All Pokemon Energy Types Explained
- August 4, 2023
It’s time to charge up your Pokemon – so go grab your preferred cards, as we get all Pokemon Energy types explained!
If you’re coming into the Pokemon Trading Card Game (or TCG) from the Pokemon video games, it may surprise you that Pokemon types and their attacks don’t quite match up with those featured in the digital titles.
In the TCG, there are ten different types of Basic Energy cards – and an awful lot of Special Energy cards too.
In fact, there have been more than 80 Special Energy cards overall – most of which have long rotated out of legality for Tournaments, so you’re very unlikely to see them.
Most sets will feature a Special Energy type or two, however – so we’ll cover Special Energy in its own category below.
So without further ado: let’s carry on with getting all Pokemon Energy types explained!
Table of Contents
1. Darkness Energy
Interestingly, Darkness Energy was originally a Special Energy type when it was first introduced, way back in the Neo Genesis set – which was released in the year 2000.
Darkness Energy became a Basic Energy card in 2006; its Pokemon are plucked from the Dark and Poison types of Pokemon in the video game.
It’s also – in our opinion – one of the very best types in the TCG.
Darkness type Pokemon often have powerful abilities and can have some devastatingly high attack damage too.
They are, however, weak to Fighting type Pokemon – though, in my experience of both casual and tournament play, Fighting types are fielded more rarely than other Pokemon (admittedly, that doesn’t seem to be the case in general, however!).
Which makes Darkness an obvious choice; unless you know of a local player in your Pokemon TCG community who favours Fighting Pokemon, you’re often going to have a great chance of playing competitively with Darkness Energy powering your Pokemon!
2. Fairy Energy
As covered briefly above, Fairy Energy was introduced in 2013 – alongside the Fairy type that was brought into the video game the same year, via Pokemon X and Y – yet was rotated out of play in 2020.
Despite this, there’s nothing stopping you from using your Fairy type Pokemon and Energy cards in casual play of course!
Even when Fairy Energy and types were legal in the TCG, they often felt pretty uncommon to see; Pokemon that used to be assigned to the Fairy type are now most commonly either Colorless or Psychic type in new sets.
3. Fighting Energy
One of the original Energy types that were introduced in the very first Pokemon sets, Fighting Energy covers the Fighting, Ground and Rock type Pokemon from the video games.
Though – at least in my experience – Fighting types don’t seem to get much play outside of sealed/draft events, there’s (fittingly!) a lot of heavy hitters with this type.
It is one of the most popular types in the game, however – despite the fact that I rarely encounter decks built around the Fighting type personally!
That’s likely because Fighting type Pokemon are among the strongest in the game, in terms of straightforward damage dealt.
There’s often a little time investment needed to get your Fighting type Pokemon up and running – but if you can weather the early game, you’ll likely be rewarded with some dominant and hard hitting Pokemon if you’re using Fighting types!
4. Fire Energy
Yes, we know we just said that Fighting types were very hard hitting.
Yet Fire Energy type Pokemon are also known for having some of the most powerful attacks in the game – though this can sometimes come at a price, with Energy cards often lost when using the more devastating attacks that Fire type Pokemon have.
Weakness to Water can also prove problematic, especially given how widely used Water type Pokemon can be.
Just think about the iconic creatures that Fire has though – Charizard being chief among them.
It’s no wonder that Fire type Pokemon remain some of the most popular and widely used to this day!
5. Grass Energy
Another staple of the Pokemon franchise, when Grass Energy types come to mind, it’s hard not to immediately think of Pokemon such as Bulbasaur and its evolutions – among many, many other classic pocket monsters.
Covering the Grass, Bug and Poison type Pokemon from the video game, the TCG’s Grass type Pokemon tend to be great at hitting opponents with special conditions, rather than outright massive damage.
They’re also typically strong against Water and Fighting type Pokemon – so with the former being a very popular type to use in the TCG, Grass can also find itself being pretty useful in most situations!
6. Lightning Energy
It’s slightly odd that the TCG has a Lightning Energy type, when it’s simply analogous to the video game’s Electric Energy type; why isn’t it just called Electric?
Unlike Grass and Fighting, for example, it doesn’t even cover multiple types of video game Pokemon!
Still, that aside: Lightning Energy tends to power some excellent Pokemon, but they do have Weakness to Fighting type Pokemon – which can make them struggle if your local community utilises Fighting types in their decks.
7. Metal Energy
Just like Darkness Energy, Metal Energy was originally a Special Energy type, but became a Basic Energy as far back as 2006.
Just like Lightning Energy, it’s a little odd that Metal Energy is so-called, as it only covers one type from the video games: Steel type Pokemon.
Metal tends to be one of the weakest types overall in the TCG, thanks to Weaknesses to more popular Energy types and a selection of Pokemon that’s variable in quality at best.
Yet it’s persisted and survived, unlike the Fairy Pokemon – which has to count for something, right?
Plus, in more recent sets, Metal has seen a few decent Pokemon – so maybe soon it’ll be Metal’s time to, um, shine?
8. Psychic Energy
My personal favourite – especially as I’ve used and fine tuned a not-at-all tournament legal Deoxys deck with Nidoking and Nidoqueen support, which is on its latest iteration after having first been built close to twenty years ago – of all the basic Energy types is Psychic Energy.
Psychic Energy encompasses several types from the video games: Psychic, Ghost, Poison and – now that the specific type has been unceremoniously removed – Fairy too.
The Psychic type is known for having some of the most powerful Pokemon in the game, with iconic creatures such as Mew and Mewtwo immediately coming to mind.
It’s also rarely weak to other types, but if you come up against another Psychic Pokemon you can sometimes be in trouble, as I’ve found with my Nidoran family.
Psychic Energy type Pokemon are known for being able to spread damage beyond the current opposing Active Pokemon – making them incredibly effective if your opponent is relying on one big hitter with several weaker Pokemon on their bench!
9. Water Energy
The last (at least alphabetically – it’s last but definitely not least!) Basic Energy type in the Pokemon TCG is Water Energy.
Undoubtedly one of the strongest and most well represented Energy types in the Pokemon TCG, Water Energy.
Representing Water and Ice Pokemon from the video game, the TCG’s Water Energy type is a serious powerhouse that most players agree is the best type in the card game.
A weakness against Fire is a major drawback, but in all other areas Water truly excels.
Support cards, low Energy cost for attacks, great abilities – Water seems to have it all!
What Are All of the Basic Energy Types?
All Pokemon have a type shown in the top right of their card.
Their attacks will be powered by either one or more Basic Energy types or Colorless Energy; if it’s Colorless, it means that you can use any type of Energy to pay.
Some Pokemon have the Colorless type, though their attacks aren’t always entirely Colorless themselves.
There’s also Dragon type Pokemon; this isn’t a Basic Energy – instead, Dragon Pokemon attacks are powered by at least two different types of Energy (Water and Fighting, for example).
The Basic Energy types – in alphabetical order – are: Darkness, Fairy, Fighting, Fire, Grass, Lightning, Metal, Psychic and Water Energy.
Fairy was introduced as an Energy type in 2013 and is the only one that’s ever been removed from the game – Fairy Energy and associated Pokemon were discontinued in 2020!
What Are All Of The Basic Pokemon Energy Types?
So – with all of the basics (pun not intended!) covered, let’s take a look at each of the types in more detail, in alphabetical order. Note that, although Colorless is a Pokemon type, we’ve actually covered it a little more in our Special Energy section, as Colorless Energy has never been a Basic Energy card.
What Special Energy Cards Are There In The Pokemon TCG?
There are now close to 90 different Special Energy cards – a phenomenal number, but hardly unsurprising given that new Special Energy cards appear in many sets; as the Pokemon Trading Card game is now 25 years old, you can see how this number has risen so dramatically!
Though Colorless could technically be seen to be a Basic Energy – and it is, after all, a Pokemon type in and of itself (representing the video game’s Normal, Flying and Dragon type Pokemon) – there are only Special Colorless Energy cards, not Basic.
Note that there’s such a huge variety of Special Energy cards here for a reason: not only do they provide the Energy type (or types!) stated, but they usually also have some kind of unique and useful ability too.
For example: Treasure Energy, which can be immediately attached to a Pokemon to provide one Colorless Energy if it’s a Prize Card that you’ve just taken.
Or what about Horror Energy – which provides Psychic Energy but also damages an attacking Pokemon too!
As well as providing one Colorless Energy, V Guard Energy even enables Pokemon to reduce incoming damage from V Pokemon – which are hugely prevalent and popular to use in the TCG these days.
Naturally, there are far too many of these varied and often interesting abilities to cover here – but there’s likely an Energy card for just about any situation you may need it for!
if you like Pokemon cards, check our Pokemon Card Back Designs article to see all of the diffferences!
Full List of Special Energy Cards (In Alphabetical Order)
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Creation Date : 14 November 2012
Name : Ghost Energy
Serie : 1st generation
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Attack 1 : This is an energy card. It does not have 200 Hp. That is a typo. However, you may use this card on ghost type Pokemon and only on ghost type Pokemon. Not on dark or psychic type Pokemon.
Attack 2 : Effects You may use this card to evolve ghost Pokemon. Or to help use a ghost Pokemon's move.
Illustrator : Aidan M. 2012 Pokemon
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Energy Cards are a vital part of the Pok�mon Trading Card Game. Without Energy Cards, you are unable to use attacks in order to play the actual game. As such, there are dozens of different kinds of Energy Cards around. Aside from the 8 Basic Energy cards, a variety of Special Energy cards have been released, all with different effects which can be helpful to your game.
Energy Cards (TCG)
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A sample of Double Colorless Energy for Pokémon HeartGold and SoulSilver Version Energy
Energy Cards are a vital part of the Pokémon Trading Card Game . Without Energy Cards, you are unable to use attacks in order to play the actual game. As such, there are dozens of different kinds of Energy Cards around. Aside from the 10 Basic Energy cards, a variety of Special Energy cards have been released, all with different effects which can be helpful to your game.
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What are Basic Energy Cards? Info & Design Timeline
Basic energy cards explained.
Pokémon Basic Energy cards are the nine different Energy Cards that correspond to one or more of the 18 different Pokémon types. Each Basic Energy Card is classed as one of that type of energy. As there are only 9 different Energy types but 18 different Pokémon types, some Basic Energy cards correspond to more than one Pokémon Type.
See also: What are Special Energy cards?
How are Basic Energy cards used in the TCG? What are the different types of Basic Energy cards? Timeline of Basic Energy card designs 1999 – Present
How are Basic Energy Cards used in the TCG?
Pokémon Energy Cards are a vital component of the Pokémon Trading Card Game (TCG) . In order to use their attacks, Pokémon must have a specified number and type(s) of Energy Card attached to it. For example: if four Water Energy are required for an attack, a player must have four blue Water Energy Cards attached to that Pokémon. Players can attach one Energy Card per turn, so where an attack requires multiple Energy Cards this must be done over a number of turns.
The required number of Energy Cards for each attack is indicated by the Energy type symbols to the left of the Attack name. Generally, an Attack will require at least one Energy type that corresponds to the Pokémon type plus a number of Colorless Energy. As there are no Colorless Energy Cards, any type of Energy Card can be used.
The Regieleki V 057/195, depicted above has two different Attacks that require different Energy Cards. Switching Bolt requires one Lightning Energy, while Lightning Wall requires one Lightning Energy plus 2 Colorless Energy Cards. The Attack that requires three Energy Cards does significantly more damage than the move with one Energy Card.
What are the Different Types of Basic Energy Cards
When the TCG first launched in 1999, there were 6 different Energy Cards – Grass, Fire, Water, Lightning, Psychic and Fighting. In 2006, Darkness and Metal Energy, were moved from Special Energy to Basic Energy cards. In 2013, Fairy Energy cards were introduced to coincide with the upcoming launch of Fairy Type Pokémon. They continued through the Sun and Moon series but were not included in subsequent sets.
In total 9 different Basic Energy types have been released, each with a different colour. The images above are for the cards released in 2020. Click the links for more information about each type of energy.
Timeline of Basic Energy Card Designs
The design of Energy Cards has changed over the years. The basic colour of each type has remained the same but there have been variations in the patterns and the way the energy symbol is depicted.
The various designs are listed below in chronological order. One energy card is depicted for each design, the other energy cards for that design are identical apart from their basic colour.
Pokémon Base Set 1999
The design for the 1999 Basic Energy cards depicts the energy symbol in black against a coloured circle. This is surrounded by a white corona which extends upwards and to both corners forming a triangular shape. Energy cards were part of the set and were given a card number. This design was used until 2002.
Expedition Series 2002
The Expedition series released in 2002 with a unique card border design. The left and bottom borders were extended and marked with a unique line code that could be read by a Nintendo e-reader. The word ENERGY and the energy symbol were on a yellow background. The Basic Energy cards also adopted this unique border but retained the energy symbol of the original sets. These Energy cards were part of the set and were given a card number. This design was used until 2003.
EX Ruby & Sapphire 2003
EX Ruby & Sapphire launched the EX series in June 2003. The design of the Basic Energy Cards returned to that of the original series but the word ENERGY and the energy symbol was depicted against a silver background. Basic Energy cards continued to be part of the set and were given a card number. This design was used until 2005.
EX Emerald 2005
The EX Emerald set of 2005 saw a radical change to the design of Basic Energy cards. The Energy symbol is depicted in black against a coloured circle that has a 3D effect, which is inside a ring. Behind this is a burst of light in the colour of that energy. The background to the card is black with white dots. Basic Energy cards were part of the set and were given a card number.
EX Holon Phantoms 2006
The EX Holon Phantoms set of 2006 saw another change to the design of Basic Energy cards. As with previous designs, the Energy symbol is depicted in black against a coloured circle. The background for this variation depicts radiated light beams and squiggly lines that resemble electric charges. Basic Energy cards remained part of the expansion set and were given a card number.
EX Power Keepers 2007
The design for the 2007 Basic Energy cards seems to be an amalgam of the two previous designs. The background is similar to that of the EX Emerald release, while the Energy symbol is the same as the 2006 design. The cards remained part of the expansion set and were given a card number.
Diamond and Pearl Base Set 2007
The design for the 2007 Diamond and Pearl Base Set saw a return to the original 1999 design with a plain background and the energy symbol in black against a coloured circle surrounded by a white corona which extends upwards and to both corners forming a triangular shape. The only difference is the oval shape behind the central design. This new series continued to include Basic Energy cards as part of the set.
HeartGold SoulSilver 2010
The release of the HeartGold SoulSilver series in 2010 saw a new design for Basic Energy cards. The traditional design was retained but this was set against a landscape background that includes a tower and a Pokémon of a type that corresponds to the Basic Energy, together with trees, grass, bushes and a cloudy sky.
Black and White Base Set 2011
The next new design was introduced with the release of the Black and White series in 2011. Again this design retained the traditional design but the upper part of the background has a meshed effect. Basic Energy cards continued to be part of the expansion set and their card number can be seen in the bottom right hand corner.
XY Base Set 2014
The Basic Energy card design for the XY Base set saw a return to the original design with a plain background. The only difference is the silver bars at the top and bottom of the cards.
XY Generations 2016
The XY Generations set was released as a celebration of 20 years of Pokémon. It retains the traditional energy symbol design except this is placed on a sphere rather than a flat coloured circle. The white corona which extends upwards and to both corners forming a triangular shape remained the same. He background, however, saw a major change with different width stripes of dark, light and pale tones of the Basic Energy colour.
XY Evolutions 2016
This final set of the XY Series saw the release of another design for Basic Energy cards. These cards see a return to the original plain design. The only difference is the 3D appearance of the sphere on which the energy symbol can be seen and the bar at the top of the card.
Sun and Moon 2016
The Sun and Moon series was the first to see Basic Energy cards not included as part of the set. The traditional triangular effect design is gone and replaced by the energy symbol in black against a sphere surrounded by white light that becomes darker as it gets further from the sphere. The outer area sees the inclusion of a network of squiggly lines.
Sun and Moon Series Gold Basic Energy Cards
The Sun and Moon series also saw the release of Gold Secret Rare Basic Energy cards. The nine types of Basic Energy were released as Gold Secret Rare cards over four sets. Two in the Base Set, three in Guardians Rising, three in Burning Shadows and one in Crimson Invasion. The card design features the energy symbol in the centre of the card against a coloured background punctuated with white stars. The border of the cards is gold and shiny. These special cards formed part of the set and include card numbers.
SM Team Up 2019
The Sun and Moon Team Up expansion saw another change in the design of Basic Energy Cards. The energy symbol continued to be positioned in the centre of the card and surrounded by a white corona. The background included a frame of two ‘L’ shaped patterns along the left and top and right and bottom of the card.
Sword and Shield 2020
In 2020, the Sword and Shield Series was launched and a new design for Basic Energy Cards was released. The energy symbol continued to be depicted in black against a coloured sphere. The corona of light behind this was also retained but it now radiates towards the top right of the card.
Sword and Shield Series Gold Secret Rare Basic Energy Cards
As with the Sun and Moon series, the Sword and Shield series saw the release of eight Gold Secret Rare Basic Energy cards, one of each type used in the series. Three were released with the Chilling Reign set, three with Evolving Skies and two with Fusion Strike. The basic design for the Sword and Shield Basic Energy cards was retained, set against a background that includes white stars and with a gold shiny border. These cards are part of the set and have card numbers.
SWSH Brilliant Stars 2022
The Brilliant Stars expansion set, launched in February 2022, saw the release of a new design of Basic Energy Cards. The central energy symbol remains the same but the light surrounding this now radiates outwards in concentric circles of white and coloured light flecked with white particles. Two arms of coloured light extend either side. As before, these cards are not numbered and are separate to the set.
SWSH Crown Zenith 2023
Crown Zenith was the final expansion set of the Sword and Shield series. The last eight cards of the main set were holographic versions of the Basic Energy cards released in 2022. The cards make up the last eight numbers of the set 152/159 – 159/159.
Scarlet and Violet Base Set 2023
All Pokémon cards changed from having a yellow border to a silver border with the release of the Scarlet and Violet base set in March 2023. The Basic Energy cards released reflected this change. The design of the energy symbol also saw a change with the sphere that holds the black symbol being translucent rather than a solid colour. The white light behind the symbol changed to become a diagonal swirl with the top pointing to the right corner and the bottom to the left. Although not part of the set, Basic Energy cards were given their own numbers from 001 – 008 in the bottom left corner.
Scarlet and Violet Series Gold Secret Rare Basic Energy Cards
As with the Sun and Moon and Sword and Shield series, Gold Secret Rare Basic Energy cards were released in the Scarlet and Violet Series. Now called Gold Hyper Rare cards, they were released across multiple sets. To date, one was released with the Base set and two with the Paldea Evolved set. The basic design for the Scarlet and Violet Basic Energy cards was retained, set against a background that includes white stars and with a gold shiny border. They occupy the last cards of the set and are marked with the Hyper Rare symbol of three gold stars.
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Pokemon TCG: The 10 Best Special Energy Cards
Special Energy can often turn the tide of a Pokemon TCG battle. Here are the ten best.
Pokemon is the biggest media franchise in the world, and an important part of that is the Trading Card Game . While it has always been popular, it has seen peaks so high that stores have had to temporarily ban sales so that people wouldn't get into fights over the right to buy them.
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While the more flashy cards depict one of the hundreds of Pokemon, energy cards are important too. Basic Energy cards are core when building a deck, but a player can only include four Special Energy cards. Because of this, its important for a player to know exactly which cards to choose.
10 Weakness Guard Energy
Within both the main Pokemon games and the card game, much of the strategy comes from knowing what type has an advantage over another. A Water-type Pokemon may cause massive damage to a Fire-type, but a Grass-type can destroy them in one or two moves. However, the Weakness Guard Energy card allows the user to remove any weakness their Pokemon might have.
Released in English on August 2, 2019, this was part of the Sun and Moon -related Unified Minds expansion. In addition to its normal grey appearance, a rarer golden version was also released.
9 Burning Energy
Similar to how a basic energy card might work, this gives your Pokemon one Fire-type Energy. What makes this card special, however, is that this card can return to your hand instead of being discarded if its holder uses an attack that might otherwise get rid of it. One sizeable drawback to this card is that it can only be used with a Fire-Type Pokemon.
RELATED: Pokemon: Every Fire-Type Starter Ranked
When Pokemon X and Y launched, Burning Energy was part of the BREAKThrough expansion which came out in English on November 4, 2015.
8 Rescue Energy
Rescue Energy is an incredibly helpful card to include in your deck. It functions similarly to how a Full Revive works in the games, where it can bring back a fallen Pokemon and clear it of any status effects. In this case, discard cards attached to the Pokemon.
This card was first introduced in the wave that accompanied Pokemon HeartGold and SoulSilver . Specifically, it was included in the Triumphant expansion (Clash at the Summit in Japan) that was released in English on November 3, 2010.
7 Horror Energy
Horror Energy functions mostly the same way as some moves in the video games. Attaching this card to a Psychic-type Pokemon makes it so that whenever an enemy strikes them, they receive two damage counters as well. This can continue to impact enemy Pokemon even when its user has been knocked out by an attack. It also gives one Psychic Energy.
The 10 Most Valuable Cards In The Pokemon TCG's Briliant Stars Expansion
Horror Energy was included in the Rebel Clash expansion for Pokemon Sword and Shield , released in English on May 1, 2020.
6 Recycle Energy
Recycling is important in real life, but it can also be helpful in the Pokemon Trading Card Game as well. The Recycle Energy card gives any Pokemon one Colorless Energy. However, if it is discarded through a move, the player doesn’t have to immediately get rid of it. Instead they can simply put it back into their hand.
One of the older cards on this list, Recycle Energy was released in English more than two decades ago, on December 16, 2000. It was part of the Neo Genesis expansion that came out alongside Pokemon Gold and Silver .
5 Beast Energy
Beast Energy cards have limited use, only using up their total impact when paired with an Ultra Beast Pokemon . However, when used properly it can give a player a huge advantage. While they can provide any Pokemon with one Colorless Energy, with an Ultra Beast they get any type of energy and their attacks will deal 30 additional points of damage.
However, only one of these can be in a deck, and it can only be used once in a battle.
This card was introduced in English on May 4, 2018, as part of the Pokemon X and Y Forbidden Light expansion.
4 Heal Energy
As with any game that involves battling, healing is always one of the most important things to prioritize. So its no surprise that Heal Energy is one of the best Special Energy cards a player can utilize. This card allows the player to get rid of one damage counter, all Special Conditions hurting it, and also gives a Colorless Energy.
The Heal Energy card was part of the EX Deoxys expansion. Centered around Pokemon Ruby and Sapphire, this set was released in English on February 14, 2005.
3 Capture Energy
Having Pokemon in play is, obviously, one of the most important parts of a Pokemon battle . The Capture Energy card helps players accomplish this in the Pokemon Trading Card Game. When used, it grants one Colorless Energy and gives the player the ability to look through their deck for one Basic Pokemon to add to their hand.
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Similar to the Horror Energy card, Capture Energy was released in the Rebel Clash expansion in English on May 1, 2020.
2 Double Dragon Energy
The Pokemon Trading Card Game has made multiple changes to the series. One of these is that Dragon-type Pokemon take more energy to attack, in order to balance out their superior strength in comparison to most Pokemon. Luckily, this card gives them just that. While this card cannot be used by anything other than a Dragon-type Pokemon , it can still provide a huge advantage to any trainer that makes use of them.
Double Dragon Energy was released in English on May 6, 2015, as part of the Roaring Skies expansion. That release was tied to Pokemon X and Y.
1 Double Colorless Energy
This card is one of the most powerful in the entire series. While most cards come with weaknesses or limitations, this one can be used with nothing held back. It provides Pokemon with two Colorless Energies, potentially giving a trainer a colossal advantage in battle.
While it was originally released in 1999 (and 1996 in Japan) as part of the original Base Set of the game, it has been reprinted multiple times. Some of its reintroductions include the Fates Collide, Next Destinies, and Guardians Rising expansions.
NEXT: The 10 Most Valuable Pokemon TCG Cards Of 2021
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- [Top 10] Pokemon TCG Special Energy Cards
Hello all you fans of the Pokemon Trading Card Game and casual readers. Pokemon cards come in many different types with all sorts of unique attacks. However, no matter what these attacks do you can almost definitely be sure that you will need energy cards to use them. There is one type of Basic energy that corresponds with each type of Pokemon. However, there is also a large collection of Special Energy cards. These cards go above and beyond the call of duty by providing additional effects to the Pokemon to which they are attached. But which are the best ones? That’s what we’re here to find out.
Today we’ll be looking at the top 10 Special Energy cards available. We will be taking into account what kind of energy the card provides, how universal and usable the additional effects are, and how usable the energy is. Keep in mind that we will be looking only at Special Energy release prior to August of 2021. With that said, let's get into the list.
10. Rescue Energy
- This energy provides one colorless energy.
- This is an older energy with a much more niche use. If the Pokemon it is attached to is knocked out, you can put that Pokemon back into your hand. There are other cards that can retrieve Pokemon from your discard pile but using an energy to do it isn’t bad if you have the space.
9. Weakness Guard Energy
- In addition to the provided energy, this card also gets rid of the weakness of the Pokemon it’s attached to. While this is highly situational, many top decks play one or two of these just to avoid getting beaten by an inferior deck with an advantageous weakness.
8. Burning Energy
- This energy provides one fire energy and can only be attached to fire Pokemon.
- Fire type Pokemon are known for their explosive attacks that burn through energy. And by burn through energy, I mean that they discard energy to attack. However, when this energy is discarded from a fire Pokemon after an attack you may then reattach it from your discard pile to that Pokemon. This essentially nullifies the high cost of fire type attacks.
7. Stone/Strong Energy
- Stone energy provides one fighting energy. Strong energyprovides one fighting energy and can only be attached to a fighting Pokemon.
- These two energies are very similar and function when attached to fighting type Pokemon. Strong energy makes your attacks do 20 more damage while Stone energy reduces damage done to you by 20. These effects also stack so attaching multiple of theseenergies is encouraged.
6. Horror Energy
- This energy provides one psychic energy.
- If this card is attached to a psychic Pokemon in the Active Spot, it deals 20 damage back to whoever attacks it. This additional damage may seem small at first, but it works incredibly well with psychic type Pokemon who manipulate damage with their attacks. This effect also stacks with multiple energy.
5. Recycle Energy
- Most of the time, once an energy is in your discard pile, it takes another card to get it out. Not so with this energy. If Recycle energy is discarded from play, it immediately goes back into your hand. This is great for decks that are low on space and don’t need a specific type of energy.
4. Capture Energy
- This energy takes the place of a common item in most decks. When you attach it to a Pokemon, you may search your deck for a Basic Pokemon and play it onto your Bench. Getting Pokemon is almost always good.
3. Double Dragon Energy
- Dragon type Pokemon are very powerful. There is usually one main thing that stops them from being played though. They often need multiple different types of energy to attack. Fear not, because Double Dragon Energy is here. As long as it is attached to a Dragon Pokemon, it provides two of any type of energy at one time. It may only be good on Dragon types, but Dragon types are good cards.
2. Aurora/Prism/Rainbow Energy
- These cards all provide any type of energy so long as the right conditions are met. To play Aurora energy, you must discard a card from your hand. Prism energy only works on Basic Pokemon. Rainbow energy deals 10 damage to your Pokemon when you attach it. Each of these cards is incredibly good and it’s up to you to determine which cost you’re okay with.
1. Double Colorless Energy
- This card has always been part of Pokemon since its release in 1999. It was last printed in 2017 and has always seen play in the META. That’s because it provides two colorless energies at one time. This is useful for almost any deck. In fact, it became so powerful that it hasn’t been rereleased since 2017. It has since been replaced with the less powerful Twin energy, usable only by Pokemon without ruleboxes. Don’t worry though: you can still use it in Expanded.
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Pokemon TCG: How To Make The Best Psychic Deck
Psychic, Ghost, and Fairy pokemon in the Trading Card Game have unique and crazy strategies. Here's how to use them!
With every generation of the main series Pokemon video games, the Pokemon TCG also gets updated with new cards pertaining to the newly revealed pocket monsters as well as other novel aspects of the video game franchise. One of the most frequent changes and updates happens to the TCG's types, which differ from the game types by being multiple elements that get grouped together.
The Psychic-type is the one that has arguably dealt with the most changes. Between the Diamond & Pearl set and the Sword & Shield set, the TCG Psychic-type housed most Psychic, Ghost, and Poison-types from the games, though after the Sword & Shield set, Poison-types were relocated to fit into the Darkness-type of the TCG. Furthermore, starting in this same set, Fairy-types lost their own element and were grouped into the TCG's Psychic-type, which presently is primarily composed of three types: Psychic, Ghost, and Fairy.
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With all these changes, it could be difficult to understand how to best implement pokemon from this type in the Pokemon TCG as well as challenging to make a deck or form a strategy. Thankfully, the newest sets have a common theme between many Psychic-type pokemon cards. Strategies that can be found among many modern Psychic cards are the ability to manipulate damage counters, inflict predominantly two types of status conditions, healing themselves while dealing out damage, and even having some counters to the mighty VMAX cards that have been introduced recently. Using one or more of these tactics can allow a trainer to make the most out of this type's strongest aspects.
Updated on October 3, 2021, by Reyadh Rahaman: New sets get introduced in the TCG all the time, which means a constant influx of new pokemon of all types. The recent Battle Styles and Evolving Skies expansions have granted trainers many more powerful pocket monster allies, including a bunch of mighty Psychic-type ones .
In the current metagame, energy manipulation seems to be a popular strategy on many of the best Psychic-type cards for one's deck in the Pokemon TCG. Some great examples are a Necrozoma card as well as an Espeon VMAX one, which can dominate the battlefield under the right conditions.
Manipulate Damage Counters
Ghost-type pokemon are known for being creepy and dangerous; this is a trait they maintain, even being part of the Psychic-type in the TCG . One thing that makes them so difficult to counter is their ability to do major damage to opposing pokemon without needing to unleash attacks that do so directly.
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An ideal example of this is the Shedinja card from the Vivid Voltage set. Their Life Squeeze move is capable of decimating any adversary in the opponent's Active Pokemon slot upon the field of battle, leaving them with only 10 HP. Despite being a bit tricky to get Shedinja into play, this attack can be an excellent counter against any threat.
Confused & Asleep
Of all the different status conditions in the TCG, Psychic-types usually focus on inflicting either Confused or Asleep. Alcremie from the Vivid Voltage set has a damage-dealing move called Wonder Shine that is guaranteed to inflict confusion upon the active foe, which forces their trainer to flip a coin when they attack and risks taking 30 damage from a flip resulting in a tails outcome.
This is a great way to make the enemy hurt themselves or make them scared enough of doing so that they will simply not attack. The only ways to relieve a pokemon of the Confused status is to retreat it or use a Trainer card to heal them.
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The Asleep condition is not as initially hurtful, though can still very much debilitate an adversary's Active Pokemon by rendering them unable to make attacks or retreat. Wigglytuff from the Darkness Ablaze set has a very efficient attack called Sleep Pulse that deals a bit of damage and is guaranteed to put the foe to sleep for the cost of a single Psychic energy.
While the opposing pokemon is sleeping, Wigglytuff can do a ton of damage to them with impunity by using their other move, Double Smash. The only ways for a foe to wake their pokemon up is to get heads on the sleep check coin flip during their turn or to heal them with a Trainer card.
Heal For More Longevity
There are also a number of Psychic pokemon cards in the Pokemon TCG that can heal naturally from the secondary effects of their moves, removing the need to use Trainer cards from one's deck on them to recover HP.
Hatterene from the Champion's Path set has the aptly named move, Life Sucker, which, as one would expect, leeches HP from a foe while also dealing a decent amount of damage. This, in combination with Hatterene's Ability, Hazard Sensor, can make them a very tricky pocket monster to deal with for opponents who tend to attack directly.
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Another great example of this effect can be found on Palossand from the Rebel Clash set. Their Super Absorption move does pretty much the same thing as Hatterene's Life Sucker, though deals 10 less damage and requires one more energy to use. This recovery of HP lets Palossand potentially deal even more damage, though to the enemy's deck instead of their Active pokemon.
Being active longer allows Palossand to use its Sand Sink move to dump cards from the opposing trainer's deck into their discard pile, potentially ridding them of powerful pokemon or other cards integral to their strategies. Furthermore, if the battle is running long and the opponent is low on cards, this can force them to run out and cause them to lose on a technicality.
Counter Current Powerhouse Cards
The Psychic-type in the Pokemon TCG also houses a mighty Zacian card. There have been many powerhouse cards introduced over the years, including Pokemon EX and Pokemon GX cards, though the newest addition to the mighty card variants are the VMAX cards .
Due to the natural progression of card games, sometimes referred to as a "power creep", certain card variants can dominate gameplay and result in stagnant and predictable strategies.
Thankfully, there are cards introduced that are meant to balance this aspect out. Zacian from the Vivid Voltage set comes with a move meant to devastate VMAX pokemon appropriately known as Amazing Sword. In addition to its 150 base damage, it does another 150 on top of this to VMAX targets, which can possibly one-shot many of them.
It may take three different kinds of energy, however, Zacian's Metal Armament move allows this to be a bit easier to pull off by attaching energy cards from the discard pile to them.
Energy Manipulation For Huge Damage
Speaking of powerhouse cards, these ones from the Battle Styles and Evolving Skies expansions can give many Pokemon EX and Pokemon GX cards some competition in any Psychic-type deck.
Necrozoma V from Battle Styles not only has a quick and efficient 1-energy attack that can also hit foes on the bench for a smattering of damage, but also a hefty secondary move, Special Laser, which can deal up to 220 damage if Necrozoma V has a special energy attached to them.
Espeon VMAX from Evolving Skies uses energy manipulation a bit differently in that its ability lets a trainer's entire team completely negate secondary effects of opponent attacks as long as they have an energy card attached to them. In this manner, one can eliminate any potential issues that arise when facing an adversary that intends to inflict status conditions or other hindrances.
However, Espeon VMAX isn't solely a defensive card, as its Max Mindstorm move can unleash huge amounts of damage against enemy Active Pokemon. Max Mindstorm punishingly deals 60 damage to the target for each energy card attached to all of the opponent trainer's pokemon, meaning that the damage-ceiling for this attack can become extremely high if used at optimal times.
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