liability for President Biden if he doesn’t do something to address it before the November elections. And so tying these two things together basically gives him a potential opportunity to address two big issues with one stone, if it works.

So once Biden takes this very unorthodox approach to funding border security in order to get this money for Ukraine, what ends up happening?

So this creates an opportunity for a potentially huge deal on the border, a long shot, the type of deal that has eluded Congress for several decades at this point.

And a core group of three senators starts entering this very intense phase of negotiations. They meet on a near daily basis for months. And eventually, they actually do coalesce around a set of policies that they think could work to actually clamp down on the migration problem at the border in a way that both parties could stomach.

And what do they end up agreeing on?

They agree that they need to make it harder for people to claim asylum. There’s a lot of people making frivolous asylum claims who don’t actually fear persecution if they go home. So they agree to raise that bar.

They agree to expand the capacity of detention facilities because a lot of the Republicans’ complaints are that you’re letting all these migrants just run off into the country with no guarantee that you can bring them back to deport them later. They should be in detention centers. So they agree to do that.

And most critically, they agree to basically limit the number of people that can come into the country on any given day. And the way they envision doing that is if the number of migrants that border patrol officers encounter reaches an average of 5,000 per day, it would trigger an effective shutdown of the border.

That might sound like a lot — 5,000. It’s actually far fewer than what we see now. Late last year, there was an average of about 8,000 people trying to cross in every day. So this trigger functions as a failsafe, that if all these other measures they’re putting out there can’t bring down the number of migrants coming to the border, at least there’s this that would actually shut things down.

So taken together, this seems like a pretty restrictive set of policies at the border and a lot like a Republican approach. And you’re saying this is what a bipartisan group of senators comes around to. So on top of starting off where Republicans wanted Biden to start off in these negotiations, Biden and Democrats seem to be willing to sign off on a bill that is very much out of line with traditional Democratic approaches to the border and immigration.

Good afternoon, everyone. I’d like to speak to you today about an urgent responsibility that Congress has to uphold the national security needs of the United States.

They definitely are.

We need real solutions. I support real solutions to the border.

President Biden comes out and says, we need this deal. Get this done.

In terms of changes of policy and to provide resources that we need at the border, I’m ready to change policy as well.

And that he’s willing to make very serious, pretty major concessions. In the Senate, we see Senate Majority Leader Chuck Schumer put pressure on the Senate.

If we believe something is important and urgent, we should stay and get the job done.

Schumer even goes so far as to try to hold the Senate in until the holidays in the hopes they can speed together the end of a deal.

Members need to be here next week. We have to get this done.

And it’s not just the Democrats. Republican leaders are saying to themselves, this is an opportunity that’s never going to be repeated, where you have Democrats this willing to make this kind of a deal. We should take it and run with it and try to make this work.

And so as you’re nearing the end of 2023, getting into the beginning of 2024, it actually seems like it’s a possibility that there could be the votes for this deal if they can just finalize it in the Senate.

But it’s a very different story in the Republican-led House, which has been much more skeptical of a deal. And it’s a very different story as former President Trump, who’s still really the leader of the Republican Party, starts to rack up primary wins in Iowa and New Hampshire and starts weighing in on this deal in very unsavory terms.

We’ll be right back.

So Karoun, tell us exactly how, at this moment of maximum possibility, that this bipartisan immigration deal starts to unravel.

As we get into the new year, the opposition from the House starts to get much more solidified. You’d had a situation where basically Mike Johnson — he’s a new speaker, he starts in his office at the end of October, just as all this stuff about the border negotiations and the Ukraine deal is just picking up in the Senate — and for a while, he’s sounding like he might be open to it. But by the time you get to the beginning of the new year —

Yeah, we have a humanitarian catastrophe here, and, of course, huge national security concerns.

— he is actually down on the border —

If you don’t end catch and release as a policy, if you don’t re-institute remain in Mexico, if you only fix asylum or parole and not these other things, then you don’t solve the problem. You don’t —

— saying that he doesn’t think that this has legs, that it does not go far enough to secure the border.

We’re just asking the White House to apply common sense, and they seem to be completely uninterested in doing so.

And that’s the point at which it becomes clear that he has fully soured on the deal.

And how much do you, covering this, take that motivation at face value? What’s really going on? I mean, if the Democrats have come this far and Senate Republicans are pleased and pushing for a deal, what’s really keeping the House Speaker from seeing this as an opportunity as well?

Well, the House Speaker does come from the right wing of the GOP. He is inclined to say, look, we need a lot of really draconian restrictions on the border to make sure that it’s actually enforced. But there’s another element at play here, too.

The so-called border security deal Biden is gushing out and pushing out is not designed to stop illegal immigration. It’s designed —

Trump, who, as we said, by mid-January has reclaimed the mantle of the GOP from winning these primary contests.

As the leader of our party, there is zero chance I will support this horrible open borders betrayal of America.

And he is openly using that pulpit to trash this emerging deal and tell Republicans to vote against it.

I’d rather have no bill than a bad bill. A bad bill you can’t have, and that’s what was happening in the House.

And why? I mean, what is his reasoning for trashing a deal that starts to fulfill something so central to his identity as president, which is get tough on the border?

Part of it is that the deal doesn’t go as far as he would like to see it go. It doesn’t restore all of the policies, like remain in Mexico and border wall construction, that he had pursued during his presidency.

But part of it is also that he doesn’t want to give Biden a win on this. It’s an extremely compelling political campaign issue for him with his base. And if the Senate makes a bipartisan deal and a bunch of Republicans are endorsing that bipartisan deal, it becomes harder for him to say, Democrats don’t want to secure the border, reelect me.

So in a very real sense, Trump is trying to torpedo this, we suspect, because he wants to make sure that a huge issue so animating and central to his campaign and his base remains an issue that’s animating to his campaign and to his base. If he lets this deal happen, he can no longer run against a Joe Biden who hasn’t done something about the border.

Exactly. And he and his supporters are very committed to keeping that tool alive for the next several months.

But help me understand the power of what Trump is up to here. Because at this moment, yes, he’s Donald Trump, a very influential leader within the Republican Party, but he’s not involved in the negotiations. He’s not president. He might not win and become president. So just how meaningful is his message to these House Republicans?

It’s extremely meaningful because it’s not like Donald Trump is on an island thinking this way. By weighing in here, he’s exploiting a divide that was always there in the GOP. You had the right wing of the party very, very skeptical because they want to do more. And then you had a part of the party that was saying, hey, let’s make a deal.

So Trump coming in and catering to the base on this is kind of exactly what Trump always does. And once he does exploit that gap, it not only reinforces the anti-deal sentiment that was already there in the House. It starts to turn senators cold on the idea of a deal too.

And it trickles all the way up to Senate Minority Leader Mitch McConnell, who tells a room full of Republicans, as the deal is getting very, very close to being done, look, we’re in a quandary here. We are potentially voting against the person who’s going to be the GOP nominee. And so we have to decide, are we going to vote with what Trump wants or against it?

And judging by the fact that McConnell said this to a room full of Republican senators, I suspect he is, in doing so, revealing the answer, right, that you really can’t vote against the party’s nominee?

Yeah, he is admitting to the reality that they’re in, which is that you can’t do this without there being heck to pay on the campaign trail. And that could blow back on a lot of his members if they decide, no, we’re going to put our heads down and plow through with this.

And it’s around this point, where McConnell shows he’s wavering, he’s willing to be swayed and not lead his party through this, that Johnson jumps back in and says, this is dead on arrival if it comes to the House, which, in a way, creates even more pressure on Senate Republicans who start saying, look, if this doesn’t have a future, why should we stick our necks out for this deal?

So is it correct to say that that is the moment when this almost major bipartisan deal basically collapses?

I think the next few days are going to tell whether Trump has successfully torpedoed it or whether there’s going to be a schism in the GOP because some senators decide not to let him completely torpedo it. But yeah, ultimately speaking, the fate of this bill is slim to none in Congress because Trump has reinforced the House’s inclinations and that has created back pressure on Senate Republicans to just say, no, not now, not good enough, not this year.

What is the reaction from President Biden to this turn of events and to the rapid deterioration of this deal?

So President Biden does something kind of interesting.

Two months ago, my team began to work with a bipartisan group of senators to put together the toughest, smartest, fairest border security bill in history.

He starts talking really tough about the border and saying —

If that bill were the law today, I’d shut down the border right now and fix it quickly.

— give me this deal. If you give it to me, I will shut down the border. It is the talk that you’d expect to hear, frankly, from a big border enforcement guy —

— which is not how President Biden started off his term. He’s the guy who campaigned on a humane approach to immigration. And now he’s saying, I’ll shut it all down. And so in a way, it’s like he’s trying to enter the ring that Trump is already in and basically out-flex him on how tough he can talk about the border.

So at this point, what happens to the two very substantive questions at the center of this bill and this compromise? What happens to funding for Ukraine and what happens to this effort to secure the border if this bill now seems to be going absolutely nowhere?

That is the big question, right? Because when this all started, Republicans set this quid pro quo of no Ukraine aid without the border deal. If they don’t accept the border deal that the bipartisan team of negotiators came up with, either they’ve got to renege on that position that got this ball rolling in the first place to make sure that more Ukraine aid can get out the door, or they’ve just got to say, yeah, we’re comfortable with that, we’re comfortable with the fact that the United States is going to pull back on support, that maybe the rest of the Western world will follow, and that means Russia could overwhelm Ukraine on the battlefield.

For Democrats, there’s very little incentive to give the Republicans any of these border enforcement measures without securing that Ukraine aid. That was the whole reason that they agreed to go into this negotiation in the first place. And the result of that is basically going to be maintenance of the status quo, which is a little bit bleak given the fact that the leaders of both parties have acknowledged the situation on the border is not tenable and something has to be done about it.

It feels like, at the end of the day, this is really the story of a Democratic president being willing to meet his Republican congressional peers much more than halfway on a very sensitive issue — the border and immigration — and the response from those congressional Republican peers is to reject the offer, not, it seems, fundamentally because of the policies at hand, but because of the politics at hand, because Donald Trump told them he doesn’t like the deal and they said, well, if you don’t like it, we don’t like it. So what does that ultimately tell us?

I think it tells us that what Republicans want here is either an entirely Republican solution that looks like a resumption of the policies that President Trump implemented on the border, which is a big ask when you only control the House of Representatives and Democrats control the Senate and the White House.

Or they want to be able to preserve the ability to blame the Biden administration. We’ve talked about how that’s likely to play out, and already is playing out, on the presidential election circuit. It’s also playing out within the House of Representatives, which is currently trying to impeach Alejandro Mayorkas, the Homeland Security Secretary, effectively for failing to shut down the border in what, frankly, a lot of conservative legal scholars are also calling not a good impeachment, something that does not actually rise to the level of that sort of indictment and punitive action.

But that’s what they’re choosing to do. And that is very much a sticking your finger, pointing it at the Biden administration and saying, this is your fault, and we want you guys to take the personal hit for this, and we want to prioritize that over any sort of downpayment on trying to make these policy fixes that maybe we could build on if we had a Republican president next. And that seems to be the prevailing winds in the GOP.

And that wind is no deals, even if the deal is on something that the Republicans say they care about and want, because they would rather be able to blame the Democrats.

Yeah. Unless they get everything that they want, or practically everything that they want, maintaining that ability to say it’s your fault is worth more. And that’s just a reality of the political time that we’re in, but it’s also just a reality of how messily divided things are in Congress and how impossibly hard it can be to chart a middle way.

Well, Karoun, thank you very much. We appreciate it.

Thank you so much. [MUSIC PLAYING]

Here’s what else you need to know today.

Online child sexual exploitation is a crisis in America.

During a high profile hearing on Wednesday, senators from both parties interrogated the country’s most powerful tech executives about why their platforms have allowed for the spread of child sexual abuse material, the subject of a major “Times” investigation in 2019.

Instagram displayed the following warning screen to individuals who were searching for child abuse material. “These results may contain images of child sexual abuse.” And then you gave users two choices — get resources or see results anyway. Mr. Zuckerberg, what the hell were you thinking?

All right, Senator, the basic science behind that is —

The leaders of Meta, TikTok, Snap, Discord, and X testified that they have taken steps to crack down on such material. But when pressed, most of the executives refused to endorse a federal regulation to address the problem.

Are you familiar with the EARN IT Act? Do you support that, yes or no?

We’re not prepared to support it today, but we believe —

Do you support the CSAM Act?

The STOP CSAM Act we are not prepared to support today. But we —

Would you support the SHIELD Act?

We believe that the cyber tipline and —

I’ll take that to be no.

Throughout the hearing, families in the audience held up photos of the victims of online child sexual abuse, an act that Republican Senator Lindsey Graham singled out for praise.

To all the victims who came and showed us photos of your loved ones, don’t quit. It’s working. You’re making a difference. Through you, we will get to where we need to go, so other people won’t have to show a photo of their family.

Today’s episode was produced by Carlos Prieto, Shannon Lin, Stella Tan and Mary Wilson. It was edited by Marc Georges and MJ Davis Lin, contains original music by Marion Lozano, Dan Powell, Diane Wong, Will Reid and Pat McCusker, and was engineered by Alyssa Moxley. Our theme music is by Jim Brunberg and Ben Landsverk of Wonderly.

That’s it for “The Daily.” I’m Michael Barbaro. See you tomorrow.

The Daily logo

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Hosted by Michael Barbaro

Featuring Karoun Demirjian

Produced by Carlos Prieto ,  Shannon Lin ,  Stella Tan and Mary Wilson

Edited by Marc Georges and M.J. Davis Lin

Original music by Marion Lozano ,  Dan Powell ,  Diane Wong ,  Will Reid and Pat McCusker

Engineered by Alyssa Moxley

Listen and follow The Daily Apple Podcasts | Spotify | Amazon Music

For the past few weeks, Democrats and Republicans were closing in on a game-changing deal to secure the U.S.-Mexico border: a bipartisan compromise that’s unheard-of in contemporary Washington.

Karoun Demirjian, who covers Congress for The Times, explains why that deal is now falling apart.

On today’s episode

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Karoun Demirjian , a congressional correspondent for The New York Times.

In an aerial view, a U.S. Border Patrol agent watches over migrants waiting to be processed after crossing from Mexico.

Background reading

Divided Republicans coalesced behind a bit of legislative extortion: No Ukraine aid without a border crackdown. Then they split over how large a price to demand, imperiling both initiatives .

Republicans and Democrats have agreed to try to reduce the number of migrants granted parole to stay in the United States, but cementing the compromise will take money and persuasion on both sides .

There are a lot of ways to listen to The Daily. Here’s how.

We aim to make transcripts available the next workday after an episode’s publication. You can find them at the top of the page.

The Daily is made by Rachel Quester, Lynsea Garrison, Clare Toeniskoetter, Paige Cowett, Michael Simon Johnson, Brad Fisher, Chris Wood, Jessica Cheung, Stella Tan, Alexandra Leigh Young, Lisa Chow, Eric Krupke, Marc Georges, Luke Vander Ploeg, M.J. Davis Lin, Dan Powell, Sydney Harper, Mike Benoist, Liz O. Baylen, Asthaa Chaturvedi, Rachelle Bonja, Diana Nguyen, Marion Lozano, Corey Schreppel, Rob Szypko, Elisheba Ittoop, Mooj Zadie, Patricia Willens, Rowan Niemisto, Jody Becker, Rikki Novetsky, John Ketchum, Nina Feldman, Will Reid, Carlos Prieto, Ben Calhoun, Susan Lee, Lexie Diao, Mary Wilson, Alex Stern, Dan Farrell, Sophia Lanman, Shannon Lin, Diane Wong, Devon Taylor, Alyssa Moxley, Summer Thomad, Olivia Natt, Daniel Ramirez and Brendan Klinkenberg.

Our theme music is by Jim Brunberg and Ben Landsverk of Wonderly. Special thanks to Sam Dolnick, Paula Szuchman, Lisa Tobin, Larissa Anderson, Julia Simon, Sofia Milan, Mahima Chablani, Elizabeth Davis-Moorer, Jeffrey Miranda, Renan Borelli, Maddy Masiello, Isabella Anderson and Nina Lassam.

Karoun Demirjian covers Congress with a focus on defense, foreign policy, intelligence, immigration, and trade and technology. More about Karoun Demirjian

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