1 Collection Would Be the Perfect Way to Revive Ghost Recon
One hypothetical collection would be a great way for Ubisoft to restore some faith in the Ghost Recon franchise.
- A remastered collection of Ghost Recon Advanced Warfighter games could revive interest in the dormant Ghost Recon franchise.
- The previous entries in the series, Ghost Recon Wildlands and Breakpoint, received mixed reviews, leading to a decline in popularity.
- Remastering Ghost Recon Advanced Warfighter and its sequel could bring back fans who grew up playing the games.
A remastered collection featuring the two Ghost Recon Advanced Warfighter games would be a great way for Ubisoft to revive interest in the dormant Ghost Recon franchise. Ghost Recon is one of Ubisoft's longest-running franchises under its Tom Clancy brand, with the first Ghost Recon game releasing in 2001 and followed up by a wide variety of sequels, expansions, spin-offs, and other media.
The Ghost Recon franchise used to release games to consistently strong reviews and was one of Ubisoft's more popular series, but that has changed in recent years. 2017's Ghost Recon Wildlands pivoted the series to an open world framework that earned mixed reviews from critics. 2019's Ghost Recon Breakpoint continued the open world spin and earned even lower marks than its predecessor. Most recently, Ubisoft planned on reviving Ghost Recon in the form of live service shooter game Ghost Recon Frontline , but the project was ultimately canceled.
RELATED: Ghost Recon Breakpoint Gets Next-Gen Upgrade
The Ghost Recon franchise is effectively dormant with Frontline 's cancelation , but if Ubisoft wanted to bring it back, it could start by remastering Ghost Recon Advanced Warfighter and its sequel, Ghost Recon Advanced Warfighter 2 . The two games are considered by many to be the peak of the series, earning critical acclaim and making significant improvements to the Ghost Recon experience. Advanced Warfighter and Advanced Warfighter 2 featured high quality visuals for the time, engaging tactical shooter gameplay, full-fledged single-player campaigns, PvP multiplayer, and robust co-op options. They are remembered as two of the better tactical shooter games of their generation.
At the time of this writing, the Ghost Recon Advanced Warfighter games are playable on modern consoles through the Xbox backward compatibility program , but they are shells of their former selves. Ubisoft has shut down the online services for the Advanced Warfighter games, so while fans can still enjoy the single-player offerings and local co-op options, they can't enjoy the modes that really put the games on the map. A remastered collection could potentially restore the online multiplayer experience for Ghost Recon Advanced Warfighter and its sequel, and it's safe to say that many fans who grew up playing the games would jump at the opportunity to revisit those game modes.
A Ghost Recon Advanced Warfighter remastered collection could also prove to fans that Ubisoft is willing to take the series back to its roots, putting aside the open world format found in Ghost Recon Wildlands and Breakpoint . Not every game needs to be a massive open world experience, and a more traditional Ghost Recon game, if Ubisoft would rather go that route than produce a remastered collection of GRAW , could be just what's necessary to bring back lapsed Ghost Recon fans who have since moved on to other games.
Whether Ubisoft decides to revive the Ghost Recon Advanced Warfighter games, produce a completely new Ghost Recon game , or leave the franchise dormant remains to be seen. As of now, Ubisoft has not announced any of its future plans for the Ghost Recon series.
MORE: Tom Clancy's The Division 3 Should Pick Up Where Ghost Recon Frontline Left Off
Tom Clancy's Ghost Recon: Advanced Warfighter
- View history
“ On the eve of the announcement of the North American Joint Security Agreement, Nicaraguan rebels decide to turn Mexico City into a modern battlefield by selling some stolen surveillance hardware to some Mexican forces. To make matters worse, the US President has disappeared in this attempted coup. As a member of the elite Ghost Recon squad, it is your job to lead your futuristic warriors in to the heart of the battle against insurmountable odds and come back in one piece. - Description ”
Tom Clancy's Ghost Recon Advanced Warfighter , or GRAW , is a tactical shooter video game published by Ubisoft Entertainment on March 9, 2006. In the game the player takes control of a team of Ghosts while neutralizing hostile forces and completing mission objectives.
Being a tactical shooter, GRAW places emphasis on taking cover in order to stay alive along with strategic co-ordination to successfully complete missions. The game allows new strategic situations to be planned and performed using original features. One feature is the Integrated Warfighter System . The system is based on the Future Force Warrior program, which is a program made by the United States military that consists of training soldiers with weapons and armor that will be used in the future. One thing that would not be included in the real life military was the XM8 Rifle which in 2005, was cancelled while still in its testing phase.
- 1.1 PS2/Xbox version
- 1.2 Xbox 360 version
- 1.3.1 Inventory (PC)
- 2.1 Overview
- 3.1 Coop maps (Xbox360)
- 4.1 Gamemodes
- 4.2 Classess
- 4.3 Multiplayer maps (Xbox360)
- 5.1 Domination Mode
- 6.2 Leaders
- 6.3 High Ranking Officers
- 6.4 Other U.S. forces
- 6.5 Mexicans
- 8 External links
Advanced Warfighter is highly unusual because there are three versions of the game, one for PS2 and Xbox, one for PC, and one for Xbox 360 and there are minor differences in the storyline and missions.
The gameplay puts emphasis on making the player do all of the fighting while AI teammates come along and offer minor help. Unlike in previous Ghost Recon games, the player only controls the squad leader, but the player can issue commands to AI-controlled teammates to maneuver them indirectly.
Combat in GRAW is much more forgiving than previous Ghost Recon games because the player can often survive several bullets before dying, instead of dying after only a few hits. However, the player cannot restore health in the middle of a mission, and a single headshot or burst from an assault rifle will kill the player, so the game still relies more on tactical combat than normal arcade-style shooting.
Tom Clancy's Ghost Recon Advanced Warfighter
The PS2/Xbox version of GRAW is a first-person shooter. This version has fewer features than the Xbox 360 or PC versions. The player has only one AI-controlled teammate, and there is no tactical map or cross-comm shooting system to issue special orders or to highlight enemy positions. Mitchell never speaks in this version. This version of the game is often criticized negatively.
Xbox 360 version
Unlike all other versions of GRAW , the Xbox 360 version is a third-person shooter, using an over the shoulder perspective . This version features a unique covering system which allows the player to duck behind objects and perform tactical maneuvers such as popping up from cover and shooting. In this version the player is followed by three AI-controlled teammates. While the player can issue commands to the entire squad they cannot issue orders to an individual teammate.
The Xbox 360 version features a tactical Cross Com system. This system allows the player to command both their squad and other allied units such as UAV drones and helicopters. The Cross Com can be used in conjunction with the Intel Map, which is a tactical map showing the entire playing area to issue commands. The Cross Com system also highlights the enemy positions spotted by the player or a member of the player's squad.
The PC version of GRAW is in first-person. This version allows the player to issue commands to individual teammates, in an effort to appeal to the fans of the original Ghost Recon series. This version requires the player to use squad tactics to achieve success. This version also features larger levels than the console versions, with the enemy AI more likely to use ambush tactics, as a result the player must be more aware.
Like the Xbox 360 version the PC version features a Cross Com system that allows the player to issue commands to friendly units, as well as to lay down attack routes and battle plans on a real-time tactical map. The Cross Com system also highlights enemy soldiers spotted by friendly units. Unlike the Xbox 360 version the Cross Com only highlights enemies within the squad's line of sight.
Before a mission the player is allowed to choose the weapons for the ghost team. A ghost may carry a primary weapon, a secondary weapon, and extra ammo or a heat-seeking RPG. Every Ghost has a maximum weight that they can carry. The more equipment a Ghost is carrying, the faster he gets fatigued when sprinting. Some of the weapons may be modified and the player can add various things to them such as laser sights, grenade launchers, silencers, and front grips. Every modification has its advantages and disadvantages. The red dot sight increases accuracy by replacing the standard iron sights, but adds some weight. Grenade launchers reduce accuracy and are heavy, but give the option of launching grenades. Silencers decrease the sound of the weapon firing and the muzzle flash at the expense of accuracy, and range. Front grips increase stability at the expense of accuracy. Players can also take ammunition from the weapons of dead enemies or allies if their weapon is of the same caliber, but are not allowed to pick up the weapons themselves. The weapons used by the Ghosts are various assortments of rifles, submachine guns, pistols and explosives, some of which are supposedly going to enter military service in the future where the game takes place.
The plot takes after the events of Ghost Recon 2: Summit Strike . Players take control of Captain Scott Mitchell as he commands the Ghosts in an attempt to protect the United States and Mexican presidents, recover stolen U.S military technology, and battle Mexican rebels . The story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows GRAW to provide multiple location like in the previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.
The game takes place over the course of three days in 2013, beginning in Mexico City. A US spy plane carrying Guardrail IX , a device capable of disrupting wireless communications, is shot down over Nicaragua . Intelligence discovers a plot to transfer the device to rebels in Mexico City, and the Ghosts are sent in to retrieve it. One of the rebels is identified as Colonel Carlos Ontiveros , son of Mexican General Ontiveros , and a student of Bud , Mitchell's friend and a UH-60 Blackhawk pilot. The mission is aborted when a coup d'état begins in Mexico City and the Ghosts are ordered to Mexico City immediately, where a summit involving the leaders of the United States: President James Ballantine , Canada: Canadian Prime Minister (unnamed), and Mexico: President Ruiz-Pena , who are signing the North American Joint Security Agreement (NAJSA). The summit is attacked by Mexican revolutionaries, who kill the Canadian Prime Minister, and force the Presidents of the US and Mexico into hiding. Mitchell is sent to safely extract both leaders.
Ballantine is safely evacuated to Air Force One but is unable to take off due to the danger of being shot down. President Ruiz-Pena is evacuated to the US Embassy in Mexico City where a bomb nearly destroys the embassy, and the Ghosts fend off a massive onslaught long enough for help to arrive. The Mexican President agrees to allow US forces to fight the rebels and restore order. Mitchell is tasked with destroying artillery to open the road for an assault on Chapultapec, where 50 M1A2 Abrams tanks given to the Mexican government as part of NAJSA lie idle. He is later ordered to rescue the American tankers who had been training the Mexicans in how to use them and "borrow" a few tanks.
The rebels use Guardrail IX to monitor US communications and the rebel special forces called the Aquila 7 ambush the Ghosts protecting the President. Mitchell is ordered to rescue him. President Ballantine's rescue is successful, but the Nuclear Football is stolen by the rebels and with the Guardrail IX, the rebels are able to control US ICBMs, which cause China and Russia to ready their own.
Mitchell is ordered to retrieve the Guardrail IX and the Football, but he only succeeds in disabling the Guardrail IX. He is then ordered to return to clear several blockades in Mexico City to allow US tanks to pass. While being extracted, Major General Martin's Black Hawk Helicopter is shot down and Mitchell is ordered to defend him until he can be extracted. US forces then begin a final push towards Zocalo Plaza where General Ontiveros is held up inside the Palacio National.
Mitchell is ordered to destroy the last pieces of the Guardrail IX before sneaking into the palace. General Ontiveros is there and was captured while attempting to flee, but Carlos manages to escape and hijacks Bud's Black Hawk, shooting him in the head and then shoves him off and puts on his helmet, angering Mitchell, who sees this happen on his Cross Com. Carlos flies to the wrecked US embassy and begins transferring the codes for the US nuclear arsenal. Mitchell and his team raid the embassy, recover the football, and finally track down and kill Carlos.
A retired U.S. Army general, James Monroe , who was opposed to the U.S.-Mexican treaty is discovered to be the traitor within the U.S. government that had been assisting the Ontiveros' in their activities.
Coop maps (xbox360), multiplayer (xbox360).
There are 15 available game types in Xbox multiplayer that test your mettle as an advanced warfighter. All your skills, honed by playing the single-player campaign, are put to the test in these contests for survival. All game types can be played on the available maps, which often drastically change your strategy and approach to an arena. The sniper perch you used to gun down traffic in Sharpshooter on a particular map may be too far away from the central action in teambased Strike Command on the same battlefield.
- Bounty Hunter : Players have infinite spawns, so carnage is high. Players are assigned a "target" opponent at the beginning of the match and receive bonus points for consecutive kills. If the player is shot, there point accruement start over after respawning. Player with most points when time is up wins.
- Seek and Destroy : When a player achieves the first kill, that player becomes the target. If another player manages to shoot the target, they become the target. Points are only awarded for shooting the target, not for eliminating other players. The target can earn points by shooting players. Players have unlimited respawns.
- Last Man Standing : Players cannot respawn in this heated match. The last player to survive the firefight wins.
- Sharpshooter : This traditional deathmatch-style game ends with the first player to achieve 10 kills. There are no bonus points for consecutive kills.
- Thief : Players must shoot each other. The player with the highest score becomes the “thief,” and is hunted by the other players. Players receive two points for killing the thief and one point for shooting other players. Each player has only five respawns.
- Firefight : The enemy density on the map is considered medium, with some pockets of safety between various hot zones. Each player must check their aggressions, because they are limited to three respawns. Once you have been eliminated for the fourth time, you are relegated to the role of spectator. Hosts can customize this match type to grant respawns and alter the number of enemies present in the match.
- Domination : There are five zones to be captured and points are continuously awarded as long as a team holds a territory. The team with the most points when time expires wins. There are unlimited respawns, and helicopters do not factor into gameplay.
- Hamburger Hill : Teams contest a central zone in the map. The longer a team occupies the zone, the more points they receive. The team that occupies the zone benefits from additional support from a helicopter that flies above the map and attacks the team not currently in control of the zone. Players have infinite respawns and the team with the most points at the end of the match wins.
- Siege : The team’s base is selected as the territory to control. Teams must find the base and control it while the other team attacks. There are infinite respawns and no helicopter support. The team with the most points when time is up is declared the winner.
- Capture the Flag : Players try to steal the opposing team’s flag and return it to their base while defending their own flag from encroachers. Players benefit from infinite respawns. The match ends when the first team reaches 10 points.
- Recover : There is a single flag in the center of the map, which both teams must fight over. Points are awarded when the flag is taken back to the team base. Players have infinite respawns and the game ends when the first team reaches 10 points.
- Search and Rescue : There are multiple unarmed officers located in the map that must be escorted back to each team’s base. Teams earn points for every second an officer survives in their custody. The team with the most points when time runs out wins.
- Escort : Players must seek out an armed officer. The armed officer shoots at all other players while in custody. The longer you hold on to the officer, the more points you receive. The first player to reach 50 points wins.
- Flag Carry : Players make a mad dash for a single flag in the center of the map. Points are accrued as long as you hold the flag, but if you are shot, you drop the flag. The player with the most points when time is up wins.
- Recon : Firefights are not advised, as they raise alarm and attract reinforcements. Since players cannot respawn after being killed, stealth is priority one. Hosts can customize this match type to grant respawns, alter the number of enemies present in the match, alter the number of zones that players must recon, and whether or not being detected by enemies ends the match in failure.
Multiplayer maps (Xbox360)
Multiplayer (pc), domination mode.
The goal of the game is to capture all the zones on the map - or hold the most zones when the match time is up. Your enemy's base zone can not be captured. Zones not held by either team are neutral. You capture a zone by outnumbering the enemy forces in that zone. This progress goes faster the more teammates you have there.
A zone can only be captured if it is connected directly or indirectly to your team s base zone. These connections are called supply chains, and appear automatically between all zones held by a team. Although you can't capture it, an enemy zone can be neutralized even if you don't hold an adjacent zone. This way you can cut your enemies supply chains to strangle their frontline forces.
The ownership monitor - underneath the minimap - shows all due battle data:
- Friendly zones are blue
- Enemy zones are red
- Neutral zones are grey
If you stand in a zone that is held by your team and is connected to a supply chain, you can enter the equipment screen to change gear. You buy equipment with the tactical points earned during the game.
Whenever you die you are taken to the status screen, where you wait to respawn. From here you can enter the equipment screen.
High Ranking Officers
Other U.S. forces
- Tom Clancy's Ghost Recon Advanced Warfighter – Weapon/Enemy Guide
- 2 Tomb Raider: Relics of the Ancients
- 3 Ghost Recon
Tom Clancy’s Ghost Recon Advanced Warfighter
+Offers in-app purchases.
(Online Interactions Not Rated by the ESRB) Download the manual for this game by locating the game on http://marketplace.xbox.com and selecting “See Game Manual". The face of war has changed. New enemies and new threats require a new type of warfare - a new type of soldier. Enter the Ghosts. Become the soldier of the future: Using a fully integrated combat system with cutting-edge weapons and revolutionary communication systems, gain a realistic view of how war will be fought in the next decade. Customizable multiplayer experience and Unique Online Co-op Campaign: Create your own identity, create your own gametypes, and take the battle online with up to 16 players. Then, play a brand new campaign created exclusively for online coop play. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
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Tom Clancy's Ghost Recon Advanced Warfighter Review
- First Released Mar 9, 2006 released
Advanced Warfighter is the best-looking game to date on the Xbox 360, and it offers exceptional tactical shooting action to back up those great visuals.
By Bob Colayco on March 8, 2006 at 6:04PM PST
When Ghost Recon Advanced Warfighter was first announced for the Xbox 360, it looked like a pretty ambitious project. Ubisoft was asking a lot out of the engine to have the game set entirely within a sprawling metropolis, complete with advanced lighting and particle effects, as well as lots of picture-in-picture video screens on the heads-up display. The early video and screenshots looked fabulous, so it was disappointing when the game didn't quite make the release of the system late last year. The wait was definitely worth it, though, as Advanced Warfighter isn't just the best-looking game on the Xbox 360, but also, arguably, the best game in the series.
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Now Playing: Tom Clancy's Ghost Recon Advanced Warfighter Video Review
You take the role of Scott Mitchell, a captain in the elite Ghosts--the light-infantry unit whose members are renowned for their skill and heroism in the face of long odds. You find yourself in Mexico City as part of the security entourage tasked with guarding a summit between the leaders of Mexico, Canada, and the US. Disaster strikes when Mexican rebels attack the summit, killing the Canadian prime minister and causing both the Mexican and US presidents to go missing. Over the course of the campaign, you'll explore the massive city--fighting rebel infantry, armored vehicles, and helicopters from within the dense, high-rise areas in the center to the dilapidated shanty towns on the outskirts. You'll do this solo and with the help of three teammates--who you can issue simple commands to--and supporting vehicles. Major landmarks, such as Chapultepec and the spire at Angel Plaza, are represented fairly accurately in the game's depiction of Mexico City.
The first thing you'll notice about the game is how breathtakingly massive and believable the city looks. You take several helicopter rides throughout the campaign, and the city is literally sprawled out all the way to the horizon with buildings and streets. Fires and smoke curl up into the sky from patches of fighting or factories. As you land, you find yourself engulfed by the metropolis and plying your way through the maze of buildings, streets, and alleys. The graphic detail extends not only to the character models, which are some of the best we've seen in a modern shooter, but also to the unique lighting and shadows. The sunlight is so bright and intense that it's almost oppressive at times, with the way the glare affects your vision, particularly when you're squinting through a scope. Some people may find this annoying, as the high-contrast lighting makes certain areas very hard to see. But, presumably, this overbearing light is pretty realistic of how daylight can be in a near-equatorial area.
Our only major complaint about the graphics is that for a city that looks so believable, it's as empty as a ghost town. Apparently, all 9 million residents of Mexico City either vanished or are hiding indoors with all the unrest going on. Still, it's a little eerie to see no cars moving around the streets and highways or people trying to go about their daily business. To be fair, though, it's only the stark realism of the environment that gets you to notice a flaw like this in the first place. The good news for those playing on standard-definition televisions is that the graphic quality of the game is plainly obvious no matter what type of television you use. HDTVs make it all the better of course, but even using just an S-Video connection, it's clear that a game that looks this good couldn't be done on a regular Xbox or PlayStation 2.
The size of the city affects the gameplay, in that at any given moment, you operate within several city blocks. There are often different ways you can take to get from point A to point B, and you're encouraged to explore around to find the best path. If, for example, you find a road block as you make your way down a street, it's usually possible to go around and try to flank those defenses from a different angle. Other missions let you climb up on something and take advantage of elevation for an assault instead of running headlong into entrenched defenses. The maps are not always so open-ended, though, and you can and will run into arbitrary borders if you try to. But for the most part, Advanced Warfighter does a nice job at keeping you from feeling hemmed in, and there's generally a good amount of freedom to roam. The game also does a good job at keeping up the tension by throwing enemies at you from different elevations. There's nothing quite as tense as turning a corner into a street that looks clear, only to narrowly miss getting sniped by a marksman on top of a roof that you didn't notice.
To help you get through these massive battlefields, the game lets you control not only a three-man support team, but also support vehicles, as well. Robotic UAV recon units, for example, can scout ahead and detect enemies that may be lurking. The enemies, as well as your objectives and teammates, are marked digitally on your HUD, so you can track them even when they're not in your line of sight. You'll do a lot of fighting in this game from extreme distances by shooting with scoped weapons, so the plain markings on your HUD often come in handy. At various times throughout the game, you'll command tanks or armored vehicles, as well as helicopter gunships. You can only command the tanks to move forward or backward, as if they're on rails, but they make for a good source of movable cover. Gunships are great for support fire, as you can command them to take out distant targets without getting into danger yourself. These support vehicles aren't invincible, though, so if you run your tank into a rocket-propelled-grenade ambush or send your choppers into machine-gun fire, they can go down.
Commands for your teammates are pretty basic. You can command them as a unit, and they'll respond to move, attack, or regroup commands. If you position them well, behind some low cover for instance, they're generally effective at shooting enemies, but they're not so smart about operating around corners. Too often when you command them to fire from around a corner, they'll step out and expose too much of themselves. They're also not so good about keeping themselves safe when they're following you behind a tank, but they do try to use the environment whenever possible to stay under cover. Commanding teammates may not be one of GRAW's highlights, but since you're probably doing most of the shooting anyway, it's not too big of a drawback, and they can be very effective in the right situations.
Advanced Warfighter affords you an impressive amount of control over your character. You can sidle up to any wall or flat surface and peek around the side by pushing up against it, which lets you peek around the corner while remaining safe. The game lets you fire around the corner or over a low wall with a minimally exposed profile, although this method of firing is less accurate. If you use a scope, you will expose more of your body to fire. You can kneel or go prone and even dive for cover if you try to go prone while running. There's a low-light mode, which you'll need to use for darker areas of the game. You do lose a lot of sharpness and resolution in this mode, so even in dark areas, you'll probably find yourself frequently switching in and out of this mode.
The fact that you can die in a single hail of fire, or just a few glancing shots, means a slow, tactical pace for GRAW. This is definitely a slower-paced fare than something like Call of Duty 2, since you can't fire accurately while on the move or at all when you're on a dead run. You'll definitely need to take advantage of corner-peeking and recon vehicles whenever possible to plan your movements and attacks. This aspect gives the game a bit more of a cerebral feel--but make no mistake, there's plenty of action in the game. There are no medikits. Occasionally, though, you'll find ammo stations on the battlefield that will heal you, and you'll also get healed whenever you rendezvous with a troop carrier to get new teammates or move to another location.
The game's campaign should last most players around 10 hours or so, counting restarts from death, but the campaign is fun enough that it's probably worth a replay on the hardest setting, which is devilishly difficult. GRAW offers plenty of value outside the single-player campaign as well, with 16-player online play over Xbox Live. There are standard deathmatch and capture the flag modes, which are fun and work pretty well with the 10 maps that are included. Some of the maps are symmetric, while others are not so much, and the environments offer a good variety no matter what sorts of levels you like--lots of cover for sneaking or more-open environments for faster gameplay. The most interesting aspect of GRAW's multiplayer repertoire is the included cooperative campaign. These are four specially designed missions for co-op play that can be played locally or online for up to 16 players. They're pretty fun, and the difficulty does scale depending on how many players are in the game.
The game's sound is an excellent complement to the fantastic graphics. The different guns have very unique sound effects, and they're all very sharp and impactful, which adds to the chaos of pitched battles. The best sound effect in the game, though, is the high-pitched whine of the Vulcan cannon as you spin it up and fire out the side door of a Blackhawk during the helicopter-combat portions. Just the sound of that gun as you hose down enemy infantry and vehicles with a hail of depleted uranium is enough to get any action-fan's blood pumping. Tank cannons and rocket explosions are literally deafening, as the game muffles the sound coming out of the speakers briefly if any explosions go off near you, thus simulating a deafening effect. There's some music that spools up during the gameplay, and the thumping beats suit the theme for the most part, but during some of the helicopter rides, licensed rock music comes up that sounds oddly out of place.
If you like shooters or action games, and you own an Xbox 360, Ghost Recon Advanced Warfighter is a must-own for your library. A solid and challenging campaign and a unique, online-co-op mode combine with an unmatched presentation in what is arguably the best game yet on the Xbox 360. Even those who don't necessarily like shooters may want to at least try the game out, as GRAW represents the best of what a tactical shooter can offer and can serve as a useful graphical benchmark to judge other games on the console by.
- Leave Blank
- Campaign is exciting and challenging, even at normal difficulty
- The door-gunner missions are awesome
- Offers a definite tactical feel with its difficulty
- Amazing graphics and presentation
- Really looks and feels like you're in a city...
- ...except there are no civilians
- Teammate artificial intelligence leaves something to be desired
- Bright, high-contrast lighting can sometimes make it difficult to see
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Tom Clancy's Ghost Recon Advanced Warfighter – Weapon/Enemy Guide
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Weapon/Enemy Guide (PC) by Joylock
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Ghost Recon Adavanced War Fighter 2 co-op collection set to hit 360 Marketplace
The GRAW™ 2 Co-op Collection consists of five Co-op Campaign missions that continue the story from GRAW 2. In total there are nine maps, seven of which are inspired by classic maps from Ghost Recon’s illustrious history and two that are totally brand new. All nine maps (including adversarial versions of the Co-op Campaign maps) have exquisite visuals and support all of GRAW 2’s thousands of customizable game modes.
ACHIEVEMENTS: The Co-op collection offers 9 new achievements for GRAW 2 totaling 125 achievement points (detailed list below). CO-OP MAPS Caves – (Ghost Recon®) Azcona’s squads are using the nearby caves as an operational base for raiding army convoys across the river. Detain and extract the rebel leader and recon the area for any hidden weapon caches.
Railroad Bridge – (Ghost Recon) Intel reports the rebels are moving on a command post 60 clicks southeast of here. Protect the command post, recon the local rail line and hunt down the informant providing intel to the rebels.
Battlefield – (Ghost Recon) The last rebel unit in the area is holed up in the village of Venta. An allied armor unit on the edge of town is pinned down by artillery. Ghosts, knock out the enemy comm transmitter. Then escort the armor through the village.
Plantation – (Ghost Recon®: Island Thunder®) Intel shows a rebel leader’s motorcade is moving through the farms south of here. Take out his convoy and destroy all of the surrounding ADATS before Sabre Seven arrives for extraction.
Swamp Airfield – (Ghost Recon: Island Thunder) Azcona’s rebels have occupied a small island airfield. Recon the area for intel on this operation and destroy all aircraft to prevent any means of escape. The landing strip is targeted for an air strike so get out ASAP. ADVERSARIAL MAPS
Business Park – (Brand New) / Suitable for 8 to 12 players Narrow alleys connect open courtyards with overlooking balconies in this concrete corporate paradise. Rooftop – (Brand New) / Suitable for 8 to 12 players Sitting on top of the world, the rooftop structure of a skyscraper has lots of cover and vertical combat.
Caves – (Ghost Recon) / Suitable for 12 to 16 players Rolling terrain, forest and a cave structure tucked into the side of the mountains.
Railroad Bridge – (Ghost Recon) / Suitable for 12 to 16 players A deep valley with a rail bridge spanning overhead, hilly and wooded areas nearby.
Battlefield – (Ghost Recon) / Suitable for 8 to 12 players Open terrain with pockets of war-torn buildings, under the limited visibility of black skies and pouring rain.
Plantation – (Ghost Recon: Island Thunder) / Suitable for 12 to 16 players Wet, foggy airfield located in the heart of a murky swamp.
Swamp Airfield – (Ghost Recon: Island Thunder) / Suitable for 4 to 8 players A bright, sunny day overlooks the plantation fields and nearby structures, including a large warehouse.
Prison – (Ghost Recon: Island Thunder) / Suitable for 4 to 8 players This dilapidated structure has many paths in and out. Castle – (Ghost Recon) / Suitable for 12 to 16 players The mighty castle walls and excavation within provide lots of cover and CQB, while thick wooded countryside offers ample stealth and sniping opportunities.
Caves (Co-op) Perfect: 15 points Complete Caves Co-op Mission without respawning at default or hard difficulty.
RR Bridge (Co-op) Perfect: 15 points Complete Railroad Bridge Co-op Mission without respawning at default or hard difficulty.
Battlefield (Co-op) Perfect: 15 points Complete Battlefield Co-op Mission without respawning at default or hard difficulty.
Swamp Airfield (Co-op) Perfect: 15 points Complete Swamp Airfield Co-op Mission without respawning at default or hard difficulty.
Plantation (Co-op) Perfect: 15 points Complete Plantation Co-op Mission without respawning at default or hard difficulty.
2-Point Swing: 15 points In a CTF match with 5+ players, recover your stolen flag and score in a single run.
From Downtown: 10 points Kill exactly 3 enemies and no teammates with one grenade on a map.
Clever Retort: 10 points In a match, get a grenade kill while you are incapacitated or dead. Minimum 5 players. Kickin’ it old school: 15 points Complete a Co-op Mission without respawning, hard difficulty, and the Drone off.
Filed under... #Achievements #DLC #Ubisoft
Tom Clancy's Ghost Recon
The first of the franchise for Wii, Tom Clancy's Ghost Recon offers an exclusive warfare experience customized for the Wii controller. Players can go solo or work with another player in 12 missions of high intensity combat, tactical infiltration and WOW moments, from the villages of Norway to the streets of Moscow.
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Ubisoft announces new ghost recon titles for the wii, psp.
The Ghosts are headed to the Nintendo Wii and PlayStation Portable. Ubisoft announced yesterday two new entrants into Tom Clancy's tech-savvy shooter: Ghost Recon (Wii) and Ghost Recon Predator. Details after the jump. Read More »
Also known as: Ghost Recon, Tom Clancy's Ghost Recon: Future Soldier Wii
Tom Clancy's Ghost Recon (Wii)
Release Region: United States Release Date: November 16, 2010 Publisher: Ubisoft
Release Region: United Kingdom Release Date: November 19, 2010 Publisher: Ubisoft
Release Region: Australia Release Date: November 18, 2010 Publisher: Ubisoft